mohab
@mohab@piefed.social
- Comment on Cracked version of Marvel Tōkon: Fighting Souls on PC runs better than official release - Variable 18 hours ago:
Too much work to do that, so very unlikely to happen. Our best bet is pressure on Sony forces them to remove DRM. ASW have to do what’s right and stand up for their reputation and customer base here. They’re the sole developers on this and RN they look really bad.
Sony won’t give a fuck because their priority is PlayStation, but ASW have always had a sizable, PC only community they’re currently letting down and eroding their trust. They need to push for meaningful action.
- Comment on Cracked version of Marvel Tōkon: Fighting Souls on PC runs better than official release - Variable 18 hours ago:
Man, fuck Sony. They won’t do it, but I hope ASW have the balls to throw them under the bus when questioned over this. I’ll even take a rogue dev.
Take a developer who’s known for making some of the best PC ports in the genre and spit out this shit. Fucking morons.
- Comment on Before you buy a game on GoG, see this growing list of 1,140 titles missing updates, DLC, and more.... 1 day ago:
No multiplayer, and no regional pricing. Also… no games, which’s not their fault to be fair, but like 90% of my library is not on GOG.
- Comment on Before you buy a game on GoG, see this growing list of 1,140 titles missing updates, DLC, and more.... 1 day ago:
Only a browser extension, AFAIK. I mainly use it to see historical lows. It’s nice to open the game’s Steam page in the browser and see the current price vs. the historical low side by side; speeds up decision making.
- Comment on Day 760 of posting a Daily Screenshot from the games I've been playing 2 days ago:
I remember unlocking at least 2. Unlocking powers did not stop shooting from being part of the gameplay.
- Comment on Day 760 of posting a Daily Screenshot from the games I've been playing 2 days ago:
No, I know. Late game footage is why I picked it up. I just don’t wanna suffer for at least half the campaign to get to the Jean Grey stuff at the end.
- Comment on Day 760 of posting a Daily Screenshot from the games I've been playing 3 days ago:
I tried it and refunded because of the shooting. I hate aiming. I haven’t tried the aim assist though. Anyone knows if the aim assist is good? I just wanna play it like action game, not a 3rd person shooter.
I love that the sequel took aiming altogether. Such an intrusive idea on an otherwise good action game with a lot of potential.
- Comment on Darksiders 4 & the next game in the Kingdom Come franchise are expected to release in FY 2027/28 (April 2027 - March 2028) 6 days ago:
Do we know what the new Darksiders is gonna be yet? I hope it’s a “going back to the franchise roots” situation and not “a new direction” situation.
First Darksiders was peak but the franchise went on a puzzling and steady decline after.
Now that DMC5 sold +10M copies, I hope fun air combos are back on the menu.
- Comment on [deleted] 6 days ago:
Guilty Gear Strive.
Plus R is my favorite fighting game. Xrd I hated because they fucked with my character (Zato/Eddie) but I could tell it’s a fun game…
Strive just fucking sucks. The irony is I did vibe a little more with Zato in Strive than I did in Xrd, but WTF was everything else in this damn game… they just kinda ripped away anything that made characters unique in favor standardized systemic depth and breadth.
Less unique moves, less unique combos, even animations feel too samey compared to Plus R or Xrd… I hate it. Everything just feels needlessly homogeneous.
Even the game’s ideas suck. Like, WTF is Zabubu…
Every time I give it a shot all I’m thinking of is: why the fuck am I not playing Plus R instead?
- Comment on [deleted] 6 days ago:
Good gameplay
Massive understatement though. GoW3 is still the best western action game to this day.
- Comment on 1 week ago:
I’m all for platforms offering more custom options on both sides: player and developer. I’m just pointing out achievements aren’t inherently bad or good; it mainly depends on the player’s preference, which’s why I don’t understand existential debates surrounding them.
For example, in another comment you pointed out achievement pop ups can ruin emotional moments, but, in an arcade game, an achievement pop up can be euphoric after practicing for hours and finally getting the 1CC.
Valve doesn’t force achievements on developers. But there is a very loud minority of gamers who love to demand. They will yell in the Steam forums, complain on Reddit, bang at the door of the developer’s Discord channel. It’s quite obnoxious.
This is obviously awful, but it happens on both sides: I’ve come across many anti achievement people giving condescending, unsolicited advice to achievement hunters on Reddit, Steam forums, Discord, and even here, and it’s obnoxious AF. It’s a people problem is my point.
