NuXCOM_90Percent
@NuXCOM_90Percent@lemmy.zip
- Comment on Brandon Sanderson's theory on why the film industry is floundering (YouTube Short) 2 days ago:
I mean… yeah.
We’ve seen this exact pattern happen in other industries. Bookstores were largely massacred by amazon et al. Which meant that the major publishers no longer controlled what we could buy (at a reasonable price). So rather than stand in an aisle and skim the Warhammer 40k books or see what had a cool cover, we read online reviews and even started reading (gasp) self-published books… in large part because other aspects of technological advance meant those self-published books could still be professionally edited.
And… that was awesome because it meant we got a constant feed of new voices rather than just the people who had enough connections to get a publisher’s “slot”.
And while there is very much something to be said about a nice crisp hardcover (just look at how ride or die I am on Michael Sullivan’s kickstarters…), the vast majority of my books are ebooks that I read on my (as of late) onyx boox. Which is basically the hardcover and mass market paperback model of olde.
And we saw the exact same happen with PC gaming. I don’t know the exact steps that led to it (and now realize I really want to) but in the late 00s/early 10s we rapidly noticed our stores that had became aisles were rapidly becoming single shelves on a rack that was mostly the latest Warcraft expansion.
And at first that sucked. I remember rushing to Gamestop the day that KOTOR 2 released only to have to basically fight the goblin at the counter to get the one copy they had and the number of times I had to explain that I did not want Halo instead. But, once we no longer had the ability to browse in stores, we saw various digital distribution platforms rise up and we started to have games like Warlock that shockingly launched at 30 USD instead of 50. And, much like above, we started to see a lot of new voices in a way that was reminiscent of the golden age of the 486 where you might buy access to an FTP server on a BBS because you liked a game that dev/studio had put on one of the 101 game CDs.
And we are seeing the same with film. COVID took away theatres. So a lot of people either started focusing on tv/netflix for a more convenient version of the big budget stuff. Or they went basically “indie” which led to the massive youtube/twitch boom. Or they realized that they could get “good enough” with a medium sized TV, some blackout curtains, and a soundbar (or a 5.1 setup if you are fancy). It wasn’t quite as good as a movie theatre but you also had fewer people screaming along with the movie or ordering grubhub in front of you.
Which is why I very much think that movie theatres as we know them are going to be gone before 2028 (maybe even 2026). And it will be replaced with a very limited selection of “alamo drafthouse” level theatres that people rent for events and watch parties. Instead of “Hollywood” deciding that everyone wants to watch Mission Impossible 20 in theatres, it will be enthusiasts deciding they want to buy screen time to show the new Sailor Moon OVA and either selling tickets on their own or crowdfunding it.
- Comment on Xbox Games Showcase Deep Dive | Avowed 2 weeks ago:
It still significantly increases development costs over the CRPGs of olde. Especially because BG3 felt like the first game that had:
- GOOD voice acting
- Significant “choice” and branching narratives
- Plenty of content that players will “never” see.
Whereas POE2 and similar games very much felt like we were “losing out” a bit to support the VO. Because… we were. We have known that ever since Bioware started doing it.
And yeah. Outer Worlds was basically the same scale as Fallout 3. But people want a giant empty open world. Never managed to finish it (the two times I played I lost interest around the time I got to the capital-ish planet) but had a great time.
- Comment on Xbox Games Showcase Deep Dive | Avowed 2 weeks ago:
The problem is that basically EVERYONE has an overwatch game this year. We had, what, three different Overwatches during the Keighleys proper? Fucking Valve have a god damned Overwatch game.
And… Overwatch 2 failed horribly. So did the Gundam Overwatch.
A proper CRPG will take years. Baldurs Gate 3 largely benefited from early access but MS can’t rely on that with how much of a cluster everything has been. Unless POE3 is “as good as Baldurs Gate” in early access? it is a “failure”. So there isn’t going to be a “hey, let’s see if this is still cool in four years” project.
My hope is that POE getting that patch a few days ago is a good sign. But my money is on Avowed underperforming (because, like Outer Worlds, “Waa, it isn’t Skyrim!!!”) and Obsidian becoming a support studio for Bethesda.
