NuXCOM_90Percent
@NuXCOM_90Percent@lemmy.zip
- Comment on [deleted] 5 hours ago:
Hold on mister moralism, why do I need to not be a dick?
That is a decision each person needs to make and it is clear you have never shied away from doing so.
I’ll pirate and I don’t give a single fuck
Cool. I also pirate some stuff. Doesn’t mean it isn’t a dicky move. Especially when it is an outlet trying to minimize the detriment to consumers
I play because I can
Got it. You take things because you can. I’ll leave it as an exercise for the reader as to what other kind of people have that mindset
If GOG provides DRM-free, well, good for me, bad for them.
Actually bad for all of us. Because while I have a lot of Thoughts on how CD Projekt manipulate the consumer base, at the end of the day they are selling a minimally invasive DRM and often going out of their way to let me grab the games of my youth without needing to resort to torrent sites or search archive.org.
The more poeple who pirate that and the more their installers end up on trackers, the less likely newer games are to release GoG builds. Which suck from both a “I can keep a copy of this if it ever gets edited or they go under” and from a “there might be more of these in the future” perspective.
It is similar to the people who exploit regional pricing. All you are doing is making things shittier for everyone else, including you.
we’re talking about stealing from insanely big companies that take advantage of people.
No. We’re talking about wanting a luxury item and not wanting to pay for it. Simple as that.
- Comment on [deleted] 8 hours ago:
can I buy it and share with many people so they can play it on their PC?
Yes
Or there’s something that prevent me to do that?
Not being a dick? And understanding that the reason a lot of studios use DRM is because of this mindset.
If so, I wonder why pirate sites like FitGirl still use cracked Steam version of games, why don’t just share GOG version?
Part of it is because a lot of highly anticipated releases never go to GoG because of exactly the above. But also? Steam DRM is a very solved problem. And most of the time it is solely related to distribution. Which gets us to…
since it’s DRM-free
CD Projekt’s PR was on fire when they pushed this marketing line. The reality is that GoG DOES have DRM. It is a fully server side model that restricts who can download what. Which… is also what Steam does (not necessarily the DRM model Valve offer on top of that). And it is basically exactly the same model that Stardock had with GOO back in the day. The idea is that you auth to download the game and any updates and, after that, do whatever you want.
And… that is still the model a LOT of games use even when they distribute on Steam.
- Comment on 14 hours ago:
Gonna wait for a few influencers I like to check it out, but looks good? Seen a lot of forum peoples who took the plunge compare it very favorably to Zero Sievert.
But also kinda wary because apparently this was published (and developed by a team acquired by) Billibilli which is Chinese Youtube. And a LOT of those copies are believed to be Chinese region purchases. Doesn’t make it bad by any means but very much does paint a picture of “another meme game selling well”.
- Comment on GOG Has Had To Hire Private Investigators To Track Down IP Rights Holders 2 days ago:
There were some cult classics that they wanted to release, but couldn’t find the copyright holders. After a while, they decided to go ahead and release that albums anyway, but put the royalties into escrow. When/if the rights holder came forward, their royalties would be waiting for them.
Yeah…
Having gone out for drinks with enough people who deal with financial fraud and the like, here is how that plays out:
- Q1: Yeah, we are doing our due dilligence and all royalties go into this pool
- Q4: So they totally don’t know we have their money, right? Would any of them miss it if we just kept it?
- Q5: We’ve updated our royalties program and sent out letters to everyone involved to let them know if they want to opt in to our new awesome program
- Q6: Oops, we now only put a fraction of the royalties into this pool and the rest go into profits
- Q8: Hey, Fred is retiring. Let’s just empty out the escrow account and blame it on him if anyone ever notices
- Comment on 2 days ago:
Browser games will never come back outside of proof of concept “hacking”. Even the exemplars the article listed, Celeste and Terrarria, are ports.
And a large part of that is because there is no longer a strong need for them. People wanting a quick way to kill time already have their phones in their pocket. Similarly, Steam et al make releasing even games at this scale borderline trivial. And the same tools that are used to make a “browser game” are used to make a “desktop game” and so forth.
It is similar to why we don’t see anywhere near the same amount of game mods we used to and most of the biggies are legacy projects that have been in development since the early 00s or are spiritual successors (think: Skyblivion and the like). The effort to make a TC/browser game is basically the same as making a “real” game… and using the same tools.
