This all sounds nice but isn’t the case in any other industry, why should game dev be different?
Honestly, I don’t understand why any studio wouldn’t do this. Not only does it mean you can differ some pay until later effectively, but it actively encourages devs to make the best game possible. If they’re just working for a salary, they have no skin in the game. Give them a reason to make the absolute best thing they possibly can make.
ClassifiedPancake@discuss.tchncs.de 2 weeks ago
Cethin@lemmy.zip 2 weeks ago
I made a statement on what they should do, for best results from employees, not on what they actually do. It should also be true for all other industries. I think all company profits should be shared with employees, and ideally owned, if not totally then at least I’m part, by employees. Give them a stake in the company, and a reason to care about how it’s doing, and they’ll put more effort in.
The fact this is incomprehensible to the capitalist class isn’t surprising though. They view humans as resources (hence the Human Resources Department), not as people with their own wants and desires.
UltraGiGaGigantic@lemmy.ml 2 weeks ago
But what about the moneyyyyyyyyy?
TAG@lemmy.world 2 weeks ago
Hollywood perfected royalties. If structured right, you can promise everyone at the company 200% of the games profit and never pay them a cent.
For example, you sell all rights to the game to a shell company owned by the studio’s parent for 1¢.