- Comment on Take-Two CEO Says We'll All Be Streaming Our Games In 3 Years 1 week ago:
I’ve never enjoyed any of these fuckers games… if they disappear tomorrow, my gaming habits won’t change one bit. Go make games worth playing first 😂
- Comment on 1 week ago:
I’ll never understand the discourse surrounding achievements. They’re typically very noninvasive; you can ignore them, disable them, hunt them, or do whatever you want.
It obviously depends on the preference of the player, the game, and how much thought went into the achievement. Not sure what else needs to be said.
People who look at 100% completion as peak gamer cred suck. People who walk around telling others to stop achievement hunting because it’s “sucking the joy out of gaming” equally suck.
It’s clearly a personal preference, so I just do my own thing and let others do their thing.
- Comment on The hill I will die on: Games are the opposite of fun, and I’d ban them for anyone over 12 | Emily Watkins 2 weeks ago:
This could’ve been a tweet. Sad to see economy is so bad The Guardian has to post engagement bait.
- Comment on What games did you sleep on for too long? 3 weeks ago:
Hmm… probably Vanquish because I don’t typically enjoy shooters and I typically play with controllers, not KB+M. I always assumed the shooting would ruin it for me.
Turns out it’s a shooter… but not really. It’s more of an action game where resource management and positioning is more of a critical factor than aiming, which’s mostly done in bullet time anyway.
I know people who are used to/are good at aiming probably enjoy it more, but I thoroughly enjoyed it as an action game and plan to go back eventually to get the 100%.
It also left me open to similar games like Evil West, if they exist.
- Comment on MARVEL Tōkon: Fighting Souls | Open Beta Trailer 4 weeks ago:
No regional pricing, and Ultimate Edition is $100. See you in 4 years, if it works out for ASW.
- Comment on Indie dev defends criticism of Steam refund abuse amid review bombing of his game: 'It's wrong to refund a game after having fun with it and completing it' 5 weeks ago:
I’m not sure why it needs to be so complicated to have specific return policies for every single region.
I am not advocating for this. I do not understand why you think I’m advocating for this when I never brought it up.
Please re-read my last comment.
- Comment on Indie dev defends criticism of Steam refund abuse amid review bombing of his game: 'It's wrong to refund a game after having fun with it and completing it' 5 weeks ago:
you are misunderstanding.
I don’t think I am. The issue is not that your system won’t work with regional pricing, it’s that it will not work without it.
I’m saying pick a region for the guideline, if its $5 on that region the game has that refund period. Then apply regional pricing.
Yeah, that’s the issue. Some games do not opt into regional pricing, so the price never gets lowered, which means they will be paying $5 and have, for example, only 1 hour to refund the game, just like someone in the US. Their having to pay $5 is already an issue, and now they have even less time to refund it if it sucks.
There’s zero reason to apply a framework for every region that’s more work then needed.
I never adovacted for this. You can tie the refund period to money paid, no problem. You do not need a different refund period framework for every region, and I don’t understand why you think I’m pushing for this to begin with. It’s fine as long as you enforce regional pricing for everyone, which’s not something Steam will do.
- Comment on Indie dev defends criticism of Steam refund abuse amid review bombing of his game: 'It's wrong to refund a game after having fun with it and completing it' 5 weeks ago:
you are forgetting though that a 5$ USD game isn’t going to magically becomes < 5$ USD though.
I am not, and that was not the point. The point is if you’re paying $5, and someone in a non-USD region is paying $5, they’re taking a bigger risk than you if the game ends up sucking because $5 is worth more in their region.
Lowering the refund period for everyone without regional pricing means people in underprivileged regions are taking on more risk than you are; ergo, you’re punishing them for being underprivileged, and making a bad situation worse.
- Comment on Indie dev defends criticism of Steam refund abuse amid review bombing of his game: 'It's wrong to refund a game after having fun with it and completing it' 5 weeks ago:
I can’t see that comment. I can see it on my profile, but when I click on it, I can’t see anything.
- Comment on Indie dev defends criticism of Steam refund abuse amid review bombing of his game: 'It's wrong to refund a game after having fun with it and completing it' 5 weeks ago:
To whoever replied to my original comment (I don’t understand how OC can call me a sociopath, block me, and make my comment disappear, but whatever) and likened playing a game and refunding it to refunding a meal you ate: you can’t re-eat a meal but you can replay a game.
Most shmups you can beat in less than 30 minutes with continues, but the fun is replayability. If it’s not replayable, it’s not worth the money, unless it’s appropriately priced.
I’m honestly tired of people who inhale 1-hour walking simulators on daily basis or have hundreds of games sitting in their library unplayed talking about game prices or value per dollar. Y’all suck at this. You better leave this discussion alone.
