Destiny 2. Its such a toothless, soulless game. There’s no message, no meaningful story since its a live service, nothing changes in the world as far as i can tell, the themes are all over the place, and, this one is personal, the artstyle is so sterile and corporate. There’s no bite, no edge, nothing that hooks me in to this world. Sure the gunplay is good, but the gameplay is bogged down by just bloated rpg mechanics and loot mechanics, and i need more than gunplay, i need an interesting atmosphere or characters. Risk of Rain is a good example of having great gameplay, mixed with a great atmosphere and intriguing world. Its darkly humorous, it’s over the top, its lonely at times, it has bite and character.
What is a game you can’t understand why its so popular ?
Submitted 1 day ago by 64bithero@lemmy.world to games@lemmy.world
Comments
trslim@pawb.social 1 day ago
brucethemoose@lemmy.world 16 hours ago
Right?
I played the hell out of ME3MP. I played some Warframe. I get the “PVE shooter zen”
But WTF. Everything I see and read about Destiny 2 sounds infuriating, and I can’t comprehend why people put up with it.
Mr_Dr_Oink@lemmy.world 4 hours ago
I played destiny 1 to death. Loved that game and the expansions were all great quality and genuinely made the game better.
Destiny 2 came out and i felt like it was over. I gave it a good go but the fun was just not there. The worlds were boring, the level or RPG from the outset was way too high. The problem they had was resetting the progress of players who had the first game down toa science and then dropping you in to a new game which is immediately massively convoluted with relic this, augment that, skill tree this, weapon mod that. It was too complex and gave me anxiety trying to work out what the best loadout was and then everything i spent time working out was null and void cone the next expansion.
Destiny 1 was amazing. Destiny 2 was a dumpster fire.
Similar thing happened to overwatch. 1 was addictive and rewarding. 2 was a cashgrab and not even close to what was promised.
trslim@pawb.social 15 hours ago
ME3MP was so dope. I would have loved if they had included it in the legendary edition.
drmoose@lemmy.world 21 hours ago
It’s such a threadmil game. They took the worst parts of wow and put a gun in.
Yaky@slrpnk.net 1 day ago
EVE Online (applies to MMOs in general I think). I played it a long time ago with a few friends, but that is it. If I could describe it, it’s opposite of interesting. You can sort of play it solo, but it gets boring and/or grindy fast. Unless you buy in-game money for real money. Dying means losing a ship and all implants, all of which cost money (time).
For “full experience”, apparently you gotta join a corp, and participate in space turf wars. Then it could turn into a second job. And I have a job already. And TBH I am not a very social person.
atan@lemmy.ml 19 hours ago
I think this is a common misconception about games like EVE. I played it for about 7 years, and have continued playing full loot MMOs and survival games since then.
The PvP in EVE was the most exhilarating experience I have had in a computer game. This was intrinsically tied to both the consequences of loss and the thrill of victory, and reward - something you just cannot get from ‘theme park’ MMOs. Learning to harness the adrenaline rush and overcome the post-fight shakes was a very real thing that many of us spoke of. It’s that which kept myself and many of the people I played with locked in for so long.
My focus was solo and small gang PvP - initially low-sec piracy, but later moving on to null-sec roaming and wormhole diving. After the first few months, I played almost no PvE content, and funded all ships and eventually my main account through PvP activity alone.
It’s been about 10 years since I stopped playing - and the game may well have changed significantly since then - but the solo and small gang PvP which I engaged in was pretty easy to get into then. Sure you’d die a lot in the first month, but the trick was to keep your ships cheap, play to it’s strengths, and try to learn from every engagement.
