mohab
@mohab@piefed.social
- Comment on Remedy's new CEO is a former sports betting guy and EA executive who aims to 'scale Remedy in a way that builds lasting value' 13 hours ago:
- Comment on Remedy's new CEO is a former sports betting guy and EA executive who aims to 'scale Remedy in a way that builds lasting value' 18 hours ago:
Of course, they announce a DMC-like Control sequel and go apeshit right after… I swear this genre is cursed.
- Comment on Remedy's new CEO is a former sports betting guy and EA executive who aims to 'scale Remedy in a way that builds lasting value' 18 hours ago:
Remember when Konami was charging money for save slots? 😂 I can’t with this industry…
- Comment on Riot Games lays off roughly 80 employees from 2XKO team 23 hours ago:
It’s worse… Double Knockout.
- Comment on Riot Games lays off roughly 80 employees from 2XKO team 1 day ago:
I have never been less interested in a fighting game in my life. I’m confident I’m more interested in MK1 than this game, and I’ve had 0 interest in MK for years.
The entire LoL IP always felt soulless and bland to me, nevermind Riot’s awful history of greed and misconduct.
I also hate how everyone started shilling hard for this game even before it came out (oh hi, Core-A Gaming, Sajam, and TGAs), which put me off even more.
- Comment on The developers of PEAK, explaining how they decided on pricing for their game. 4 days ago:
8 is definitely 10. 10 starts at 7.30~7.40 for me. Anything above 7.50 is 10.
- Comment on The developers of PEAK, explaining how they decided on pricing for their game. 4 days ago:
Oh, this is fun, lemme do mine:
1-5: It’s most likely worth the money because I’ll likely beat it and have fun even though it won’t land in my all-time favorites.
5-10: I’m hesitant, but it’s probably worth the risk or it’s niche and I need to support the developer.
10-15: I either know for sure I’ll have a lot of fun with it or I’m desperate to play anything new because my library feels a little stale RN.
15-20: It better be fantastic and end up an all-time favorite because why would I pay this much for a video game.
20-60: I’m good. I can wait.
- Comment on Japanese Developer Behind Tech That Studio Ghibli's Hayao Miyazaki Called an 'Insult to Life Itself' to Release Cosy God Sim Game - IGN 4 days ago:
I love technology, but I couldn’t fathom making it my whole identity. I don’t understand how anyone could do it without feeling dead inside because that shit, by definition, is cold AF and absolutely has no heart.
- Comment on "Benefit of the doubt" is a very important aspect of a game's success 5 days ago:
I know they’re called “reviews” but they actually often wildly swing between actual, in-depth reviews and quick impressions. Blame Steam for having no interest in differentiating between the two, not users for using the feature as intended.
They could have a “Quick Impressions” section with no minimum character limit, and a “Reviews” section with a 500-word limit or more, and even have a separate score for each. Or any alternative solution that achieves the same result.
- Comment on Meta progression in roguelites was fun for a while, but it's starting to feel unrewarding 6 days ago:
For a while, meta progression felt like a clever way to keep games fresh.
It always felt like a cop out to me, TBH. I’d rather you give me fewer tools and a lot of potential for synergy among them. Dead Cells definitely has more weapons than Dante has in DMC5, but the amount of shit you can pull off with Dante is insane in comparison because every weapon can do so much. People are still discovering new tech to this day: now that’s keeping things fresh.
More and more I feel like instead of removing the frustration, meta progression is removing the sense of improvement.
It always felt like this from the get-go. It needlessly muddies the water: am I progressing because I’m improving, or am I progressing because I’m unlocking more powerful weapons/perks? The answer is most likely a blend of both, but it’s never clear what’s the bigger reason.
I recommend Magenta Horizon or The Dishwasher if you want something similar to Rogue Legacy/Dead Cells without rogue elements.
- Comment on 6 days ago:
Thanks for the review round up.
They say this one is even more combo heavy than the second one, but I see no launchers yet. I’ll be watching from afar until I see something that hooks me.
Either way, I’m rooting for Team Ninja 🤘
- Comment on Games that have now or will be turned 40, 30, 20 and 10 years old as of 2026 1 week ago:
The 20-Year Old Class of 2006
GOD HAND
Casually dropping Okami and God Hand in the same year… Clover were CRACKED.
- Comment on What is the definitive way to play certain games? 1 week ago:
Devil May Cry 3 sucks balls without the style switcher mod. Combat and combo routes feel so limited.
They eventually added a style switcher to the last re-release, but that’s stuck on the Switch. My recommendation will be to either play the Switch version or mod it on PC.
