Nelots
@Nelots@piefed.zip
- Comment on Day 601 of posting a Daily Screenshot from the games I've been playing 1 day ago:
Mine’s actually a shiny female!
For Emerald specifically, I learned shiny starter hunting is actually especially difficult. For other pokemon games, your seed is randomly generated when reloading the game, so you have a random change to get a shiny starter every time you select it. But for whatever reason in Emerald, your seed stays the same from the moment you start a new game. So the RNG is completely fixed. What this means is you can’t really soft-reset for the shiny right in front of the bag as easily as you can in other games, because if you pick the pokemon at, say, the 100th frame, then you’ll always see that exact version of the pokemon at the 100th frame. So in between each soft-reset you need to wait longer and longer each time so you don’t risk grabbing it on the same frame as before.
Eventually you’ll be waiting 20+ seconds between each reset, and rather than continue to soft-reset, it will be faster to just start a new save entirely, which properly resets the seed. Which you’ll then need to do again and again until you eventually get the shiny. Now I was perfectly ready for a regular shiny starter hunt, but this? No, this was some crap I wasn’t willing to put up with. So I instead went down a whole rabbit hole of learning how to RNG manipulate using a hex reader. Still took me multiple days on and off, but it was an interesting learning experience. I could technically use this to guarantee any pokemon is shiny by waiting for the correct frame (the one upside to static RNG) since I now know my secret ID (the hard part), but that wont do me much good in a mudkip-only run lol.
- Comment on Are achievements still relevant in 2026—especially when mods disable them? 2 days ago:
I like achievements. I don’t compare them to anybody else, they just give me a goal and personal sense of accomplishment. The Binding of Isaac: Rebirth would have been a lot less satisfying to complete if I didn’t get to see 641/641 achievements on my profile.
In 99% of games I’ve played that disable achievements with mods, there’s a way around that on PC. In the aforementioned The Binding of Isaac: Rebirth, as long as you beat the first “final” boss a single time, you can use mods freely. In Fallout 4 as you’ve mentioned… there’s a mod that re-enables achievements. So this is an irrelevant issue to me.
As far as your other question goes, I’d be more than happy to see achievements be opt-out. On Steam you can always hide your library or use SAM to get rid of them all when you’re done playing, but that’s obviously not ideal.
- Comment on Day 601 of posting a Daily Screenshot from the games I've been playing 2 days ago:
A shiny dex sounds like it’s own layer of hell. In my mudkip-only game, I decided I may as well get a shiny mudkip if I’m stuck with it for the entire game, and that took me way, way too long even with fast forward.
- Comment on Day 599 of posting a Daily Screenshot from the games I've been playing 4 days ago:
By catching double, do you mean you have one of each final evolution, or that you have one of the entire evolution line? So for example, do you own a Beautifly and Dustox, or do you own a Wurmple, Silcoon, Cascoon, Beautifly, and Dustox? I’ve heard of people doing a latter, but that sounds like a pain in the ass even for me lol.
- Comment on I want to replay Skyrim but 6 days ago:
Nexus now supports collections too. Check out their collections page if you want to browse some curated mod collections.
- Comment on Day 595 of posting a Daily Screenshot from the games I've been playing 1 week ago:
I see you chose Torchic as well. Gen 3 has such a good selection of starters. Most games there’s a clear loser for me that I’m never very interested in picking, but all of Gen 3 are great. I named mine Torchwick based on the character from the show RWBY.
- Comment on Day 595 of posting a Daily Screenshot from the games I've been playing 1 week ago:
Haha, same here. And here I thought I was being creative.
- Comment on Day 595 of posting a Daily Screenshot from the games I've been playing 1 week ago:
I initially chose “ADULT TOYS” and felt bad when the small child mentioned they collect all kinds of “Official ADULT TOYS”.
- Comment on Day 594 of posting a Daily Screenshot from the games I've been playing 1 week ago:
Even though Black and White were newly out by the time I got into Pokemon, the only one I had growing up was my older brother’s Blue. So I’ve always been a fan of the originals even if they’re missing a LOT of polish, though the gen 3 remakes like Leaf Green are much better in about every way. I mostly just did Gen 1 and 2 for the nostalgia and RA achievements.
I just pirated the ROMs and played them on RetroArch. I’ve owned the physical games before, and, personally, I’ll never feel bad pirating from Nintendo regardless.
