Stovetop
@Stovetop@lemmy.world
- Comment on Or a shrimp 1 day ago:
Don’t know who the heck downvoted or why, but thanks for the info!
- Comment on Or a shrimp 1 day ago:
Fuck that is dark, what is this from?
- Comment on We pink inside too :( 1 day ago:
Then why the heck we call them gray matter?
- Comment on Zelda 64: Recompiled (Majora's Mask) adds modding support, texture pack support, optimizations and more 3 days ago:
At first I was like “Why would anyone want to change OoT’s art and mess with perfection?”, but I do have to admit that I have really been craving a modern Zelda game in the vein of the N64 releases, which is a formula they haven’t touched since Skyward Sword in 2011.
Wind Waker at least is a game that (visually) aged very gracefully and I think can still stand against newer games even now, but I’ve played it to death and just wish we had something new.
Also not to discredit BotW/TotK or anything, I think they are still great games and I also really enjoyed them, but they’re just built different. Zelda is now a franchise of 3 distinct styles, but only two of them (2D and open world) are still getting new releases.
- Comment on Zelda 64: Recompiled (Majora's Mask) adds modding support, texture pack support, optimizations and more 3 days ago:
This is the video I didn’t know I was looking for in life.
I’ve been very into Zelda rando stuff lately, but the mod support shown here just seems above and beyond what I’ve seen so far from my limited experience with Ship/2Ship.
- Comment on Zelda 64: Recompiled (Majora's Mask) adds modding support, texture pack support, optimizations and more 3 days ago:
Is this similar to the Ship of Harkinian recompiles, just as a different project?
- Comment on This is a photo of irony. 1 week ago:
I don’t think that is how the song went, the guy who was afraid to fly ended up getting on a plane, which crashed just like he was afraid it would.
Mr. Play-It-Safe was afraid to fly He packed his suitcase and kissed his kids goodbye He waited his whole damn life to take that flight And as the plane crashed down He thought, “Well, isn’t this nice?”
- Comment on Speedrunner already beat Zelda: Breath of the Wild on Nintendo Switch 2 1 week ago:
No, those sorts of things can absolutely happen. Newer versions of games often either patch issues on older versions or there may be some glitches that are not as easy to take advantage of when the hardware isn’t struggling as much.
The Zelda Speedruns site even maintains a list of version differences for various Zelda games which make a difference to which version is optimal to run.
- Comment on Speedrunner already beat Zelda: Breath of the Wild on Nintendo Switch 2 1 week ago:
Yep, even going way back, there are differences between speedrun times for Ocarina of Time on N64, Ocarina of Time on GameCube, Ocarina of Time on Wii VC, and Ocarina of Time on NSO. And that’s also not factoring in the native PC port recently assembled by the community.
And that’s why speedrun leaderboards always factor in game version/region and platform when measuring runs against one another.
- Comment on Oblivion remake is... really making it apparent how outdated Bethesda is in its approach to making games 1 week ago:
I think Bethesda has definitely fallen off in recent years, but I am a bit confused by the point this post is getting at. We all learned at launch that Oblivion is a remaster, not a remake, and it’s literally the original game running under the hood with a new coat of paint and some minor tweaks.
It’s not a half-assed remake, it’s a pretty high-effort remaster. But I think it’s a bad example to use of how the company isn’t getting better when the point of the remaster was to change as little of the core game as possible.
Starfield is what should be killing everyone’s expectations of Elder Scrolls 6.
- Comment on Asking the hard questions 1 week ago:
If someone had 3 eyes, would they trink?
- Comment on Oblivion Remastered Impressions (and Discussion Thread) 1 week ago:
The main problem with it in Oblivion was that the enemies grow stronger as you level up, and since a lot of people didn’t understand the leveling system, they’d wind up with horribly underpowered characters in the late game. Some people deliberately remained at level 1 to keep the enemies easy.
Yep, the old “optimal” way to play, if you didn’t want to focus so hard on efficient leveling, was to make all of your major skills ones that you never planned to use. That way, for the skills that you do use frequently, you can increase those as much as you want while still sitting at level 1, allowing the player to become considerably stronger while enemies stayed at the same difficulty.
Alternatively, if someone messed up character creation, they could also simply choose to never sleep and never trigger the level up dialog. But there are a couple of quests which require the player to sleep to trigger an event, so folks would have to be smart about how they go about engaging with those.
- Comment on Day 281 of posting a Daily Screenshot from the games l've been playing 1 week ago:
Ghost of Tsushima is not quite as big as more recent Ubisoft games, though. Valhalla was just a stupidly large game with not much meaningful content in it. Just big for the sake of being big.
I heard that Shadows was supposed to be a bit smaller, but guessing they still don’t know how to really pare down the scale to match the content.
- Comment on Oblivion Remastered Impressions (and Discussion Thread) 1 week ago:
As someone who played waaaaaay too much of the original game back in the day and was very concerned about a remaster doing it justice, I have to say it turned out about as well as it possibly could have.
It didn’t set out to reinvent the wheel or make fixes for things that weren’t broken (other than the leveling, at least), it just turned Oblivion into a modern game while still being Oblivion deep down inside.
I am curious to hear perspectives on what Skyrim-only players think about it, because while the Oblivion remake is arguably now the most modernized Elder Scrolls game, it still doesn’t have some of the gameplay and QoL improvements that later came to Skyrim. It’s a perfect remaster for me, but it wouldn’t surprise me if there are folks out there thinking, “Why is there no dual wielding,” “What’s with the weird zoomed in dialog system,” “Where are all the skill perks,” or “Why are there no NPC companions,” and similar.
I also do hope that Bethesda or the community releases an updated version of the construction set soon so the modding scene can take off again for the game. From what I hear, the original Oblivion construction set is able to be used in the remaster with a good deal of messing around, but modders don’t currently have the tools needed to interact at all with the Unreal Engine 5 wrapper.
