The glory days of Epic Games is long gone and Tim Sweeney is a god damn moron.
I think I just understood why UE5 sucks that much…
Submitted 11 hours ago by OldQWERTYbastard@lemmy.world to games@lemmy.world
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The glory days of Epic Games is long gone and Tim Sweeney is a god damn moron.
I think I just understood why UE5 sucks that much…
I don’t want AI-generated assets in games at the expense of past, present, and future artists – artists that created all the source material in the first place and had it pirated by corporations who had enough money to ignore all existing IP law globally.
If Tim Sweeney is fine with pirating other’s art, he should be cool with people pirating his games.
Yeah this is my take as well. AI can be a useful tool but putting people out of work so you can save money to create soulless art is just wrong.
Valve revolutionized Linux gaming; Tim categorically rejects it.
Valve banned shitcoins and blockchain scams; Tim welcomed them with open arms.
Valve enforces honesty regarding AI slop; Tim wants to literally deceive people.
He’s like that annoying kid who didn’t get invited to a birthday party and vowed to always do the opposite of what the popular kid does. Petulant fucking overgrown child.
Valve banned shitcoins and blockchain scams
would’ve been nice if they banned gambling, too, but that’s part of their business model unfortunately.
I hear people say this sometimes, but I don’t know what they mean. Is there part of Valve’s system that has a gambling mechanic I’ve just never engaged with?
Or is it one of their games that has gambling?
Because I’ve been using it for years as basically my sole gaming interface and haven’t seen any gambling.
LordGabn has to buy Aston Martin’s so how.
At least the shit is all cosmetic not like EA sports games with their UT packs I guess. Low bar.
Tim's strategy seems to be "Whatever Valve drops, we take because we feel Valve is missing out on something BIG! It'll make US look great!"
And while the sad truth of the matter could very well be a maybe, depending on how the pure-epic userbase are over there towards it, it still pales to everything Steam has been built to be.
Of course epic doesn’t understand empowering consumers with information. They don’t care about consumers. If they did, they’d maybe try adding some long requested features to their storefront.
Sweeney’s customers are the shareholders. Not the gamers.
And that’s why he’ll fail.
definitely keep doing it then. Sweeney is consistently on the wrong side.
Bingo! Valve is one hell of a monopoly, but they don’t totally fuck their customers. Sweeney has to answer to his shareholders. Those are the real customers; not you and me.
Sweeney has to answer to his shareholders.
which is like 40% tencent.
Both Valve and Epic are private companies and thus have a bit more of a say over what they do than public companies would. Sweeney actually just answers to himself, and I mean that pejoratively, otherwise he would have invested in EGS more to compete with Steam and focused more on Unreal Engine’s near-monopoly in the AAA space.
And if it’s as he says, and eventually all games get labeled that way, what’s his problem with that? Man just doesn’t want to compete.
Tum Sweeney: “Please stop labeling all these turds, because everything will be made with shit at some point”
Ahit like this is why people only use that storefront for the free games. Completely out of touch.
Worry about your own fucking storefront. There’s a lot of worrying that needs to be done.
His expectations are just Unreal.
If Tim has no haters I’m dead
Beyond just Tim Sweeney sounding dumb, there’s something truly evil and malicious about this framing.
His response was to a tweet that said: Steam and all digital marketplaces need to drop the “Made with AI” label. It doesn’t matter anymore. (Emphasis mine)
All well and good for that guy maybe, but why do they need to drop it and why does Tim Sweeney agree? Why is less information for the people that want to have it a necessity. And WHY does he feel compelled to comment on the behavior of his competitors in this way.
Fucking ghouls, the whole lot of them. I hope their AI creations destroy them and they suffer even a single moment of hubris.
People that are wrong this often and have the amount of power a CEO can exert over their company never ever realize they are wrong.
Because of this, they never experienced hubris or any kind of personal growth for that matter as long as it’s coming from this dumbfuck endstage capitalistic nightmare pipeline.
They never experience hubris?
Tim Sweeney lives the very definition.
Agreed. There’s probably one big reason he doesn’t like this tag and that’s money. He probably realizes that people will visit the Steam page for a game to read reviews and discussions even if they might buy it on Epic.
Dude needs to mind his own business. He just wants his customers to be ignorant.
Epic Games had glory days?
Unreal Tournament 2004 was a spectacular arena shooter back in the day before Battle Royale and MOBAs completely took over. Aged like fine wine too.
Yeah, I’m old.
ut99 > 2k4! But it is a close call, admittedly.
But also, epic released some absolute bangers in the 90’s, though admittedly as a publisher. eg. Castle of the Winds, One Must Fall 2097.
Some people don’t like to hear it, but Fortnite is basically the new Unreal Tournament… in the same way it’s the new Rockband. For the latter, it’s easy: Epic acquired Rockband and Guitar Hero creator Harmonix, and Fortnite Festival is just the latest version of that code, only you can’t use instrument controllers with it, only gamepads (or, I suppose, keyboards or touch screens). So what Fortnite really is, it’s a free-to-play showcase of the Unreal Engine. It’s meant to show off what it can do and anyone can pick it up and play for free. Of course, it doesn’t have all the features of Unreal Tournament. It’s pretty much just battle royale with base building. But it’s the newest version of the same engine and it’s a shooter. Not the same thing… but your skills with older UT definitely translate. My nephew got me to play it. I’d never played it before, and he had spent money on the skins and the extra stuff, so he would go around making big purple explosions and he’d attract attention. Me, I was blown away by the detail, but I found the movement just as fluid as I remembered. Once I got the hang of weapons and their grades, I was scouting out the best pistols and SMGs I could find, and shadowing his character, and when he got into fights, I’d circle around, flank his enemies, and we’d win every fight. We won our first match and I don’t think we’ve lost a match. If we did, we finished in the top 5-10%. We have an unconventional playstyle, and it’s really all me. He plays like most Fortnite players, and they engage him as such. I play like a UT player… or, more accurately, I play it like a Deus Ex player (which was based on the same UE1 that UT99 was). I pick my shots and I shoot to kill. My nephew doesn’t think I’m playing the game right, but he’s having fun and he likes winning.
