Blatant historical revisionism.
Millenials were cooking up horrifically bad videogame creepypasta before any zoomer ever touched a keyboard.
Submitted 21 hours ago by Early_To_Risa@sh.itjust.works to greentext@sh.itjust.works
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Blatant historical revisionism.
Millenials were cooking up horrifically bad videogame creepypasta before any zoomer ever touched a keyboard.
funny anon mentions it, i found ancient DOS games creepy as fuck in my day too.
Did you ever play any of the early online 3D games where you could build your own little spaces? I remember one where you started in a central hub then could move to this endless plane of green space where people had built homes and similar. It was so empty of people yet full of random things. Nightmare material.
early minecraft had that vibe to me, especially the free to play creative mode they had on their website.
Mario64 does have kind of a creepy liminal vibe to it.
Long ass empty hallways, rooms with just a giant mirror, no sound except kind of haunting/enchanting music and the echo of your footsteps.
It is objectively a pretty creepy / empty vibe to it, because in the game bowser has taken over the castle, so its supposed to be a bit spooky/creepy in a bunch of spots.
Til I’m a zoomed lol
They aren’t wrong though. Mario 64 (and even Ocarina of Time too) were great because of how much they evolved videogames as a whole, but as pioneers they have a lot of flaws that game devs took a bit longer to figure out.
Ok zoomer
The “every copy of Mario 64 is personalised” is a really old creepypasta / meme that was definitely a thing before most zoomers were active on the internet.
And the PTSD thing is just stupid, sorry.
When consoles were less powerful, all spaces were liminal, and as nobody expected anything else, none were. Now, the fact that it’s not bustling with photorealistic NPCs feels spooky and unsettling (along with the historical details, which feel creepy in the way that vaporwave makes you feel)
So you’re saying when say N64 was the cutting edge, everyone playing it was loving how new and realistic everything felt.
Now compare that to the younger generation that grew up with consoles way way more powerful and saw games that had fully fleshed out cities and citizens and systems to make places feel alive. So going back to tech that’s 30 years old feels very empty and unsettling by contrast?
I think this is exactly what’s happening.
I thought every new generation of games looked “photorealistic” on release. Every time I thought it couldn’t get more realistic, they got more realistic.
Second quote sounds like a huge strawman. Did anyone acutally say anything remotely similar that anon heard or read about?
That said, I can kinda see it. SM64 looks super weird if you’re not used to the style. TBH Mario games have always been kinda trippy.
Any Austin is great though.
Honestly I felt the same when the game came out.
Any Austin on Youtube has a channel that is somewhat dedicated to exploring luminal spaces in games. His videos on SM64 give a good impression about how this applies there.
As a gen z-er… can’t say I ever felt like mario64 was liminal or heard it describes that way lol
B3313 comes to mind when you want liminal space vibes. It literally feels like dreams a ROM-hacker would have. I’ve had similar dreams when I was ROM-Hacking Luigi’s Mansion.
Anyway, I am as old as Mario 64 and I do agree on the spook vibes. Mainly the graphics at that era have this horrifying vibe to them. Mainly Super Mario RPG comes to mind for horrifying graphics.
I’m guessing the ‘LSD: Dream Emulator’ PS1 game might evoke some familiar feelings.
Boom ass post
My friends all had SM64, but for some reason I never actually played it until it came out on the Switch. I can get why people like it nostalgically, but it plays awfully. The camera is basically impossible to control so you spend most of the game guessing what’s going on around you
I think the camera is amazing for being one of the first 3D action platformers, but you’re absolutely right to say that it’s frustrating as hell when compared to modern games.
That seems to be a theme with 90s 3D games: the camera has a mind of its own and can make navigation really annoying.
I frequently compare Elden ring’s camera to Mario 64. It’s just good enough until you’re in an enclosed space. Plenty of romhacks have solved the issue with fixed camera angles or fully outdoor level design.
I thought this was about gen Z’s obsession with backrooms/horror games at first lmao
Who seriously thinks SM64 is creepy?
It is like that though. A lot of indie horror games imitate early 3d graphics, either because it’s cheap and easy, or to have emotional impact by evoking nostalgia. If you haven’t actually played 3d games of early 90s, those horror games/videos will be your only exposure to these kind of visuals, so that uneasy liminal feeling will be the first one you’ll get. So it’s a bit of inversion going on there.
People who were not indoctrinated by 20 plus years of mario?
Getting old is weird.
I was never a fan of Mario.
This is the same generation that brough the nazis back, no wonder they are stupid.
Don’t blame us. Blame the horrendous state of the US education system and indoctrination.
Luckily I am not in the US and zoomers here at least don’t seem as right leaning.
Nazis were gone?
Yes your generation did so much better at making the world a better place a list including. Raising and educating the generation who brought nazi back. At least you can vacation at buc ees!
Uh, you don’t know which generation I’m from, Don Quixote…
super_user_do@feddit.it 1 minute ago
Zoomers actually like mario64