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What’s your favorite video game that most people didn’t like ??

⁨183⁩ ⁨likes⁩

Submitted ⁨⁨2⁩ ⁨weeks⁩ ago⁩ by ⁨64bithero@lemmy.world⁩ to ⁨games@lemmy.world⁩

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  • geekwithsoul@piefed.social ⁨2⁩ ⁨weeks⁩ ago

    Saints Row IV - I liked aspects of the earlier games, but I actually really enjoyed the meta silliness of IV. I accept that I don’t have a lot of company in having this opinion 🙂

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    • cobysev@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

      I LOVE Saints Row IV! It’s my favorite of the entire franchise. Yes, it’s extra campy and over-the-top, but that just makes it more enjoyable.

      Probably my favorite mission of Saints Row III was where you took an experimental drug and it gave you super-speed for a little while, so you could sprint across the city faster than if you were driving a car.

      Saints Row IV just gives that to you as a permanent upgrade at some point. You don’t need cars later in the game, you can just run ridiculously fast and leap skyscrapers in a single bound.

      I can’t remember if you can fly too, but I wanna say you can. It’s been quite a long time since I played that game.

      I had so much fun in Saints Row IV, most of my playtime is just running all over the map and dicking around with NPCs once I was too OP for them to do anything to me. It’s hard for me to go back to the other games after that.

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      • LORDSMEGMA@sh.itjust.works ⁨2⁩ ⁨weeks⁩ ago

        Im glad Im not alone here! I loved the shit outta Saints Row IV

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    • phailhaus@piefed.social ⁨2⁩ ⁨weeks⁩ ago

      Underneath the silliness, SR4 had a good story and great performances. I remember tearing up a bit during the car segment of the final mission.

      It is one of the few open-world sidequestapaloozas I have ever beaten because the story and insanity kept me coming back.

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    • thatKamGuy@sh.itjust.works ⁨2⁩ ⁨weeks⁩ ago

      Legitimately, SR4 was my introduction to the series and I absolutely adored the shit out of it.

      If you haven’t checked it out yet - The Gat Out of Hell expansion had a very similar super-powered play-style.

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    • Meshuggah333@piefed.world ⁨2⁩ ⁨weeks⁩ ago

      I’m a bit late to the party but dude! It’s like one of my all time favorite games. It’s unapologetically aware of how ridiculous it is, my favorite parts are the dialogues in the Enter the Dominatrix DLC. JB Blanc as Zyniak is one of the best over the top villain in video games IMHO, you can just hear he and the whole cast were having so much fun.

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    • ms_lane@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

      For a long time, SRIV was probably the best superhero game around.

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    • DamienGramatacus@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

      Definitely not alone! It was the first one I played, and I had some genuine laugh out loud moments in the intro alone. Flawed but so much fun.

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    • Blackmist@feddit.uk ⁨2⁩ ⁨weeks⁩ ago

      Got to love it just for a giant robot fight to The Touch, or Roddy Piper fighting Keith David. Or the Biz Markie singalong.

      I think 2 was the pinnacle and a spiritual successor to Vice City, but 4 has its moments.

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  • BigBananaDealer@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

    i love starfield, despite its flaws. the public opinion was very… 😬

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    • Vespair@lemmy.zip ⁨2⁩ ⁨weeks⁩ ago

      Starfield is one of the best frameworks for a game I have ever played, I just really really wish they had remembered to put an actual game inside it

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      • FenrirIII@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

        I saw that the modding community is working REALLY hard to turn it into a Star Wars game. There are all kinds of mods for visuals and graphics. Just need to match the audio and text to the renamed planets because it gets very confusing

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    • krashmo@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

      I have been meaning to go back and give it another chance. I played it on launch and got to some place like 30 minutes in that they clearly wanted to be some big “ooo, ahh” moment but I just felt bored. I shut it off and never played again. I do enjoy Bethesda games though so it’s possible I would like it if I pushed through.