That said, I don’t love the game. I keep it on my Xbox, but I only play with him (or, I suppose, I’d be open to playing with anyone who asked). Even solo (I did that once on my iPhone when Fortnite came back to iOS this year or last) I still do alright for myself. Rarely take the top spot though. I need a decoy. But if there are 100 players, there’s no shame in being in the last 5 of them.
Godlike
That was fun!
Epic Megagames certainly did.
Jane of.the Jungle was fun
Unreal 1 was a milestone, and Unreal Engine always has been very popular, now more than ever.
Objectively yes. From the 90s to the early ‘10s.
Gears of War was huge.
Unreal Tournament was pretty big.
Unreal engine is STILL used by half the video game industry.
Thank God the consumer can ignore it if they wish.
This is like Jared Leto giving Daniel Day-Lewis acting advice 😂
Go back in your hole, Tim.
Some of us want quality over mass produced crap stolen from others.
These suits are all out of touch morons
Anyway, here’s a userscript/browser addon to make Steam’s AI warnings into a popup: github.com/seeeeew/aiwarningforsteam
Bullshit translator: “I want to sell more AI made games, and being held accountable for using AI is gonna prevent me from bilking idiots to increase my fortunes by another billion or 5”
He doesn’t sound very epic to me.
Weird. The guy that has ties with tencent is saying we should not call out ai. Chinese owned tencent would never push out pure ai crap. Or try to push it on their store front.
Tencent? The same company that commissioned an AI generated video for League of Legends Wild Rift 3rd anniversary and it was so bad Riot had to come out and say they didn’t make at it?
Company leadership anywhere these days make me sick with the way they try to spin AI like it’s the second fucking coming of Christ when their true intentions are far more insidious.
Nothing epic about the guy or his company.
Epic fail.
I don’t know how long it’s been since I even bothered claiming the free game of the week. Like a year.
I’d rather buy a game on Steam than get it for free from Epic. Seriously.
I claimed the first few games and their launcher was shit. Now, to be fair, Steam wasn’t exactly a pinnacle of achievement when it first came out, either, but it’s been refined and honed to a razor. Epic is just “let’s throw shit at the wall and see what happens”, with no coherent strategy or marketing beyond “we’re not Steam!”. Their client, as I understand it, is still shit, and their CEO is a jackass. Haven’t had it installed in years now. Meanwhile, I have a backlog on Steam of like 1000 games.
Why would I ever use Epic? It has no value.
And yes, that goes for games sold on Steam with the “have to use Origin” bullshit, too. I’m not launching Steam to then launch Origin. This is not Inception. Let me play my damn game and stay out of it. Ya know?
My Steam backlog is 600+ games deep so I don’t have to swim in that Epic shit. Sweeney can suck a nut.
And i bet you don’t even touch the free game you claimed because Epic launcher take forever to launch.
I’ve never even installed the Epic Lawnchair. I just use Heroic, which works very well.
Nobody wants to give their computer AIDS for a free game.
How do I filter “tim sweeney”?
I think a lot of people might clutch their proverbial pearls when they find out that AI has been involved with game development for years now.
Every person in every industry in a rush to replace the work of creative people with output from machine learning models can fuck right off.
Every consumer who is content with products made by such people can also fuck right off.
Ok. You want a cookie?
Tbf AI tag should be about AI-generated assets. Cause there is no problem in keeping code quality while using AI, and that’s what the whole dev industry do now.
there is no problem in keeping code quality while using AI
This opinion is contradicted by basically everyone who has attempted to use models to generate useful code which must interface with existing codebases. There are always quality issues, it must always be reviewed for functional errors, it rarely interoperates with existing code correctly, and it might just delete your production database no matter how careful you try to be.
So don’t accept code that is shit. Have decent PR process. Accountability is still on human.
keeping code quality is not the same as code generation
I feel like I get where he’s coming from, but I can see the revulsion.
I picture someone asking their AI to write a rules engine for a gamemode and getting masses of duplicative, horrific code; but in my own work, my company has encouraged an assistive tool, and once it has an idea of what I’m trying to do, it will offer autocomplete options that are pretty spot on.
Still, I very much agree it’s hard to sort the difference and in untrained hands can definitely lead to unmaintainable code slop. Everything needs to get reviewed by knowledgeable human eyes before running.
Cause there is no problem in keeping code quality while using AI,
Hahahahahahahaha
No, the issue with “AI” is thinking that it’s able to make anything production ready, be it art, code or dialog.
I do believe that LLMs have lots of great applications in a game pipeline, things like placeholders and copilot for small snippets work great, but if you think that anything that an LLM produces is production ready and you don’t need a professional to look at it and redo it (because that’s usually easier than fixing the mistakes) you’re simply out of touch with reality.
Are you even reading what I say? You are supposed to have a professional approving generated stuff.
But it’s still AI-generated, it doesn’t become less AI-generated because a human that knows shit abot the subject approved it.
The killer app is language processing and if a localization contractor isn’t using an LLM to quickly check for style errors and inconsistencies, they’re just making it hard for them for no good reason.
I don’t care if it is seamless…I want to play games and enjoy art made by human brains. Because to me it’s the closest we can get to being in someone else’s experience of a thing. And yeah we still go through our own filter but this game..or song or painting is someone else’s brain creating and I’m just walking through their vision of the world.
ordnance_qf_17_pounder@reddthat.com 26 seconds ago
Dipshit