Doc_Crankenstein
@Doc_Crankenstein@slrpnk.net
- Comment on Gaming Pet Peeves 1 week ago:
Then coming across a knee high wall or something you can easily just walk over blocking progression but, nope, can’t jump and the game isn’t treating it like stairs.
It’s such a small thing but can completely take the wind out of your sails when playing.
- Comment on Gaming Pet Peeves 1 week ago:
Oooh these are good pet peeves. Photo modes can be hit or miss.
I love the ones in the Spoderman games. Got some amazing screenshots from all 3
- Comment on Gaming Pet Peeves 1 week ago:
That’s normal. The brain isn’t able to process multiple sources at the same time, it has to bounce around and eventually too many inputs means nothing gets processed.
For those with APD, even a single input is a struggle.
- Comment on Gaming Pet Peeves 1 week ago:
Not really. It’s less to do with hearing/perception and more how the human brain processes regular speech; neurodivergent people, like those with ADHD and/or autism like myself, process these things differently.
The brain processes singing differently than regular speech and the issue with audio processing disorder is that how we process regular speech makes it hard for us to hold conversation. Like I need people to repeat things a few times occasionally and if I’m not paying direct attention to the person speaking then voices are basically like “whomp-whomp” from Peanuts, so if someone calls for me while I’m doing something I straight up won’t know I’m being called for.
- Comment on Gaming Pet Peeves 1 week ago:
Too bad PS5 doesn’t have steam.
- Comment on Gaming Pet Peeves 1 week ago:
Audio processing disorder (AuADHD) so being narrated at is pretty much white noise for me; so can’t relate.
- Comment on Gaming Pet Peeves 1 week ago:
Games (and really any consumable media) that just don’t know when to end.
Watched a gameranx video the other day about this. It’s the lack of closure. Players need that catharsis and pay off for all their efforts or else it inevitably starts to feel pointless rather than fun.
Even MMO’s had a closure for their main story arcs and you played the end game content. The new Live Service model though doesn’t like that cause it means they can’t milk it for eternity. They’d have to keep making new stories and actual game content but that is time consuming and meticulous for creative industries. You can’t pump it out like you can cosmetics and battle passes.
It’s honestly a huge issue in the industry. The gameranx video goes much deeper into the topic.
- Comment on Day 494 of posting a Daily Screenshot from the games I've been playing 1 week ago:
Chasing people to pop their balloons around the multi-tier, colored blocks level was always a great afternoon.
- Comment on Day 494 of posting a Daily Screenshot from the games I've been playing 1 week ago:
These screenshots slapped me back into 1998. I loved that river level. Jumping the boat felt so fucking cool.
- Comment on Gaming Pet Peeves 1 week ago:
Timed choices have their place in games as a valid storytelling mechanism but please not in my open-world, RPG, fantasy hack-n-slasher.
Like if I’m playing a role I need to think about my choice and make sure it fits the character I’m trying to play. I’m not playing myself so my knee-jerk choice might not be the same as what I’m trying to experience.
- Comment on Gaming Pet Peeves 1 week ago:
Money. Disabled unemployed. Very limited funds that are pretty much keeping me fed and the occasional $5-$10 game on sale if I treat myself.
Steam Machines are just gonna be priced like a regular computer and still needs a setup. If I’m playing PC I’m using my mouse and keyboard. I much prefer it over a controller with my fingers how they are.
- Comment on Gaming Pet Peeves 1 week ago:
Unfortunately, I have a PC but can’t use it cause of circumstances which don’t allow me space to set it up.
I do prefer PC over console for this very reason. PC is just better with customization and accessibility thanks to the option for modding and stuff.
- Comment on Gaming Pet Peeves 1 week ago:
I mean I remember it being a thing all the way up to the OG Xbox before it started dying off.
- Comment on Gaming Pet Peeves 1 week ago:
Cool story pal. Everyone else here seems to get the point but you.
- Comment on Gaming Pet Peeves 1 week ago:
Go re-read the conversation until you get it. Cause I’m done entertaining this bullshit
- Comment on Gaming Pet Peeves 1 week ago:
No, you didn’t. Continue thinking you did because trying to argue with an elitist is as useful as arguing with a brick wall.
- Comment on Gaming Pet Peeves 1 week ago:
Congratulations on still missing the fucking point.
- Comment on Gaming Pet Peeves 1 week ago:
Jesus Christ you’re one stubborn fucking mule.