The mudkip vs the world challenge is pretty fun (I got to the 5th gym before deciding to pause it), but from what I saw in the discussions board, a certain post-game(?) section is absolutely brutal to an unfair degree and is like 99% of the challenge’s difficulty. I saw people recommending keeping mudkip leveled as low as possible since trainers there scale with you, and to stock up on tons of the PP-restoring berry. So I look forward to whatever the hell is up with that whenever I continue.
- Comment on Day 594 of posting a Daily Screenshot from the games I've been playing 1 week ago:
I’m currently playing through Emerald with RA enabled as well! I’ve completed the pokedex in Red and Crystal, but I’ve never played far into anything past gen 2 (despite mudkip being one of my all-time favorite starters), so I’m looking to work my way up and 100% at least one game in every gen and their pokedex. Eventually. My motivation to catch them all wanes somewhat once I start actually doing it.
I had also temporarily started a mudkip-only (plus castform who’s forced on you) run prior to this, but decided to put it on hold so it wasn’t my first experience of Emerald lol.
- Comment on LumenTale, the one monster collector that delivers what matters most: strong monster design 1 week ago:
Cassette Beasts is my personal favorite creature collector. I’m excited to try this one out when it eventually comes out.
- Comment on 1 week ago:
Good point, I completely forgot it wasn’t bipedal. A second quadruped since gen 5 would still be appreciated though.
- Comment on 1 week ago:
Oh right, I completely forgot about Skeledirge becoming a quadruped. I stand corrected then, we did get one quadruped starter in the last 15 years.
- Comment on 1 week ago:
I really hope at least one of these stays quadrupedal. Basically every single starter has turned bipedal since, what, Samurott in gen 5? Ignoring Primarina because no legs.
- Comment on Games you fell out of love with. 3 weeks ago:
They added a temporary mode called Classic Overwatch that was basically just launch OW1. Then later on they added a permanent 6v6 open-queue (2 tanks max though) gamemode. Funny enough, my friends tell me they even removed the “2” from the game again and restarted back at “season 1” as of a few days ago. I guess it’s no longer a sequel anymore somehow.
- Comment on Games you fell out of love with. 3 weeks ago:
Haha, that’s funny, I was also a Zarya player on the off chance I did play tank. Bubbling others was always fun.
- Comment on Games you fell out of love with. 3 weeks ago:
Alright, here’s a long one. Overwatch.
I’ve never been a fan of PvP games, but hero shooters might be my one exception. Even then, I almost exclusively play support because I prefer helping my team to fighting the enemy. But the better I got at the game, the more I realized support was just the damage role but you also attack your team sometimes. A Lucio with only 1,000 damage or with 80% healing uptime by the end is a bad Lucio. I guess what I was looking for was a healer role, not a support role.
This pushed me more and more into just playing my favorite character, Mercy, because she kinda lives in her own world and rarely interacts with the enemy team. Her movement is fun, and I genuinely enjoy playing her. So I’d be more than happy to pick OW back up as a Mercy one-trick, but that brings up several other problems.
First of all she’s straight up ass in high-level play. Which is fine I guess, I don’t need to play comp, but the more consistent matchmaking than what shows up in quickplay was appreciated. Secondly, people expect you to switch if things aren’t going well… the game’s been called counter-watch for a reason. This is also fair enough, I understand my team shouldn’t need to baby me if I’m hard-countered, but like… I don’t want to. At this point I’m here to play Mercy, not OW, so I’d rather just lose than switch. Which can make me a useless teammate.
The biggest issue though is their expensive and greedy monetization and abusive use of FOMO. Anybody that has played the game before knows Mercy is one of a few characters that gets beautiful limited-time skins every season, because they sell extremely well. Most of them cost $20, and some can only be bought in $45+ bundles. Unfortunately I’m a sucker for pretty Mercy cosmetics and struggle to stop myself from buying a lot of them. So I stopped playing entirely, because hating myself for spending $20 on pretty Mercy skin #37 is bad for my health and wallet.
- Comment on Games you fell out of love with. 3 weeks ago:
I’m in a similar boat with BO2 and BO3 Zombies. Except in my case, it’s because I don’t have any friends even remotely interested in the game anymore. And holy shit is training a group of zombies in circles for hours boring when you’re alone. It’s a shame because I do really like the early game setup still. Buying perks, finding and upgrading weapons, and opening up the map. Especially on high quality custom maps I’ve never explored before.
I still find easter eggs fun to do, but most require a group which completely kills my chances of doing them. Origins is my favorite vanilla map though, and at least that one can be completed solo.
