Lmao. GoW live service? Fucking hell it’s video games by committee.
After the catastrophe of Concord Sony is reportedly cancelling other projects including a God of War live service game
Submitted 2 days ago by ByteOnBikes@slrpnk.net to games@lemmy.world
Comments
Maggoty@lemmy.world 2 days ago
very_well_lost@lemmy.world 2 days ago
This was inevitable as soon as games started getting the budgets of blockbuster movies. No one wants to invest that much money into a project without getting some oversight and control in return.
Of course, very, very few people who have access to that kind of cash have any design sense whatsoever, and even fewer understand the creative process, or what makes games “good”… so they ask for shit that they think will be “safe” money-makers, and we get what we get: endless, samey, soulless shlock.
Tattorack@lemmy.world 2 days ago
Good riddance. Seems like Sony got the message; we’re sick of everything being a “live service”.
RangerJosie@lemmy.world 1 day ago
The more canceled live service games the better.
Make a real game or don’t bother.
Regrettable_incident@lemmy.world 2 days ago
So the fuckers can learn!
AFC1886VCC@reddthat.com 2 days ago
Live service deez nuts. Shitty trend that needs to die.
rimjob_rainer@discuss.tchncs.de 2 days ago
Live service games generate a constant income with minimal effort once it’s live. It will only die if players stop spending money on such games.
VerilyFemme@lemmy.blahaj.zone 2 days ago
Yeah, cancelling this seems like a good call.
vrighter@discuss.tchncs.de 2 days ago
god of war live service? wtf???
dual_sport_dork@lemmy.world 2 days ago
A God of War live service game? Who the fuck signed off on that? I’m glad the article was able to zero in on the blistering stupidity of such a thing.
Iapar@feddit.org 2 days ago
You want to make money? Let bluepoint make a bloodborne remaster and bring it to PC.
Like, make the obvious good and profitable decision.
newthrowaway20@lemmy.world 2 days ago
But hear me out. Battle passes and FOMO.
kemsat@lemmy.world 2 days ago
I feel like it’s the same 12 people loudly asking for Bloodbourne.
Etterra@discuss.online 2 days ago
Good, live service games are cancer.
john89@lemmy.ca 20 hours ago
I disagree, they have their place. Counterstrike, for example.
Call of Duty and Battlefield would be better if they followed Counterstrike’s release model.
billwashere@lemmy.world 1 day ago
And then they die when the servers are no longer maintained. Make more standalone games that don’t require servers.
PM_Your_Nudes_Please@lemmy.world 1 day ago
Or at least release the server code when you shut the game down, so anyone can spin up a server of their own. Community servers are fine, but you should always be able to host your own for friends to play on.
Shape4985@lemmy.ml 1 day ago
Thank fuck now more effort can be put elsewhere instead of live service slop.
henfredemars@infosec.pub 2 days ago
It’s for the best. The series deserves better than life service.
DoucheBagMcSwag@lemmy.dbzer0.com 2 days ago
God of War sequel
That’s bad!
Live service
That’s good!
zipzoopaboop@lemmynsfw.com 1 day ago
This is an absolute win
driving_crooner@lemmy.eco.br 2 days ago
Stupid question, but was is a live service game?
Maalus@lemmy.world 2 days ago
Game they keep updating with new content and microtransactions.
Ephera@lemmy.ml 2 days ago
Yeah, and they often launch with loads of systems where future content could be plugged in, but the actual content itself is typically bad or at the very least incomplete. The publishers try too hard to build a platform rather than a good game…
groet@infosec.pub 2 days ago
Its the definition of “you dont own the game”. You pay to get access to the service of playing the game and it wants to keep you playing as long as possible so you spend more money on micro transactions. They are constantly updated, usually as some form of “season”, have daily login streak bonuses, etc. And after 2 years the game shuts down and you have nothing and can’t play anything you paid for anymore.
Every live service game that fails or gets cancled is a good thing.
acosmichippo@lemmy.world 2 days ago
online multiplayer bullshit with monthly fees.
Stovetop@lemmy.world 2 days ago
Monthly fees optional. These days I’d assume the battle pass model is more common.
driving_crooner@lemmy.eco.br 2 days ago
Like a subscription base game? World of Warcraft and other alike?
DrSteveBrule@mander.xyz 2 days ago
The worst thing about a live service game to me is that they only work when you can connect to the official servers. Many live service games have shut down and there is no offline mode to continue playing. Sometimes you still pay full price for these games. Sometimes games like The Crew, shut down after you spent money to play it and then The Crew 2 comes out so you pay full price for essentially the same game and the first one doesn’t work anymore.
CidVicious@sh.itjust.works 2 days ago
Basically a game that is continuously updated with new content. Lots of different models of it from MMOs to Fortnite to Diablo IV. Many of them are free to play with lots of microtransactions. They usually feature things like seasons and battle passes and loot boxes. They’re almost always heavily monetized. The competition in the “genre” is incredibly fierce since most people probably only play a handful of them and friend groups usually all want to be on the same game. It’s very hard to break into. Sony announced that they were making a big investment into the area a few years ago and news has been trickling out since that most of them have been canceled.