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      • BigBananaDealer@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

        if you treat more of a meditative exploration rather than dungeon crawler (like skyrim or fallout excelled at) you may like it

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    • BurntWits@sh.itjust.works ⁨2⁩ ⁨weeks⁩ ago

      I really enjoyed my first playthrough. Never felt the need to play again, but I got a solid 65 ish hours in and enjoyed it the whole time. I haven’t played it for a while now, maybe I should do another playthrough.

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    • RightHandOfIkaros@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

      I like Starfield, but the game sure tries to make me hate it with the amount of annoyances packed into it.

      • Dialogue, almost exclusively meant a railroad of one singular outcome not matter what you picked, or consisted of dialogue options that didnt correctly communicate the degree of emotion that would be applied to it. So often I would either say “I dont want to pick any of these options,” but I was forced to stay in the conversation, or “the character didnt say that how I expected them to and now I want to say something else,” but that usually looped back to the first complaint.

      • Ship customization is awesome. Not enough parts or tweakability.

      • So many ugly characters and armor suit designs. Ugly characters comes down probably to rendering, maybe its lighting or something but man so many characters in the game are just ugly looking. And the armor designs are worse, because the lighting on them is actually fine but the designs are just atrocious. When I first heard “NASA-punk” as an aesthetic, I expected designs based on NASAesque objects. You know, whites, gold foil, utilitarian. Not whatever ended up in the game.

      • Ship flight. I love Elite Dangerous, and even Star Citizen. Too games with space flight models that already exist and allow the player to seamlessly fly between planetary atmosphere and space. There is no reason the Creation engine couldnt have this functionality added. Even if its a cloud covered load screen like No Mans Sky had.

      I think a big problem with the game is the NASA-Punk aesthetic, honestly. If they had just gone through with their limely original plans of a Start Wars or Alien esque design board, most people probably wouldnt hate it as much. Most people coming into the game expect Star Wars Skyrim, Bethesda probably should have just made that. Heck, I would have even liked if it was closer to Start Trek, too. But its simultaneously both and neither at the same time.

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    • cmhe@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

      I like it as well… The mix between all these different game genres is very interesting. Idea is great, execution is lacking a bit, but it is good that they tried… Just sad that it didn’t work out so well… Hope they try again and improve on the concept.

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    • M137@lemmy.today ⁨2⁩ ⁨weeks⁩ ago

      Same! Played around 500 hours when ut first released. Haven’t played any of the DLC, definitely replaying from scratch with those sometime soon.

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    • immutable@lemmy.zip ⁨2⁩ ⁨weeks⁩ ago

      I put a ton of time into starfield, still consider it one of my favorites. But I put it down and have tried to pick it back up a few times and just couldn’t get into it again.

      One thing I thought would be a simple fix to add more interest to the game would have been to randomize the “play sets” you find on the planets. There are maybe a dozen different kinds of sites you can find on planets and I still remember the first time I wandered off the storyline and found some pirates in a base. It was fun and exciting. But the 50th time you enter the same identical base with the exact same floor plan, exact same enemy placement, etc, it gets boring.

      I thought it would be easy for them to make some building segments that could be mixed and matched procedurally to make new base designs. Even if the segments were kinda chunky, entire floors, you could still get a lot of different layout combinations with a handful of each. Even if you just had 3 floors in a base and 5 of each, that’s 5 X 5 X 5 = 125 different combinations.

      Sure you’d still know every floor, but it would make exploring the little side play sets more interesting and rewarding.

      I still think though that the first time I had a zero-G gunfight on the casino ship was one of the most fun gaming sessions I’ve had.

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      • BigBananaDealer@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

        the free lanes update recently fixed some of those issues. a lot of people never even saw most of the POIs because they would just never spawn. they changed it to where it’s more on a rotation so you are a lot less likely to see repeats so often

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    • W3dd1e@lemmy.zip ⁨2⁩ ⁨weeks⁩ ago

      I liked it too. At least I didn’t hate it as much as everyone else. It’s not a perfect game but whatever I still had fun.

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    • SuspiciousCatThing@pawb.social ⁨2⁩ ⁨weeks⁩ ago

      Legitimately it’s amazing. I love it.