And that doesn’t go into The Internet being a very different place. Back in the 00s? Executing random code with a five year old version of flash would just mean you get porn pop-ups and need to reformat. Now? Viruses are specifically designed to encrypt all your personal data for ransomware or to silently wait until the next time you access your bank account and so forth. Let alone just stealing a steam account to buy a bunch of fifa bucks or whatever.
- Comment on Now you too can spend the day wondering… 2 days ago:
The concept of tape goes back to at least when folk were speaking Old English and Latin and basically refers to a strip of material (generally cloth) used to measure something. Which would basically go back as long as we were cutting/sewing material to shape/size. So think proto-tents and clothing.
So assuming “giant fucking worm in someone’s intestines” was considered beyond “possessed by whichever god we don’t like this week”, it stands to reason they would be named in a similar vein.
- Comment on Project Rebearth (in development), an MMO city-builder, with a top-down map style view, where players repopulate a 1:1 replica of Earth, releases a demo on Steam. 3 days ago:
Intriguing. I wonder after what length of time the world will “fill up” and it’ll be hard to find anywhere to start fresh? I guess this is something that the dev tries to tune consciously. In a similar vein, I wonder whether it will be best as a single player to start near someone else (to trade with
Basically never.
Using steamdb for concurrent steam users, there are currently 31M people online. Even if we take the peak for every day in October (assume it is about 40M each day),
40*31=1240
or 1.2 billion people.The world population clock says we are at 8.2 billion with vast swathes of uninhabited and low population density land. Yes, we have some ridiculously dense population centers but much of that is based on resources and human interaction which would be similar constraints in a video game.
So the “meme” places and whatever is defined to have the best resources will be full up. But they will never run out of space even if this becomes a global phenomenon where everyone connects so they can wank about how pop culture in the 80s was the best.
- Comment on Many developers leave GZDoom due to leader conflicts and fork it into UZDoom 3 days ago:
I would like to think some of it is class consciousness. “AI” inherently means fewer jobs. But considering the world we live in, I sincerely doubt the vast majority of people speaking out against it give a shit because “I am just demonstrating my value so the leopards won’t eat my face” and so forth.
Most of it is performative bullshit. Influencers who DID get fucked over (or decided this is why they didn’t get the job they wanted) have talked loud and proud about how evil it is and that is kind of where the conversation ends. “AI” is evil and nobody cares to think what “AI” actually means. I’ll never get tired of giving a depressed smirk when I see the same people who were championing the use of “magic” Adobe tools complaining about “AI” taking graphics design jobs and so forth. Same with the folk who have dozens of blog posts about using tools to generate their docstrings suddenly getting angry that “AI” does that too.
Personally? I very much DO care about the labor side. Not because I don’t think “AI” can do the job of an intern or even most early career staff (spend some time mentoring early career staff… I wish I just had to worry about six toes on a foot or code that would delete our prod tables if I don’t review it well enough). But because the only way for those dumbass kids to learn is by doing the tasks we would be getting rid of and that is already leading to a VERY rapid brain drain as it is increasingly hard to find staff who can actually do the job of a Senior role.
Which is the other issue… “AI” can do some stuff VERY well. Other stuff it is horrible at. And even more stuff that it “does well” is dictated by managers and “Prompt Engineers” and not actually the domain experts who can say “Yeah… this is good. THAT is complete dog shit”.
And then there is the IP theft part of things. People… are once again stupid and don’t realize that the folk posting answers on Stack Overflow were just as likely to have read that blog post where you talked about your cool algorithm. Or how much art is literally traced from others with no attribution and becomes part of major marketing campaigns. And while I think a MUCH bigger reckoning needs to happen regarding IP law and attribution… “AI” is just a symptom of the real problem.
- Comment on Many developers leave GZDoom due to leader conflicts and fork it into UZDoom 3 days ago:
A client asks for something, the agency owner says yes, and then the development lead cobbles something together over the course of a few hours with results from ChatGPT or Claude.
Again… that is a POC.
The thing works, but only for that specific request and cannot handle edge cases, and he doesn’t know how it works nor how to extend it, so he cobbles on more ChatGPT or Claude results.
So… what you are saying is they make something specifically meeting the requirements given to them by the client with no intention of long term support? And that, in the event that you provide long term support, the skillset required drastically changes? Possibly to a more Software Engineering based one?