Plebcouncilman@sh.itjust.works 2 days ago
All I read here is that there are still 8 too many live service games in development. Are execs addicted to gambling or what. Because that’s exactly what live service games are. Also I would like to know what kind of research they are doing that indicates that more live service games is what the market wants, when people who play them rarely ever switch once they find the one they like and at this point there are entirely too many of them.
Stovetop@lemmy.world 2 days ago
Live service games that become successful can make billions of dollars, so everyone is trying to be the next big one. Having a ton of concurrent live service projects is the “throw shit at a wall and see what sticks” strategy. They expect most to fail but hope that the 1 that succeeds makes up for it and then some.
Plebcouncilman@sh.itjust.works 2 days ago
Hence why I called it gambling.
TommySoda@lemmy.world 2 days ago
I don’t even know what a God of War live service game would be like but I can’t imagine it would be good.
Ephera@lemmy.ml 2 days ago
It would certainly be weird, after their recent games were so story-driven. You can’t tell a good story, if you need to always keep the end open for possible expansions.
mechoman444@lemmy.world 2 days ago
Looks like we dodged a bullet with God of we’re live service.
woelkchen@lemmy.world 2 days ago
There’s always the option of just not buying a game when it releases.
shindig1457@lemmy.world 2 days ago
The problem being that execs often learn the wrong lesson from that. Instead of learning that this type of live service game isn’t wanted by the market, they’re likely to learn that this series of games or this character is no longer wanted.
john89@lemmy.ca 20 hours ago
Good.
andrew_bidlaw@sh.itjust.works 2 days ago
I can’t imagine how it sucks to being these devs. They obviuosly earned more and lived better than me, but I’d have a hard time parting with some project even if they are all mismanaged unborn messes.
Krudler@lemmy.world 2 days ago
I was a professional developer in a wide range of gaming areas for about 20 years… Looking back, I can honestly say that 95% of the work I did ended up as a vapor… The 5% that made it to market were so fleeting…
I derived my satisfaction not from completing projects, but solving the underlying problems. That kept me very engaged.
But yeah, not everybody sees things this way.
djsoren19@lemmy.blahaj.zone 2 days ago
Good! Wonder what trend the brain-dead CEOs are going to chase after now. Cozy games?
icecreamtaco@lemmy.world 2 days ago
Since games take 5+ years to make now we’re probably in for a wave of metaverse products soon.
djsoren19@lemmy.blahaj.zone 2 days ago
Ooh, this seems like an excellent guess.
ShinkanTrain@lemmy.ml 2 days ago
Just ask “what is making money” to get the answer. It’s still live service and gacha shit.
kandoh@reddthat.com 2 days ago
I think they’re going to jump ship for straight up gambling apps. That seems like the growth area now.
CileTheSane@lemmy.ca 2 days ago
They’ll ask the AI what to make then ask the AI to code it and use AI art.
eronth@lemmy.world 2 days ago
Platformers.
SoupBrick@yiffit.net 2 days ago
Especially if Silksong comes out this year. I could see a board memeber pointing at it saying, “IF THAT FLAT GAME CAN MAKE A MORBILLION DOLLARS, WE CAN MAKE ONE SO FAST AND GET SO MUCH MONEY!”
rimjob_rainer@discuss.tchncs.de 2 days ago
Why did they make an expensive game like Concord which nobody wanted? Don’t they have market analysts or something like that? Everyone was able to tell them beforehand that it will flop.
4am@lemm.ee 2 days ago
They probably started it at a time when analysis suggested it was what people wanted more of, and then during the probably what; 4 or 5 years it took to develop, interest waned?
I don’t think it was weird that they started on this; it was pretty weird that they didn’t pivot or cancel earlier.
GenosseFlosse@feddit.org 2 days ago
Afaik they started development when overwatch was already successful. By the time development finished the hype was over and players had moved to other genres, and had very little interest in an overwatch clone.
vladmech@lemmy.world 2 days ago
Until Marvel Rivals showed it could still be done but you needed a very specific game for it.
Omgboom@lemmy.zip 2 days ago
Oh well thank god then
NuXCOM_90Percent@lemmy.zip 2 days ago
GoW as a live game isn’t the most out there thing. Tens of people liked the multiplayer mode in Ascension (?) and the reception to the roguelite mode was generally very favorable. And the core game already had gear based progression that could map to something like what Ghost of Tsushima has (that has hundreds of people who like it…).
But having frigging Bluepoint spend cycles on this? I am sure that the studio asked for something more than just remakes but… what?
Snowclone@lemmy.world 2 days ago
11 days? How is that even enough to see if it could many money? It sounds like they were very excited to pull the plug at the first hiccup
ampersandrew@lemmy.world 2 days ago
When a game cost that much to make and didn’t launch with big numbers, there was no prayer of it ever making money.
ByteOnBikes@slrpnk.net 2 days ago
While playing the single player masterpiece which was God of War, I absolutely thought: “The only way to make this game better is if I had the luxury of buying a battle pass to grind for seasonal cosmetics along with a dozen other people.” 🤤🤤🤤🤑
henfredemars@infosec.pub 2 days ago
I’ve played each game and they are all awesome.
ByteOnBikes@slrpnk.net 2 days ago
Would be better if you can earn skibidi toilet emoji dances for Kratos