NuXCOM_90Percent
@NuXCOM_90Percent@lemmy.zip
- Comment on [deleted] 10 hours ago:
And now ableist bullshit.
Well. I guess this is what we get when people leave reddit. Oy
- Comment on [deleted] 10 hours ago:
No link, a one week EA period (?!?!?!), and HTML everywhere.
You REALLY screwed up this advertisement.
- Comment on Amazon's previous VP of Prime Gaming said they "tried everything" to disrupt Steam 2 days ago:
I know we all want to clown on this because amazon sucks and we all stan Steam as our corporate overlords.
But there are actually a lot of REALLY good insights in the original linkedin post. Particularly the reality that anything that competes with Steam needs to be
It was a store, a social network, a library, and a trophy case all in one. And it worked well.
Epic is a shitshow and barely competent on the store front. But they took a very smart approach of starting from basics and adding what people want… and people want their video game store to be facebook.
Maybe if amazon had more tightly coupled that to twitch it could have worked but it is clear that coupling any services is a shitshow for them (remember when we could do actual watch parties if people bought stuff on amazon video?).
- Comment on Elden Ring Nightreign’s First Network Test Plagued by Server Issues, FromSoftware Issues Apology 1 week ago:
Heh.
Apparently the press event also had massive network issues. Iron Pineapple briefly touched on it while giving their take on the game and going over footage. Which immediately explained “weirdness” in Vaati et al’s coverage.
Not overly worried. From are shockingly okay with netcode these days and the big lift is less “get four players into the same session” and more “let players be spread across multiple areas in the same session”.
That said… I was already struggling to put the effort in to figure out if I need PS+ for the network test and… I got a long weekend and an Obsidian CRPG.
- Comment on Avowed | Review Thread 1 week ago:
Like, if someone hires me to do a job, and I accept, I cannot go “Oh, I’m gonna do half of it because the rest isn’t my cup of tea. Sorry.” No, I’ll do the job and maybe complain about it afterwards, which IMO, is exactly what reviewers should do—example: “I beat the boss, but the fight sucked because X, Y, and Z.”
How about we have ANY job security before we start playing the “I am paying you sub minimum wage to run that kroger. HOW FUCKING DARE YOU DO RESTOCKING AT EIGHT AM!!! YOU ARE PAID TO DO THIS OVERNIGHT!!” shittery? Hmm
Which is something a lot of old hat games media have actually talked about. It is a lot easier to run a 36 hour day to finish up that JRPG review when you know you’ll be able to rest next week. And when you know you’ll get something other than “Fucking woke reviewers don’t understand how to play a game” feedback from the “fans” who only ever see your review when their favorite hatemonger youtuber talks about it while making sure EVERYONE knows your social media accounts.
I think there should be standards, otherwise you get reviewers unfairly judging games they barely played like in the infamous God Hand review.
Define “standards”.
Is it “You must finish a game before reviewing it”? Because Jeff Gerstmann kind of infamously made it a point to finish Metal Gear Survive prior to reviewing it (I think it might have been his final print review at Giant Bomb?). EVERYONE, colleague and fan alike, told him he was stupid. And his consensus was basically that he felt the same way after 30 hours of misery that he did after 2.
Is it “You must be good at a game to review it?”. Because, funny enough, Remap Radio kind of talked about this last summer on one of their ridiculously long podcasts in the context of “games media suck and aren’t good enough to play Shadows of the Erdtree” in that short window before basically everyone said “So… this DLC is fucking hard, huh?”. And they pointed out that this is not at all a new experience for them. They are regularly playing much less polished and MUCH harder versions of these games under a strict time crunch where the only “guide” they have is what their buddy who is paid to write a game guide can experimentally figure out.
And how that translates to a review?
like in the infamous God Hand review.
You mean the game which, throughout every re-release, the vast majority of players either nope out after they get their asses beat by random grunts in the first stage? And most of the rest leave when they get to the shop and realize they need to buy and build their own combos blind?
I have no idea what “infamous God Hand review” you are referring to. But the majority I read when I heard about this cool ass PS2 game? It was “Hey, this is a really freaking cool concept and I personally had a blast. But it is not for everyone and a lot of the fundamental gameplay concepts are outright bad. OPM or whatever the hell has a demo of it and we strongly encourage you to get that if it is still on news stands because you are either going to love or hate this”. And, because this was still the era of print (like the VERY tail end), there was money to have one main review and like two “impressions” reviews at most of the major outlets. And, like almost all games, they would make it a point to have at least one sicko persona give it a high score while the rest bounced off. Which kind of represented how players respond to it to this day.