Dultas@lemmy.world 4 hours ago
Yeah the adrenaline rush is real. I still clearly remember me and a corp mate dropping some BS hitting one of our POSs and we were the only two on. So we got the smart idea to drop them with our dreads (mine I couldn’t afford to replace) we killed a few and they brought in reinforcements and we were trapped getting nuted. We kept trying to warp out between siege cycles with no luck after several attempts. Then I got lucky and was able to moonwalk out in structure. My heart was racing and hands were shaking after that.
fantacyde@lemmy.blahaj.zone 17 hours ago
Small gang pvp is still probably the best part of it. You can use filaments to fling up to 25 people in fleet to a random system in null sec (two variations of filament to consume - an area of null with more pvp activity recently or with little to no pvp recently). People love using this to go get null fights.
fantacyde@lemmy.blahaj.zone 17 hours ago
I will say one upside of joining a corp is many of them give you free cheap ships when you lose one. Takes the sting out of loss when first learning and getting space money together to be self sufficient. This is just me touching on what is usually recommended by many in the game.
MrScottyTay@sh.itjust.works 19 hours ago
I enjoyed it for a time as a second screen game. Was great when not a lot was happening at work during covid.
squirrel@cake.kobel.fyi 1 day ago
Work simulators and games which gameplay loops turn out to be a work simulators in disguise.
Soulifix@piefed.world 1 day ago
They aren’t even good work simulators either. People play them just for the jankiness.
robocall@lemmy.world 20 hours ago
I love sim games. “Run your own business” games supermarket, vending machine business, pot shop business, coffee shop empire. I love unwinding with a game like those after a full day of work.
johan@feddit.nl 1 day ago
I like playing Civilization and feel attacked haha
godsammitdam@lemmy.zip 1 day ago
Any gacha game.
I’ve tried to play them, but many play themselves and are loaded with microtransactions and you’ll hit a wall. I much prefer unlocking things from progressing or doing skillful things within the game.
Nightsoul@lemmy.world 1 day ago
Saaaame. I have friends say, “but the story is amazing” but the game play is just boring most the time. Spam same 4 abilities, watch pretty colors fly and either steam roll over the enemies or get stuck because you don’t have the right gear because you get unlucky with the gatcha rolls
RebekahWSD@lemmy.world 1 day ago
I play them sometimes because they’re free (to start). I then suck all enjoyment out of them, and the second I’m tempted to spend money I throw it in the trash and find a new one. There’s so many!
godsammitdam@lemmy.zip 1 day ago
I guess I’m just oldschool haha. I prefer MMO gameplay, which is very similar, but you can get gear and titles and mounts for clearing difficult content with friends (or have an opportunity to make new ones.)
Runescape deciding to allow you to toggle cosmetics on or off for everyone is an amazing design decision that should be used more often. Because then, the gear tells a story. I miss that in older mmos. You’d see a glowy weapon or cool cape and be inspired to go ger it and/or see the amount of dedication it took for someone to unlock something.
Aint no billionaires there, they’re allergic to working hard after all haha
AlboTheGuy@feddit.nl 1 day ago
I will be lynched for this… But… GTAV, it’s not THAT good.
nightlily@leminal.space 19 hours ago
It’s amazing how Rockstar has gotten away with the same linear quest design with rigid boundaries for generations, thrown in a bunch of edgy boomer humour, and is the biggest media property of all time. No accounting for taste.
ohshit604@sh.itjust.works 1 day ago
GTA V campaign was good for its time, GTA V Online is a regurgitated hell hole, majority of the jobs and tasks are repetitive and the pay-out is certainly not worth it for many, I’m going to get flak for this but modding GTA V was arguably the most fun I had, being able to spawn in custom maps an arenas for people to screw around in was quite a highlight.
I always had a chuckle when I spawned in the city but upside down in the sky, people in chat were always in their glory.
Joelk111@lemmy.world 1 day ago
In 2013 when it realeased it was amazing, and even now it barely feels dated.
ILikeBoobies@lemmy.ca 1 day ago
Sleeping Dogs and GTA IV were better though.
TankovayaDiviziya@lemmy.world 1 day ago
It’s alright. Story wise it’s lukewarm and the humour isn’t as funny as its predecessors. However, the multiplayer was fun so i can see why it is extremely popular.
HuePony@lemmy.ml 1 day ago
Roblox
NottaLottaOcelot@lemmy.ca 17 hours ago
Watching my kids play, Roblox seems like 3 basic games with about 700 theme/character variations.