- Comment on The First Microtransaction in Gaming 2 weeks ago:
For starters, the horse armor was purely cosmetic.
So… you would rather purely optional RMTs over “So yeah, if you want to find out what Roman Alexander did after he was abducted by this ship, send me ten bucks”?
I think it was really the first of the AAA first person fantasy genre,
First, Oblivion was very much NOT “AAA”. I know that term has grown to basically mean “anything from a major publisher or that looks pretty” but, for the era, that was games like Medal of Honor (with god damned Steven Spielberg) which tried to “transcend” gaming.
Second: Everyone who even knows what Myst is are either arguing over the definition of “fantasy” or grabbing socks full of nickles to beat you to death right now. You… got some time.
But you more or less keyed in on the reality of it. In the early 2000s, games media was still primarily console based. In large part because most of the PC mags had already gone out of business or went from “Hey, just in case this article on DOOM 2 wasn’t good enough, here is Kerri Hoskins in her panties” to “When you finish wanking to all the girls in this magazine you might want to try out Warcraft”
Its why people think Halo invented combined arms gameplay or… almost the entirety of Nintendo’s “innovative gameplay” even to this day. Release a game with light survival mechanics and aimless progression in the late 2010s and EVERYBODY forgets the entirety of the Eurojank Genre.
And Oblivion is probably the first console game that had RMTs.
- Comment on The First Microtransaction in Gaming 2 weeks ago:
It always amuses me when people pretend that RMTs did not exist until Oblivion. Even contemporary games like Neverwinter Nights had already been selling DLC campaigns/“campaigns”. Let alone the early digital distribution games (Strategy First can fuck themselves for the price they sold stuff at but…)
And that also ignores how many “dos” games would have a kill screen that was basically “Send a check to this PO Box and I’ll give you access to the FTP server with more missions”
- Comment on Don't expect big reveals at Summer Games Fest, says Geoff Keighley 3 weeks ago:
The indie/pseudo-indie space still has a lot of great games. And the reception to those are vital for convincing the few remaining funding sources to “take a risk” on their next game.
But that is also not what the keighleys are. They are basically E3 in that it is about the big publishers and platform owners doing big announcements and a select few smaller studios being allowed to pad things out and get cut if Kojima decides he wants another jerk off session.
But I assume there will be a Steam demo event of some form during this (it feels like we have one of those every week now). There are also actual indie groups that do showcases around the same time. And THOSE are a spectacular time where it is clear people love the games they are working on. Also it is usually a great contrast to “all dudes, all the time” on the keighleys and actually having developers on the indie showcases.
- Comment on Discord: Have you lost access to your email? no worries, just regain access to it! 3 weeks ago:
Really depends on your current tool so RTFM on that.
But when you are activating it in your account? There is a QR code you are supposed to scan. And there is almost always a button like “Having trouble?” or “Show TOTP Key” or whatever. Click that and you get a long alphanumeric string instead. Paste that into the TOTP field for Bitwarden (or Keepass or whatever) and it will generate codes for you.
Once or twice I have had to actually use my phone camera to decode the QR code so that I can manually type in the TOTP code/seed, but I think the last time I did that was in like 2020?
- Comment on Discord: Have you lost access to your email? no worries, just regain access to it! 3 weeks ago:
There is.
2FA. No, not the fucking “we’ll send you an SMS” bullshit that is increasingly used to just highlight an active phone number for spam purposes. Proper TOTP with the code backed up to a proper service (bare minimum, Bitwarden)
Someone can steal your password and even your email account (unless you TOTP that too…). They still can’t get into your account unless you are an idiot who gets tricked into providing the 2FA key.
In a perfect world? Have your TOTP credentials in one encrypted database/Bitwarden account and your passwords in another. In reality? Just use a trusted service. I used to be a big fan of Keepass but protecting that with a yubikey (or similar) is a huge mess.
- Comment on Discord: Have you lost access to your email? no worries, just regain access to it! 3 weeks ago:
I mean… It would be nice if they put a nicer message there. But I mostly agree with that.
Look up how people social engineer their way into apple accounts and so forth. The more you put the burden on a (perpetually) underpaid CSR the easier it is to steal an account, Spin a sob story and then harass the CSR until they just reset your password so you will go away. Except there is no guarantee that is YOUR password and now we have yet another stolen account.