- Comment on Indie dev defends criticism of Steam refund abuse amid review bombing of his game: 'It's wrong to refund a game after having fun with it and completing it' 5 weeks ago:
Y’all standards are in the gutter. Completing a game does not mean you’re obligated to keep it.
If you did not have fun, or if the game does not meet your expectations for replayability, the responsible financial decision is to refund it.
Whether it’s indie or not is irrelevant. The world economy is shit, and, consumers or indie developers, everyone is struggling alike.
I understand you’re going after people with money to spare who maliciously do this, but that sentence is not it.
- Comment on Indie dev defends criticism of Steam refund abuse amid review bombing of his game: 'It's wrong to refund a game after having fun with it and completing it' 5 weeks ago:
I don’t see how this would be too much of an issue.
So not only are people paying more than you’re paying because the value of the dollar is higher in their country, the money they’re paying is now at a higher risk because they have a smaller refund window.
You would be essentially taking an existing issue and making it worse.
- Comment on Indie dev defends criticism of Steam refund abuse amid review bombing of his game: 'It's wrong to refund a game after having fun with it and completing it' 5 weeks ago:
This would only work if the game participates in regional pricing, otherwise you’re fucking over most people who don’t deal in USD. $15 to you is not just $15 to everyone else.
- Comment on Indie dev defends criticism of Steam refund abuse amid review bombing of his game: 'It's wrong to refund a game after having fun with it and completing it' 5 weeks ago:
If you refund an indy game that you completed, you’re a sociopath and there’s no helping you.
Y’all standards are in the gutter. Completing a game does not mean you’re obligated to keep it.
If you did not have fun, or if the game does not meet your expectations for replayability, the responsible financial decision is to refund it.
Whether it’s indie or not is irrelevant. The world economy is shit, and, consumers or indie developers, everyone is struggling alike.
I understand you’re going after people with money to spare who maliciously do this, but that sentence is not it.
- Comment on Need some help with Brütal Legend's combat 1 month ago:
Abuse blocking and retaliate when they’re done attacking. Also, mind your distance and use ranged attacks as often as possible.
- Comment on Is gaming better as a kid or an adult? 1 month ago:
It’s an odd and mixed experience for me: I definitely enjoy it more now because I’m definitely a lot more aware of the genres I enjoy and the genres I typically don’t; however, the uncontrollable excitement of playing through Streets of Rage 2 for the first time is not as palpable as it used to be back then.
I’d say in terms of quantity (frequency) I am having more fun now. In terms of quality, fun felt fresher and deeper back then.
- Comment on Steam Summer Sale 2026 Has Begun 1 month ago:
And it’s shit… agaaaaa-in 🎶
FR, 30 games on my list, only 6 hit their historical lows, and 2 of which I had already decided they’re too high for me anyway.
25 either didn’t go on sale or didn’t hit their historical low.
I grabbed The Ninja Gaiden Master Collection (Fuck Sigma, I’m in it for NG3RE), Blue Revolver (Like, fine I suppose I’m running out of shmups, so I’ll try and figure out what put me off about it the first time), Counterclocking (I’ll support any new action game), and Carter’s Quest (I’ll support any new action game)
- Comment on What is a game you can’t understand why its so popular ? 1 month ago:
What I will offer as an actual rebuttal is this: the committal nature of slower movement and attacks really forces you to identify the right approach for a situation. Same reason why I prefer Greatsword/Hammer in older Monster Hunter games. You reach a point where your character looks like they’re demolishing enemies in a relatively effortless manner, but only because the player understands exactly what needs to be done.
This is my issue with soulslike combat: all of this is also applicable to fast-paced action games, specifically on higher difficulties. You won’t Platinum Jeanne on Infinite Climax in Bayonetta if you don’t know what exactly needs to be done.
Furthermore, in fast-paced action games, you don’t only need to know timing, spacing, specific boss exploits, but you also need to master mechanically challenging techniques. The latter is replaced with RPG consumables/builds in souls-like, which you get by exploring—another reason that bogs down the game’s pace.
I’m not shooting down the value of soulslikes; I’m fully aware Dark Souls has no intention to play like Bayonetta, and that does not indicate it’s worse in any way. Just pointing out why their slow pace puts me off.
- Comment on BlazBlue Centralfiction (2017) will be getting a new character; more details at Evo 1 month ago:
Hahaha, next up: Happy Chaos in Plus R.
I’m for it: let people eat. Also, they better make that motherfucker Carl fun to play the next BB, which’s definitely coming now that they did this.