The business model seems to be:
A) spend nothing on game design - make a handful of blockoid graphic options and let your users believe they are really rising in the world
B). Create a game that is much like gambling - you get little wins just often enough to keep kids stuck in the loop, but rarely enough that they want to buy Roblox to get the thing they want
C). When they buy said gift card, ensure Roblox can only be purchased in packages that add up to awkward amounts so they can retain 2-5% of the gift card value in unusable dollars that sit on the account. For every $50 gift card there is about $2.50 that just has to sit on the account until the next gift card (or for them, better yet if you forget about it)
Dozzi92@lemmy.world 15 hours ago
Yeah, I just tell my kids that we aren’t getting them Roblox. The only concession I made was letting my daughter get some for dress to impress vip, and for the couple bucks she spent there, she’s logged enough hours to make it feel like it wasn’t a waste. I tell them absolutely not to spending money on anything that’s not persistent, or to anything that’s “cheating,” because what’s the point.
Generally agree with everything you said, a lot of rehashing, although they’ve sucked me into the “obby” games, as I grew up on platformers and still enjoy them, and so I’ll give their silly platformer a try here and there. It sucks when they’re just reskinned. My son also likes to play the horror games with me, and it’s incredible how many different version of roadside stand with anomalies there is.
AlJones@lemmy.world 10 hours ago
Phantom forces is peak roblox. Its more fun than call of duty.
HerbalGamer@sh.itjust.works 1 day ago
Anything competative or stupidly difficult like soulslikes.
Life is stressful enough already; games are for having fun and I don’t find stress very fun.Atomic@sh.itjust.works 1 day ago
You know how Neo at the end of the Matrix finally understood how everything works? When he counters every move Smith makes with ease despite getting his ass kicked just moments earlier at the train station.
That’s the feeling we get from soulsgames when we overcome a challenge.
Underwaterbob@sh.itjust.works 19 hours ago
That’s probably the most concise explanation of souls games I’ve heard yet!
My first time through Sekiro, I probably died over 100 times before Madame Butterfly. My second time through Sekiro, I got to her and beat her without dying once. It was glorious! I don’t think the combat in that game will ever be topped.
orochi02@feddit.org 1 day ago
Challenges are nice sometimes. Too easy gets boring fast. Dunkey Said it Best: you want the fine line between babymode and fuck you Player, the one that challenges and pushes you
solarvector@lemmy.dbzer0.com 1 day ago
I tried Wukong, got through the first chapter and then some. You can tell it’s a good game. I enjoyed the mechanics, the story, everything well put together. I wanted to have fun. I just never really did. Also any sense of accomplishment was pretty much just a sense of relief after beating a boss.
HerbalGamer@sh.itjust.works 1 day ago
Oh yeah I tried that and totally got the same vibe. I got my ass kicked by the first wolf boss before looking up how to beat him. Then I got to the next area where there were a lot more strong enemies and I was like “nah, I’m out.”
grrgyle@slrpnk.net 1 day ago
Sports games based on real teams. It makes me feel like I’m playing an ad. Oh yeah and if there are actual ads too. 😪
Give me fake teams, fake players, even fake cities? and you have activated my interest.
mohab@piefed.social 1 day ago
Yeah, but building a dream team is so fun if you’re a fan of the sport. Or if you’re doing a challenge like only U20 players or only African players… etc. This wouldn’t be anywhere as good if everyone was fake.
ThomasWilliams@lemmy.world 1 day ago
Dig Dug.
Train children to blow up harmless earth-dwelling creatures with a bicycle pump ? And then when one tries to run away you get bonus points for chasing it and killing it ?
More like DIG DON’T !
GirthBrooksPLO@lemmy.world 1 day ago
Fortnite.
Looked cheesy as hell
neidu3@sh.itjust.works 1 day ago
Played it some with my kids, and yes, it cheesy as hell.
But what it does right is that the action aspect is well paced in that you don’t have to wait forever until everyone else finishes; if you’re after quick and easy action, it’ll serve you well. It reminds me of CoD:Modern Warfare 2 in this regard.