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      • zonnewin@feddit.nl ⁨2⁩ ⁨weeks⁩ ago

        You may like it, fair enough. But it’s not by any stretch of the imagination amazing. If that were the case, it wouldn’t have been a dud, and more people would be playing it.

        It’s dull, the characters awkward, and the mechanics outdated. Bethesda is just a shell of its former glory.

        I want my money back.

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    • ICastFist@programming.dev ⁨2⁩ ⁨weeks⁩ ago

      The setting is by far the weakest point, imo. 300 years in the future and instant communication seems exclusive for ship-to-ship. People on the floor don’t have phones, radios, nothing. The two major faction cities are 300m² blocks in the middle of fucking nowhere. “A big war happened some time ago” - over one of the most stupid reasons about where to settle and that did fuck all, with random settlements around random worlds pledging allegiance to no one anyway.

      There’s also the general disregard of npcs to anything going on around them. If you shoot up in the air while the city, people will just stare blankly at you. Same if you use space magic. “Don’t go around showing it off” - pfft.

      Not to mention that they managed to make the most boring multiverse in fiction, which is much closer to a groundhog day time-repetition if you look into it.

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  • orenj@leminal.space ⁨2⁩ ⁨weeks⁩ ago

    Pyre by Supergiant. I have no idea how a mystical basketball slash visual novel with RPG elements clicked with me but WOW did it. Its the first game I ever platinum’d too.

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    • eupraxia@lemmy.blahaj.zone ⁨2⁩ ⁨weeks⁩ ago

      I was just about to say this too!! Seriously so good. The gameplay is an understandable turnoff, personally I love it but RPG NBA Jam probably won’t do it for everyone. but WOW the story is incredible. The personal stakes of each liberation rite make each feel like a must-win; the fact that the story continues if you lose makes it all the more nerve-wracking.

      And that’s not even considering the revolutionary bent of the whole thing, too, or the beautifully realized world with deeply strange history, or one of the best goddamn soundtracks I’ve ever heard… deserves some more love as a cult classic imo.

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    • WolfLink@sh.itjust.works ⁨2⁩ ⁨weeks⁩ ago

      I’m a fan of most of Supergiant’s work but Pyre just felt so boring and repetitive to me

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      • Schal330@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

        I love Supergiant games, but Pyre really didn’t click for me either. The presentation was great, but after Bastion and Transistor, the gameplay just fell flat. I’m glad to see people enjoyed it though.

        I love Hades and Hades II, however I’m hoping the studio will try something new for their next game.

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    • CosmoNova@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

      Pyra was really unique and fun! I‘m not sure if it‘s something people actually dislike, though. It‘s more so that nobody knows about it, I think.

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  • rtxn@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

    I liked Watch Dogs 1 mainly because I didn’t consume any pre-release media about it. The game and its story are about as Ubisoft as they come (and I don’t mean that in a particularly good way), but it was great for fucking around.

    I also liked Cyberpunk 2077’s launch version, but at the same time, I think the people who are trying to memory hole the objectively dogshit launch state of both 2077 and The Witcher 3 are perpetuating the problem.

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    • OrgunDonor@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

      I also liked Watch Dogs, I enjoyed the darker tone and it’s more serious setting. Good game play, story was good enough, a bit janky with some optimization issues. But overall it was good.

      I don’t think I really cared about the downgrade either. But it really was around when my trust in what Devs and publishers were saying about their games was the lowest. So many games were bullshots and rendered trailers so you took the idea and if it was interesting you just waited to see the actual product.

      Cyberpunk was also my game of the year, I had immense fun with the launch version and I was lucky enough to have minimal bugs and most were dumb shit. I think I had 2 which were gameplay and caused issues. It launched in a terrible state and I expect it as well, CDPR don’t have a great history of releasing bug free games. But, they do have a history of patching and fixing the broken bits. It also should not have been anywhere near the old gen consoles, that was stupid.

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    • kazerniel@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

      I liked Watch Dogs 1 mainly because I didn’t consume any pre-release media about it. Whatever downgrade there may have been, I was unaffected.

      My game in this vein was Spore. I enjoyed it for what it was, not having seen any of the pre-release hype.

