WolfLink
@WolfLink@sh.itjust.works
- Comment on gabe³ half-life 3 confirmed 5 days ago:
inb4 someone says “just try xyz!”
lol fair enough
I don’t have a smart TV.
Honestly where did you get one? When I was shopping for a TV a couple years ago I wanted to get one without any built in smart TV software and I could not find one
- Comment on gabe³ half-life 3 confirmed 5 days ago:
- Comment on Feynman rules 6 days ago:
I think it’s more fundamental than that. He could talk about relativity and electrostatics and particle spin, but at some level the electromagnetic force is called a “fundamental force” because it’s one of the postulates we just kinda accept about the universe.
- Comment on Feynman rules 6 days ago:
To be fair: "A magnet works because negatively charged electrons repel each other. "
This is the Coloumbic (electrostatic) force, which is related to magnetism but this explanation would be insufficient to explain magnetism.
“… Well … Ok, so hear me out. You’re going to need to understand quantum mechanics and then the fermion principal. Then you’ll know that the electrons aren’t allowed to occupy the same space, and the easiest way to avoid being in the same space is to not touch each other. The electrons know they aren’t allowed to touch because they’ve studied fermions.”
This is the Pauli exclusion principle, which does act like a force, but is not the same as the electrostatic force or magnetism.
Magnetism is moving electrons repel/attract/affect each other depending on the direction they are moving.
The simplest explanation for that I know of is that force needs to exist alongside the electrostatic force for the motion of electrons to be consistent with relativistic time and space dilation effects.
And no, that’s not a simple explanation, and it requires explaining relativity, and at the end of the day the best explanation we’ve got for the electrostatic force is more or less “electrons repel each other because they do”.
- Comment on Steam Hardware [new Steam Controller, Steam Machine, and VR headset Steam Frame, coming in 2026] 6 days ago:
It’s much better for games that were designed around VR in mind.
Some of my personal favorite recommendations:
- Beat Saber
- Super Hot
- I Expect you to Die (trilogy)
- Half Life Alyx
- The Myst and Riven remakes
- Comment on Steam Hardware [new Steam Controller, Steam Machine, and VR headset Steam Frame, coming in 2026] 6 days ago:
I just checked and I’ve gotten over 100 hours out of mine so far.
- Comment on What's a recent game you've tried playing that isn't worth the hype? 1 week ago:
Interesting. Optimizing the factory for your immediate current needs sounds very tedious, because those needs change all the time. I instead optimize for expandability and adaptability. The factory game genre isn’t for everyone, but if you are interested in some tips:
My solution is usually something like:
- really long line of basic resources (usually a belt of smelted copper and a belt of smelted iron, eventually adding more stuff and adding more belts of iron and copper as supplies are needed)
- when I need thing 1, I make a little package that builds it, drawing resources from the line with splitters so the excess can continue down the line
- thing 2 is an independent little package farther down the line
- When it’s time for thing 3, I build copies of the packages for building thing 1 and thing 2 as necessary to feed the construction of thing 3, again as separate feeds splitting off the main resource line
- when it’s time for thing 4, its again independent of the production of things 1-3, except they are splitting off the same main resource belt
- If the resources on the main belt are insufficient to feed all of those machines, one of three things needs to happen: 1. Add more raw resource processing until your belt is full and backed up at the beginning 2. If that’s not enough, upgrade the belt 3. If you don’t have a belt upgrade available, build another main resource line and use splitters to rebalance it onto the main line
This construction allows for easy expansion without having to destroy anything. I typically don’t disassemble anything unless it’s actually a problem for some reason or I need the space. This is especially important because you often need some basic components like the level 1 belts even into the late game.
Also, once you unlock robots, you can literally copy-paste, just select an area to upgrade all belts/arms/etc. in, and a lot of other neat tricks that drastically speed things up.
And one last peace of advice: Overproduce everything and let belts backing up balance out the resource distribution. Then if you discover that belts that previously were backed up are now sparse, figure out why and optimize it, usually by adding more production of whatever the missing resource is.
Ultimately throughput is all that matters. Loss of throughput because you don’t need something isn’t wasteful. Loss of throughput because you aren’t producing enough of something is a problem to solve. Things that don’t affect throughput don’t matter and aren’t wasteful.
- Comment on What's a recent game you've tried playing that isn't worth the hype? 1 week ago:
That’s funny, I love Slay the Spire, but I have mixed feeling about Balatro.
Balatro is addicting in that once I start playing I don’t want to stop, and yet after playing for a few hours I couldn’t say for sure I had fun at any point the whole time.
Playing Balatro feels like exploring the backrooms to me - just infinite bland nothingness.
- Comment on What's a recent game you've tried playing that isn't worth the hype? 1 week ago:
Yeah I’ve seen people try to balance things perfectly in factorio, but strat is always to overproduce and let belts getting backed up balance out the throughput.
- Comment on What's a recent game you've tried playing that isn't worth the hype? 1 week ago:
Deus Ex Human Revolution and Mankind Divided do a similar cyberpunk vibe to Cyberpunk 2077 but with better gameplay and plot IMO.
- Comment on What's a recent game you've tried playing that isn't worth the hype? 1 week ago:
I’m curious how you play factorio because when I played there was very little refactoring, just adding more and more onto the assembly line.