- Comment on Need a tiebreaker 2 weeks ago:
Something like this would probably work well:
- Comment on Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours) 2 weeks ago:
Wouldn’t be much of a point, though. Skyblivion is already just about done, if they C&D it later this year there will still be a 99% finished Skyblivion floating around on various hosting sites that they’d never be able to stop people from getting their hands on.
It’s not the same sort of situation as teams making mods or romhacks of Nintendo games who (foolishly) announce it early and get C&D’d immediately before there’s anything to play. Skyblivion is something you can play in an almost-complete state right now if you wanted, and I don’t think a C&D in a few month’s time will stop modders from finishing it anyways since it’s so close to completion.
- Comment on Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours) 2 weeks ago:
It wouldn’t be the first sort of game that Microsoft has remastered in that style, though.
The Halo 1 and 2 remasters used a separate rendering layer over the original game which included updated art assets, and a setting to toggle between the original graphics and the updated ones on the fly. For the most part it was fine, but there were a couple of (primarily out of bounds) areas where the original collision did not always align with the updated geometry.
But I am hoping that it is more than just a simple rendering layer over the original game, because like you said it would require more hands-on work to improve things like forest density and interior clutter. It would look odd if they just increased the polygon count of foliage while still leaving it as sparse in places as the original. At least based on the leaked screenshots, the side-by-sides do give the impression that things have moved slightly and additional objects have been added, so extra rendering layer or not, my guess is that edits to the original game are also still involved (and likely means there won’t be a Halo-style graphics toggle button).
- Comment on Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours) 2 weeks ago:
My copium is maybe we get a little update with this announcement. Not thinking it likely, but this whole Oblivion shadowdrop move would tie in well with a statement that ES6 is still coming and this is their way of tiding people over until then.
- Comment on Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours) 2 weeks ago:
My only thing is that Oblivion does not play well on newer hardware. It was a bit of an ordeal to try to get it running well on my PC where I have two monitors, since it only runs on whichever monitor is primary and only if in Fullscreen mode. And don’t even think about alt-tabbing to check Discord, or it just crashes.
If it got the OpenMW treatment, I’d be thrilled with even that.
- Comment on Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours) 2 weeks ago:
Agreed, though one would think they’d have taken steps to C&D Skyblivion the very moment they decided to move forward with their own project if that was their intent. It wouldn’t make much sense otherwise to let Skyblivion keep going this whole time if they saw it as a threat to their profits, since the mod is pretty close to completion at this point.
- Comment on Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours) 2 weeks ago:
I’m guessing not likely, if only because we’ve already seen mod compatibility take a hit for less drastic engine updates (Skyrim vs Skyrim SE, Fallout 4 vs Fallout 4 next-gen). The work they’re doing seems more extensive than those examples, so I wouldn’t expect old mods to work, but maybe they could be recreated or converted through community effort.
- Comment on Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours) 2 weeks ago:
As another user already said, this remaster is being done by an outside studio, so it shouldn’t be significantly affecting any ongoing work at Bethesda.
While Todd Howard is full of shit half the time, I do believe him when he talks about their development roadmap. When Elder Scrolls 6 was announced, it was under the disclaimer that it was not an active project for the team at the time, and would not enter full production until Starfield was done. Starfield released in fall of 2023, so Elder Scrolls 6 should have been in full development for about a year and a half now.
- Comment on Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours) 2 weeks ago:
That is still the big question for me. I am all for modernizing the engine and don’t care if that means Unreal Engine 5, but if it doesn’t have comparable mod support to other Bethesda games, I feel that will end up hurting it pretty badly.
But as long as they don’t pull a Blizzard and replace the original game with the remaster, the original game and all of its mods will still be there to be enjoyed.
- Comment on Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours) 2 weeks ago:
Don’t think we know yet. Based on earlier leaks, the thought is that Unreal Engine 5 is involved somehow, but there is uncertainty about whether or not it is full-on in UE5 or if UE5 is just being used as a rendering layer. If Bethesda’s own engine is still used as the core of the game, we don’t know if that means simply reworking the original Oblivion code, or if they updated everything to the latest version used for Starfield.
What we can assume is that, even if the original engine is used, there will need to be a good deal of work done to update it regardless, since it is still a 32-bit application that would need to be rewritten for proper 64-bit support. And a lot of the game mechanics, physics, movement, etc. would need to be updated to work with the UE5 rendering layer if that is indeed how it’s working.
- Comment on Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours) 2 weeks ago:
I don’t expect they would, since Skyblivion already has their blessing and the team has been working with representatives from Bethesda to make sure that everything they’re doing continues to be kosher with them.
The Skyblivion devs also released a statement recently that they are also looking forward to the release of this remaster, and believe that there is enough love to go around for both projects.
Basically, Oblivion fans are going to be eating well this year. If the official Oblivion remaster is underwhelming, there will still be Skyblivion to look forward to.
- Comment on Sagan, you look high. 2 weeks ago:
Boston City Hall is truly a legendarily gaudy building.
- Comment on The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer 3 weeks ago:
Why is that? It’s being done by a different studio entirely that specializes in ports and remasters.
- Comment on The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer 3 weeks ago:
This is definitely a ground-up remake, not a port with original code.
- Comment on The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer 3 weeks ago:
It’ll happen. I don’t think it’ll be good, but it’ll happen.
This remaster was made by a different studio, not Bethesda, so I do believe them after they said that TES6 is now in full production following Starfield.
- Comment on The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer 3 weeks ago:
Microsoft likes doing shadowdrops, apparently. Hi-Fi Rush being the most prominent, but they also shadowdropped the Ninja Gaiden 2 remake a few months ago.