thingsiplay
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- Comment on Palworld Hits 40M Players Ahead of Friday's 1.0 Launch - FullCleared 2 hours ago:
Oh my! I don’t know why I thought it came out on Switch. Its unlikely, because of the legal action from Nintendo. If the game was on the eshop, it would mean Nintendo is okay with the game. I remember the devs talked they can imagine it being released on the Switch or Switch 2. That was before Nintendo sued the company.
It short, my bad and now that many people saw my reply they might think it happened… Sorry everyone!
- Comment on Palworld v1.0 - Official Release Changelog 5 hours ago:
Yeah people saying its similar to Pokemon probably never played it. Its nothing alike Pokemon. Only the art style looks similar to Pokemon. And that’s about it.
- Comment on Palworld v1.0 - Official Release Changelog 5 hours ago:
And its only 29 Euros as base price. They don’t increase the price for v1.0 release. Man Indie games are the savior of the videogame industry. If this was a game by Nintendo or any other big company, it would be 70 Euros at its cheapest. And they wouldn’t have told you it being in Early Access when it first launched.
- Comment on Xbox CEO Asha Sharma named as adviser to US Federal Reserve on ‘Jobs and Productivity’ 7 hours ago:
- Comment on Palworld Hits 40M Players Ahead of Friday's 1.0 Launch - FullCleared 21 hours ago:
I think they include Game Pass players as well. So it sold probably less then 40 million, therefore they go with the “Players”.
- Comment on Kernel Anti-Cheat Is an Overreach 22 hours ago:
They do. Without them it would be worse.
- Comment on Palworld Hits 40M Players Ahead of Friday's 1.0 Launch - FullCleared 1 day ago:
Yeah, some other games / publisher are even longer in Early Access. But at least it is correctly advertised as such and not a scam like AAA games who does not declare themselves as Early Access. To me its only fair.
- Comment on Palworld Hits 40M Players Ahead of Friday's 1.0 Launch - FullCleared 1 day ago:
It was in Early Access phase the whole time. Compared to AAA publisher, they had declared this game not being finished yet.
- Comment on Palworld Hits 40M Players Ahead of Friday's 1.0 Launch - FullCleared 1 day ago:
For Nintendo, Pokemon is more than just raw numbers for the games themselves. It is a system seller by being exclusive, a core Nintendo strategy. And the most money from Pokemon isn’t even made by the games themselves, but from merchandise and other licensing around this IP. But what I could see Nintendo doing someday is, releasing a game that is not mainline Pokemon and its sole purpose is to “advertise” Pokemon on other platforms like Steam. They tried it already on mobile. Maybe release the mobile games on Steam too, like this strange Super Mario Bros game on Android.
- Comment on Palworld Hits 40M Players Ahead of Friday's 1.0 Launch - FullCleared 1 day ago:
Palworld is multiplatform, so it reaches Steam that is 150 millions alone, Switch 150 millions and PS4 90 millions. Compared to the 118 million Game Boys (including Color). Don’t get me wrong, I’m not trying to mud their success, just putting some numbers into perspective. It is fantastic to see how well Palworld does. And it did even survive an attack from Nintendo’s Ninjas (Palworld was sued by Nintendo)!
- Comment on Kernel Anti-Cheat Is an Overreach 1 day ago:
Right, but it was never claimed to be. Running hardware cheats is extremely costly, compared to simple software cheats. I don’t have the numbers, but we can assume that most cheats are software cheats. And if we could at least (on paper, I know they don’t and never will) eliminate those its already a huge win. No anti cheat will or is even about to block all cheats and cheaters. Its only about to have less of them to a degree of integrity of fun for most players.
It’s a similar calculation the developers and publisher make to block piracy as much as they can, knowing that they won’t block everyone. And I want to stress that I am not in favor of anticheats with the ability to operate on Kernel level rights. Absolutely not! I don’t understand why people downvote all my replies there, by just stating that companies have reasons from their perspective why they use it. Sorry for my little rant. :D
- Comment on Kernel Anti-Cheat Is an Overreach 2 days ago:
Unfortunately we are in the minority. Most people don’t know the difference or even care. So like with physical media, they only care about the majority.
- Comment on Kernel Anti-Cheat Is an Overreach 2 days ago:
There are zero reasons
There is a reason. The idea is that an anticheat probably have higher rights than the regular user and therefore would be undetectable by an anticheat system with regular rights. Doing it in Kernel mode means it has the highest power to detect even admin level cheats. That is the reason. Many anticheat systems are completely useless without Kernel mode, at least according to the devs (I don’t have numbers to compare them with or without Kernel mode, nobody has probably). So they don’t even bother if they cannot access the Kernel.