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    • Katana314@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

      I adored Watch Dogs 2 because, in an era discovering “partial multiplayer”, in the case of Dark Souls, WD2 really refined that formula, even if it didn’t quite nail the rest the way people wanted. You would be randomly driving around and get an option to disrupt or assist someone else’s singleplayer game, without any loading screens.

      I also admit I enjoy the way they promote stealth by making it the main way to keep things nonlethal, and stop bullets from flying. The series has an interesting bit of guidance against violent escalation; don’t escalate to guns against bad guys, and they likely won’t do the same to you. And thanks to all the hacker tools, an enemy that brings heavy artillery and turrets to a fist fight may find themselves facing their own weapons.

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      • Flatfire@lemmy.ca ⁨2⁩ ⁨weeks⁩ ago

        I had a blast with WD2. It was just fun. Unlike the first game, if wasn’t taking itself too seriously and it came out at a time where Ubi was still sorta developing what would become their open world formula, so it still felt fresher than similar titles do now.

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      • garretble@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

        I loved WD2, and I purposefully never bought/got the lethal weapons if I could help it. You probably get a couple as a matter of course in the game (I don’t remember), but I always just used the stun gun or melee - though hitting someone with an 8-ball on a rope is probably going to do some damage.

        I don’t think any game since has made it as fun to pilot a little drones like this game. I loved being able to casually sit outside and sneak into places with the drones.

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    • YiddishMcSquidish@lemmy.today ⁨2⁩ ⁨weeks⁩ ago

      Here in coming with a super unpopular take. I was a day one purchaser of cyberpunk 2077, and even on a $30 rebuilt ps4 slim I had almost no issues. My first playthrough had one fixer mission that was bugged that kept me from completing that one side mission, and that’s it. No t posing, and maybe 2-3 crashes over 30-40 hours.

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    • Zorsith@piefed.blahaj.zone ⁨2⁩ ⁨weeks⁩ ago

      There are tens of us! Tens!

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  • keimevo@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

    I don’t know if it’s my favorite, but Prototype (and its sequel) comes to my mind. It wasn’t that badly received, but most people liked Infamous more, in the same generation.

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    • FatVegan@leminal.space ⁨2⁩ ⁨weeks⁩ ago

      I loved prototype so much. I couldn’t wait for the sequel. I felt like firever until it came out. Like i moved twice or something. And when it finally came out, i couldn’t wait to play it, but kinda didn’t care anymore. I still don’t know if prototype was a let down, or i just stopped caring.

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      • oascany@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

        I played both of them way way past release, and I felt like 2 was a really good, really fun gameplay experience. I would rate 2’s gameplay higher but 1’s story higher.

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    • thingsiplay@lemmy.ml ⁨2⁩ ⁨weeks⁩ ago

      How is Terranigma mentioned here? It’s one of the most beloved Action Adventure RPGs on the system and to my knowledge, most people who have played it liked it. I also had the game back then, purchased it randomly because Lufia 2 wasn’t released yet (in Germany). Honestly, I think Terranigma is one of those universally loved games, never heard anyone disliking it.

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      • keimevo@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

        I personally know two JRPG gamers that played it (recommended by me) and didn’t like it, because they never advanced beyond the underworld. And some other people online with a similar experience. Of course, that was in the '90s, when I played it for the first time.

        In the 30 years since, the game has become a lot more popular and gained a cult following, but at release time it wasn’t like that (not helped by the fact that the 2 previous games in the trilogy were kind of obscure too).

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      • samus12345@sh.itjust.works ⁨2⁩ ⁨weeks⁩ ago

        Terranigma’s not disliked, it just never got a North American release so it’s more obscure than it should have been.

