thingsiplay
@thingsiplay@lemmy.ml
- Comment on AI is coming for the Switch 2 as people make emulators and native ports of the Switch 2 exclusives for PC 2 hours ago:
Well, there are solutions to have a PC in living room too. But right now, it’s not a good time to think about it anyway. When the prices were normal, I would have suggested a Steam Deck or Machine. Even a cheap Deck (launched at 379 Euros) would have been enough to stream from your local PC to the other room over network. The new codec by Valve in Steam is crazy low latency and good quality (but does not work over internet).
For the software as service thing, its not just like that. Nintendo gets money for every single game sold on the platform, plus for every single micro transaction. I wasn’t even thinking of something like PS Plus, and the one Nintendo has is dirt cheap and doesn’t offer the same value anyway.
- Comment on Big Walk Used AI In 'The Final Stretch' Of Development, Kicking Off Intense Awards Debate 9 hours ago:
It’s actually similar to how most professionals use Photoshop and can’t get away from it. There is one thing about Ai models, its like a web search engine that you can theoretically switch anytime. Because theses are just web interfaces and that’s a good thing. If ChatGPT goes crazy, people will instantly use something different.
- Comment on 12 hours ago:
- official extensions system like browser have, even if it is limited in the beginning
- let me change the font size of content like we can do with the web browsers
- a minimalist mode that doesn’t load much data and has an extremely minimalist user interface and functionality
- let me ignore gamepads in Steam, I mean completely a specific gamepad so it does not show up and is ignored
- custom PDF manuals for shared Steam Input configurations
- Comment on Big Walk Used AI In 'The Final Stretch' Of Development, Kicking Off Intense Awards Debate 20 hours ago:
There is also the legal thing to solve too, if the generated code or art can be licensed at all (assuming it does not violate any intellectual property that exists already). Because our laws grant copyright to humans only, not to animals or machines. Does the human get the copyright to anything it prompts to generate?
There are so many layers of issues. I agree with your reply entirely. I also thought about mentioning those few exceptions, but the reality is that most companies creating games use these paid proprietary online models, because they are probably the best.
- Comment on Big Walk Used AI In 'The Final Stretch' Of Development, Kicking Off Intense Awards Debate 22 hours ago:
Other developer information is online available for everyone too. So this is usually how Valve operates. I think I found it: partner.steamgames.com/doc/…/contentsurvey The part about the Ai disclosure is exactly the same as in the news article. I was just wondering if there is more to it. So its only about generative content then.
- Comment on Big Walk Used AI In 'The Final Stretch' Of Development, Kicking Off Intense Awards Debate 22 hours ago:
This is the news from 2024, which I found too. I was looking for the actual rules a developer has to agree to. And the users need to know too, because we can report. Any news article talking about this has no link. It’s frustrating.
- Comment on Big Walk Used AI In 'The Final Stretch' Of Development, Kicking Off Intense Awards Debate 22 hours ago:
Where can I find the rules for Ai disclosure on Steam? I couldn’t find it.
- Comment on Big Walk Used AI In 'The Final Stretch' Of Development, Kicking Off Intense Awards Debate 22 hours ago:
I personally believe it is impossible to have no ethical issues with Ai. Despite this fact, I experiment with local Ai chat tools. I used it when coding offline, to lookup ask some questions I would have asked a real user in example code snippets if it finds any issues I couldn’t see. Or how something is achieved usually, when I’m new to some stuff. That’s basically the extend of my usage in projects so far. Even if I wanted to slop more, I couldn’t, because my hardware is weak for this task (still don’t want to).
I like it for extracting text from images and translate it, generally speaking translation with Ai is much better, I play games where I know Ai was used to create it. As you see, I’m not completely against it.
But this is me personally, and I still have these ethical thoughts and it feels dirty.
- Comment on Big Walk Used AI In 'The Final Stretch' Of Development, Kicking Off Intense Awards Debate 22 hours ago:
There are inherent problems with Ai, which makes any use of them regardless of what it is, problematic. Not everyone cares about the problems. Things like not respecting the license of training data, and other ethical reasons like Ai companies being responsible for the RAM and graphics cards shortage / price hikes.
