dustyData
@dustyData@lemmy.world
- Comment on Into the meat grinder! 6 hours ago:
To be accurate, they will all make it through.
- Comment on Is a DRM-Free Ebook always better than a physical book? 2 days ago:
Formatting error? Ereaders have shown footnotes in floating tooltips for a very long while. I recently read annotated Frankenstein and I read all the footnotes along with the main text with no issue.
- Comment on Is a DRM-Free Ebook always better than a physical book? 2 days ago:
E-ink readers are superior to both paper and LED tablets.
- Comment on Where does technology come from in Star Wars? 2 days ago:
Anacrhonistic?
They have instantaneous duplex comms, over millions of light year distances, without line of sight! That’s FTL communications.
It is modeled after the style of early radio comms for the cinematic drama, but technologically speaking they would be so far advanced from us that it might as well be magic.
- Comment on [deleted] 4 days ago:
Don’t give them another idiotic justification for the tariff wars.
- Comment on 'Andor' Season 2 Debuts to Nielsen Viewership High With 721 Million Minutes 5 days ago:
Had the same experience but pushed through. It’s worth the slow burn. Many early season scenes are horrid and worse than the first season early scenes. But the ending is just as good. It makes sense when you know that it is 4 seasons into one because production takes way too long.
- Comment on Why does Spotify sometimes play few ads but other times barely any? 1 week ago:
It doesn’t have to be that sophisticated. Random ad frequency is good enough to push people to buy and it is very effective.
- Comment on I'm a console gamer so, Why the hate on the Epic Games Store? 1 week ago:
Lol, no one is listing steam features. Epic is perfectly capable of being pieces of shit and a garbage company without needing comparison.
EGS is today as old as steam was in 2010. Yet it is still behind 2010 steam’s features. All that on top of all the unethical and shady stuff they have done and the many different ways they make gaming worse for everyone.
- Comment on Over a hundred thousand Dune Awakening players got swallowed by the sandworm | Massively Overpowered 1 week ago:
It doesn’t show up on Wikipedia. But the board games by dire wolf also have videogame versions.
- Comment on Apple blocks Fortnite's return to iPhone in US 1 week ago:
“People shop for groceries online with government vouchers”. Doesn’t sound wild to me at all. It is the most basic possible social security program in the 21st century. There’s a difference between government way is the only way, and government offers a way for those who can’t otherwise access basic human need. 2FA and MFA is basic security, without any context it is not any more or less dystopian than a bank, a phone carrier or Google providing MFA.
- Comment on Apple blocks Fortnite's return to iPhone in US 1 week ago:
Why would it be dystopian? Governments provide services and financial aids that also require security and safe authentication of ID. Actually, identity rights protection is the main thing governments provide.
- Comment on Starting today, Heroic Games Launcher is indexing their Discord server 2 weeks ago:
It’s not. It’s not even a bandaid. Answeroverflow has a bad indexer and the search is useless. In my experience it produces no information of value whatsoever because all it throws back are messages devoid of context unless you read hundreds of lines of some randos conversation. God forbid the conversation lasted several days, you are better off asking chat again.
- Comment on [deleted] 2 weeks ago:
You privilege is showing.
Whenever someone claims to be “apolitical”, or wants something to “not be political”, is because they are looking at it from a position of privilege where the status quo doesn’t hurt or challenges them. They also can’t see the oppression, hurt or risk that said think exerts on others, minorities, or social pariahs.
Non-political is a mythical creature. It exists as a safe haven to lure the insensitive into apathetic inaction. Nothing is apolitical because existing as a human being is itself political.
- Comment on RIP obsolete tech 2 weeks ago:
Today? Of course. But until recently that wasn’t the case. Longevity though.
We got prediction of sector failure rates on HDDs and magnetic tapes down to a science. Makes archiving really easy as you know with statistical significance how often to test, copy and move data, to preserve it virtually forever (as long as there is someone maintaining the archive).
Solid state memory can be extraordinarily dense, but the denser it gets, the more it’s prone to corruption and failure. Worse still, when solid state fails, the whole storage unit becomes obsolete, and data gets nightmarishly hard to extract, maybe even gone forever. Only with very rare and specialized workshops that have the equipment to do it. On the other hand, I’ve seen technicians recover data from tapes that were literally in a fire, right there on the field with bog standard equipment.
When you factor in that the average cost of a terabyte of magnetic storage is less than half of the average cost of a terabyte of solid state, then a few cubic centimeters of space per unit become practically irrelevant. Corporate settings actually prefer more smaller storage units than larger, as they cause less trouble when they fail. Redundancy is a numbers game.
- Comment on Ori studio in crisis: No Rest For The Wicked could be their final game 2 weeks ago:
CDPR had a massive cushion of cash from the Witcher games to bounce them back up. Ori studio obviously doesn’t. In this case, without enough sales, the solution is layoffs or selling to a bigger publisher, which will also result in layoffs.
- Comment on RIP obsolete tech 2 weeks ago:
Nothing is permanent, everything is transient. Enthropy comes for us all.