- Comment on Gaming Pet Peeves 1 week ago:
I completely understand that difficulty is subjective. I am not the one who determines what is a serious challenge. The game developers are the ones who decide that. Who are you to tell game developers how they should make their game?
Thanks for confirming that you absolutely do not understand it one iota. It is not the developer that determines it. It is the player because, again WHAT IS DIFFICULT FOR ONE IS EASY FOR ANOTHER.
Which further proves my point that the developers should have fixed difficulty when they use difficulty to guide the player or evoke a feeling. How can they do that when they need to make it work for everyone?
No, it disproves your point because the experience is different for every individual. I fixed difficulty just ensure that some players will have a cakewalk while for others it will be impossible due to things like disability preventing them from having the physical capabilities of surpassing the arbitrarily set difficulty settings.
The point is that they SHOULDN’T DO THAT BECAUSE IT IS LAZY STORYTELLING AND ARBITRARY RESTRICTIVE FOR PLAYERS WITH DISABILITIES.
Jesus you’re a brick fucking wall. It’s pointless to attempt having a conversation with you. I understand your point. I fully disagree and think your point is elitist and arbitrarily restrictive to players with disabilities, like myself.
Fuck you, elitist shitbag.
- Comment on Gaming Pet Peeves 1 week ago:
That metaphor doesn’t make sense to me, sorry.
Gaming experience is subjective. The highs and lows are entirely dependent upon the player and their preferences/capabilities.
It’s your experience, no one else’s. The experience is either fun or frustrating. If it is frustrating, then adjust until it is fun. It’s just that simple. For some, a brick wall challenge is fun and enjoyable, for others, it is time consuming and tedious. Both players are valid and both should have the option to play a game the way they want. If adjusting the difficulty to your preference ruins the “highs and lows” of the “intended experience” then that just means the storytelling is lacking.
- Comment on Gaming Pet Peeves 1 week ago:
By playing the game and adjusting as needed to the experience you are having. That’s what difficulty options are there for.
- Comment on Gaming Pet Peeves 1 week ago:
We have that option for cars to match speed with each other in the same travel lane … It’s called a “train”. We should build more of them.
- Comment on Gaming Pet Peeves 1 week ago:
Feel like that used to be more common for games to have a “Movie/Cinematics” option in the “Extras” menus, treating cutscenes like unlockables, where you could go back and rewatch everything.
Really disappointing that more games don’t do this. It’s not like it’s a hard thing to add to a game code wise. It’s just a menu to the mp4 files with a “yes/no” check again the save file for if the scene has been unlocked or not.
- Comment on Gaming Pet Peeves 1 week ago:
Why must you remind me of this repressed memory? The reward wasn’t even fucking worth it.
- Comment on Gaming Pet Peeves 1 week ago:
I love my older retro games, like I’m a huge Metroid fan, but jebus to Betsy, they fall for this trapping all too often.
I don’t fault them, those were the Wild West of gaming when devs were still figuring things out, but damn does it make going back to older games a bit rough.
- Comment on Gaming Pet Peeves 1 week ago:
Because I enjoy playing games and experiencing the story they have to tell? How is that hard to understand?
You can enjoy playing the game AND enjoy the story they have to tell, I also enjoy games that don’t have a story but have fun gameplay, but the two do not have to be tied at the hip and they shouldn’t.
You seem to fail at understanding what “difficulty is subjective means”. Who are you to determine what is a “serious challenge” for the player? Everyone is different. What is a serious challenge to overcome for one is a cakewalk for another, unless the player has the ability to adjust the difficulty to their liking.
Who fucking cares if someone puts it down to easy? If that is the challenge they are comfortable with then let them have that option. Fuck off with that elitist bullshit.
- Comment on Gaming Pet Peeves 1 week ago:
The onto games that should be limited are fighting games and that’s because it isn’t arbitrary for them, it’s integral to the frame data for moves.
- Comment on Gaming Pet Peeves 1 week ago:
It doesn’t have to make sense. Gameplay mechanics and the in game world are two different things.
Again, difficulty is subjective. What is “hard” for one is easy for another. So let the player decide how hard they want their experience of the story to be.
- Comment on Gaming Pet Peeves 1 week ago:
Good for her. I’m glad she is having an active sex life and enjoying herself. No shame in being sexually promiscuous.
You have a point or just here to be prude?
- Comment on Gaming Pet Peeves 1 week ago:
“ideal” difficulty is whatever you get the most enjoyment out of. Nothing more or less.