- Comment on ELDEN RING Shadow of the Erdtree | Story Trailer 5 weeks ago:
Giant Lord or whatever TLG’s old name was has some vibes of it where explosions happen until the boss fight starts. But it is still very much on the outskirts of a battle with just a fancy skybox.
- Comment on ELDEN RING Shadow of the Erdtree | Story Trailer 5 weeks ago:
Day one, blah blah blah.
But this also really highlights an incredibly unexplored “setting” for Souls games (or even games as a whole): Battlefields.
To my knowledge, only Nioh 1 (and to a much lesser extent 2) ever really approached that. The feeling of being one unstoppable murder beast of a guy sprinting from cover to cover as what feels like hordes of mooks with rifles unloading on you. Diving into a trench to try and limit the directions you can be attacked from. And storming into an officer’s camp to assassinate them.
Instead, we always get there after the war (which will likely be the case here since the story stuff is almost always set “in the past” for ER) or we’ll be off on our own and just hear a few rumbles in the distance.
- Comment on Rumours point to Total War: Star Wars in the works at Creative Assembly 5 weeks ago:
No other faction has any meaning at the scale of The Empire and the mess that is how The Republic/Rebels/New Republic/Whatever is portrayed as. That is why games like Empire at War more or less made a super crime syndicate that controls most of the other crime syndicates.
The Hutts are full of infighting and bickery. But even if they WERE united… they would still not be a significant threat in any Total War style campaign. I could see something treating the crime syndicates and smaller factions as akin to Rome (different families/sub-factions that are expected to take over the rest eventually) but that still doesn’t work when The Empire is the size of the entire super-faction as of Turn 1.
Star Wars as Terra Invicta would be fucking amazing and a really good fit because espionage, guerrila warfare, and insurrections are a thing. I could even see a case for Star Wars as Crusader Kings. But Star Wars as a Total War or a Europa Universalis just doesn’t work.
- Comment on Rumours point to Total War: Star Wars in the works at Creative Assembly 5 weeks ago:
That is a horrible fit.
Star Wars has little to no concept of diplomacy or even trade. This was an issue for Total Warhammer but it is even moreso in Star Wars where every faction is more or less at war with every other faction at all times (Warhammer FB at least has uneaesy peace between the “order” factions).
Also, Star Wars has like two, MAYBE three, factions at any given time. With the third usually being some nonsense “Other” faction.
And just look at Napoleon and the more “gun” based Total Wars. The engine is very much designed for armies smashing into each other. You can sort of do line battles between muskets. But Star Wars is WW2 weaponry which needs cover to make any sense. Yes, the Jedi are great hero units but the majority of everything are shooting submachine guns at each other and fielding tanks.
Like, Men of War would be an awesome engine for Star Wars. That is built around street to street fighting and artillery on open battlefields. Total War just seems… real bad.
That said: Day one, mother fuckers.
- Comment on Stellaris gets a DLC about AI that features AI-created voices, director insists it's 'ethical' and 'we're pretty good at exploring dystopian sci-fi and don't want to end up there ourselves' 1 month ago:
This is what (modern) voice acting has always been.
Actually read a few interviews with professional VAs or watch their streams if they do that. Two VAs actually interacting with each other and reacting is almost unheard of outside of very specific productions (and mostly are done as a stunt for some BTS footage). They read a dozen different takes of every line and go through like five different scripts worth of dialogue. And then they do “efforts” that are just general grunts and emoting that are used for the moment to moment gameplay and to pad out a scene that had heavy rewrites. It is why so many professional VAs can stream “their” games… because they genuinely have no idea what is going to happen.
Paying to train a limited use model off of a specific VA (or even a group of VAs) is the “logical” extension of that. And, arguably, it is a “good” one (with some MASSIVE caveats). Everyone lost their god damned mind over that FPS that came out last year where the announcer was (allegedly?) a model trained off of a VA. But it also meant that you could have stuff you would never have had otherwise. Nolan North isn’t going to get a paycheck to sit in a booth all day commenting on random matches. But a model that can read out a team’s name and string together different reactions? That is actually really cool and WAY better than the traditional sports game approach of “The Champion! just went through… A Table!”*
Like almost everything AI? The key is to focus on creators’ rights and control what can and can’t be used as training data. Because the genie is out of the bottle and ain’t going back in. But if we can protect the rights of what goes into training data? Then people are still paid for their effort/creation.