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    • FooBarrington@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

      I love the movement etc. in Prototype 2! 100%ed it more than once, it’s just too fun. Surely we’ll get the sequel any day now 🥲

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    • HarryOru@lemmy.zip ⁨2⁩ ⁨weeks⁩ ago

      If you like Prototype and JRPGs you should check out Forspoken, which would be my pick for this thread. The bad reviews and memes were just gamergate bullshit. Despite its flaws, it’s the ultimate wizard power fantasy, with movement and combat that to me felt like a refined and even more fun/complete version of what we got from games like Prototype, Crackdown and Saints Row 4. Once you begin unlocking multiple magic types and get into the flow of switching them around on the fly it really provides some of the best and most satisfying gameplay I remember in my 30+ years of gaming.

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  • IWW4@lemmy.zip ⁨2⁩ ⁨weeks⁩ ago

    Image

    Star Wars Outlaws.

    I started playing maybe a year after release. I found a lot of negativity about the game. I am pretty sure that it had a really rough launch and by the time I got around to playing it many of the launch issues had been patched. Based on the stuff I read the game was pretty much a disaster until it was patch.

    It did get repetitive at times and the stealth system was either a complete mess or completely OP.

    Anyway I had a lot of fun with the game and was bummed when I learned their won’t be a sequel.

    Also Nix was such a cool companion.

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    • I_Has_A_Hat@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

      Honestly, it was my favorite SW game I ever played. Yes, better even than KotR. I felt like I was IN the Star wars universe. Not as a mystical space wizard, but just like… A person. And I loved every second of it. The world felt so alive, especially the cities. There were so many small elements that didn’t need to be there but I appreciated nonetheless, like the street food mini game. Did I need a weird QuickTime event mini game to eat food? No. Did I enjoy the fact that you would get served a big dish of alien cuisine and then actually get to see your character eat it? Like bite-by-bite and could watch it disappear with incredible detail? Sure! There’s a lot of points like that where you can see a lot of love and passion for the game shine through.

      It makes me so sad to hear how poorly received the game was. Coming on the heels of Andor, it felt like it was supposed to be a big push in trying to move the SW franchise away from the constant Jedi/Sith space wizard conflict and focus more on the universe itself. Hell, even the rebellion/empire conflict took a back seat in favor of exploring the criminal underworld.

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      • IWW4@lemmy.zip ⁨2⁩ ⁨weeks⁩ ago

        You make such great points!

        I love games that have an over all “main” mission but also offer heaps of random side quests that you can just do.

        I am bummed that the sequel is scrapped as well.

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    • dustyData@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

      Launching in a workable state is criminally underated by publishers. A bad game can eventually be patched after launch, sure, but a botched first impression takes decades to switch in the public eye. Look a cyberpunk and witcher games. Beloved after decades of bug fixes, but not everyone has the good will of CD projekt red to burn through. A bad first impression can turn a good if unimaginative game into “that ugly game that was broken at launch” forever.

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      • IWW4@lemmy.zip ⁨2⁩ ⁨weeks⁩ ago

        Absolutely!!

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  • 7U5K3N@lemmy.dbzer0.com ⁨2⁩ ⁨weeks⁩ ago

    Unreal

    The original one. Not tournament.

    I have a fear of sentient silver metallic blobs because of that game. Lol

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  • grill@thelemmy.club ⁨2⁩ ⁨weeks⁩ ago

    Resident evil 5, probably mostly because of coop.

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  • bamboo@lemmy.blahaj.zone ⁨2⁩ ⁨weeks⁩ ago

    I enjoyed Zelda Skyward Sword upon release, despite having to get the new controller that supporter more motion on the Wii for it. The dungeon on the ship in the desert that involved time travel was a standout level and i really enjoyed it at the time. Granted I haven’t played it in 10 years, it’s a good game. I am glad though that the backlash resulted in Breath of the Wild, and without Skyward Sword, Breath of the Wild would have never happened.

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  • Endymion_Mallorn@kbin.melroy.org ⁨2⁩ ⁨weeks⁩ ago

    Final Fantasy 8

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  • biofaust@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

    Oni.

    In my most unpopular opinion, the only good thing Bungie ever made. Way more satisfying than console-friendly auto-aim shooting aliens without gore.

    Oni has some great sci-fi details, even when missing a deep overarching story. And breaking people’s necks with a cool 360 swing with proper sound effects of the neck bones being chipped is sooo satisfying. And that was an unfinished project by the way: you can notice there was no environment work done.