If you ignore these problems, then we can have a talk about responsible usage and not doing slop. Regardless of what you think about Ai usage, I hope you at least understand and respect the opinion of those people too. Because its grounded with (good) reasons.
- Comment on Big Walk Used AI In 'The Final Stretch' Of Development, Kicking Off Intense Awards Debate 22 hours ago:
They don’t have an Ai disclosure on the Steam page: store.steampowered.com/app/1478500/Big_Walk/ Isn’t this against Steams rules?
- Comment on AI is coming for the Switch 2 as people make emulators and native ports of the Switch 2 exclusives for PC 23 hours ago:
The NX2 decomp is currently inferior to the slopulators.
Depends on what you compare. The code quality and documentation itself is probably better. In the long run, this is more important. But I’m not against for the short term win with slop too. I need both.
- Comment on AI is coming for the Switch 2 as people make emulators and native ports of the Switch 2 exclusives for PC 23 hours ago:
The problem with that in Nintendo’s mind is, its not worth it. They would sell more games for sure, but in Nintendo’s mind the console becomes obsolete. But their entire business is around consoles and all the third party games they get the money from too. In order to sell their console to as many as possible, they need to have these blockbuster exclusives. In example this is why Microsoft is also going back to exclusives too, and Sony does less again.
Don’t get me wrong, I’m not a fan of this. I only play on PC and doing piracy since decades. But from the business standpoint, I understand where they are coming from. Platform holders operate differently than third party devs / publishers.
- Comment on AI is coming for the Switch 2 as people make emulators and native ports of the Switch 2 exclusives for PC 23 hours ago:
If Nintendo ported the game to PC I would gladly pay for it.
Me too. As Gaben said, piracy is mostly a service problem.
- Comment on AI is coming for the Switch 2 as people make emulators and native ports of the Switch 2 exclusives for PC 23 hours ago:
DMCA works only where the platform cares about. Eden devs in example have their own repository on their on site. They don’t care about the DMCA claims. And if Nintendo can’t prove in court, they cannot do anything about it. I expect more and more devs go their own way too, if this trend is continuing.
- Comment on AI is coming for the Switch 2 as people make emulators and native ports of the Switch 2 exclusives for PC 23 hours ago:
to this fucked up AI shit
In case you didn’t know, this is not just “one thing” going on and not everything is Ai shit. The native ports are most likely supported heavily by Ai, but the emulators was done before Ai was a thing. They just extend this to the Switch 2 hardware, which is very similar to Switch 1. Since the Switch 2 can be jailbroken they have access to everything they need. I can’t say if every emulator developer is against Ai too, but not everything is at least vibe coded shit.
- Comment on AI is coming for the Switch 2 as people make emulators and native ports of the Switch 2 exclusives for PC 23 hours ago:
I am backing up emulators, roms and recomp tools as long as they are available to the public.
- Comment on Ubisoft has reportedly offered to buy Arkane Lyon from Xbox 1 week ago:
Ubisoft would manage to ruin it even more. All IP from Arkane would be lost forever.
- Comment on Do you cheat in games? 1 week ago:
Agreed and I also found out cheats back then by just trying combinations, such as in Killer Instinct on SNES.
However there is an exception to this, where Game Genie and Action Replay could be used to cheat in the games. And those could be classified as temporary Modding with outside tools.
- Comment on Do you cheat in games? 1 week ago:
I think that wouldn’t be correct. Because modding means an external change that is not part of the game. However cheats are integrated into the game, so you don’t need to mod the game to use integrated options. That’s how I see it.
- Comment on Do you cheat in games? 1 week ago:
In MP with friends, no I don’t.
Back in my day cheats added so much more variety for local multiplayer games with friends. Some cheats were hilarious, like giving you big head, or add gameplay features. Nowadays off course with strangers on the internet where only one part have them activate is unfair. How times has changed.
- Comment on Do you cheat in games? 1 week ago:
Only in online multiplayer games. /s
I grew up with 8 and 16-bit games as well. When playing single player games seriously to have fun or beat, or complete them, then cheats aren’t allowed. But just like Romhacks and Mods, cheats are another way to add replayability or more fun to the games I already know.