Of course, we also need UBI so that people’s lives aren’t tied to their jobs but that is a bigger mess.
*: Also, if you don’t think those aren’t already stitched and blended together with most of the same tech then I have a bridge to sell you
I’ll also add on that there are very good reasons to pay for models based on VAs. Brendan Fraser infamously permanently-ish hurt his vocal cords because of the performance that were expected of him in his prime. Same with a lot of VAs (I think David Hayter is one?) who basically need to smoke a pack a day when they are “in character” to get the right gravely voice. And while Stephanie Beatriz played it smart and made sure her “Rosa” voice was something she could maintain, a lot of actors and actresses basically can’t be the character they are famous for because it is killing them.
- Comment on New Doom reveal hinted at by Zenimax trademark 1 month ago:
Still REALLY curious what Year Zero would even be
Shooting my shot: A direct sequel to DOOM 2 (well, 64 I guess?) where The Doom Guy becomes The Doom Slayer and begins the weird hell timeline warping.
- Comment on New Doom reveal hinted at by Zenimax trademark 1 month ago:
Sort of like how you made some bullshit up so you could complain about someone you clearly have a personal vendetta against?
- Comment on Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda 1 month ago:
And this is WHY the smaller studios are on the chopping block and not core Bethesda.
Because smaller games that are incredibly solid don’t matter. What matters are AAA tentpoles. And Tango’s A/AA games were “lukewarm” at best. They had an AMAZING B/A game but fuck 'em. Same with Arkane Austin
And… probably same with Obsidian this fall (?) when their Elder Pillars game comes out and people decide it isn’t Skyrim so it is bad. Ignore that Pentiment was amazing or their long legacy as one of the best studios in CRPGs. People will just talk doom and gloom because it isn’t The Last Of Us.
Which will lead to MS continuing to try to be Sony rather than take advantage of the studios they actually have. And people will continue to talk about how they can’t compete with Sony because they don’t have a Horizon Zero Dawn.
- Comment on Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda 1 month ago:
I love Larian and am ride or die with Swent et al. Have been ever since Divine Divinity was “we have Diablo at home” but ended up being a shockingly good (for its time) hybrid ARPG/CRPG.
But Larian aer very much not the example of “how to do business”. Like Digital Extremes, they are a “legacy” studio that is INCREDIBLY lucky to have survived. Larian themselves had to deal with really shitty publisher deals (Beyond Divinity and I think also Divinity 2?) and games so bad it almost killed the studio (even Mortismal himself will acknowledge that Divinity 2 was a trash fire before the DLC… and was still a mess after). It was mostly “lucking out” and embracing Kickstarter before everyone hated it that saved them. And… Dragon Commander still got close.
And you know what has REALLY made them stable? That’s right. A deal with a major company to work on one of the most famous IPs in gaming (tabletop and video) history.
Larian are smart to try to maintain their size and not overly grow. But, like countless game devs have said and gotten shouted down for, they are far from “typical” and got REALLY lucky. Hell, Swen himself has mentioned the same in between the blurbs that outlets love to reference.
- Comment on Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda 1 month ago:
I doubt it is even thoughts over how powerful Halo is as an IP. I would be shocked if MS corporate hadn’t realized that any 343 Halo is going to get shit on because “this isn’t Bungie”. And people hate 343 enough that firing them and pushing the leads out won’t raise any red flags.
But yeah. Look at how much damage control MS did when they were releasing fucking Pentiment on switch (look, I love that game with all my heart but you know things are fucked when people remember it exists). There is zero chance 343 “closes” until the next full generation… probably that gen’s refresh SKU consoles. Because it would instantly be interpreted as “xbox is dead”.
But gutting Bethesda? We already see people in this very thread talking about how it is good because they didn’t like a game one of the studios did.
- Comment on Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda 1 month ago:
So… only independently wealthy people should make games?
