thingsiplay
@thingsiplay@lemmy.ml
- Comment on My quest to get a steam controller has failed 6 days ago:
- Comment on [PlayStation] [DRM] Licenses now requires an online check-in every 30 days. 2 weeks ago:
Thanks for all the sources, very appreciate this.
As for the “expiration date”, Valve made some changes a while ago. And there were misinformation, but also because Valve changed this and did not explain it well to the public. I think the 14 days limit was treated as a bug later, but can’t find the source. And I know for a fact that its not 14 days, as last year in summer I had no internet for longer than a month if I am not mistaken. And some games were still functional, after 30 days. That is the Steam DRM only, so if a game has its own DRM and other checks, then that is a separate issue.
At the very latest with Steam Deck they had to do all of these changes, because using it offline for longer period of time is a totally normal thing to do on a handheld. Sadly its not very clear documented and communicated by Valve as far as I know, at least to the public for non developers.
I already researched it last year and did not come to a definitive conclusion. I only know that there were changes in recent years, that’s why I cannot trust old sources. Actually someone has to do a ticket and ask Valve employee directly. Someday I do this if there is still no answer.
- Comment on [PlayStation] [DRM] Licenses now requires an online check-in every 30 days. 2 weeks ago:
They will still have more fun than someone who cannot download (or reactivate the already downloaded) game without a functioning server. Plus they could even sell it, if they wanted to. I’m digital only PC Gamer and even I understand the benefits of physical media (provided its all on disk / cart).
- Comment on [PlayStation] [DRM] Licenses now requires an online check-in every 30 days. 2 weeks ago:
I thought such a check was standard already. It’s for digital purchases only, which you need internet to download anyway. Only 30 days might be too short in some cases. Steam on PC has a similar check, but I think its longer than 30 days.
I assume they are hardening the digital purchases, as they move more and more to digital (only). Because otherwise there was no need to do this after 6 years into the lifecycle of the console.
- Comment on Let's discuss ideas how Game Pass should be structured and priced 2 weeks ago:
I noticed. Had the rental in my head while discussing. I am not entirely against a rental model, but then it has to be marketed as such and not a mixture of “bad Game Pass” deal with a rental in its heart. The problem with this is, that each game cannot be treated equally. This is from gamers perspective (games are not equally long, exciting or special, whatever) and from Microsofts perspective (deals have different value per game). I wouldn’t be against a model that completely commits to the rental idea.
Another thing to be careful is, to not make changes where the users and people “feel” as if they got a worse deal than before. These updates do not exist in a vacuum. Regardless of how it works, if it looks like they suddenly loose access to all games, its a problem.
- Comment on Let's discuss ideas how Game Pass should be structured and priced 2 weeks ago:
(Don’t get me wrong, I have fun discussing with you. Ideas like these are the reason why I opened up this post, just to see what others would suggest. I just do not agree with your suggestion.)
I’m not buying into this model yet (meaning I don’t think its a good idea or would work well). Just because if you are stuck at 2 games per months, then why even bother with a Game Pass at all? And especially this sort of limits are very frustrating, so I do not think it would work. If I were, I would get rid of Game Pass, because it does more harm than have positive effects.
As for the sustainability of the model, I think an unlimited games access can work if done right. Look at Sony with Playstation Plus models. The actual problem for Xbox Game Pass is, that it offers too much and therefore has to increase its price, while players cannot make use of all values, nor most care. That’s why I think a modular system like I suggest would work best. Its just important to make it not like limited too much, so people don’t get frustrated and cancel or get overwhelmed by too many options.
If I’m locked to 2 games only per months, and lets say I choose a AAA game and do not like it, and then try a cheaper indie game and like it. It take too much of the freedom and reason why people buy into Game Pass at all. Instead I could have purchased the indie game for the price I am paying this month. Now I have to wait an entire months to try a new game. Plenty of time to think about it and to cancel the subscription, rather than an activate once and forget option.
- Comment on US hardware sales rose 69% in March 2026 following strong Switch 2 performance | US Monthly Charts 2 weeks ago:
Nice
- Comment on Let's discuss ideas how Game Pass should be structured and priced 2 weeks ago:
Interesting idea, I’m not sure if I’m on board with that concept.
