slaacaa
@slaacaa@lemmy.world
- Comment on Steam Machine pricing announced (from $1049-$1428 USD), reservation lists open 16 hours ago:
You are not, this is the plan. They want to price us out from hardware, and we basically rent it from them. I’m not excited
- Comment on Steam Machine pricing announced (from $1049-$1428 USD), reservation lists open 16 hours ago:
It is aimed at people like me, but it’s too expensive for what it is. I have a PS5, would be happy to buy this to play PC only games, but it just doesn’t make sense for this price, given the performance benchmarks
- Comment on spaloga 2 days ago:
Thank you, it worked!
A second after reading the post? captain announced in the loudspeaker that we are ready for takeoff (plane was already delayed by 2 hours)
- Comment on fruit flavor without the fruit 2 days ago:
Br*tish “food”
- Comment on Unexpected item in the bagging area! 3 days ago:
Aren’t all bananas organic? I have never seen a synthetic one
- Comment on Unexpected item in the bagging area! 3 days ago:
Capitalism breeds innovation
- Comment on Epic Games unveils Launcher V2 in re-attempt to topple Steam, says redesigned storefront is up to 6.5x faster — promises player profiles, user reviews, universal controller support, and much more 3 days ago:
Needs more invasive AI features
- Comment on [politics] ya but, at least Juneteenth still lives! herp-a-derp! 3 days ago:
Shouldn’t have brought words to a gun fight
- Comment on Mission Accomplished 5 days ago:
"We’re gonna win so much, you may even get tired of winning.”
- Submitted 5 days ago to [deleted] | 15 comments
- Comment on Mission accomplished 5 days ago:
Fool me twice, Nobel Prize
- Comment on Mission accomplished 5 days ago:
🇺🇸🦅💪
- Submitted 5 days ago to [deleted] | 12 comments
- Comment on bone 5 days ago:
Test
- Comment on Xbox is closing Ninja Theory, and Double Fine and Compulsion may not be far behind 1 week ago:
Another win for the Xbox strategy playbook:
- Buy a lot of studios
- Close them
- …
ProfitLoss
- Comment on Map of all AI data center in Europe 1 week ago:
The map is ony showing data centers built before 1837
- Comment on Map of all AI data center in Europe 1 week ago:
Good idea /s
- Comment on Map of all AI data center in Europe 1 week ago:
Let me know when they also finished the time machine, so I know that I have to update my post
- Comment on Map of all AI data center in Europe 1 week ago:
Sir, this is a shitpost
- Comment on Map of all AI data center in Europe 1 week ago:
It is literally a shitpost subreddit,cmeaning everything written/posted is a joke, unless otherwise stated
- Comment on Map of all AI data center in Europe 1 week ago:
The continent always lacked innovation
- Submitted 1 week ago to [deleted] | 47 comments
- Comment on Wait bro, what if?????? 2 weeks ago:
- Comment on [serious] 2 weeks ago:
In progress
- Comment on Rare 2 weeks ago:
What do you think the B stands for?
- Comment on 'We Are Well Above Our Forecasts' — 007 First Light Sales Are Now at 3 Million, IO Interactive 'Very Confident' It Will Be Profitable 2 weeks ago:
Developer IO Interactive is celebrating after 007 First Light sold 3 million copies in less than two weeks.
IOI had announced 2.7 million sales in a week, but in an interview with IGN’s Simon Cardy in Los Angeles yesterday, CEO Hakan Abrak said the James Bond adventure game is now up to 3 million, having gone on sale on May 26. “I’m feeling absolutely amazing,” Abrak said when asked how he felt about the launch of 007 First Light. Its success comes without the help of a Nintendo Switch 2 version, which is expected to arrive later this summer.
Not only has 007 First Light launched to strong sales, but it’s critically acclaimed. It has 88 on Metacritic, with IGN’s 007 First Light review returning a 9/10. We said: “Demonstrably obsessed with bringing the Bond fantasy to life in a way no one has ever managed before, 007 First Light is the best Bond game I’ve ever played.”