- Comment on Many developers leave GZDoom due to leader conflicts and fork it into UZDoom 3 days ago:
Managers love that stuff because the thing they’ve asked for works but nothing outside of that one thing works, which doesn’t matter because they’re not testing it.
Yeah. That is a POC. It is what you use to get funding, have lawyers write up a patent, or shop around the company
- Comment on Many developers leave GZDoom due to leader conflicts and fork it into UZDoom 3 days ago:
I’m rapidly feeling like it’s pointless to bother learning when you can badly cobble something together with a chatbot and the managers of the world will ejaculate themselves dry about how good robots are, even when the bloody thing barely functions.
Rhetorical question: How much of your decade of development has been in a professional capacity
That has ALWAYS been true. A barely functioning Proof Of Concept has always been sexy. Someone has an idea, they make a barely functioning example of it working (often depending on stack overflow and asking others for help), show it to Management, and get money. With Management often thinking how they can either rapidly patent something in there or sell it off to a larger company.
Nothing there is new aside from “AI” replacing “ask Stack Overflow”.
And, just to be clear, that was also true in the hobbyist space. Think about how often you saw an article like “someone recreated PT in Unreal Engine!!!” (not to mention PT itself being the kind of project you give a new hire to learn the toolchain but…). Same with all those emulators that “added VR” and so forth. They are cool concepts that tend to not go anywhere or…
Once a POC becomes a Product? That is where knowledge matters. You no longer want the answer someone shat out while waiting for a belle claire video to download. You need to actually define your corner cases, improve performance, and build out a roadmap.
And… that ALSO isn’t about learning new tools and tech. A lot of that comes out of it, but that is where the difference between “computer programmer” and "software engineer’ comes into play. Because it becomes an engineering problem where you define and implement testing frameworks and build out the gitlab issues and so forth.
Like, a LOT of dumbfucks try to speedrun their way to management because it is more money. But the reality is that a good Engineer SHOULD become a manager as they “grow up”. Because you need people with technical ability to have a say in building out that roadmap and in allocating resources to different issues. Optimally you still get to code a lot (I am a huge fan of middle management in that regard) but… yeah.
- Comment on The Full Story of BOOX: How a Chinese Startup Revolutionized the Global E-Reader Market 4 days ago:
Used an Onyx Boox or whatever for eight or nine months last (?) year. Liked it a lot. And REALLY wish Kobo would “steal” the idea of just letting me sync notes straight to a webdav rather than having to shenanigans. Of course… the Booxes ALSO have mysterious traffic to and from Chinese servers which puts a damper on using it for anything meaningful.
But I think my biggest issue was kind of… the thing that made the Onyx so good. I loved that it was a (really jank) android device for the purposes of accessing kindle and whatever else. But that meant it was also incredibly unstable and it increasingly made it clear that android app design philosophy is designed for fast updating displays, not e-ink.
And while I think I could have found a third party e-reader app… the built in one is REAL shit and clearly designed with having a few PDFs in memory rather than actually being a “library on the go”.
So I ended up getting a Kobo and am super happy. I still occasionally grab my onyx if I am playing an older game and want to put a prima guide or whatever on the side but… yeah.
Also apparently the onyx was incredibly fragile? I never noticed a problem but saw LOTS of carnage pictures of people who put it in a too tightly packed bag.
- Comment on BattleBit Remastered is surprisingly alive - a huge Operation Overhaul update test arrives in November 5 days ago:
…
What? Battlebit isn’t even a Games as a Service game. It is just a video game. Or is the existence of free skins from twitch drops enough for that?
And it is “pay to win” because “it might become pay to win at some point”?
Buddy… find better influencers. Because whatever “group” that is… is pretty fucking stupid.
- Comment on BattleBit Remastered is surprisingly alive - a huge Operation Overhaul update test arrives in November 5 days ago:
Been a bit. Maybe I turned off overall comms but left proximity voice on? That sounds like something I would do?
But I dunno. Put in apparently 30 hours. There were definitely people playing music and chewing loudly but I more noticed it when they were giving their squads away and letting me get my ambush on. Aside from that it was just fun stuff like people going full Peewee Herman after getting shot or talking about spam musubi while the world around us was exploding before the enemy push.