I think there should be standards, otherwise you get reviewers unfairly judging games they barely played like in the infamous God Hand review.
Or is it just “you must agree with me?”. Because, speaking as someone who has loved flight sims and tactics games his entire life (I was the kid in elementary school who liked xcom. The old xcom…)… most gamers don’t have my tastes in gaming. So having someone who dreams of Silent Storm reviewing Fire Emblem isn’t a particularly useful metric for most people.
That said? I learned from an early age to actually look at the by line on a review. I learned which guys/personas at EGM or PC Gamer I vibed with and which I didn’t. And that continued on into the online age and to this day.
Sometimes it is really annoying. Like… I like WW2 RTSes a lot. I fully understand why I need to vet every single youtuber who likes the games I like…
But also? Sometimes it is a really awesome realization that the weirdo audiophile on a podcast is the same guy who wrote some of my favorite reviews over the past decade (Rob Zacny is a treasure). And that the reason I am vibing with his thoughts on Valkyria Chronicles is that I have been vibing with his thoughts on other games for a significant part of our adult lives.
- Comment on Avowed | Review Thread 1 week ago:
I understand frustration when there are reviews knocking down a game for delivering what we feel games “ought to be” doing.
Yeah… that is a real shit perspective. You are actively “frustrated” that people like things you don’t. That is a very big side effect of the content bubble we all liv ein.
And I say this as someone who has loved squad based tactics since the JA2 and Silent Storm days. I am WELL used to “okay, add about 30% to the metacritic score for anything in that genre” and the like.
Grubb has no ill will toward his colleagues (…) You get short snark because it fits better in a character limit.
Which gets back to what is really “the problem”. It is about building his brand by “lightly ribbing” his colleagues. His colleagues who are perpetually days away from layoffs and who are constantly attacked by the asmongolds of the world who are using the exact same arguments and are glad to say “See, this person gets it. Why can’t they?”.
Its about worker solidarity even amongst competition. It is why so many of his colleagues will make it a point to preface even the skeets with “I get that this probably came from on high but” or would have just removed the “snark” entirely and said something like
I think the complaints about being underleveled and not having the right gear, mostly come from games like these being streamlined to the point where they usually have no friction. The obstacles in this game are the main reason I love it.
- Comment on Avowed | Review Thread 1 week ago:
And good for you if that aligns with your wants (it sure aligns with mine).
But, at its core, it is “stupid games media” rhetoric. If you are in a mad dash to finish a review or even a game guide (Fandom’s gotta eat), you might not have time or even interest to go back track and do ten side quests in the starting area. At which point constantly hearing “you should get a better pistol” is gonna be REAL grating and is arguably bad encounter design. What is described as “no friction” is often designing encounters so that people can do both the critical path (just story quests) and all the side paths. And its why so many games either have continuous encounter scaling or just big levers you can flip (PoE1 and 2 did the latter).
So yeah. I do have a bit of an issue with someone in the games media space (especially at the company that steals the work of the rest of games media…) “be(ing) kind of a shit” to colleagues in a manner that just fuels the same kind of bullshit they constantly put up with on social media.
Whereas a “real” games reviewer learns to… not be a shit? I forget what game it was, but I remember Mortismal basically saying “The level scaling is kind of wonky. If you just do only the main story quests, you are going to have a bad time and you’ll need to really understand the combat systems to progress. But if you do too many side quests, you’ll be overpowered and just run right through everything” (… actually that sounds like PoE1 after the DLCs came out…). Rather than just making fun of other reviewers for not being able to handle “friction”.
Although I will say, in Grubb’s defense: That is also kind of the Giant Bomb style guide. It ignores that the OGs (Ryan, Jeff, Brad, Alex, etc) had fairly strong “games media” backgrounds by the time the site started and knew how to say something inflammatory to get a point across without angering the publishers to the point of losing ad revenue (… okay, Jeff wasn’t quite as good at the last part). But without those old hats to act as editors (and no, Dan doesn’t count), you get situations where “snark” is just shit stirring that feeds the people tormenting the rest of the industry.
- Comment on Avowed | Review Thread 1 week ago:
The thing to understand is that reviews are inherently subjective. Decade(…s?) ago, Kieron Gillen wrote a pretty famous manifesto where he basically compared game reviewing to travel writing.