We also have to make the distinction what type of cheat it is. In example cheats to make the game easier, or to jump to different levels to train specific parts, or is it to change graphical appearance or add variety to gameplay with new weapons. Some games even expose additional features and options in “cheat” menus, such as Goldeneye and Perfect Dark as examples. Other games would have these options in a normal menu or in today’s day and age, these are DLCs! So “cheats” are not always “cheating” to me.
Do I cheat? Sometimes in old retro games.
- Comment on Nexus Mods with Amethyst-Mod-Manager (first steps starting guide) 1 week ago:
Hmm, hardlinks actually doesn’t double the file size, it just appears to be because each file looks like an independent file. The idea is to have one block for the data that is actually occupying the hard drive (or softdrive like ssd, I use softdrive jokingly), and have as many hardlinks as you want. The real data on disk gets deleted only if the last hardlink to it get removed. The only real limitation is, hardlinks can only be on the same drive.
So I understand the technical differences. Overall I would think hardlinks are better for this kind of thing, unless the files point to a different disk.
- Comment on Nexus Mods with Amethyst-Mod-Manager (first steps starting guide) 1 week ago:
Turns out I’m blind. Now I see the checkbox, I just needed to be reminded (being sarcastic to myself, not towards you BTW). Thanks.
Wow so many mods at the same time! How are they not entangle them and be incompatible to any random mod, and what about the performance. Something has to get incompatible with game updates, although I think Skyrim isn’t updated anymore. Just some thoughts I have. Do you have some sort of grouping for these mods, so you could enable or disable groups? It would be useful if we could create our own groups… wow just tried right mouse click and I see grouping options. Amythyst is amazing!
- Comment on Nexus Mods with Amethyst-Mod-Manager (first steps starting guide) 1 week ago:
I would have thought hardlinks are preferred. I chose softlinks, as this was the default option, but wondered which is better.
- Comment on Nexus Mods with Amethyst-Mod-Manager (first steps starting guide) 1 week ago:
Do you know how to enable or disable specific mods for a game? I hoped there was a tickbox, so I can disable the cheat engine for a game in example, without uninstalling the mod.
- Comment on Nexus Mods with Amethyst-Mod-Manager (first steps starting guide) 1 week ago:
Hmm, the minimalism style might be preferred by some. This Amethyst tool seems pretty feature rich and complete, as far as I can tell (not that I have any experience with other tools so far). Just out of curiosity, I would like to know your opinion in case you try it out later. Would be interested into a follow up post, if I catch it.
- Submitted 1 week ago to games@lemmy.world | 20 comments
- Comment on First Nintendo Switch 2 emulator for PC is out, and it already boots Mario Kart World Read more: https://www.tweaktown.com/news/114420/first-nintendo-switch-2-emulator-for-pc-is-out-and-it-already-boots-mario-kart-world/index.html 1 week ago:
If you wait for viable emulation, you certainly don’t “rather not play those games”.
To quote my self:
or
- Comment on On the steam forums, there are over TWO THOUSAND PAGES of community questions about "disk write error". 1 week ago:
Well, for starters, your application is confirmed to not be operating correctly;
An error message does not mean the application didn’t operate correctly. Not able to write to disk, is a correct behavior with expected “errors”. The correct way to handle it depends on the application, but if it is about to show a message, then they could also incorporate more useful information that is already available.
Another issue is parsing the log - while it’s not too difficult to check if it’s a disk related issue, accurately and successfully parsing the specific cause is maybe not so easy.
Exactly why the developer should do it, not the end user. But if there is an error message, it does not necessarily mean they have to parse log files. In most cases most important and relevant information should be available already.
It really depends, and depending on what the software does there are all sorts of odd little seeming issues that can make the whole process a headache.
Maybe. But on the other side, it could also be a very simple process of adding a variable or a standard procedure. If there are discussions with 2000 pages about unclear error messages, then there is definitely something wrong. And the developers for this has to do something about it. Bringing attention to these issues is not a bad thing (although I don’t think Valve reads Lemmy posts).
at least has errors that make sense
I agree. At last…
- Comment on On the steam forums, there are over TWO THOUSAND PAGES of community questions about "disk write error". 1 week ago:
No one argued it would be a trivial issue. But how do you know its not a trivial issue? To me this does not look like a hard thing to implement, its more a design choice and a design failure. If they have the data to write into log, they could have given SOMETHING more useful (like the filename in question) with the error message.