- Comment on A player before me destroyed a bridge in [the Tides of Tomorrow] demo, so I had to build it again in this narrative adventure where your choices have consequences for others 5 days ago:
The Commander System was there from launch, I want to say? More for WvW though. But yeah, really fun when you get a competent clan organizing Triple Trouble or whatever. Or a REALLY incompetent one (shout outs to SiN!) who bicker amongst each other and berate players for not leaving the instance and fail miserably because they never actually communicate what to do (and shout at the randos who are trying to fill the gap).
I… actually kind of dislike the Mentor/Apple though (which I think came later?). Great when someone pops it on because they are going to run bounties and want to encourage people to join them. Not so much when they leave it on and you can’t tell if there is something going on the other side of the map or is just somebody mining copper.
- Comment on BattleBit Remastered is surprisingly alive - a huge Operation Overhaul update test arrives in November 5 days ago:
Alive is a strong word (I think the master servers were fucked a few days ago?) but here is hoping.
The reality is that Battlebit has no chance in a world where people, miraculously, like Battlefield again. But I actually REALLY liked it and preferred its balance and TTK. And it might be the only game where I have ever enjoyed proximity chat (with pubs) since that, combined with dragging wounded folk, just works so well for both drama and hilarity.
As someone who genuinely likes the Battlefield series (and has said in many a chat “do not play Conquest. It is shit. Play Rush”) and is REALLY annoyed that EA are so anti-Linux… Battlebit is easily up there with BC2 and BF3 in terms of being one of the most genuinely fun and balanced BFs.
- Comment on Steam Next Fest is back for October 2025. What good demos have you found? 5 days ago:
Oooh. Grabbing.
But one major nitpick
It’s kind of like a single player version of Escape From Tarkov.
Yeah. That is called STALKER. Especially since, based on the store page, this is more of a zoned open world than an instanced extraction shooter?
- Comment on A player before me destroyed a bridge in [the Tides of Tomorrow] demo, so I had to build it again in this narrative adventure where your choices have consequences for others 5 days ago:
Put the average Gamer in a chat lobby and, yeah, you’re gonna have some slurs.
But people generally seem a lot less monstrous when they are “by themselves” weirdly enough.
Games like Journey and even Death Stranding demonstrate this. Same with achievement statistics for Good/Hero vs Bad/Asshole decisions (although that tends to get tainted by the former having better rewards. Looking at you Bioshock…). But what I find the most fascinating are the “single player MMOs” like Guild Wars 2 and Final Fantasy 14 (?). Let’s focus on GW2 since the latter tend to be insufferable if you dare besmirch The Greatest Online Community Ever™:
In normal overland gameplay, basically NOBODY talks to each other and… it is delightful. People will hop off their mounts to help fight off a strong enemy or to res someone and then move along, even if they already 100%ed that map. Same with jumping puzzles where it is very common to wait for someone to help show them the next jump.
But as you get more and more human interaction, things go to shit. Chatting while waiting for a world event? The barbs come out. Completed said world event? A troll will 100% put down an interactive decoration to prevent people from getting the chest. And if you actually use LFG to party up for a dungeon or a (non-quickplay) fractal? You can bet people are going to criticize your build or complain you aren’t doing enough DPS. And I’ve noticed that with the various SP-MMOs I’ve played over the… decade.
I am sure someone who paid more attention to psychology than I can explain that it is based on the human need to perform for others. But I just always find it fascinating how often Gamers are LESS shitty “in the shadows” as it were.
- Comment on PS6 and next Xbox console are both aiming for 2027 release, separate reports claim | VGC 6 days ago:
Nothing funnier than a statement with no basis in reality, I guess?
- Comment on PS6 and next Xbox console are both aiming for 2027 release, separate reports claim | VGC 6 days ago:
…
The PS5 and Nintendo Switch 2 are both ridiculously successful.
- Comment on Dead Cells dev says its controversial sunsetting was "a good thing for players" 6 days ago:
It was (allegedly) a lot more complicated than that. A non-exhaustive summary is that:
Dead Cells was created by Motion Twin which is explicitly a worker coop which has a lot of implications on business decisions and what projects they work on. When they were mostly churning out web games and mobile slop, it was great. When they suddenly had one of THE biggest indie games on the planet? And a corporate structure that fundamentally limits the size of the company?