- Comment on Random Screenshots of my Games #67 - HELLDIVERS II 3 weeks ago:
Yeah, I’m a big fan of the friendly fire personally. It causes some hilarious moments. I’ve been in a lot of situations where I get knocked over by a stray rocket or something right as I planned to throw a stratagem, causing me to drop it at my feet and napalm the entire team.
- Comment on Random Screenshots of my Games #67 - HELLDIVERS II 3 weeks ago:
I didn’t know Starship Troopers was based on pro-military propaganda, that’s pretty interesting. And a clean 5,000 friendly damage but only one accidental? Pink likely killed somebody by shooting a damaged hellbomb at some point.
- Comment on "Benefit of the doubt" is a very important aspect of a game's success 4 weeks ago:
Uh… no. That is just factually wrong and it’s not even close. I don’t know what world you live in, but I could go through my steam library of 300+ games and probably county on my hands the number of them that have a demo.
- Comment on Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam? 5 weeks ago:
To be clear, the original comment I responded to said:
looks at Hytale doing quite well without even touching Steam
In response to a comment that said:
There are laws that say that abusing a monopoly is illegal. Steam is objectively a monopoly in pc games. Sure, you don’t have to use it, but it is basically impossible for indie developers to make a living without it.
I never moved the goalposts; modern indie devs were always the goalpost.
- Comment on Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam? 5 weeks ago:
Notably, almost none of those are indie games, and almost any indie game that you did list came out in the 2000s like Roblox, before Steam was the behemoth it is today. Half of them are games by the same sets of AAA studios like Epic Games, Blizzard, and MiHoYo, and most Blizzard games have an entire franchise of games older than Steam itself to piggyback off of. Speaking of, anything by Blizzard isn’t even true… their most recent games like Diablo IV and Overwatch 2 are both on Steam. Tarkov is also on Steam now, but I’ll admit I’m splitting hairs here since it spent nearly a decade off of it. Though the fact that it released on Steam with its 1.0 update does say something.
So I really don’t think any of those games aside from debatably Tarkov shows that modern indie devs can be successful outside of Steam.
- Comment on Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam? 5 weeks ago:
Got any other modern examples than just the one game that had a massive following for the last 7 years of development?
- Comment on Stardew Valley Creator Shuts Down Rumors Haunted Chocolatier 'Will Be Abandoned,' Insisting: 'It Will Come Out When It’s Ready' - IGN 5 weeks ago:
You’re telling me chocolate isn’t some natural pre-existing resource? Smh. Next you’re going to tell me chocolate milk doesn’t come from chocolate milk cows.
- Comment on Day 560 of posting a Daily Screenshot from the games I've been playing 1 month ago:
I’m not into photography so I could be mistaken. But from what I’ve gathered, power points are the four points where the lines intersect in the rule of thirds (or the four corners of the middle box). Supposedly the eye is drawn to these four points of an image.
- Comment on Terraria 1.4.5: Bigger & Boulder - Official Trailer 1 month ago:
I will say that, while the other comment comparing it to Minecraft isn’t wrong to do so, you shouldn’t go in expecting some 1:1, 2D Minecraft experience. Because while they have plenty of similar features, the core of each game is quite different. Minecraft for example is primarily a sandbox game, with lite survival elements sprinkled in. You’re mostly just there to build and farm and do whatever the hell you want, and the game doesn’t differ greatly between peaceful and hard. Terraria on the other hand is primarily an action game with some survival elements. Sure, you can build huge, beautiful cathedrals if you’d like, but unlike Minecraft that’s not really where the game shines at all. Terraria instead shines in it’s exploration (especially when you’re new to the game) and combat.
- Comment on New Fable game removes feature core to franchise's DNA 1 month ago:
A welcome change imo. The morality system in the Fable games were always heavily lopsided, with one side being strictly superior than the other. Though I will say that I did like the cosmetic changes it made.
- Comment on Ubisoft initiates colossal restructure to become a more 'gamer-centric' company 1 month ago:
They do want to be more focused on the gamer. That is, more focused on how to extract as much money from gamers as possible with as little work on their end as they can get away with.
- Comment on Ubisoft target audience when they play a good game 1 month ago:
What challenge? HL2 is not a particularly difficult game. And there isn’t going to be any joy in overcoming whatever challenge you’re talking about if they’re hating every second of the game. Its not like we’re talking about a souls-like where they cheated because they couldn’t defeat a boss. No, they cheated because they got bored, not because of some imaginary skill issue.
And they’re not better off quitting if they still want to know how the game ends.