When you are booking a holiday, you don’t care how many grains of sand are on the beach. You probably don’t care too much about the average flow rate of cars on the highway during rush hour. What you care about is whether you will enjoy it.
For some? That means there being plenty of museums. For others it is beaches with accessible parking so that you can leave your crap in a rental car. For others still it is nightlife.
And that applies to “friction” as well. Because let’s take a different example. Many people (myself included) criticized Elden Ring for having a grace outside of basically every single boss room. We half joke that people would lose their god damned minds if they had to play Dark Souls 2 where one of the hardest bosses in the game involves fighting your way through a solid wall of Black Knight level enemies every single time. Others think we are fucking stupid for liking Dark Souls 2 (… they are probably right) and that this lets you focus solely on the boss and not memorizing what a weeb in armor is going to do… before you fight the other weeb in armor. And others still will point out that having to run past those enemies or fight one or two helps to “reset” the mind between attempts and avoids being on tilt against a boss.
Just like some people want a beach where everyone is in a bikini and dehydrated like Hugh Jackman on a film set. And others still want somewhere they can relax and maybe surf for a bit.
Which… mostly speaks to Grubb’s problems as a reviewer. As a “game leaks” guy, he is amazing. I think he lacks the drive to be a full on game journo but that is also a function of him working for the company that steals the work of the rest of games media on the regular (Fandom). But he has a VERY long history of giving “spicy takes” where he has a rudimentary understanding of a topic but still feels the need to shit on others unnecessarily. He isn’t the only one but I am increasingly at the point where I can’t tell if that is engagement farming or “Just Jeff Grubb”.
- Comment on Avowed | Review Thread 1 week ago:
Shame to not have Mortismal’s “review” since they are probably one of the biggest PoE fanboys on the internet and CRPGs are their wheelhouse www.youtube.com/watch?v=aMCS_1ortZk
- Comment on Modding Is Coming To Kingdom Come: Deliverance 2 1 week ago:
Wooo. Add some melanin and see how fast those tools get removed.
- Comment on Report: Unity continues mass layoffs with 'abrupt' communications and 5am emails 1 week ago:
By “one-time learning cost” I meant that to learn how to do a thing in UE5 you will have to spend 95% of time learning things you won’t ever need to understand that 5% that you actually want.
That is learning anything that isn’t just “ChatGPT, how do I do X?”. Also, once you learn how to use blueprints you know how to do basically anything a hobbyist game dev would want.
Which is not dissimilar to Unity or Godot. You learn the basic concepts and then it is mostly a matter of experimenting or looking up how to do isometric camera angles or whatever.
But honestly? it sounds like you don’t want a game engine. You want a framework. In that case, RPG Maker is great for making a top down square style JRPG. Unreal is great for an FPS. And so forth.
- Comment on Report: Unity continues mass layoffs with 'abrupt' communications and 5am emails 1 week ago:
but one-time cost in terms of learning may be too much
If a slow startup of the editor the first time you start it is enough to end your career in game dev: you never had one.
If you’re going to use 5% of its features, having to go through the rest 95% when learning how to do things is a big distraction and productivity killer
It is a philosophical difference. But the reason I still suggest folk “learn with” UE is that it is, mostly, consistent between all the different kinds of games you may want to make. Which… is a leading cause of said performance issues when you start pushing things but more on that in…
Also, there is a surge of AAA games made in UE5 that have critical performance issues that developers struggle to fix for extended periods of time after release
Now. First and foremost: That means nothing for a hobbyist learning and making a game with their kids or spending a few hours a week for a few months until they give up.
As for the A-AA space (AAA means something, god damn it): That is not something that an individual developer is going to have any say in. That is going to be a corporate decision and it is almost exclusively going to be that company’s engine (ha, Frostbite) or Unreal because UE is the industry standard and there is a lot of value in being able to rapidly onboard a new hire or a contractor.
As for performance for those corporate games? That is really no concern for the hobbyist scale and is a much more complicated question related to allocating resources and time. But if there being poorly performant games made with an engine disqualified that engine: NO engines would exist.
Why though? Just use other engine and you’re good.
This gets back to the optimization side of things. You should not need to go through and migrate the critical path from gdscript to c# or even c++ just to test out your game. You want your development system to be significantly beefier than your target system so that you can rapidly iterate and debug.
Other engines may or may not be more performant for debugging a specific “level” of fidelity. If you are at the point where your engine’s editor’s system requirements are limiting your ability to develop: You and your users are going to have a very bad time.
