Vlyn
@Vlyn@lemmy.zip
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
Just a quick tap should work :)
Heh, for a moment I thought you teleported. Have fun!
If you enjoy it, please leave a review, the game has plenty of positive ratings, but Google hides them until I get to 5 written reviews :-/
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
Yes, pretty much. There are some harvest minigames for collecting.
You also find various events. With the ingredients you brew potions, sell them and then spend the money you earn :)
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
Lovely, have fun! 💚
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
I honestly have no clue about APK sites, but some already picked up the latest version: apkcombo.com/…/com.vlyn.wanderingalchemist/
I don’t have a degoogled phone, so I can’t test if it runs, sorry.
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
It’s on Aurora now, so that should work :)
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
Let me know if it actually works from Aurora. I had to strip out the Google protections so it doesn’t crash on launch (:
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
GPS can be fiddly unfortunately. But great that it works now, if you get any issues on the next few starts please let me know 💚
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
Sorry, that’s the latest, I fat fingered the version (:
Was this on just your very first app start (with the tutorial) or later on too? The first start needs a very good location fix, sub 50 meters (so indoors it’s a bit tough), otherwise the tutorial spawns, you jump and it becomes a mess.
As soon as the tutorial is done all further game starts should be much faster, hopefully.
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
For now I removed the Google Play store protection, so you can download it over Aurora (Starting with version 1.2.11).
F-Droid won’t happen for a while, as the game would need to be 100% open source for it, sorry!
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
Darn, were you on the latest version? I did improve the GPS with update 2.2.10 (as it sometimes had trouble getting a location fix on resuming the game).
I did want to add rotation to the map, but unfortunately with the art style it’s just not possible :-/ If I just had roads and flat terrain then sure, but with the procedural terrain you can’t really rotate it. Or if you only rotate the street map and not the terrain it would look terrible (in my opinion) and not like an actual world map. Open to suggestions though!
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
No worries there, I already got a MacBook Air recently (As I needed something portable + for work), so I have that covered. Just ordered a used iPhone SE 2020, that will still get the newest iOS version, so it should do well enough for a few tests :)
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
Darn, it’s 32-bit only, as I thought. Sorry :(
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
Found it, Google injects by default an “Installer check” that blocks the app from running without Google Play.
I disabled it, try to get the newest version of the game (1.2.11) over Aurora and see if it runs :)
F Droid is a lot more messy, the game has to be 100% open source for it, which is not something I’m working on right now. I’d rather get it to iOS first.
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
I had a look at the topic, if his phone is from that era and was a budget phone, then maybe it doesn’t have 64-bit support (32-bit only). Unfortunately I can’t ship the game with 32-bit support :-/
But let me know the exact phone and I can tell you more!
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
Yes, the map only has zoom for now (pinch in and out). As it’s a fantasy world I didn’t want to provide too much “looking around” options, the only thing that has to do with the real world is the street maps, which is an optional download ^^’
A little bit concerned people will do stupid things like go into private property, if I give too much freedom there. But I’ll think about adding a two finger move or something, the big question is just how to recenter again afterwards (button? There already is a double tap to reset zoom).
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
Ah, sorry, by default Google seems to inject some kind of Google Protection into new apps. You’re the third person asking about F Droid, I’ll have to take a look :)
I might need to do custom builds for that though (strip out Google plugins), I’ll put it on my todo list.
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
Thank you :)
Ground shadows for which part?
There’s procedural terrain (fully code generated) for the map. And then there’s the decorations/buildings you can place (low poly assets).
Originally I wanted to generate all art by code, like your character could pick clothing, eyes, nose, mouth, hair, … but I just couldn’t get it to look good enough (unfortunately, I thought it would be really cool).
I’m a software developer, not an artist. I can do design work and draw a little, but not good enough. So I used a local image generation model on my GPU, generating each asset dozens of times and then reworking the best one in GIMP until satisfied.
For the light effects I drew a greyscale map on another layer, which then gets added to the asset at night (colored in with the color the player picked).
I’d love to hire an artist to redraw everything in a better style, but that’s simply not in my budget. Maybe if the game actually makes some money, which is unlikely ^^’
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
Will do, thank you!
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
I’m using Godot, so seemingly it could be as easy as export to XCode and build. Seemingly…
Let’s see, still in the process of sourcing a cheap iPhone SE 2020 or 2022. Everyone I know uses Android, so I can’t ask them if they have an old iPhone lying around (:
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
But I had to use Godot Mono (with C#). GDScript was way too slow. Especially for the procedural terrain generation.
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
Not for the very first tutorial (without resetting your app), all other tutorials can be pulled up again.
The tutorial should give you enough resources to brew your first potion and sell it. Then you’ll have to go for a walk to find more stuff :)
There’s plenty around, if you’re not in a city just walk your usual route and interact with what you find. There’s some easter eggs too. In a city with blocks you might be able to use the markers to track down resources, but it’s not necessary to play like that.
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
Just on Reddit, but it’s a ghost town with zero interactions, lol.
I’m not really active on Twitter like sites, not my style unfortunately :-/
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
Oh, it’s Godot.
I know you can simulate GPS, but it’s way too clean and predictable. With a real phone you get much weirder behavior. Besides the whole permission topic on real devices.
One player complained about GPS jumping 100 meters away, but their Google Maps had the same issue. So I had to say “I can’t do it better than Google Maps” :D
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
Lovely. If you run out of street map as you travel, just hit the map button again. It will hopefully offer you the download for the new area :)
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
Gray are actual roads, yellowish are paths. Could be foot paths, hiking trails and so on. It’s based on OpenStreetMap.
On big roads it might also show the sidewalks as yellow I guess, probably depends on country :)
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
Thank you for giving it a try 💚
Honestly I was a bit afraid no one is going to play it (:
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
The water dragging might just be bad design, there are some tricks to it, but I’m not fully happy with the minigame.
For the fire, big movements :)
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
Thank you 💚
But please only donate if you’re rich. Otherwise just enjoy the game and if you want give feedback :)
Times are hard enough for everyone, I made the game in my freetime and have a job, so no worries!
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
Thank you 💚
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
It’s fully offline, so no worries there. The GPS is just for your game to know where you are while playing. No ads, no data collected (besides what Google generally collects over the Play Store).
In theory there is one network connection to Cloudflare: I offer a street map download for all across the world. So for example if you’re in Austria like me it looks up which map file you need (simple .json catalog), then offers you to download the map file once (57 MB for Austria). But I don’t track anything there either.
Zero interest in handling player data, I’m in the EU, GDPR is a bitch :)