- Comment on RIP obsolete tech 2 weeks ago:
We definitely did not gave up on discs. They may no longer be mass consumer oriented. But bluray for backup, archiving and data transfer are still a thing. Nothing beats the bandwidth of a plane filled with hard drives. The media itself is not relevant, magnetic tape is still available and used to this day. The first time I held more than a terabyte in my hand was in a data tape cartridge. Consumer hard drives hadn’t gotten there yet. Even today, new optical media is being researched. There are fascinating breakthroughs on laser engraved crystal storage.
Anyways, I just wanted to remember that wasteful mass consumption media is not representative of humanity as a whole.
- Comment on On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down 2 weeks ago:
So, their solution is to charge $90 (lets not kid ourselves, the premium, deluxe, anticipated access, special edition is going to be over $120), so even less people buy it?
LMAO, Rockstar made 9 billion dollars off GTAV micro-transactions. Fuck that noise, ain’t no one crying for billionaires. They could make and market more than 40 different $200 million games, then give them away for free, and still break even! This is pure greed.
- Comment on On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down 2 weeks ago:
Dear internet person, this whole discussion is being triggered because Nintendo, of all people, decided $100 was an acceptable price for a video game. They are the asshats who opened the flood gates for the corporate zombies to waltz in.
- Comment on Would you like to see a mainline Pokemon game created in the old style? 3 weeks ago:
I’d say Pokémon is one of the franchises to which the transition to 3D added nothing of value to the experience. Every 3D Pokémon has been ugly as sin.
- Comment on Grand Theft Auto VI Trailer 2 3 weeks ago:
I’ve always been a midrange gamer. It is getting expensive. But a mid range PC is still as powerful as a console for a roughly similar price. I’m in for the gameplay, not so much the ultra high graphics.
- Comment on Grand Theft Auto VI Trailer 2 3 weeks ago:
Piracy has been on 4K for longer than streaming has been charging extra for it. New releases on the scene have actually started skipping FHD unless explicitly requested.
- Comment on [deleted] 3 weeks ago:
Just to be very clear. This is happening because you didn’t have MFA active. I know it hurts to hear, but this is why you always migrate first, wipe the device second. MFA would’ve allowed you several methods for proof of ID. If your phone gets stolen, then thieves can’t even use the phone for anything. You can remote wipe and block the device, and it turns into paperweight. The device nukes your data then locks the bootloader.
- Comment on Players Have Too Many Options to Spend $80 on a Video Game 3 weeks ago:
I’m not surprised over 80% were men. That aligns squarely with video gaming as a whole, as a mostly male dominated marked. But at the same time, I couldn’t help but notice that Nintendo forgot to ask this men between 20 and 40 years old whether they had children or were married. Just to put an anecdote out there, me and my cousins are all video game fans. We account as the ones who buy the most games in our family, but the entire family plays. I buy games for nieces and nephews. My cousins buy games and consoles for their own kids and for his wife. This is a big oversight to confound who buys the games with who is playing said games.
- Comment on Game design question : how to make a "trapped" player character? 3 weeks ago:
Yeah, armies have weapons simulator that shoot blanks and lasers to train for real world operations. There’s also BB guns. Most FPS studios send their developers to these places so they get experience and inspiration for weapon models and interesting level designs.
- Comment on Game design question : how to make a "trapped" player character? 3 weeks ago:
The actual gameplay is based on combat, paintball, and other simulations whose rules are replicated. Call of Duty doesn’t emulate real combat, it’s a shooting range circuit skinned like real combat. The gamefying elements are usually card based, or attribute based, which comes from euro board games. There are games whose weapon customizations are based on RPGs or card based deck building.
- Comment on Game design question : how to make a "trapped" player character? 3 weeks ago:
I’m only a hobbyist promammer but have probably read too much about game design. So all this advice is theoretical, I’m just quoting. All I have read always suggest that theme must follow gameplay, not the other way around. Suggestions are always to work on gameloops and gameplay elements first. Also, if a game can’t be physically prototyped, it isn’t ready for development yet. This is an odd suggestion unless you have tons of experience with board games, most games we play can be traced to physical simulation. RPG, FPS, puzzle games, management games, even visual novels can all be physically gamed. So I would suggest to do that first to find out which gameplay elements make sense with your desired themes. Iterate a lot, then it will be more intuitive and obvious what works with the theme and what doesn’t.
- Comment on Pearson complaining about using Linux to access my course material 3 weeks ago:
Oh yes, the very expensive Dev time cost of zero, because it is a fucking website.
- Comment on Cities Skylines 2, Kerbal Space 2, Planet Coaster 2, Frostpunk 2... What Went Wrong? 4 weeks ago:
Because remaking the same features from scratch was taking too long. They had already delayed the project due to covid at that point. They ended up with three games: the one they started before intercept was created (and that never saw the light of day), the one based on KSP with the upgrades and new features added (also never seen publicly), a neutered version without the incomplete new features (like multeplayer and improved heat simulation) that was launched as early access. Poor fellows were set up for failure.
- Comment on Cities Skylines 2, Kerbal Space 2, Planet Coaster 2, Frostpunk 2... What Went Wrong? 4 weeks ago:
Not just making the same mistakes, they were told to scrap years of development and reuse the exact same codebase of KSP1. They had to start over the project with a decade plus of technical debt from a team they weren’t allowed to talk to.