- Comment on Report: Unity continues mass layoffs with 'abrupt' communications and 5am emails 1 week ago:
UE is a beast to run (and has incredibly shitty linux support if you want to use the marketplace or any plugins…). But basically everything you listed is a one time cost or just an indicator that you probably shouldn’t be developing medium fidelity 3d games on a potato.
Honestly? For “hobbyist” 3d games, Unity is still the king. Godot is awesome but a lot of the core loops and flows are very much geared with 2D first and the performance of 3D games is a hotly contested issue. I would still say that Godot’s 3D “performance” is better than Unreal’s 2D but… that is an incredibly low bar.
And in terms of workflows? UE is more than a bit convoluted but with stuff like blueprints it is probably the most consistent tool out there (so long as you never try to do a 2D game). Unity is a distant second. And Godot is great but it also reeks of an open source project that is being designed and redesigned in real time (just look at how file IDs are handled…). Not the end of the world if you understand the core concepts but also not something people are generally going to learn without a lot of trips to the forums (or watching youtubes of people who did said trips for them).
- Comment on Report: Unity continues mass layoffs with 'abrupt' communications and 5am emails 1 week ago:
I am a big supporter of godot but… it is incredibly tacky to run into a thread about layoffs and basically say “Good, they shouldn’t have jobs. Use this instead”
Time and place
- Comment on Jeep Introduces Pop-Up Ads That Appear Every Time You Stop 1 week ago:
We live in a world of no regulation (or, to be precise, no enforcement on regulations) but…
Holy shit? Stopping is the one time you actually SHOULD look at your infotainment screen to futz with climate control or check how many minutes until the next exit and so forth.
- Comment on PSN Is Still Down After 14 Hours And No One Knows Why 1 week ago:
It is basically just a web form these days (just google “xfinity outage” or whatever).
They cut you off after a certain number of outages per quarter. And they decide how much money you get per outage. So if your next door neighbor has never reported an outage and you report every single one, they’ll get more for that one report.
- Comment on PSN Is Still Down After 14 Hours And No One Knows Why 1 week ago:
Been a minute (this was a nice reminder that I hadn’t even booted up my PS5 in almost a year…), but I want to say it depends on if you have your console set as your primary console or not. Primary doesn’t need to go online to authenticate. Secondary does.
Most people just have a single console so it is auto-primary. But people who bought a ps5 pro or who do super convoluted account sharing shenanigans always have trouble when auth servers are down.
Also, I think the PS+ IGC requires network to make sure you still have PS+?
- Comment on Olive Garden 2 weeks ago:
We would get them on spaghetti and meat sauce days. And we loved it because the spaghetti was so nauseating due to being consistently overcooked and the sauce having almost no seasoning.
…
Okay, I think I just answered my own question as to why people love the olive garden breadsticks.
- Comment on Olive Garden 2 weeks ago:
Meh. Even back in the 90s and 00s they were trash. My grandmother loved olive garden for some reason or another (I assume horrifically racist) and even as a kid I remember “… this is the exact same breadstick I had at lunch on tuesday?”
Don’t get me wrong. Bread is awesome and worth all the horrors of carbs. But olive garden has always had mediocre breadsticks (I want to say there were periods where they had actual bread that was decent though?).
- Comment on Olive Garden 2 weeks ago:
I know it is obviously not the point but:
the olive garden breadsticks thing has to be astroturfing, right? Because that shit is mid as hell. It is barely better than school cafeteria breadsticks. At least red lobster (?) cheddar bay biscuits have flavor.
- Comment on Steam now warns about Early Access that have not been updated in months. 2 weeks ago:
Its why I think all the “Early access bad” people are fucking idiots.
A lot of games abuse EA, no arguments there. A lot of games also just rush to 1.0 so they can do a console release and then abandon the game (the Time at Portia devs did that with like three kickstarters?). And then you have the labors of love like Dwarf Fortress or Caves of Qud or Project Zomboid that basically will always be EA (although Qud hit 1.0, finally).
Not to mention studios like Amplitude who use EA in the best possible way. They have a vertical slice of the game and they work with the community to figure out what features to add or rebalance. It isn’t always perfect but it genuinely feels like they are listening and it is great.
- Comment on Kingdom Come: Deliverance 2 hits 1m sales in just one day 2 weeks ago:
Except that isn’t what happens with stuff like this. It isn’t reflecting “the values and prejudices of the people” at the time. It is reflecting them in the modern day.