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  • binux@sh.itjust.works ⁨2⁩ ⁨weeks⁩ ago

    Watch Dogs, the first one specifically. I know Ubisoft has had a pretty bad track record, especially in recent years, but I’ve played through that game a bunch of times and always had a good time with it. Even in its worse parts its still dumb fun.

    The story honestly aged really well too with how tech companies and governments are mingling now.

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  • lorty@lemmy.ml ⁨2⁩ ⁨weeks⁩ ago

    Whether deserved or not Star Wars Jedi Knight Jedi Academy is always forgotten compared to its predecessor. But I don’t care, it’s the best one for me.

    In the same vein The Force Unleashed II is the one I remember more fondly. It’s worse than the previous one certainly, but the story does have some nice moments and playing it on the hardest difficulty makes you actually have to block correctly and plan your movement right to survive the onslaught of fire by the stormtroopers.

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  • Cethin@lemmy.zip ⁨2⁩ ⁨weeks⁩ ago

    Everyone is just saying actually popular games, but ones they don’t think are popular enough. If people don’t have to look up the game, it’s probably not answering this question (with a few infamous exceptions maybe).

    Mine would be Stationeers. There’s no real action or anything. It’s a game about designing, building, managing, and automating a station on another world. Each world has its own issues, be that Luna with a vacuum, Mars (the easiest) with storms, no breathable atmosphere, and cold, Venus with all the Venus issues, or some made up planets with crazy problems. It simulated gasses and liquids, replicating the refrigeration cycle so you can make your own heat pumps for cooling. It’s really cool, but complex and potentially boring for most people.

    It’s made by the studio making Kitten Space Agency. It’s a studio created by the DayZ mod creator, and they seem really cool. They’re very much not profit motivated, and I think they’ve said developing Stationeers is costing them money, at least at one point, and KSA is planned to be free and donation supported.

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  • SmoothOperator@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

    The Mount and Blade games feel like such a janky mess, and I don’t know anyone else that likes or plays them. But I absolutely adore the combat gameplay, nowhere else do I feel that merge between tactical medieval warfare and intense personal combat.

    All the strategy/diplomacy/trading/RPG stuff on top is fine, but only as a context for the combat gameplay.

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  • iamthetot@piefed.ca ⁨2⁩ ⁨weeks⁩ ago

    Among hardcore original Monkey Island fans, the third one (Curse of Monkey Island) was pretty liked when it was new, and the original writer, Ron Gilbert, even kinda disowned the game (he was not involved with it).

    It’s my single favourite game of all time.

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  • Vespair@lemmy.zip ⁨2⁩ ⁨weeks⁩ ago

    Fallout 4 is, by far, the best Fallout game.

    Yes, having dialogs limited to 4 simplified options is unfortunate. Doesn’t matter, the rest of the game and gameplay makes up for that ten times over.

    And yes, I am including New Vegas in the comparison.

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  • ThoGot@feddit.org ⁨2⁩ ⁨weeks⁩ ago

    Dark Souls 2 at its release
    (even before the “Scholar of the First Sin” Remake)

    I just liked the more fluid combat mechanics compared to Dark Souls 1 and as far as I remember it didn’t have this weird Windows Live thing

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  • thingsiplay@lemmy.ml ⁨2⁩ ⁨weeks⁩ ago

    Unirally in PAL / Uniracers in USA, 1994 on Super Nintendo: It’s a side scrolling racing game, up to two players. There are regular races and stunt points races. Unfortunately no interaction with the other player, its only about time. So its one of those two player modes that wasn’t super fun for us, but we loved playing fore highscores. Game is super fast, imagine Sonic as a racing game. What most people get it wrong is, they think they have to react to the changing course parts instantly. But in reality the course parts are color coded and you know in advance what is coming.

    The game is from DMA Design, who also made Lemmings and later GTA; the company you know as Rockstar today. Also they got sued by Pixar. Yes that Pixar, making films. Because the pre-rendered unicycles were looking similar to the Pixar film. What an incredible dumb lawsuit, as this is how unicycles look like in general. But Pixar won and the game had to be taken from shelf quickly before it could sell much. Game didn’t even make it to Japan. It’s a rare game most people didn’t play on original hardware!

