They aren’t wrong though. Mario 64 (and even Ocarina of Time too) were great because of how much they evolved videogames as a whole, but as pioneers they have a lot of flaws that game devs took a bit longer to figure out.
Anon likes Mario
Submitted 3 weeks ago by Early_To_Risa@sh.itjust.works to greentext@sh.itjust.works
https://sh.itjust.works/pictrs/image/c8c11567-e7c7-4f3b-bf71-1e32664432a3.png
Comments
Borger@lemmy.blahaj.zone 2 weeks ago
The “every copy of Mario 64 is personalised” is a really old creepypasta / meme that was definitely a thing before most zoomers were active on the internet.
And the PTSD thing is just stupid, sorry.
AllNewTypeFace@leminal.space 2 weeks ago
When consoles were less powerful, all spaces were liminal, and as nobody expected anything else, none were. Now, the fact that it’s not bustling with photorealistic NPCs feels spooky and unsettling (along with the historical details, which feel creepy in the way that vaporwave makes you feel)
cdf12345@lemmy.zip 2 weeks ago
So you’re saying when say N64 was the cutting edge, everyone playing it was loving how new and realistic everything felt.
Now compare that to the younger generation that grew up with consoles way way more powerful and saw games that had fully fleshed out cities and citizens and systems to make places feel alive. So going back to tech that’s 30 years old feels very empty and unsettling by contrast?
okmko@lemmy.world 2 weeks ago
I think this is exactly what’s happening.
I thought every new generation of games looked “photorealistic” on release. Every time I thought it couldn’t get more realistic, they got more realistic.
WorldsDumbestMan@lemmy.today 2 weeks ago
To be fair, now I can’t unsee it anymore, after seeing it in that light.
vaultdweller013@sh.itjust.works 2 weeks ago
Honestly I don’t think it’s even necessarily a matter of photo-realism but moreso that 3d games from even later into the generation were more cluttered visually. Funny enough I’ve played some PS2 games that emulate the open sparseness style of the N64/PS1 era to invoke horror vibes.
drosophila@lemmy.blahaj.zone 2 weeks ago
Blatant historical revisionism.
Millenials were cooking up horrifically bad videogame creepypasta before any zoomer ever touched a keyboard.
sp3ctr4l@lemmy.dbzer0.com 2 weeks ago
lol.
BEN DROWNED
… I did kind of have my own creepy experience with an actual Majora’s Mask cart I picked up at a used game store like a decade ago.
Had one single save file.
Only had the couples mask.
Had completely forgone basicslly the entire rest of the the main actual game, only focused on the couple, saved maybe 3 ish ‘hours’ before the impact.
Had focused the entire playthrough on ensuring that a relationship would work out… in a world left utterly doomed by the hero not being the hero.
PalmTreeIsBestTree@lemmy.world 2 weeks ago
Early 2010s millennials were all about this shit and the popularization of horror game reaction videos.
rumschlumpel@feddit.org 3 weeks ago
Second quote sounds like a huge strawman. Did anyone acutally say anything remotely similar that anon heard or read about?
That said, I can kinda see it. SM64 looks super weird if you’re not used to the style. TBH Mario games have always been kinda trippy.
Whelks_chance@lemmy.world 2 weeks ago
Any Austin is great though.
sp3ctr4l@lemmy.dbzer0.com 2 weeks ago
On the one hand, yeah, Mario 64 is … kind of hauntingly sparse in places.
It is kind of especially weird that when you get dropped into the world, after the very sonically and visually engaging start screen and menus… you get dropped outside of the castle, which has no soundtrack, beyond like occasional birds chirping.
Then you go into the castle, uplifting music, but… its empty. Echoey. Camera angles / Sight lines emphasize empty space… its meant to maximize your ability to to be acrobatic, but… if you just walk, slowly… very large empty space, full of huge rooms that seemingly only exist to have huge paintings in them.
Yeah, thats all weird.
On the other hand…
What’s wrong with Zoomers? Alphas?
Oh, constant over stimulation and external judgement.
The absence of those things thus feels like a graveyard, where… you suspect those things somehow are there, they’re just hiding… because normally, those things always are there.
Simplicity, minimalism and a lack of obvious direction and feedback thus = absence… a suspicious, meancing lack of engagement.
It leaves you alone.
With your own thoughts.
Your own unguided, undirected thoughts.
You could say the brainrotted are haunted by their own conditioned expectations.
conartistpanda@lemmy.world 2 weeks ago
Wdym alone the toads are there for you
sp3ctr4l@lemmy.dbzer0.com 2 weeks ago
Aren’t there like… 2, 3 of them, in this huge fucking castle?
And they never move…?
I don’t know.
Its been like 20 years since I last played that game lol.
Cruel@programming.dev 2 weeks ago
They’re ghostly lol Fade away when you’re not nearby.
UnderpantsWeevil@lemmy.world 2 weeks ago
Millennials invented Creepypasta for old Nintendo games.
I swear to fucking God, you people have zero perspective.