The problem with KCD1 wasn’t that it depicted low tech people (which it didn’t. It very much went the route of “alchemy is science”) or even the very questionable views on women (that is a very complex topic). It was the insistence that medieval Czech was a land of white people (and a specific phenotype at that…) and blah blah blah. When the vast majority of historical evidence is that medieval Europe was a mixing pot (there is a reason that terms like “moor” existed and plenty of people brought servants, slaves, and even wives back from the various Crusades).
Which gets back to “the dark ages” being about a lack of records more than anything else. But people interpret “Well. there is no record of an arab being in this entire country for 300 years!” as “The white men kept the brown folk out” rather than “Well… there also aren’t a lot of records period. But if you look a few miles to the east you DO see records acknowledging this as though it weren’t a big deal”
Which also lines up with the lead dev being a piece of shit chud who was a loud voice during gamergate.
And it also left a REALLY bad taste in the mouth of people (who give a shit) who read any of the discussion on this and saw WAY too many people talk about how it is important to have a game about Czech that remembers the glory days back when everyone was white and strong and blah blah blah.
And, as a quick aside: KCD1 is still the most bog standard power fantasy fantasy there can be. The combat is more or less “What if you took two HEMA seminars?” and is still star wars kid slicing through plate mail. And it is especially funny because the “historians” that were consulted? No, they weren’t medieval history specialists or even HEMA specialists. If memory serves, it was a guy who specialized in WW1 tanks. And, while people can obviously have multiple passions, it really showed. Also, you are the son of a blacksmith (?) who bangs his way around Bohemia to become bestest friends with the king and blah blah blah.
Which brings us to Ghost of Tsushima. I genuinely love this game even if there is zero chance I ever finish it (I can’t stand ubi open world games and it is more ubi than ubi has been in years). Yes, it is 500% written by a white guy who studied the blade. But it is well acted and well “directed” and really feels like I am playing a Kurosawa film. That said, it definitely depicts the Mongols as violent barbarians who outright use civilians as target practice and do nothing but <REDACTED> and pillage because violence is fine but the other thing triggers ratings issues.
And in the sense of needing a villain that justifies Jin giving up the pretense that samurai were anything other than violent warlords in armor? It works. But if you actually look at politics and cultural shifts in Japan over the past few decades, you’ll see why it was very well received that All Mongols are Barbarian Monsters and so forth. It is the same problem as depicting “generic brown people” in “generic Middle East” as more or less slobbering zombies to be mowed down.
Which gets back to the key point. Pretty much all of these “We are just depicting the <blank> period as it was” isn’t doing that. It is portraying things through the lens of the modern day which is something that is accepted amongst historic fiction writers (more on that shortly). So if they crank up the whiteness? There is a reason.
Now, I said I was going to talk about historic fiction writers. If you ARE interested in “what things were like”, I STRONGLY recommend authors like Miles Cameron (I think that is his pen name for SFF, but they redirect to the same site). Historic fiction can be awesome and the best stories are the ones that need to have a footnote or appendix of “Yo, this ACTUALLY happened.” because of how wild it is. And you’ll find that the writers who actually put the effort in to cite things tend to have much more nuanced depictions of both sides (because it is incredibly rare to have a genuinely evil empire) and are a lot less focused on racial purity because… that shit wasn’t a thing once we got past “The people on that side of the river all have red hair and are evil. I hear their wives and daughters are hot though…”
- Comment on Iron Galaxy lays off 66 developers in 'last resort' lifesaving effort 2 weeks ago:
Iron Galaxy was semi-unique in that they basically existed as the company you go to when you need to contract out some support work. Think Bluepoint but the idea is that the end customer never realizes that this wasn’t made by a time traveling Rare from the 00s or whatever. Whereas they basically just stay afloat from a constant stream of low-medium price deals.
The leadership are dipshits and have made it a point to show it many times over the years (and Giant Bomb/Jeff Gerstmann have always done a great job of covering for them…) but it was a solid company that was pretty loved in the area and the industry (leadership aside).
So for IG to be going under is a REALLY bad sign for the health of the industry as a whole. Because this wasn’t “Hey, we have an excellent track record of new IPs and always release our games on time and under budget”. It is “Hey, we have an excellent track record of letting you sell more copies of a sure thing”.
- Comment on Steam now warns about Early Access that have not been updated in months. 2 weeks ago:
And “voting” favors developers/celebrities with userbases to flood the system. This was a well documented problem and many of the indie devs of the era complained.