Game dev takes time. The way you shrink that time is to do it full time instead of working on it in your spare time for a decade or so. Because of increased cost of living, the ability to just take a few months off and burn your savings is increasingly not viable.
That is where investors come in. Whether it is a kickstarter campaign (NEVER PRE-ORDER!! RAWR!!!), a venture capitalist, or a major publisher. And all of those have consequences.
But, increasingly, it is only the major publishers who are even trying. And they are increasingly selective of who they try it with. NoClip have been making an indie game as a way to better understand the market and they have a SPECTACULAR video where Danny O’Dwyer talks about his experience pitching the game to publishers and what kinds of responses they get. And it is really telling that he gushes over how nice one publisher (I think it was Humble?) were in that they actually responded and said they couldn’t move forward rather than just ghosting him.
- Comment on Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda 1 month ago:
Who the fuck isn’t mad at the megacorp?
My issue is the people who use this as an excuse to blame the devs who are just doing their jobs while trying to live their dreams.
Again. There are studios out there who are doing exactly what everyone insists they want AND are doing so in ways that make getting funding difficult. And they get shit on because of a “hot take” on twitter or because their game isn’t as pretty as Call of Duty.
- Comment on Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda 1 month ago:
Which is still a complete load of demonstrable bullshit.
Getting funding for a team is increasingly difficult. Plenty of studios have talked about the horrors of 2023-2024 and how nobody wants to fund even a small team. And this would not be “take it across the finish line” but a solid 3-6 years before even a chance at a return on investment because these devs wouldn’t even have IPs or past releases to leverage.
But also? Listen to folk like Xalavier Nelson Jr who talk about this. They are fighting the good fight to push back against financiers and publishers to make games “the right way” with monetization models that are what people ask for. And they still get shit on endlessly and ignored.
In a lot of ways, it reminds me of “abandonware” back in the day. For those who are too young, for the longest time it was nigh impossible to buy a game that was even five or six years old because it would not be on store shelves. GoG (back when they were Good Old Games) was specifically designed to update and sell these games. And without invasive DRM to boot.
And suddenly all the abandonware torrent sites just started uploading gog installers. And now we almost never hear the term “abandonware” because… people were always full of shit and just wanted to make an excuse to justify their own actions.
- Comment on Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda 1 month ago:
I am going to pretend you didn’t mean it this way but that REALLY comes across as telling people who lost their jobs that they deserve it because they didn’t meet your requirements (that weren’t even true back in the day of DOS and BBSes…)
Please… fuck right off with that. The devs at Arkane Austin or Tango aren’t making the decision to add a battlepass or to release a game before it is “done”. They are doing what management requires of them. The same management that then fires them to make sure that the overall branch of the company turns a profit.
You are literally kicking people when they are down.
- Comment on Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda 1 month ago:
Because the indie space is also a graveyard. Investors are increasingly wary of funding anything but a “guarantee” and plenty of studios have had to shutter because the funding they were promised was rescinded.
The major publishers are at least a paycheck that can keep a studio going for another year or two.
- Comment on Technology Connections - The simple, clever sensor behind automatic windshield wipers 1 month ago:
The acknowledgement that actually reading the freaking manual is important is too real.
Was trying to change the windshield wipers on my car last year. Front was trivial but the latch on the rear was just complete insanity. Ended up watching two different youtubes for slightly different years before realizing the manual “might” cover this. And it had a BEAUTIFUL diagram showing exactly how to disengage and reengage that latch.
- Comment on Paradox announce Stellaris: Season 08, with Stellaris: The Machine Age launching May 7th 2 months ago:
That has been how Paradox worked since they discovered DLC was an option. The Crusader King games in particular have always had it bad because the new systems are so intrinsically tied to the new “content” that the “free” version always feels like an ad. Stellaris has mostly been good at that in terms of mechanics but the UX is horrible if you don’t have all DLC. Gameplay is fine but the menus do their best to make you think it isn’t.
But yeah… REALLY not a fan of the “season” model for DLCs. I understand it makes Paradox more money per game because it inherently creates FOMO. You obviously can’t wait for a discount because then you won’t get the “free” cosmetic DLC that can only be obtained as part of the season while it is active.