I personally don’t like the OG trilogy as much as DMC fans do, so I’d probably recommend DMC4 or 5 as an entry point anyway.
- Comment on Looking for real-time RPGs with combat based around positioning 1 week ago:
Yo, what about God Eater?
- Comment on Looking for real-time RPGs with combat based around positioning 1 week ago:
Hmm… this is common in action games and soulslikes, I think: Arkham in Devil May Cry 3 and Centipede Demon in Dark Souls come to mind. Those fights are all about positioning.
I feel as if this is a common solution to large boss fights in most games with melee combat; whereas humanoid enemies can typically either quickly turn, do sweeping 360 attacks, or teleport behind you (oh hi Vergil) so it’s less about positioning and more about pattern recognition and quick reflexes.
That said, it’s possible I misunderstood what you mean because I haven’t played older MH games or Xenoblade.
- Comment on Looking for real-time RPGs with combat based around positioning 1 week ago:
Hmm… I thought I knew what you mean, but you said MH and now I’m confused. Monster Hunter is mainly dodge and hit? I’m not an expert, but this is how I played World/Rise. How different were older MH games?
- Comment on Games you really want to play, but can't or won't? 1 week ago:
Immersive Sims: BioShock. Dishonored, Deus Ex… etc. I can’t do FPS, it’s so unnatural for me not to be able to see my character. I struggle to establish spatial relationships with anything else inside the game world, and I don’t find aiming fun at all.
To a lesser extent, yet for similar reasons, fast-paced action FPS like Doom. Looks super fun, but I can’t get over my fundamental issues with the genre.
- Comment on [deleted] 1 week ago:
Holy astroturfing 😂 Why on Lemmy of all places…
- Comment on Baldur's Gate 3 director agrees with No Rest for the Wicked lead that Early Access is "a positive thing" for games like their two RPGs – when it works 1 week ago:
Hmm… this is a little too extreme, I think. Some niche indies need to start making money quick to keep going. Some are solo developers, and risk burn out working on a project for years without seeing any reward.
Accountability is necessary, but a total boycott of anything early access doesn’t come without negative consequences. Moderation is key, I think.
Also, this is a fringe case, and I keep bringing this up here but I have to because it’s often overlooked: some genres can’t afford to pick because they’re so niche. We got only 2 finished proper action games last year: Ninja Gaiden 4 and Lost Soul Aside, everything else is in early access. I can’t fault the consumer for picking up Genokids or Spirit X Strike because there isn’t many new options on the market.
- Comment on 1 week ago:
I like this trailer—he stuck with his style, and that’s pretty cool. Has to be close to 2 decades since the Isaac trailer dropped, no?
Game looks like Into the Breach meets Isaac. Not for me, but happy for fans of both.
- Comment on Players are returning their Dispatch copies due to Switch censorship 1 week ago:
Mind you, Nintendo is cool with putting Doom and Duke Nukem on the Switch.
And literally owns Bayonetta 😂
- Comment on Indie Game Roundup (January 23, 2026) 2 weeks ago:
A new shmup port! Nice, thanks for sharing.
- Comment on Ubisoft initiates colossal restructure to become a more 'gamer-centric' company 2 weeks ago:
“The new operating model will further empower the execution of the Group’s strategy, centered on Open World Adventures and GaaS-native experiences, supported by targeted investments, deeper specialization, and cutting-edge technology, including accelerated investments behind player-facing Generative AI,” reads the document.
I can’t 😂😂😂 This is so funny, OMG… I swear I’d retire if my job is to write comedy. There’s no topping this shit… it’s like an absurdist Tim and Eric sketch 😂
- Comment on What challenge from a game isn't worth completing and what challenge from a game is worth completing? 3 weeks ago:
Action games, for the most part, have well-thought achievements, TBH. If designed well, they can nudge you towards the intended way to play the game and by the time you’re done, you will have mastered the gameplay or got really close.
In Hi-Fi Rush, for example, some achievements encourage you to parry, parry counter, air juggle… etc.
- Comment on What challenge from a game isn't worth completing and what challenge from a game is worth completing? 3 weeks ago:
Challenges in action games are worth completing most of the time because they’re typically designed to either drive home the intended purpose of individual combat mechanics, or outright reveal mechanics too advanced to cover by basic tutorials—e.g. dodge counter in Hi-Fi Rush.
- Comment on Micron addresses Crucial exit backlash: 'We are trying to help consumers around the world' — company warns that DRAM drought could last until at least 2028 4 weeks ago:
When a suit talks all I hear is: oink, oink, oink.
