SmoothOperator
@SmoothOperator@lemmy.world
- Comment on Alley cat lunch 2 hours ago:
Danish pickled herring is amazing though… You really think Dutch salted herring beats it?
- Comment on Blue Prince - Have you played it? How blown is your mind? 1 week ago:
Is RNG always bullshit?
Do you feel like that’s the case in Blue Prince?
- Comment on Blue Prince - Have you played it? How blown is your mind? 1 week ago:
No, that sounds like a terrible game. How exactly is this relevant?
- Comment on Blue Prince - Have you played it? How blown is your mind? 1 week ago:
Well… A puzzle is a challenge. In Blue Prince, part of the challenge is that you need to engage with the clues you have available, not necessarily the clues you hoped for. Removing that challenge is to remove part of the puzzle.
You’re fully within your right to say that’s not your cup of tea, but I think it does contribute something meaningful to the puzzling.
- Comment on Blue Prince - Have you played it? How blown is your mind? 1 week ago:
While there is one main goal in front of you, all the shit they pile in front of you is more mystery, the solution of which will carry you closer to your goal.
It’s more like if Obra Dinn randomly had you play an Outer Wilds loop or Chants of Sennaar segment, with all the mysteries tying together.
- Comment on Blue Prince - Have you played it? How blown is your mind? 1 week ago:
Thanks for the long reply! To me, there is another element that RNG can add: the challenge of adapting. Think of x-com: you’re immediately told the odds that a shot will succeed, and have to decide whether to take that shot based on that chance and the consequences of it failing.
You know that on average things will work out fairly, but you have to be ready to push the successes without letting failure trip you up.
During most of the game, Blue Prince poses many different puzzles and riddles to you in parallel. If you focus on one thing you’ve had a eureka moment about, you’ll be frustrated with the lack of control, but if you approach the situation holistically, and pursue all puzzles at the same time based on what is available, it’s a very different experience. Your thought processes and realizations are shaped by the randomness of the day.
Furthermore there’s always an interesting strategy element of mitigating the chance by ensuring lots of redraws in different ways, upgrading rooms to serve several purposes, piling up resources between runs etc.
I do think it’s novel and interesting, though not necessarily the best idea in the world. To properly do the holistic approach I mention you need a massive infrastructure of photos and notes to keep track of all the clues you’re pursuing. I wish it had some kind of overview of found documents and clues, though I can see how that’s not so simple to implement for this game in particular.
- Comment on Blue Prince - Have you played it? How blown is your mind? 1 week ago:
Do you feel the same about other games that involve random chance, such as roguelikes and RPGs?
- Comment on this is my hole! 2 weeks ago:
The Enigma of Amigara Fault
- Comment on I made this instead 3 weeks ago:
Well, nothing increases it, but aren’t there contexts where it is unchanged? Vacuum and single isolated particles don’t increase entropy I suppose.
- Comment on I made this instead 3 weeks ago:
Local entropy, that is. At a global scale, life increases entropy.
- Comment on I made this instead 3 weeks ago:
Thank god for fridges
- Comment on This game has 100 endings, and it's pushing the creators to the brink of bankruptcy | PC Gamer 1 month ago:
The game is The Hundred Line: Last Defense Academy
- Comment on ETERNAL TORMENT 1 month ago:
All together now: there are no paradoxes in quantum mechanics
- Comment on Somebodys got a case of the Easter Mondays 2 months ago:
The units don’t really matter as long as you’re okay with your number of kids coming out with units of square root time over length(?)
- Comment on Useless rant about Witcher 3 romance 2 months ago:
Sometimes you think you say the right thing, but you didn’t, and you’ll have to live with the consequences. This is a major part of the Witcher games, that your actions have possibly unforeseen consequences that you’ll have to live with.
Accept that Triss has made her choice. If you don’t want to be with Yen, then don’t be with anyone, that’s completely fine.
- Comment on What else are they hiding from us? 2 months ago:
TBF imaginary time is a math trick and not something that actually progresses. It lets us apply results from statistical physics to quantum field theory through a Wick rotation.
- Comment on What is the best political movie? And what is the best apolitical movie? 2 months ago:
- Comment on What are some lesser-known obscure TV series that went under the radar, that you would recommend? 2 months ago:
I refuse to butt rust you!
- Comment on Is there a way out? 3 months ago:
The Quantum journal is doing a pretty good job.
- Comment on Is there a way out? 3 months ago:
It’s not a journal though. No editor or peer review process.
- Comment on Anon fixes their games 3 months ago:
Always? I’m currently playing Control on a 4070 Super, and I honestly can’t tell the difference between ray tracing on and off on FPS.
- Comment on Anon fixes their games 3 months ago:
Why is that? If it has no significant impact on FPS, and you enjoy the high fidelity light simulation, then why turn it off?
- Comment on *record scratch* 3 months ago:
Humans should be sushi, not ravioli, according to their definition. Or perhaps more like a donut?
- Comment on Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer 3 months ago:
The article mentions them as action RPGs
- Comment on Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer 3 months ago:
Indeed, as the article writes
Even Skyrim—certainly a weird, ambitious, and janky RPG in its own right—refined and streamlined the formula set by Morrowind and Oblivion, rather than expanding on their eccentricities, and that trend only continued in the studio’s following games.
- Comment on Is it possible to design a (pen and paper) cipher that is secure against government cryptanalysis for at least 10 years? 3 months ago:
Hmm, you’re probably going to get a lot of answers assuming you wanted to do secure communication, not secure journaling. Different beasts I would think.
- Comment on gigadee 3 months ago:
Or maybe they’re perfectly capable of a stable relationship, they just also enjoy casual sex. Maybe even at the same time in a non-monogamous context.
- Comment on Anon describes the micro-celeb pipeline 4 months ago:
Like who?
- Comment on James Bond Game by IO-Interactive 4 months ago:
I’ve bought each of the three latest Hitman titles on Steam exactly once at regular video game price and gotten all the content of each game, plus freely received the collection of all that content in the “World of Assassination” consolidation. Plus the free and amazing rogue-like expansion taking place across all maps from all games.
Seems like a really good deal to me.
- Comment on Robert Eggers to Direct 13th Century Werewolf Thriller Werwulf 4 months ago:
The VVerewolf