Doc_Crankenstein
@Doc_Crankenstein@slrpnk.net
- Comment on Anon follows orders 19 hours ago:
it’s more nuanced than that
That’s what the “with more words” was about. They weren’t giving a nuanced analysis. They were simply stating something in plain language that easily explains the situation for polite conversation.
We get that it’s systemic but it is still true that a symptom of those systemic forces is soldiers are preconditioned to follow orders of their command without questions due to an ingrained sense of implicit trust which is fundamental to the function of military structure.
Now there are the many different flavors of Imperialist philosophy in favor of centralized systems that assert it is an unfortunate necessity to maintain the interests of the state and there is also the philosophy of anarchism which asserts that a decentralized, federated military is possible which avoids the trappings of centralized authority overreach but that is a much deeper discussion about a completely different topic that I’m a bit rusty in my reading on.
- Comment on After GOTY pull, Clair Obscur devs draw line in sand: 'Everything will be made by humans by us' 21 hours ago:
Want to mention that I really appreciate this reasonable, nuanced perspective of the situation that takes pains to see the humanity in the devs, that they are humans who make mistakes, and not ascribe malice to what can easily be ignorance.
The benefit of the doubt is lost in modern day and it’s nice to see it still being given.
- Comment on Anon follows orders 22 hours ago:
Yea, that’s the whole “conditioned to follow orders without questions” but with more words.
- Comment on Larian CEO Responds to Divinity Gen AI Backlash: 'We Are Neither Releasing a Game With Any AI Components, Nor Are We Looking at Trimming Down Teams to Replace Them With AI' 1 week ago:
Ain’t no action like direct action.
- Comment on Pragmata | Trailer | The Game Awards 2025 1 week ago:
Again, no PC, but thanks for sharing the link for others
- Comment on The Free Shepherd | World Premiere | The Game Awards 2025 1 week ago:
We got Cat Game (Stray), so about time we get Dog Game.
- Comment on Pragmata | Trailer | The Game Awards 2025 1 week ago:
Anyone played the demo? I have no access to PC
- Comment on This, a pen, and coffee 2 weeks ago:
Oops, read my dates wrong it seems.
- Comment on This, a pen, and coffee 2 weeks ago:
This is exactly what they are doing, too. They are comparing a game from 2011 to games that came out 4 years later (Witcher 3) and over a decade later (Elden Ring in 2022)
Skyrim released alongside the OG Witcher and Dark Souls.
- Comment on This, a pen, and coffee 2 weeks ago:
Comparing Witcher 3/Elden Ring to Skyrim is just doing it a disservice. Skyrim released in 2011 alongside the original Witcher game and the first Dark Souls.
- Comment on This, a pen, and coffee 2 weeks ago:
This. The game only seems dull on the surface but the more you dig into the text and the background the lore is just sprawling.
- Comment on Gaming Pet Peeves 4 weeks ago:
Then coming across a knee high wall or something you can easily just walk over blocking progression but, nope, can’t jump and the game isn’t treating it like stairs.
It’s such a small thing but can completely take the wind out of your sails when playing.
- Comment on Gaming Pet Peeves 4 weeks ago:
Oooh these are good pet peeves. Photo modes can be hit or miss.
I love the ones in the Spoderman games. Got some amazing screenshots from all 3
- Comment on Gaming Pet Peeves 4 weeks ago:
That’s normal. The brain isn’t able to process multiple sources at the same time, it has to bounce around and eventually too many inputs means nothing gets processed.
For those with APD, even a single input is a struggle.
- Comment on Gaming Pet Peeves 4 weeks ago:
Not really. It’s less to do with hearing/perception and more how the human brain processes regular speech; neurodivergent people, like those with ADHD and/or autism like myself, process these things differently.
The brain processes singing differently than regular speech and the issue with audio processing disorder is that how we process regular speech makes it hard for us to hold conversation. Like I need people to repeat things a few times occasionally and if I’m not paying direct attention to the person speaking then voices are basically like “whomp-whomp” from Peanuts, so if someone calls for me while I’m doing something I straight up won’t know I’m being called for.
- Comment on Gaming Pet Peeves 4 weeks ago:
Too bad PS5 doesn’t have steam.