Some people wanted to keep working on that to make money. Others wanted to keep making new games. So it led to spinning off Evil Empire (explicitly not a coop) to support Dead Cells but with creative control still going back to MT.
So it was pretty much inevitable that they would go their separate ways with Motion Twin doing their own new game and Evil Empire doing Prince of Persia.
- Comment on The Steam Controller's stick is upgradeable! 6 days ago:
Obligatory: Fuck Polygon since it is now a website owned by people who built their empire on rape
polygon.com/…/valve-steam-controller-lawsuit-scuf… covers the lawsuit.
It was filed in 2015. Valve discontinued the controller at some point between that and when they finally sold out in 2019.
That can mean one of two (main) things:
- Valve was so afraid of the lawsuit that they immediately stopped production and still took 4 years to sell out of their inventory
- Valve didn’t care and continued to produce units up until 2018/2019
Both are fairly plausible because 4 million USD isn’t even what GabeN spends on knives in a given year. Neither paint a picture of the Steam Controller being some wild success.
Because, if it were, they could have just as easily
- Paid a licensing fee to SCUF et al. Which is what I assume 8bitdo, MS, and Sony all do? … Also Valve since the Steam Deck has back paddles too
- Released a revision that got rid of the back paddles
Its great you like it. That doesn’t mean others did.
- Comment on The Steam Controller's stick is upgradeable! 6 days ago:
You REALLY REALLY don’t.
Steam Controllers died for a reason. Yes, there are still some diehards but mostly it is people who never had one dreaming about how good it must have been because The Deck is REAL damned good. The reality is that it felt flimsy, had horrible buttons, and the touchpads instead of sticks (and d-pad) were god awful and basically only useful for games with no gamepad support and corner cases on stuff like Terraria or Stardew which took advantage of steam input.
Which was the big thing. Steam Controllers themselves, like Steam Machines, were a complete and utter failure outside of like five people. But it led to Steam Input (and SteamOS) which are genuinely amazing and play ridiculously well with games that don’t have a gamepad mapping or don’t have a good one.
Which is why Steam Controller 2 is going to be a challenge. Because touchpad instead of button or stick is bad. Touchpad in addition to buttons and sticks are godlike.
- Comment on Serious Sam 2 celebrates 20th anniversary with a massive update 1 week ago:
For those who may not remember the bullshit:
Serious Sam 2 and Serious Sam (HD) The Second Encounter are two very different games. Second Encounter was already “modernized” as part of Fusion like a decade ago.
- Comment on Anyone remember Heroes of Might & Magic 3? A remake is coming 1 week ago:
ZoE1 had moments of genius broken up by horrendous gameplay. It was very obvious they were trying to do classic “I don’t want to fight in this war. I just want to protect innocents” Gundam but also needed to have gameplay and challenges which just led to massive ludonarrative dissonance and REALLY annoying rating systems. The game itself was “fine” but suffered horribly from the re-release that added achievements to getting S ranks. Also the ending is some of the biggest blue balls in all of gaming.
Whereaas ZoE2 was a more modern (for the time) mecha in that you are a jaded and grizzled ex-soldier (Dingo Egret!) who knows he has lost his humanity long ago but is trying to regain it by being a protector instead of a killer. So you get to rock Jehuty in all its glory as you feel like The White Devil himself as you single-handedly win what feel like musou scale battles.
The PC (probably also PS4?) re-release also had a VR mode that I tried once that was really cool but also fairly “weird”. Not so much disorienting as just very clearly not a game designed for first person views outside of codec calls.
- Comment on Battlefield 6 releases today and it will not be playable on any Linux / SteamOS system 1 week ago:
I think the more interesting/concerning aspect is:
EA have spent the past year or so rapidly disabling linux access for past Battlefield games (Allegedly 3 worked as of July but I vaguely remember that not being true anymore). EA have also been working to be bought out by some of the worst people on the planet.
And a common thing with acquisitions like that is some of that “why would they do that?” starts making sense. So… yeah.
- Comment on Space battle games for casual player? 1 week ago:
If you don’t mind a bit of a grindy ARPG aspect to it and REALLY annoying progression for traversal? Everspace 2 is probably THE best space combat in a modern release… which is sad but it is still actually really good and has some great set pieces. It is basically Freelancer 2, if that helps. If you just want shooty shooty boom boom then the original Everspace may be a better fit but… there is a reason so many of us slept on 2 after trying to like 1.