Randelung@lemmy.world 2 weeks ago
What do you mean you people? I’ll have you know I belong to a fringe group so specific, it consists of only me! And the offense taken scales inversely to group size! Also, what you said doesn’t even apply to us!
WorldsDumbestMan@lemmy.today 2 weeks ago
I am a millenial, and mining out huge caves in the darkness of Minecraft gave existential terror.
JackbyDev@programming.dev 2 weeks ago
In general it wasn’t too bad but there were some times playing late at night, deep underground when the ambient noise that plays when you’re near caves or whatever would spook me.
UltraGiGaGigantic@lemmy.ml 2 weeks ago
Youre not supposed to dig straight down
calmblue75@lemmy.ml 2 weeks ago
Luanti player here, had similar feelings when mining.
umbrella@lemmy.ml 2 weeks ago
funny anon mentions it, i found ancient DOS games creepy as fuck in my day too.
SoleInvictus@lemmy.blahaj.zone 2 weeks ago
Did you ever play any of the early online 3D games where you could build your own little spaces? I remember one where you started in a central hub then could move to this endless plane of green space where people had built homes and similar. It was so empty of people yet full of random things. Nightmare material.
umbrella@lemmy.ml 2 weeks ago
early minecraft had that vibe to me, especially the free to play creative mode they had on their website.
sp3ctr4l@lemmy.dbzer0.com 2 weeks ago
Museum Madness had that effect on me.
I kept expecting something to… catch me, felt like I was being watched, that there was some lurking enemy.
umbrella@lemmy.ml 2 weeks ago
damn, there was this horror game that is supposed to emulate spirits inside old games, it may have released and it might be good.
i got to play pirated xwing vs tie fighter with a proper joystick back in the day. good times.
UnderpantsWeevil@lemmy.world 2 weeks ago
Name one creepy thing about Zork?
Wait a minute, I’m being told there’s a Gru at the door that needs to speak to me
drmoose@lemmy.world 2 weeks ago
Nah all n64 games are spooky
JackbyDev@programming.dev 2 weeks ago
An especially haunted copy of Hey You Pikachu
Rcklsabndn@sh.itjust.works 2 weeks ago
‘Pikachu! Speak’
‘Pika, your mother sucks cocks in hell, piii.’
Dasus@lemmy.world 2 weeks ago
Tell me a single spooky thing in the Pokemon games. Stadium or Snap either one.
FantasmaNaCasca@lemmy.world 2 weeks ago
UltraGiGaGigantic@lemmy.ml 2 weeks ago
Conkers bad fur day seemed alright to.me
mirshafie@europe.pub 2 weeks ago
Conker’s Bad Fur Day was fire. Played the remaster (Live & Reloaded) on Xbox, still one of my favorite games of all time.
TabbsTheBat@pawb.social 3 weeks ago
As a gen z-er… can’t say I ever felt like mario64 was liminal or heard it describes that way lol
Tattorack@lemmy.world 2 weeks ago
Well… Jacksepticeye, Pewdiepie, and Markiplier are all millenials and they’re the ones that pioneered such reactions to the most mundane shit in videogames.
Zoomers didn’t start talking like that in isolation.
Gloomy@mander.xyz 2 weeks ago
Any Austin on Youtube has a channel that is somewhat dedicated to exploring luminal spaces in games. His videos on SM64 give a good impression about how this applies there.
Pricklesthemagicfish@reddthat.com 2 weeks ago
Honestly I felt the same when the game came out.
phoenixz@lemmy.ca 2 weeks ago
Aaaahhhh finally we’ve arrived at the point where millennials can look back to a next generation and go “…WTF?”
Welcome aboard buddies!
shane@feddit.nl 2 weeks ago
Generational divide is a tool of capital to divide the working class. You have more in common with your parents and grandparents than with a billionaire.
luciferofastora@feddit.org 2 weeks ago
I also have more in common with a child slave toiling away under horrible working conditions than with a billionaire. It’s really not hard, if you have even the slightest shred of worry about your livelihood and obligations. Even by orders of magnitude, my four-digit bank balance is closer to zero than to ten digits.
phoenixz@lemmy.ca 2 weeks ago
How about wealth caps?
Nobody can have a net worth of over 1 million dollars. Rest goes to taxes. Govt. can do free healthcare, free education, even universal income and though there still will be small differences in net worth, they will be small enough not to matter
Most importantly: nobody will be rich enough to fuck over the world for their own benefit
Broadfern@lemmy.world 3 weeks ago
I thought this was about gen Z’s obsession with backrooms/horror games at first lmao
Who seriously thinks SM64 is creepy?
hayvan@piefed.world 2 weeks ago
It is like that though. A lot of indie horror games imitate early 3d graphics, either because it’s cheap and easy, or to have emotional impact by evoking nostalgia. If you haven’t actually played 3d games of early 90s, those horror games/videos will be your only exposure to these kind of visuals, so that uneasy liminal feeling will be the first one you’ll get. So it’s a bit of inversion going on there.