Tollana1234567@lemmy.today 19 hours ago
the draw lies in mtx skin.
Kinokoloko@lemmy.dbzer0.com 1 day ago
Automation games like Factorio, Satisfactory, etc. I have tried. Everyone makes them seem like the most addictive form of digital crack there is. I just can’t get into them. They feel too much like work to me. Please tell me where the fun is that I am clearly missing
forestbeasts@pawb.social 8 minutes ago
They’re digital crack to a very specific subset of people, haha!
They’re definitely not digital crack for everyone. :3
(Personally I bounced off Satisfactory mostly because of the specifics of early game power generation; I really wanted to like it, and might have gotten really into it if it weren’t for that.)
– Frost
Modern_medicine_isnt@lemmy.world 21 hours ago
I like to say that some of us enjoy it because it generates that pride in your work feeling that our actual jobs don’t give us.
aes@programming.dev 20 hours ago
I’m in this picture and I don’t like it
agent_nycto@lemmy.world 13 hours ago
It scratches an itch to find a really efficient way of doing a thing
FinalRemix@lemmy.world 7 hours ago
I had trouble with Satisfactory at first… then I unlocked blueprints, and my whole ethos became “how can I cram 12 assemblers in this box so i can slap down half an entire factory at once?”
Meanwhile, ny brothers have these sprawling, gorgeous factories with floor markings, radiation warnings, etc.
Meanwhile I can’t understand Factorip and the one with the giant mecha. “2d” factories and buses make no sense to my brain meats.
stephan262@lemmy.world 1 day ago
Seems to me that you’re not missing any fun. It’s just that the gameplay that fans of the factory building genre find entertaining, you don’t. For me it’s the fun of an ever growing interconnected mesh of production lines. It’s like a series of complex puzzles that are based on how I solved the ones before. And trains… I love trains.
Personally I just can’t get into Souls-likes. I’ve tried several times and none of them have ever clicked for me.
Tollana1234567@lemmy.today 19 hours ago
real-time gated games are probably just as grindy. before all these games came out there was a real-time space based game site, now that was a horrid game due to the wait time of building anything.
rumba@lemmy.zip 1 day ago
Where we get it, they’re probably not getting it, is microsteps of gratification for creating a thing, getting it to work, then slowly using a series of things to create a bigger machine that also works. As it gets harder, the accomplishment stacks, you feel good knowing wher every line went and being able to figure out a subtle failure half a level away.
It’s not for everyone.
__hetz@sh.itjust.works 22 hours ago
It’s absolutely like work but it’s the sort of work I enjoy. For the same reasons I messed with Project Euler years ago, occasionally try to leaderboard during the Advent of Code, or play a CTF from time to time - I find Factorio really fun. It’s neat to see how quickly I can whip together a solution, however ugly, then refine and improve upon it. Once the circuit logic comes into play it becomes a lot more like actual programming or scripting.
For what it’s worth, IT isn’t my day job in any capacity. When I write Bash or Python scripts, Ansible playbooks, scrape webpages or whatever else - it’s usually only ever for myself or because I’m keenly invested in solving a problem someone else has presented and that I find interesting. Maybe I’d enjoy automation games less if I had to do the equivalent for work all day, and without any personal interest or intrigue being invested into it. Fortunately, as it stands, games like Factorio exist as extensions of a hobby.
This is probably my favorite non-Factorio-player videos about the game in that he gives it such a really fair shake in spite of it not being a genre he enjoys. There’s also videos that cover the general beauty of the game. Growing up on isometric RTS classics, the graphics tickle my nostalgia and the buildings are genuinely mesmerizing. Even the belt splitter animations, which remind me a bit of typewriters, old word processors with automatic return, or dot matrix printers, just look amazing to me.
It’s definitely not for everyone but it’s one of few “not-for-everyone” games that seems to command a lot of respect even from those who aren’t into it. The only others that immediately come to mind would be Dwarf Fortress or Rimworld. Colony management isn’t everyone’s thing but plenty of people will readily watch 30+ minutes of somebody’s custom scenario because the games generate riveting stories. My two cents, anyway.
brucethemoose@lemmy.world 16 hours ago
They’re all lonely and, yes, a little grindy to me without multiplayer to “show it to someone.”