Abrak told us that he made a speech during a town hall meeting five minutes before the reviews went live, telling staff that the most important thing is “not those people telling us whether we’re worthy of this, it’s how we feel about this… just in case things were s**t!”
When the positive review scores came flooding in, Abrak said he cried. “It was an extremely emotional moment. Like almost seven years. I’m just happy because the team is 10 feet tall.”
007 First Light is the Danish studio’s fastest-selling game, which means it’s sold faster than any Hitman game it’s worked on. “By all measures it’s freaking successful,” Abrak said, confirming 007 First Light is beating the company’s internal expectations. “It’s just going and it’s fantastic,” he added.
The big question now is whether 007 First Light will turn a profit for IOI. Recent reports from the Danish press claimed the game cost 1.3 billion Danish krone (approx. $200 million) to develop over the course of seven years. That would make it the most expensive entertainment product in the country’s history.
But Abrak cast doubt on the accuracy of the $200 million figure as a straightforward budget cost, insisting it includes a number of costs associated with the development and release of the game.
“We give big fat bonuses to our teams if they do hit a few goals,” Abrak said. “There’s some bonuses in there to be paid out in the future. There’s marketing in there and whatnot. So it’s not the actual cost of the product. But we’ll come up with all that. It’s by far the most expensive one, but it’s not like for the game itself, not $200 million.”
Abrak said that two weeks in, he’s now “very confident” 007 First Light will be profitable for IOI. “There’s some royalty models and whatnot around this, but we are well above our forecasts at this point,” he added. And of course there’s plenty more to come with the game. IOI just outlined 007 First Light’s first year of content, and it sounds like the developer will use the post-launch model established with its successful Hitman World of Assassination trilogy to keep Bond relevant for some time. “I think this is going to be a very special journey," Abrak enthused.
All eyes are now on a sequel, which 007 First Light clearly sets up. But confusing statements coming out of James Bond rights holder Amazon over the publishing of future titles (IOI self-published 007 First Light) has called the planned trilogy of games into question.
Abrak, though, painted a rosy picture of IOI’s relationship with Amazon, and said the two companies will get together to issue a joint statement on what happens next soon enough.
“We have a great relationship with Prime Video, where this licence collaboration is residing,” Abrak said. “They’re here today and we’re just high fiving and having a good time. There will be information about this in the future. But for now it’s just First Light 007 and just enjoying what’s happening right now.”
Assuming IOI does get to make a sequel, it sounds like it will be cheaper to develop and launch because the developer will be able to lean on the work it’s already done for 007 First Light. Abrak said the cost associated with each World of Assassination title came down, and he’d expect the same with future James Bond games.
“The first World of Assassination (2016’s Hitman) cost around $78 million. And the second one took two-and-a half years versus the four-and-a-half years, five years, and cost $48 million. And the third one took 20 months, and it cost us $19 million. And that was the highest-rated one," Abrak explained.
“So the way we develop games is like, we’re not like some other developers, who are like, ‘Oh, we have a hit, so it must cost us double the next one. It must be much more ambitious.’ Ambition is not necessarily that it’s more expensive. Ambition is, the platform you build, how do you keep giving amazing experiences from that and how do you iterate on a sequel from that in a smart way, where it’s retroactively maybe lifting the first one as well, like we did with World of Assassination? Some of this approach to concept and ambition, one could think could be applied to Bond as well.”
- 'We Are Well Above Our Forecasts' — 007 First Light Sales Are Now at 3 Million, IO Interactive 'Very Confident' It Will Be Profitablewww.ign.com ↗Submitted 2 weeks ago to games@lemmy.world | 26 comments
- Comment on poverty is a choice 2 weeks ago:
It’s passive for the bottom
- Comment on Why exactly are nursing aids paid so poorly? 2 weeks ago:
- Comment on Why exactly are nursing aids paid so poorly? 2 weeks ago:
The owners make the money. Management might be better paid, but they are still workers