Pricklesthemagicfish@reddthat.com 2 weeks ago
People who were not indoctrinated by 20 plus years of mario?
Pickleideas@lemmy.world 3 weeks ago
My friends all had SM64, but for some reason I never actually played it until it came out on the Switch. I can get why people like it nostalgically, but it plays awfully. The camera is basically impossible to control so you spend most of the game guessing what’s going on around you
wander1236@sh.itjust.works 3 weeks ago
That seems to be a theme with 90s 3D games: the camera has a mind of its own and can make navigation really annoying.
Gullible@sh.itjust.works 3 weeks ago
I frequently compare Elden ring’s camera to Mario 64. It’s just good enough until you’re in an enclosed space. Plenty of romhacks have solved the issue with fixed camera angles or fully outdoor level design.
k0e3@lemmy.ca 2 weeks ago
I think the camera is amazing for being one of the first 3D action platformers, but you’re absolutely right to say that it’s frustrating as hell when compared to modern games.
cybernihongo@reddthat.com 2 weeks ago
I grew up with the Sega Genesis, PS1 and then PS2. The PS1 side had games that were more lively, less lonely than SM64. Compare the game to something like even the first Spyro the Dragon, and SM64 immediately feels empty. Add to that the overtly creepy level Big Boo’s Mansion, or the less creepy Hazy Maze Cave, or the surreal Wet Dry Town with the creepy cave music, the infinite stairs at the top of the castle, rooms that are huge but sport almost nothing except paintings, only a single big clock, a population of only one or two servants to the princess, levels like Lethal Lava Land which is just otherwise inhabitable platforms on top of a lava ocean - the game ends up feeling creepy whether the
programmerslawyers at Ninten intended or not. How about the room with the Tiny Bit Island paintings, one side is huge while the other side’s wall is within arm’s reach? Also Mario is always being recorded by the Lakitu cameraman, and you’re watching him through that lens.Besides, creepypastas were all the rage during the 2010s, and the 3D Mario had just enough ingredients to make them work - the ultimate culmination of all this being the B31133 romhack. (Correct me if I got the numbers wrong).
lessthanluigi@lemmy.sdf.org 2 weeks ago
It’s B3313. But yes, I agree with your take
cybernihongo@reddthat.com 2 weeks ago
Dangnabbit, I knew it!
super_user_do@feddit.it 2 weeks ago
Zoomers actually like mario64
lessthanluigi@lemmy.sdf.org 2 weeks ago
B3313 comes to mind when you want liminal space vibes. It literally feels like dreams a ROM-hacker would have. I’ve had similar dreams when I was ROM-Hacking Luigi’s Mansion.
Anyway, I am as old as Mario 64 and I do agree on the spook vibes. Mainly the graphics at that era have this horrifying vibe to them. Mainly Super Mario RPG comes to mind for horrifying graphics.
SlurpingPus@lemmy.world 2 weeks ago
I’m guessing the ‘LSD: Dream Emulator’ PS1 game might evoke some familiar feelings.
cybernihongo@reddthat.com 2 weeks ago
I love this romhack, but it gets really creepy a lot of the time.
Also no N64 emulators on Android can play the current version which is… fun. Would’ve loved to just pull the game out at any time of the day.
GeneralEmergency@lemmy.world 2 weeks ago
Boom ass post
JackbyDev@programming.dev 2 weeks ago
I’ve never seen zoomers get scared of this game
Dasus@lemmy.world 2 weeks ago
My grandma fucking loved Super Mario 64. Silent generation. She didn’t play, but loved watching us play.
MisterNeon@lemmy.world 3 weeks ago
Getting old is weird.
verdi@tarte.nuage-libre.fr 2 weeks ago
This is the same generation that brough the nazis back, no wonder they are stupid.
Wizard_Pope@lemmy.world 2 weeks ago
Don’t blame us. Blame the horrendous state of the US education system and indoctrination.
Luckily I am not in the US and zoomers here at least don’t seem as right leaning.
Sektor@lemmy.world 2 weeks ago
Why not both?
Visstix@lemmy.world 2 weeks ago
Nazis were gone?
Pricklesthemagicfish@reddthat.com 2 weeks ago
Yes your generation did so much better at making the world a better place a list including. Raising and educating the generation who brought nazi back. At least you can vacation at buc ees!
verdi@tarte.nuage-libre.fr 2 weeks ago
Uh, you don’t know which generation I’m from, Don Quixote…
01011@monero.town 2 weeks ago
I was never a fan of Mario.
pixxelkick@lemmy.world 3 weeks ago
Mario64 does have kind of a creepy liminal vibe to it.
Long ass empty hallways, rooms with just a giant mirror, no sound except kind of haunting/enchanting music and the echo of your footsteps.
It is objectively a pretty creepy / empty vibe to it, because in the game bowser has taken over the castle, so its supposed to be a bit spooky/creepy in a bunch of spots.
sem@piefed.blahaj.zone 2 weeks ago
Til I’m a zoomed lol