That being said, I may have been burnt out by modded Minecraft when I was younger.
neidu3@sh.itjust.works 1 day ago
If I had some pearls I’d be clutching them right now. The biters made you write this, didn’t they?
ParlimentOfDoom@piefed.zip 1 day ago
WoW.
It was a boring grindfest when it came out. Why are people still playing this outdated, frankly boring, game 22(?) years later?
Madrigal@lemmy.world 1 day ago
That mobile game where you slowly build up a city, train lots of troops, launch attacks on other players’ cities, form alliances and so on, before getting soundly thumped by the Koreans.
Kraiden@piefed.social 1 day ago
Dark Souls/Souls likes in generals. If I want to bang my head against the same problem endlessly and get hopelessly frustrated, I’d just do my day job
ooterness@lemmy.world 1 day ago
Roblox
BaraCoded@literature.cafe 1 day ago
Pokemon.
LovableSidekick@lemmy.world 1 day ago
I was gonna say golf without realizing where I was.
P00ptart@lemmy.world 1 day ago
Survival games. I want to like em. I’ve tried tons of them. Green hell, 7 days to die, Dayz, hell, even Fallout 76, and lots more. Most of them don’t give you a tutorial, let alone any clues. I get that they’re supposed to be difficult, but most are arbitrarily difficult. But at least tell me how to fucking take something out of inventory and into my hand! It’s not like if thrown into a survival situation I would somehow forget how hands work. And if you’re not going to give a tutorial, at least let me start in a safe area so I can figure it out.
7 days to die really pissed me off because as soon as I’d find a gun, a stupid dog would come out of nowhere straight for me, and they take insane amounts of shots to put em down but the ammo is really REALLY scarce. Seriously though, what kind of dog can take 10 rds at point blank, and be totally unfazed? Someone later told me to combine a rock and a stick and that’ll get them in one hit. Come on, 10 rds won’t do it but a club will?
Or games with like 56 health indicators and you have to keep track of all of them? I’m sorry you’re bored, dude in the zombie apocalypse, but get the fuck over it. How can he be bored?!? Is survival not stimulating enough?
Simon_Shitewood@lemmy.ml 1 day ago
I have a strong preference for co-operative games, so I don’t really understand the attraction of non-team based PvP games like battle royales, extraction shooters, or just straight death matches like in quake or CoD. Like why would you want to be cold and alone with everyone out to get you when you could have friends.
JoeTheSane@lemmy.world 1 day ago
Animal Crossing. It’s so boring and the voices are absolutely maddening.
Soulifix@piefed.world 1 day ago
Flavor-of-the-week games.
These are games that get streamed and people just mindlessly fall over on themselves to get - simply because they watched a streamer play them. It’s happened with Fall Guys, it’s happened with Simulator games, it’s happened with other similar games. They would be popular for a good two weeks worth and then dead afterwards just so people can fawn over the next game.
It is a symptom of people chasing that carrot on the stick.
Modern_medicine_isnt@lemmy.world 21 hours ago
90% of the “early access” games that are so poor people spend time on mods to try and make them playable. Here’s a hint. If you need lots of QOL mods, then the game is crap. You are really just playing mods.
binux@sh.itjust.works 1 day ago
Basically any battle royale game, they’re marginally fun with friends but they’ve always felt way too repetitive and frustration-inducing for me to ever pay much mind to them. It definitely doesn’t help that the most obvious example (Fortnite) is essentially the epitome of consumer-bait
Hideakikarate@sh.itjust.works 1 day ago
Extraction shooters. You work your ass off to get gear, only to lose it to some griefing asshole hiding in a dark corner. Assuming you actually don’t lose your gear to players, server wipes are almost mandatory to keep people playing and to try and level the playing field. They’re like a worse battle royal.