How does it work, 2 games to download / play at max per months or at the same time? Am I allowed to download and play another game, if I delete the current one? If not, then short games, indie titles or if I don’t like the game would ruin Game Pass for that month. Or if I am allowed to play different games, when deleting the current one, what point does the limitation have? In example I want to keep games and play them later, while trying out different other games. That’s the whole idea of Game Pass. Limiting the access is against the spirit of it to me.
- Comment on Stop Killing Games delivers 'absolutely incredible' hearing in European Parliament: 'There was no [parliament member] that wasn't responding positively' 2 weeks ago:
The guy behind this movement is incredible. He is the hero we deserve. I can’t believe its going this strong and far as it is right now. Incredible hopeful!
- Comment on Let's discuss ideas how Game Pass should be structured and priced 2 weeks ago:
These are good points to have in mind. I personally don’t even subscribe to Game Pass and even if i would, then only for couple of months at a time at most. I rather want to have a license to “own” the games (I know the issues with owning a license rather than specific copy of it). I just had fun of thoughts how to structure this business in a better way for the gamer (and probably for the company too?), as they definetely not backing up from a streaming service like Pass system.
- Comment on Let's discuss ideas how Game Pass should be structured and priced 2 weeks ago:
But that is not an issue specific to subscription, but with digital licenses in general. In technical terms, this could happen with Steam too (I hope not though, I bet everything on Steam…).
- Comment on Let's discuss ideas how Game Pass should be structured and priced 2 weeks ago:
But its not just $4 in this example (which should be priced higher probably, at least for the premium Series X based streaming). In this example there is a base price on top of it, which would add to 12,99, not just a supply at 4. Have in mind that Game Pass has streaming builtin already, even at the the current base price of 9,99. So my suggestion is just, to make it modular. And the suggested prices are just here to give an idea what I’m talking about, not exact numbers to compare to their actual value. I was more interested in sharing the idea, rather than the exact plan. Just sayin.
- Comment on Let's discuss ideas how Game Pass should be structured and priced 2 weeks ago:
Well, there is Nvidia Now cloud streaming and it seems to be working.
- Comment on Let's discuss ideas how Game Pass should be structured and priced 2 weeks ago:
That’s what I think most people would do, I mean just adding “1 DLC”. In example the streaming guy could just add the Cloud Streaming X and stream their own purchased games only. That would be roughly 12,99, according to my model (probably too cheap).
- Comment on Let's discuss ideas how Game Pass should be structured and priced 2 weeks ago:
So what you end up with are fewer games and lower quality games, it’s a race to the bottom.
I think Game Pass is a model where more games is beneficial for Microsoft, and diversity and short games that can be created easier. That’s because Game Pass wants to have a flood of games coming to keep subscription. I wouldn’t say that necessarily equates to lower quality. The risk is lower for each game, so they can experiment.
In the end I think Game Pass harms more than its useful, but I do not see this black and white, as it has its pros and cons. Overall I do not like subscription services where you pay for years and if you stop playing, you stop getting access. If you had purchased games, then after years you would have a library you can visit and play over and over again, without paying for access. But it has its pros too, as one can play ton of games in short period of time, especially if you like shorter small games.
- Submitted 2 weeks ago to games@lemmy.world | 38 comments
- Comment on Valve Uploads Steam Controller Unboxing Video, Launch Imminent 2 weeks ago:
I have it. The original Steam Controller is not really a good controller in my opinion. It has huge flaws, such as holding it for longer period of time starts hurting my hands, the missing dpad and missing second stick, and the weird sound it makes when using the touchpads.
- Comment on Valve Uploads Steam Controller Unboxing Video, Launch Imminent 2 weeks ago:
How do you come to this conclusion? The controller doesn’t have a GPU or lots of memory and expensive space. So from that angle of view, the controller can be priced normally as it would be years ago. The first Steam Controller was priced at 50 Euros at launch, if I remember right. The controller will absolutely be not 100 Dollars or more expensive. 60 Dollars is very likely, if we are lucky even less. If they we have bad luck, then it will be 70.
Can you tell me why there is “no chance its less”?