- Comment on How did we go from being against fake pictures of the moon to accepting things like changing out the entire sky? 2 weeks ago:
There’s a huge difference between adjusting the color mapping of the RAW data and using Photoshop or AI. It’s really hard to get an “objective truth” color mapping, and that certainly doesn’t come by default.
When I take a photo, I want to see the photo I took. If I decide to photoshop something with it, that’s my decision, and it’s no longer a real photo, and I would be a liar if I were to present it as such.
We should not start accepting manipulated images as a replacement for real images, and it’s unacceptable that Samsung didn’t give its users a choice in whether to use the real image or a manipulated one.
- Comment on Microsoft's decision to axe Windows 10 is driving Apple PC sales growth — users buy Macs instead of AI PCs despite Microsoft’s push for Copilot+ PCs 3 weeks ago:
doesn’t have the track record of totally redoing their entire OS in the course of a single OS generation
I have a grandparent who’s been on macOS for a long time and would complain whenever they changed something. Usually not the whole OS, but something like the Photos app, which they completely redid like 7 years ago or something.
Also macOS is currently headed in the direction of merging with iPadOS, but they are making that change gradual.
- Comment on Fictional 3 weeks ago:
I think it’s a reference to light cones
The idea being that if you take relativity into account, everything is always moving “at the same speed”, it’s just something stationary is moving only in the time direction, and something moving in a spatial direction is therefore moving slightly slower in the time dimension.
I’ve heard this description before but I don’t think the math quite works out and it also doesn’t really explain why the speed of light is the speed limit.
- Comment on Fictional 3 weeks ago:
The speed of light is one lightyear per year
- Comment on plump pumkins 3 weeks ago:
You have to gut the inside to make a jack-o-lantern, and I think I remember my mom cooking with that gunk from inside at least once or twice.
- Comment on Velma can't math. 3 weeks ago:
0 = ax^2 + bx + c
- Comment on My AYN Thor 4 weeks ago:
Does it have a 3D display?
- Comment on I'm too stupid for this 4 weeks ago:
I had the opposite problem when I was learning linear algebra. The professor kept things at the most abstract and generic level, which made it hard to understand what was going on, because it felt like everything was “the thing is defined as the thing”. I don’t think it fully clicked for me until I took another class that involved some actual numerical applications of those ideas.
- Comment on I'm too stupid for this 4 weeks ago:
Usually it is something like the eigenvectors represent stable states of the system, and other states will tend to be unstable until and end up in one of those stable states.
For example, the eigenvectors of the moment of inertia tensor represent “principle axes” of rotation, and these represent the possible stable axes of rotation (usually only one or two axes is actually stable, it depends on the object).
By analyzing principle axes of inertia, you can explain why a frisbee’s rotation is very stable around one axis but unstable around all other axes. And you can predict this kind of behavior for other objects.
Another example is in quantum mechanics, eigenvectors correspond to states that result after “measurement collapse” of the wavefunction, and are useful in various quantum mechanics problems, such as predicting the behavior of atoms, molecules, or semiconductors.
- Comment on I'm too stupid for this 4 weeks ago:
When you multiply a matrix and a vector, you get a new vector. An eigenvector of a matrix means the output and input vectors are pointing in the same direction.
These are important for various real-world applications, but more explanation would probably have to be context specific.
- Comment on Are there video media (e.g TV shows, Movies, anime, video games, youtube videos, etc...) with a majority of the dialogue in an fictional language? 5 weeks ago:
Star Trek and Game of Thrones have some lines in their fictional languages (Vulcan and Klingon for Star Trek, High Valyerian for Game of Thrones).
The games Out There and No Man’s Sky feature a mechanic where aliens talk in a completely unknown language, but as you gradually learn the language, the subtitles gradually become more and more English.
- Comment on So I told that librul teachin' lady that the only letters I need to know is U-S-A 5 weeks ago:
Because OP is doxxing themselves
- Comment on Any swifties here to verify this? 1 month ago:
The bottom line is simply a lamer line IMO
- Comment on Punch Time 1 month ago:
Earlier today I was playing the new Final Fantasy Tactics remake, and I encountered the line: “Then we’ll have two birds… and one stone!” (Referring to capturing two characters and retrieving a magic stone).
That struck me as a particularly witty line in English to the point where I’m wondering if that saying is as common in Japanese. I wonder what the Japanese version of that line is.
- Comment on Been there 1 month ago:
Why has this image been upscale by AI?
- Comment on Is there or has there ever been information illegal to possess or have? 2 months ago:
All encryption can be brute forced, the point of having a large key size is to make the compute effort needed to brute force the key impractical.
“Impractical” for an individual, even one that has several very powerful computers (by DIY standards) is a much lower bar than impractical for a government, that might use huge supercomputing clusters or hardware designed specifically for brute forcing encryption.
Note that the recommended key size to protect from “individual” tier hackers has increased over the years as the power of the average personal computer has increased.
- Comment on Friends are a bloatware. 2 months ago:
They collect your data via WhatsApp and send you adds all over the internet
- Comment on My friend got this when she tried to view a Reddit post about a dental issue that got marked as NSFW 2 months ago:
My 25 year old SO got carded while my 19 year old wasn’t questioned when we were at a liquor store. I think because my brother had a big beard they assumed he must be old lol.
- Comment on Sexualized video games are not causing harm to male or female players, according to new research 2 months ago:
I don’t know if you could have chosen a worse example. The sexual ads in cyberpunk are part of the worldbuilding and statement about society and capitalism. They absolutely are necessary to the story.