Also: I am pretty sure you are just showing your ass, but people who make “furry hentai games” aren’t inherently “pieces of shit”. Valve 900% needs to improve the filters to let people who don’t want to see it ignore it (Will Smith is basically the only person who knows how to hide it, it seems) but those games deserve to exist just as much as the latest call of duty.
- Comment on Who's going to watch departure times on the departure board? Let's use it for ads! 2 weeks ago:
Its annoying as hell but I guess I don’t really see a meaningful impact. Yes, not everyone has a cell phone. But… I would say anyone who is flying doesn’t have an excuse of poverty.
And basically every single airport has “free” wifi these days. So either install the app or open the web page to get up to date info. Because there are countless stories of people who missed their flights because they were waiting at the original gate and somehow ignored everyone around them getting up and walking away when the gate changed.
Also: My excuse with departure boards has always been that EVERYONE crowds in front of it to have long conversations or “just stand there” and it is a shitshow anyway.
So yeah. Would REALLY prefer it to not be just even more ads being shoved down our throats. But this very much feels more like phasing out phone booths than anything else.
- Comment on Elden Ring Nightreign beta invites are apparently so in demand, scalpers are already trying to resell them for hundreds of dollars 2 weeks ago:
That sounds idiotic and likely staged to increase the actual “accepted” price.
And this is especially funny since I am sitting here wondering if I need to get PS+ to use mine in a week or three?
- Comment on Dynamic Lighting Was Better Nine Years Ago | A Warning About 9TH Gen's Neglect 2 weeks ago:
General rule of thumb:
ANYTHING that has a “lazy devs” narrative is shit and not worth your time. Because anyone with a modicum of intelligence about how games actually are made isn’t going to throw that shit can because they understand just what kinds of pressures development teams are under.
- Comment on Heart of the Machine, a strategy/4X/RPG hybrid where you play a sentient AI trying to take power in a dystopian cyberpunk city, released in early access Steam 2 weeks ago:
He DEFINITELY has that problem (and it is part of why I encourage anyone who thinks they are a “completionist” to play A Valley Without Wind). It is more just that the presentation is horrible.
Iti s basically “Hey, we have a multiple timeline system. Now, let’s look at this mid-game mission. You might be able to spawn in Keanu who is awesome and let’s give him ninety million modifiers. Oh, did we mention that you have to use Keanu because you can’t use humans for this? Also you have humans. Oh, and this mission will end your run if you fail it. But hey, it all works. But if you didn’t have that you could have done these things to mitigate it. Now let’s jump forward to the end of the game where we can see we have two different timelines on the same island. If timelines are on separate islands they are disjoint but because they are on the same one they bleed together. With that, we can roll time backwards and…”
Versus something as simple as
“Hey, some missions can be done by humans and some by robots and some missions you need to pass, to some degree, to beat the game. Let’s look at one where we need to succeed but can’t because none of our robots are good enough. Well, the good news is we can instead just kill everyone. We’ll take a hit but we won’t fail. So let’s do that. Now let’s fast forward to the endgame where we can see we lost. But, and this is kind of a spoiler, we have the ability to reset to a different timeline. The mechanics of that get a bit complicated, but let’s just use it to show how we could have handled that mission where it all went wrong. We have Keanu here. Keanu is awesome. Let’s send Keanu back in time along with all these guns and modifiers and…”
One immediately blasts players and shuts brains off. The other actually walks through why that system is there and even explains the gameplay loop.
- Comment on Heart of the Machine, a strategy/4X/RPG hybrid where you play a sentient AI trying to take power in a dystopian cyberpunk city, released in early access Steam 2 weeks ago:
It would be genuinely difficult to find a game more complex than TI. And I grew up on the frigging derek smart battlecruiser games.
It mostly speaks to whoever in marketing thought the best way to describe the gameplay loop would be to do the FULL gameplay loop and introduce like ninety difference concepts in ten minutes.
- Comment on Heart of the Machine, a strategy/4X/RPG hybrid where you play a sentient AI trying to take power in a dystopian cyberpunk city, released in early access Steam 2 weeks ago:
I like Arcen a lot and this is very much a game I will get at some point.
But holy crap. They released a video on youtube in the past few days about “different timelines” and that was the fastest I went from “this should be fun” to “I need to really set aside some time to learn this game”. And I play Dwarf Fortress and Terra Invicta.