If you want something that is basically a love letter to Privateer? Rebel Galaxy Outlaw. I personally don’t vibe with it but I think that is because it is too close to what I expect to be using a HOTAS with (it is very much a gamepad/m+kb game) and the “vibes” of the Rebel Galaxy series are more “space redneck” than “space western”.
I have yet to actually get around to it (just been, what, eight or nine years now?) but I hear that some of the player origins in X4 are really good for getting into combat. I sincerely doubt that because the X series has always had REALLY good combat… broken up by 10 hours of trading so you can afford repairs and the missiles you use. But worth a look.
If you don’t mind getting out of a fighter and into a corvette or even a capital ship?
I REALLY like Cosmoteer but it is pretty grindy to start with. Space Pirates and Zombies, shitty acronym aside, has much better onboarding and similar gameplay but also much less control or a sense of “this is mine”.
And it is a love it or hate it kind of pseudo-series (really more like major functionality patches sold as a sequel) but check out Battlefleet Gothic Armada 2. You control capital ships in the 40k universe and Tindalos very much understood the assignment Just understand that 40k doesn’t pretend that space combat is anything other than romanticized WW1 naval fleet combat and it really feels like you are controlling ships of the line as it were.
- Comment on Anyone remember Heroes of Might & Magic 3? A remake is coming 1 week ago:
The Zone of the Enders series is most remembered for ZoE1 being the game everyone bought to play the MGS2 demo.
And the Crash Bandicoot and Spyro games on the PS1 tended to have the demo for the latest of the other unlocked with a button sequence on the main menu.
I want to say Final Fantasy also did that nonsense with one or more of their numbered installments?
And all of that forgets that, in the days prior to the internet (or, the internet arriving on consoles), it was very popular to subscribe to a magazine to get a monthly demo disc.
- Comment on Scoop: Ubisoft cancelled a post-Civil War Assassin’s Creed last year 1 week ago:
Fair enough. I don’t recall people getting angry over the existence of black people in RDR2 but I also mostly just tune out the folk who can at all stand the controls of that game (one day I’ll try again).
Because I do think having actual people of color with even a modicum of agency makes a huge difference. Like, going back to RDR1, Bonnie is basically the epitome of “strong woman written by men”. There are so many hints that she is kind of a badass and she definitely has her moments, but basically anything of import is done by John and she increasingly is depicted as someone who needs her big strong outlaw to save her. Which is the same thing when you have Steve Rogers punch a klansman versus having Sam Wilson get his punch on.
Which, to get back to AssCreed, is funnily enough a recurring problem with the games from basically the end of Desmond up until Odyssey. AssFlag was a really fun game with really cool characters but it increasingly became obvious that Whitey McKenway (I am too lazy to look up his name) is almost a secondary character in the story about Mary Read and Anne Bonny and even Adewale (who did get a DLC that nobody played). Like, here are characters who have VERY personal stakes that can explore the societal problems inherent to the world and… we get snippets of their story while Whitey just works toward knocking someone up because he is Connor’s ancestor.
And that very much continued with the Egypt one where The Wife was a MUCH MUCH MUCH cooler character who actually drove the story while we played as The Husband whose claim to fame is he chopped off his finger to go back to something that had already been borderline retconned out of the series.
- Comment on Scoop: Ubisoft cancelled a post-Civil War Assassin’s Creed last year 1 week ago:
I never made it too far into RDR2, but RDR1 is a VERY white game. Like, frigging Tom Jane’s Gun did a better job of acknowledging there was melanin in The Wild West and that game… does not age well. Was RDR2 significantly different?
Because, inherently, a LOT of wild west stories are set in or around The Reconstruction and have The Civil War as a major aspect. In large part because that is what contributed to so many guns (and people who knew how to use them) in an environment where there were a lot of scores to settle and an expectation that the government would actively hinder anything.
Whereas this sounds like a continuation of the AssFlag DLC where you straight up murder slavers in Haiti. Which, in turn, is a logical fallout of the origins of The Assassins mostly being about personal freedom and humanity and The Templar being a controlling fascist force that goes way back to Ass Creed 1.
You know… the game where the real bad guys were actually the brown people who were manipulating everyone and King Richard was actually a pretty good guy with a really hot right hand woman.