But the result is it makes me play less Paradox games. I love CK2/3 and Stellaris. They are all AMAZING games and I think the DLC (if you wait for a sale) is not that bad and is comparable to buying the annual cod or playing a live game with battle passes or whatever. But that works because, a steam sale pops up and I figure “Why not, let’s get the latest DLC and spend another 10 or 20 hours with this”. But once we start having the “buy this now”? It makes me a lot more aware of just how much I am likely to play the game in the next week or two and whether it makes sense to wait for the next steam sale… at which point the season pass is gone and I forever have a “0.00” priced DLC in the list that just makes me not want to buy more.
- Comment on Stop Killing Games is a new campaign to stop developers making games unplayable 2 months ago:
Not at all what I am arguing. I am actually all for preservation and strongly feel that all games/movies/tv/books/whatever needs to either be actively available for purchase at a reasonable price or is fair game for the Internet Archives of the world. Either get your shit together and sell it on GoG or deal with people downloading the ISOs.
But this is not that. This is “Developers need to add features in when they sunset a game”. Which is a much stronger discussion and increasingly has the issue of those developers being increasingly out of a job.
Which… is why I am very curious if even France would rule in favor of this (after the obligatory smoke break or twelve). Because yes, consumer rights are good. So are worker’s rights. And this would disproportionately impact indie devs and corporate studios being shuttered.
Which is why a game that had like ten fans might not be a good rallying cry.
As for why something might deserve to vanish? The cliche example is an actor or actress who did porn when they were just starting out and needed to make rent. Consent is incredibly murky in those situations and, if it resurfaces, tends to go really shitty, really fast. Same with directors and writers who decide “maybe that edgelord movie about how pedophilia isn’t any worse than engaging in capitalsm since you are raping people either way wasn’t the best thing to put my name on…”.
Similarly? While I wouldn’t be shocked either way since he seems pretty cool during interviews, I would be shocked if Elliot Page wouldn’t prefer that Beyond Two Souls never existed considering how much sexual harassment was involved in the making of it (not to mention the anatomically accurate nude model that was clearly just for david cage to masturbate to). Yes, a large team worked hard on that and a lot of people love the game (albeit, more in a “let’s clown on this for Content” kind of way) but… yeah.
- Comment on Stop Killing Games is a new campaign to stop developers making games unplayable 2 months ago:
12 million sales isn’t actually all that much relative to major games. France definitely is nice (even if the track record of EU rulings having meaningful impact is very hit or miss).
But it still undermines this as “a movement”. When the first response is “no shit that game got delisted?” you immediately give ammunition for why this is untenable.
- Comment on Stop Killing Games is a new campaign to stop developers making games unplayable 2 months ago:
I know it makes people cranky, but look at Yuzu “becoming” Suyu. All the Suyu team really has is memes and the ability to selfhost a gitlab. They don’t have the resources to maintain or develop the emulator themselves. And it is only a matter of time until one or more yuzu “forks” become bitcoin miners that improved support for the latest Mario game or whatever.
Licensing? It depends how the company handled it but it is generally “a dick move” to change the license of an existing codebase without the consent of the developers. So you either end up flattening all history (and thus, nobody gets credit for the work they did) or you need to make sure that Jeff who left the company four years ago is cool suddenly getting pinged on issues with the cape physics code he forgot about.
AND that also assumes that it used no proprietary resources. Maybe that cape physics code is REAL good and the company doesn’t want to have to throw that away when it can still give them an advantage for a new title. Or it might be as simple as depending on an internal build farm or tool. While we all make fun of them for it, there is a reason Facebook/Meta developers are fucking idiots when it comes to git. Because Sapling was designed to fit their needs and workflow and changes just enough that you can never trust a former meta dev to understand anything about VCS. But… that also becomes an issue if you are just uploading it to Microsoft’s Github.
- Comment on Stop Killing Games is a new campaign to stop developers making games unplayable 2 months ago:
Yup. But discussions of the impact of venture capital/investors largely abandoning gaming and the importance of Week One sales don’t line up with “Fucking scammers are stealing our games and you are a traitor if you buy any game before it is 90% off on g2a” talking points.
Wheras “lazy devs don’t want to put the effort in to finish their games” is what gets you views and an army of rabid supporters.