- Comment on Xbox Game Pass Ultimate Price Update - Xbox Wire 2 weeks ago:
It’s a massive drop (7 Dollars less) for Ultimate subscribers for sure, but this is still not cheap in my books. PC subscribers have less of a drop (2.5 Dollars), but it wasn’t that expensive compared to Ultimate to begin with. And Call of Duty games won’t be added to Ultimate and PC for an entire year. That’s a lot.
- Comment on 2 weeks ago:
I’m fortunate enough to have played it a few times at my friends (freaky) uncles house. I’m sure its not news to you, but it can be emulated on Amiga and on PC DOS. The original Mad TV can be (legally) played in the browser with DOSBox on Internet Archive: archive.org/details/mad-tv
- Comment on Top-selling video games ever (2025) 2 weeks ago:
This reply is actually just agreeing with you and repeating what you said. Just want to clarify this before sending the reply.
I agree with you, also purchased and played Overwatch (the first) on near launch day for thousands of hours. And is actually my favorite multiplayer gamer of the decade; not joking. I know exactly about the middle finger. My point was not defending that point, but the equivalency to full priced games. The disaster launch of the “successor” and so on is a different story for fans of the original game.
But there are better ways to handle this. Good examples are the Valve games as you pointed out with DOTA 2 (and Team Fortress 2). Or Marvel Rivals (which I play), where all characters are available by default. LOL of course is on the complete other end of the spectrum, where you pay for each character and they aren’t even cheap and there are so many of them.
- Comment on Top-selling video games ever (2025) 2 weeks ago:
then replaced it with a f2p version, then added the ability to buy a bunch of the paid shit in a bundle?
The way it works or worked in Paladins and Overwatch 2 is, that the characters can be got for free by just playing the game. But you can buy the all (and future) characters lets say for 20 Euros / Dollars. It’s not really different from games you purchase for 20 Dollars, that do have free to play paid stuff in it too. So it’s not really that different from full priced games, after you purchased it.
- Comment on [deleted] 2 weeks ago:
What is a meme? And what is this post, if its not a meme?
- Comment on Top-selling video games ever (2025) 2 weeks ago:
I know I bought it twice. Once when it came out new on Xbox 360 and later (much later) on PC.
- Comment on [deleted] 2 weeks ago:
I’m not here for the content of the meme itself, but rather want to express my appreciation of correctly tagging the title as MEME.
- Comment on Top-selling video games ever (2025) 2 weeks ago:
Not really. They are developed independently, marketed and produced, sold independently to different times since its inception. Counting them all as a single game is wrong in my opinion. It’s like counting every Tennis game as the same game, because they all try to realize the same genre.
- Comment on Top-selling video games ever (2025) 2 weeks ago:
I never played Minecraft before, with one exception last year. I was trying out the PS3 emulator on my PC and tested Minecraft (offline) on it. I can see why people like it. Its pretty cool game and wish I was more into it.
- Comment on Top-selling video games ever (2025) 2 weeks ago:
Does GTA V equate to selling one playable copy or is it because its somehow bundled with shark cards? Also how is Tetris counted, because there are multiple Tetris games. Do they count smartphone games? How fits free to play with micro transactions into this discussion? Some have a buy once for full price to unlock main game with additional optional DLCs (in example Overwatch 2 and Paladins worked like that). It’s a bit unfair to put them all in one. I also do not count built-in or bundled games like Wii Sports.
Is there any source? Just sharing an image?
- Comment on Slay The Spire 2 Getting Review-Bombed Again After Latest Update 3 weeks ago:
I was under the assumption this game was single player only. For multiplayer games, I am not saying anything, because exploits and bugs should be fixed. Below defending part of this reply is about single player games, which does not apply to this game.
But for single player games, if someone wants to cheat or abuse an exploit, it should be their decisions. And there is no need to shame anyone for doing so. That is like hacking a game and doing whatever you want (well its not the same off course). My point is, if it does not harm anyone, then they have the right to get upset for patching that out if it was part of what was fun to them. Off course getting upset over patching an exploit is just silly. And its even more silly to downvote a game for. But still, I can understand, because they had fun with it.
- Comment on Slay The Spire 2 Getting Review-Bombed Again After Latest Update 3 weeks ago:
I see. Then in this case, its only fair to remove exploits. I always thought this game is offline single player only (never played the previous game, despite being in my library… oh boy the pile of shame). In this case I agree with you fully and there should be no reason for “review bomb”.