Now I agree with you a videogame shouldn’t have this much power over my system. And it doesn’t even catch them all. But stating it has no reason whatsoever is wrong. I do not want shady companies like Riot to do whatever they want on my system.
- Comment on Kernel Anti-Cheat Is an Overreach 2 days ago:
I don’t know why you get down voted. It is not zero reason, there are reasons why Kernel anticheat is implemented. Yes, its incredible dangerous and invasive for the local player. Yes it does not catch all of them. But there is a reason why its being done.
- Comment on Kernel Anti-Cheat Is an Overreach 2 days ago:
Server side anticheat can’t detect lot of client side anticheat. Ideally you want to have both, if you want to catch most cheaters. One is not a full replacement for the other method. Local anticheat has the advantage of being much cheaper for the developer / publisher.
- Comment on Xbox wanted 77M Game Pass subscribers by 2026 — today it has less than half that 3 days ago:
The takeover wasn’t just a few games for Game Pass. Those games were planned to be sold on other platforms the entire time. Many live service games would continue pumping money on all platforms, as they did before, such as WoW and Call of Duty. Plus it included way more than that, such as King part of the deal with Candy Crush and the foot on smartphones and mobile gaming.
- Comment on Xbox wanted 77M Game Pass subscribers by 2026 — today it has less than half that 3 days ago:
You can’t compare it to Google Stadia or Netflix in the sense of, that these companies don’t have anything else to sell as games. So they didn’t hurt their existing business. In example Netflix did hurt traditional business, they just didn’t have one themselves. Like Game Pass hurt traditional business, and XBOX has a traditional business. And Stadia itself wasn’t actually like Game Pass, because one had to buy the games and it was streaming only. So totally different category here.
I think that Game Pass wasn’t healthy for the XBOX structure, because there was less incentive to buy games. And Game Pass wouldn’t make much sense with low profile and indie games only, so they had to include blockbusters. And Game Pass needs a quick stream of games from first party. But blockbuster games are also extremely expensive and take a long time to make. So they had to be sold enough to be profitable, because including them in Game Pass alone is not enough (Call of Duty is the proof).
- Comment on Microsoft is selling off four Xbox studios as part of significant gaming cuts 3 days ago:
At least those studios aren’t resolved and closed! Unlike a certain other company… like Sony does.
- Comment on Xbox wanted 77M Game Pass subscribers by 2026 — today it has less than half that 3 days ago:
Spending 70 billion dollars for gamepass content never seemed like a viable strategy.
It wasn’t just for Game Pass. Those games get and got released on other platforms too, and they included lot of high profile single player and high value multiplayer games too. It’s about controlling (Embrace) a big chunk of the market that is part of the strategy. Suddenly Sony and Nintendo have to do deals with Microsoft to get some of the biggest IPs on their system. Remember how much Sony was freaking out about Call of Duty? Such big takeovers are never a short term plan, but planned for generations, including smartphones and streaming on TV in example. It was never just about Game Pass only.
- Comment on Xbox wanted 77M Game Pass subscribers by 2026 — today it has less than half that 3 days ago:
Game Pass was a mistake.
- Comment on 1 week ago:
I think you still didn’t understand it. I try it again:
4grams wrote:
You are wrong and I’m right.
- Comment on 1 week ago:
You are wrong and I’m right.
- Comment on 1 week ago:
Everyone has their own opinion, values and views. And that’s a good thing.
- Comment on 1 week ago:
but it’s still a DRM platform that has no customer support
Wtf are you on about? Valve has the best customer support for any gaming company. Looks like you didn’t do your research.
All in all you can hate how much you want, but Gaben isn’t an evil or bad billionaire. If you think he is, than fine, it is your definition of what good and evil means. This discussion is meaningless, because you don’t care what I think. You have your opinion and everyone has to believe your opinion and definition.
- Comment on 1 week ago:
You have no knowledge of what I research.
- Comment on 1 week ago:
I don’t see how Gaben hurt anyone. I don’t think that Gaben is a bad billionaire. Unlike you I understand how people have different views and understand that everyone has a different interpretation of what “good” and “bad” means.
- Comment on 1 week ago:
As said, everyone has their own opinion what constitutes to “good” and “bad”.
- Comment on 1 week ago:
Everyone has their own opinion. period.
- Comment on 1 week ago:
Like every advertisement.
- Comment on 1 week ago:
No, that’s not what I meant. Tim is bad and Gaben is good in my opinion.