- Comment on Pet Peeves with Games? 4 weeks ago:
In action games, scoring the highest is typically not the priority as much as getting the rank, which happens once you pass a certain threshold predefined by the game. For example, if you need to score >5000 style points to get S in style, scoring >7000 won’t change the outcome because S is the highest rank. The result is: how you score higher than >5000 style points does not really matter, it is up to you. In a good action game, there typically is multiple tools you could use to get there depending on many factors, one of them is preference. How you start a combo, how you end it, or what you do in the middle, is up to you as long as the finally tally of the battle adds up to >5000 style points, and you stay under the time and damage taken ceiling.
What you end up getting is multiple people fighting the same boss, getting an S rank, even though they have different strategies/play styles.
Even if you choose to shoot for the highest combo score, attacks are typically assigned categories, and each category is assigned a score value. Kind of like damage level in fighting games. So, in theory, you could chain together a combo with different attacks and get the same score as long as they all fall in the same category.
Now, this is one way to approach those games, which is different from what you hinted at earlier: playing to create style showcases, or “COMBO MAD”, which can also be endlessly fun because the player actively chooses to throw away the rules of the game and make up their arbitrary rules for their own enjoyment. The games typically give you the tools to play them both ways, up to you.
In shmups, where grading is literal score chasing and more deterministic, flavor is typically added through (a) ship variety, (b) exploiting the game’s scoring mechanics when planning a route, and (3) player skill. This is why scores with different ships are often listed separately because, even though you’re playing the same game, using a different ship can heavily alter routing, including how the player exploits the game’s mechanics to get higher scores. It is the main reason people are still breaking records for games that came out decades ago: if everyone is playing exactly the same way, this wouldn’t be possible.
In theory, there may be only one optimal route for every shmup out there, but we’ll never know what that route is for as long as people are still playing the games and breaking records. Same goes for action games: there may be one optimal combo for every enemy in every game, but in reality people typically only pursue this kind of knowledge when they’re playing some kind of challenge run, or looking for tips to cheese the game if they’re achievement hunting.
I see what you mean with fighting games. My issue is: I whiff a -9 attack, you’re within range, you hit me with an attack that comes out in 5 frames, I am at 25% health, and I have no meter for a Roman Cancel: not only will your attack hit and do damage every time, it will be the same damage value, given I’m playing with the same character and you’re not A.B.A. going super sayian or you have some other damage modifier on.
To approach this from another angle, I get hit in a fighting game, it’s on me. I misread a play, or did something silly like not hit-confirming a -9 attack. I find this different from “dumb luck” when I tactically maneuver myself into a superior position, I have 99% hit chance, I miss, and they get a critical hit next killing my character off. That to me is… not ideal, haha.
I leave Faust to ElvenShadow, I’m not touching that crazy man.
I like DMC5 a lot, it’s just too much of a combo simulator to make it into my list of favorites. I like weaving in and out of defense and offense like in Bayonetta, Ninja Gaiden, and God Hand. I too prefer Hi-Fi Rush to DMC5, TBH. Such an awesome game! And mechanically deeper than most action game fans think, I have found. I watched some of my favorite action game YouTubers review it (Combat Overview and TheGamingBritShow) without covering some fun mechanics like parrying shields or dodge counters. Many people seem to think it’s all about the music beat gimmick, but it has a little more going for it than that. A replayable game, for sure.
- Comment on Pet Peeves with Games? 4 weeks ago:
You’re free to freestyle and get a lower score, but without RNG, there will be one way to play that always works.
Most score you on style as well, not just efficiency. And massive breadth and depth of combat interactions yield more than one way that works, not just one. Even for shmups, routing can vary depending on the player, their skill, and understanding of the game. It’s not a timid sandbox wherein only one way works.
If that counts as infinitely replayable, then so does any other game you enjoy.
Keyword is enjoy. I don’t see myself replaying DMC5 for as long as I’ve been playing some of my favorite games because I enjoy it less.
And for fighting games, that RNG is just substituted for your opponents’ decision making.
Hmm… how does that work? I hit my opponent, they take damage, no Xcom bullshit. I don’t see any RNG-like behavior in this interaction.
- Comment on Pet Peeves with Games? 4 weeks ago:
Ayyy, I love linking to Gamebrary:
https://gamebrary.com/b/pUM4ceVfPR2l9K2qqLDN - Comment on Pet Peeves with Games? 4 weeks ago:
I’m just glad my favorite games don’t have any of this and are still infinitely replayable.