    • Wikipedia
    • Manual PAL, Manual USA
    • GameFAQs
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  • Asetru@feddit.org ⁨2⁩ ⁨weeks⁩ ago

    So, I had an snes, which I loved, but my taste in games wasn’t great and my parents objected to violence, which means my collection is a bit weird.

    One game I loved which wasn’t universally acknowledged to be great, was Clayfighter. It was essentially a Street Fighter clone, but the assets were all modelled in clay and animated using stop motion technique.

    I think it got a lot of flak for being not well balanced and a little slow, so it kind of just didn’t stand out beyond the obvious classics of that genre, but man, I loved it. I couldn’t get Street Fighter because of my parents, but they were fine with clayfighter’s look and more humorous approach. At the same time, it still was a good beat em up, so I spent hours with it. Also, it kind of gave me an edge as SF2 was just the game everybody had, so at least I had a fun game to spend an hour with that people hadn’t played to death already.

    The samples will remain burned into my memories forever. “The Blob Wins!!” Good times.

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  • AngryCommieKender@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

    I don’t think anyone hated either of these games, but they don’t seem to have gained as much traction as they deserve.

    Secret of Mana for the SNES is my all time favorite game.

    Red Faction: Guerrilla is also a great game that few people remember.

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  • SwampYankee@feddit.online ⁨2⁩ ⁨weeks⁩ ago

    I really enjoyed Cities Skylines 2 even at launch.

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  • _spiffy@piefed.ca ⁨2⁩ ⁨weeks⁩ ago

    I loved bulletstorm.

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  • toothpaste_sandwich@thebrainbin.org ⁨2⁩ ⁨weeks⁩ ago

    I suppose a broad reading is a less well-known game. Giants: Citizen Kabuto. Great, great game.

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  • Thassodar@sh.itjust.works ⁨2⁩ ⁨weeks⁩ ago

    I fell for APB: Reloaded and Rogue Company. APB was lauded for it’s customization and open world cops and robbers situation, but fell flat graphically after GTA V came out and hasn’t offered much new.

    Rogue Company, IMO, had legs but it never caught on to the Twitch streamer following they wanted; Dr. Disrespect got into hot water a few year after launch and they had a whole map dedicated to him. Severs are still up but they announced no more updates, sadly.

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  • JTskulk@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

    I liked Duke Nukem Forever, I kept waiting for it to get awful and it never did! Surprisingly fun game.

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  • affenlehrer@feddit.org ⁨2⁩ ⁨weeks⁩ ago

    Sleeping Dogs

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  • Peffse@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

    Coming in at a 45 rating on Metacritic: Hyperdimension Neptunia.

    Is it a bad game? Yes. It’s really bad. It’s an ugly game for PS3 standards, and the battle mechanics are borderline insane. It’s a JRPG where you can’t manually heal, but instead set a % chance to heal automatically in battles… which means sometimes you game over because RNG wasn’t going to let you heal. But regardless it’s one of my favorites. I’m a sucker for the core concept of the schoolyard console wars, with little gaming references everywhere and silly humor. I also love the theme songs for each console nation. It really drives home how different the console cultures are supposed to be as you are traveling around solving their problems.

    And I mean, come on… When you first start the game and you are in the tutorial dungeon it plays this song during exploration and this song during battles. Games today would never do something that silly.

    The later games polished the gameplay, expanded the character rosters, gave more depth to the story, and dealt with some very dark topics (Gehaburn trauma)… but to me none of them captured the lightning that the first one had.

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  • Th3D3k0y@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

    Bubsy

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  • KRAW@linux.community ⁨2⁩ ⁨weeks⁩ ago

    Star Fox Zero. Sure, the story was a repeat of old game, but the gameplay was not. The controls needed more polish, but ultimately I thought the gameplay was great. I actually didn’t mind the motion controls. Most of what people complained about didn’t bother me or felt overblown.

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