- Comment on Gaming Pet Peeves 4 weeks ago:
Audio processing disorder (AuADHD) so being narrated at is pretty much white noise for me; so can’t relate.
- Comment on Gaming Pet Peeves 4 weeks ago:
Games (and really any consumable media) that just don’t know when to end.
Watched a gameranx video the other day about this. It’s the lack of closure. Players need that catharsis and pay off for all their efforts or else it inevitably starts to feel pointless rather than fun.
Even MMO’s had a closure for their main story arcs and you played the end game content. The new Live Service model though doesn’t like that cause it means they can’t milk it for eternity. They’d have to keep making new stories and actual game content but that is time consuming and meticulous for creative industries. You can’t pump it out like you can cosmetics and battle passes.
It’s honestly a huge issue in the industry. The gameranx video goes much deeper into the topic.
- Comment on Day 494 of posting a Daily Screenshot from the games I've been playing 4 weeks ago:
Chasing people to pop their balloons around the multi-tier, colored blocks level was always a great afternoon.
- Comment on Day 494 of posting a Daily Screenshot from the games I've been playing 4 weeks ago:
These screenshots slapped me back into 1998. I loved that river level. Jumping the boat felt so fucking cool.
- Comment on Gaming Pet Peeves 4 weeks ago:
Timed choices have their place in games as a valid storytelling mechanism but please not in my open-world, RPG, fantasy hack-n-slasher.
Like if I’m playing a role I need to think about my choice and make sure it fits the character I’m trying to play. I’m not playing myself so my knee-jerk choice might not be the same as what I’m trying to experience.
- Comment on Gaming Pet Peeves 4 weeks ago:
Money. Disabled unemployed. Very limited funds that are pretty much keeping me fed and the occasional $5-$10 game on sale if I treat myself.
Steam Machines are just gonna be priced like a regular computer and still needs a setup. If I’m playing PC I’m using my mouse and keyboard. I much prefer it over a controller with my fingers how they are.
- Comment on Gaming Pet Peeves 4 weeks ago:
Unfortunately, I have a PC but can’t use it cause of circumstances which don’t allow me space to set it up.
I do prefer PC over console for this very reason. PC is just better with customization and accessibility thanks to the option for modding and stuff.
- Comment on Gaming Pet Peeves 4 weeks ago:
I mean I remember it being a thing all the way up to the OG Xbox before it started dying off.
- Comment on Gaming Pet Peeves 4 weeks ago:
Cool story pal. Everyone else here seems to get the point but you.
- Comment on Gaming Pet Peeves 4 weeks ago:
Go re-read the conversation until you get it. Cause I’m done entertaining this bullshit
- Comment on Gaming Pet Peeves 4 weeks ago:
No, you didn’t. Continue thinking you did because trying to argue with an elitist is as useful as arguing with a brick wall.
- Comment on Gaming Pet Peeves 4 weeks ago:
Congratulations on still missing the fucking point.
- Comment on Gaming Pet Peeves 4 weeks ago:
Jesus Christ you’re one stubborn fucking mule.
- Comment on Gaming Pet Peeves 4 weeks ago:
I completely understand that difficulty is subjective. I am not the one who determines what is a serious challenge. The game developers are the ones who decide that. Who are you to tell game developers how they should make their game?
Thanks for confirming that you absolutely do not understand it one iota. It is not the developer that determines it. It is the player because, again WHAT IS DIFFICULT FOR ONE IS EASY FOR ANOTHER.
Which further proves my point that the developers should have fixed difficulty when they use difficulty to guide the player or evoke a feeling. How can they do that when they need to make it work for everyone?
No, it disproves your point because the experience is different for every individual. I fixed difficulty just ensure that some players will have a cakewalk while for others it will be impossible due to things like disability preventing them from having the physical capabilities of surpassing the arbitrarily set difficulty settings.
The point is that they SHOULDN’T DO THAT BECAUSE IT IS LAZY STORYTELLING AND ARBITRARY RESTRICTIVE FOR PLAYERS WITH DISABILITIES.
Jesus you’re a brick fucking wall. It’s pointless to attempt having a conversation with you. I understand your point. I fully disagree and think your point is elitist and arbitrarily restrictive to players with disabilities, like myself.
Fuck you, elitist shitbag.