BurntWits
@BurntWits@sh.itjust.works
- Comment on Elden Ring Nightreign’s Massive Steam Launch Tarnished by 'Mixed' User Reviews Over Lack of Duos Co-Op, Voice Chat 3 hours ago:
I was one of the ones to test this game back in March I think, I thought it was a lot of fun. And at that point there were only three classes and one final boss. I only played with randoms, as none of my friends got the invite. I’ll be picking this game up at some point for sure, maybe when it first goes on sale.
- Comment on Elden Ring's player engagement is through the roof: 45% of its Steam players have played for 100+ hours 4 days ago:
In my opinion I think the most important thing is to figure out what kind of weapon you want to use. Whenever I play a Souls game I gravitate towards the biggest sword I can get (which is great for Elden Ring because you can get the best massive sword in the base game right at the start if you know where to go, without killing a single enemy). Lots of beginners tend towards dexterity weapons such as katanas. Rivers of blood and moonveil used to be the meta builds, but even after several nerfs they’re still very good. Magic can be ridiculously overpowered but I find it to be the least fun, at least for me.
Increasing HP early on is very important. Level up enough to have minimum stats for whatever gear you want, then level vigor exclusively until at least 30. Even then, continue to level it up occasionally. I think 60 is the soft cap where after that the levels have diminishing returns, so end goal should be 60 vigor.
I’ve got lots of hours in the game and got all achievements on multiple accounts so feel free to ask any more questions you have.
- Comment on Never forget 1 week ago:
She never gives up her dead when the gales of November come early.
- Comment on Would you like to see a mainline Pokemon game created in the old style? 3 weeks ago:
In HeartGold/SoulSilver specifically (and then not again after for some reason), you could toggle the running shoes. So much nicer than having to hold B all the time. They also allowed for two Select items (items you can activate without entering the items menu), which also never carried over to other games.
I seem to remember one of the more modern games allowing you to view move details (description, power, accuracy, etc) from the movelist screen during a fight, rather than having to go to Pokemon > [Pokemon] > view moves, or whatever it is. I think one game also allowed you to see if the move you’re about to use is super effective or not, but I’m not really a fan of that one. Learning type effectiveness is part of the game imo, but my opinion on this isn’t too strong.
Not really QOL but I loved mega evolution and would like to see it come back. It was exclusive to Gen 6, which was the last Gen I played, but I heard they never included it in following Gens. It was basically a temporary “evolution” (a different form) for specific fully evolved Pokemon for just the fight. Only one Pokemon can mega evolve per fight though, so you gotta choose wisely. Gen 6 competitive battling was peak imo for just that reason.
I really liked the EV training in Gen 6, not sure if that carried over but it made it much easier to increase EVs, rather than having to fight the same Pokemon over and over again.
HMs eventually disappeared. Gen 4 had a whole bunch, then in Gen 5 I think there were still a lot but most weren’t required for progression (I think in order to beat the game you only needed one of the HMs, I can’t remember which. The rest were just for optional stuff I think. It’s been a while though). I think in Gen 7 they finally removed HMs. The moves are still available I think, but they don’t do anything outside of battle.
I’m sure there’s more I’m forgetting, someone else can expand on this list.