BeardededSquidward@lemmy.blahaj.zone 1 day ago
The yearly installment games, be it sports, CoD, or similar. How can you have the patience to play essentially the same game again but pay $100+ for it along with a reset of all progress?
popcar2@piefed.ca 1 day ago
Guild Wars 2.
I mean I can kind of see what makes it so popular but I gave it a fair shake and even got into the first DLC after reaching the max level and I was just utterly bored. The story is super mediocre, the combat is mediocre, the world looks nice but is really boring, everything is just grind after checklist after grind… I kept wondering when it gets fun and it never really does. People kept selling it to me as the greatest MMORPG out there and it might be one of the most boring, at least IMO.
It’s also a confusing jumbled mess of 500 different mechanics that don’t fit well together, the game never explains how crafting works or where you can find the materials you need or what 99% of the items are used for. It doesn’t explain why you would want to beat bosses or do dungeons because all of the rewards are very superficial and useless. The devs gave up having to explain anything so the game just constantly points you to the wiki which is indecipherable unless you know exactly what to do.
I’ve played a lot of MMOs and enjoyed all of them except GW2.
Bad_Engineering@fedia.io 1 day ago
Death stranding was the most boring trudge of a game I've ever played. I have no idea why it's so popular.
OhStopYellingAtMe@lemmy.world 1 day ago
Cones of Dunshire. It’s too complicated.
demonsword@lemmy.world 1 day ago
Not a fan of FPS. I have played my fair share of them when I was a teenager since it’s all my friends would play, but today I simply can’t stand any of them anymore
arcine@jlai.lu 20 hours ago
The Sims 4.
I mean, The Sims 3 and The Sims 2 are right there ! Both much, much better games, with the same premise but both with much better and clearer direction. Both quite different from each other and interesting in their own right…
Meanwhile The Sims 4 is a buggy mess with over 1000€ of DLC, I cannot fathom why anyone would choose it over its predecessors…
KoboldOfArtifice@ttrpg.network 19 hours ago
I can pitch in that for me at least, Sims 4 was a large improvement in terms of the UI and UX in regards to both CAS and Build Mode. It has a lot of small stuff that makes the experience much more accessible for me, personally.
It also comes with a visual style that I myself quite prefer, but this is controversial itself.
I still find myself getting bored of actual play in Sims 4 rather quickly, since things just don’t feel like they require much investment at all anymore. Being a perfect all-rounder of a Sim is utterly trivial in Sims 4 while Sims 3 and 2 back then made me feel like I had to work for it quite a bit. It may just be me being more capable, who knows.
I’ll say, I can’t say the business model of any of these games has appealed to me. I have purchased the base games for all the titles in the series, but have chosen to experience the DLC in a more budget friendly way. Yar har, et al.
It’s a pity we’ve lost a lot of things that were great that they just didn’t feel like building on. The neighbourhoods in Sims 4 feel terrible and I wish we’d have found some way to make Create a Style from Sims 3 work without bogging down the performance quite as much. At the time when Sims 4 rolled around, I was also happy to swap as my PC at the time just couldn’t handle the game running smoothly anymore, either.
Sims 4 is not really a development that will do the series good in the long run, but it can’t be denied that it has some really great changes that for me at least make building and decorating buildings feel much more fun.
MrScottyTay@sh.itjust.works 19 hours ago
Yeah as a fan of the series is annoying because there is no “best game”.
Sims 2 has loads of content, but sims only age if they’re in the current household so you end up with children that have moved out of their parents end up being the same age or older than their parents.
Sims 3 was arguably the best, even though it missed some of that “extra detail charm” that 2 had. But it had that awesome “open world” feel and all sims aged appropriately.
Then Sims 4 came around with the best Build Mode and Mood system out of the series that it now makes 2 and 3 feel not as good anymore. But then you lose all of the REALLY cool stuff 3 added to the series. 4 kind of feels like it pretended 3 never happened.
The best Sims would be a theoretical 3.5 combining the best out of 3 and 4. And then to go the extra mile they could add all of the extra detail flourish 2 has. (And personally also if they bring back the piano jazz of 1).