Nelots
@Nelots@piefed.zip
- Comment on First Skywind progress video since 2024 3 days ago:
Did you even watch the video? Skywind definitely is a major graphical upgrade from the original Morrowind. Is it going to be the most beautiful thing ever made? No, but compared to the original Morrowind or the elden ring mod, it looks fucking amazing.
But Skywind isn’t just a graphical overhaul. They’re completely remaking the game, with new SFX, voice acting, etc. The projects are on such a different scope and scale that they’re hardly even comparable.
- Comment on First Skywind progress video since 2024 3 days ago:
That’s pretty cool. But Skywind is on a completely different scale.
- Comment on I made a spreadsheet of my 20 year old Pokemon Sapphire team 2 weeks ago:
Mightyena’s pre-evolution is called Poochyena. Theyr’e based on both a wolf and a hyena so your nickname works fine.
Picking pokemon based on vibes is still the best way to play imo! I either only use pokemon I think look neat or pokemon I don’t hate but haven’t used before. Of course I use some strategy, like I’m not going to make a party of 5 grass types and a steel type and then wonder why the fire gym is kicking my ass. But as long as I have some form of type coverage, I’m happy to pick whatever pokemon interests me.
- Comment on [deleted] 3 weeks ago:
Nah, I think Z-A megas as a whole get too much hate. Don’t get me wrong, there’s a lot of stinkers, but many of them genuinely look good, certainly no worse than other megas. Absol Z, Chandelure, Chesnaught, Delphox, Dragalge, Emboar, Falinks, Golisopod, Magearna, Meowstic, Scolipede, & Scrafty… plus Golurk & Skarmory, which you said look bad. I think ALL of these look good. Some of them I’d even call great.
A lot of the others suffer from trying too hard to fit some theme that doesn’t actually look good in the game. Like the two Raichu forms are intended to be shaped like an X and a Y (though I don’t hate the Y form). Feraligatr looks like a Totodile when its mouth closes. Dragonite is supposed to resemble the pre-evolutions with the wings, while also being a reference to an angel. Notably, most of these look pretty good in their concept art, but translate terribly into the actual flat-colored 3D game.
- Comment on [deleted] 3 weeks ago:
Despite the both of them being Pomeranians, they don’t actually like anything alike. Which tells me they didn’t steal Cassette Beasts’ homework here. Pomeranians aren’t exactly unpopular dogs, so it’s not even a little surprising Pokemon (a game with several other dog breeds) is adding one. It’s also where the both of them derive their names.
Though Pombomb is a significantly better name than Pombon.
- Comment on [deleted] 3 weeks ago:
I actually don’t think they would use AI for creature design. That’s like, their whole shtick at this point (I certainly don’t think anybody’s buying the games for the story), and I think Nintendo is smart enough not to risk the most important aspect of their games. I don’t think the starters even look that bad (aside from the bird) nor AI generated (including the bird). That said, I don’t doubt they’d use AI in almost any other aspect of the game.
Admittedly I haven’t seen any news about the game in like 2 months though, so I could be missing something.
- Comment on Day 638 of posting a Daily Screenshot from the games I've been playing 3 weeks ago:
All my friends have been busy with their fancy shmancy Tomodachi Life 2
Same! I was up playing friendslop games (lethal company) with like 5 friends, one of them mentioned it came out and immediately hopped off to play it, and we quickly lost 2 more.
I wish Halo 2 had the time it needed to cook back when it first came out. This is likely a very hot take, but I’d probably rate it below 4 just because of how rushed and unbalanced it has always felt to me. Like the lack of weapons (what kind of halo game doesn’t have the assault rifle???) and sniper jackals one-shotting you the millisecond you peek a corner in legendary.
- Comment on Day 636 of posting a Daily Screenshot from the games I've been playing 3 weeks ago:
I wanted it so bad that I eventually learned how to “mod” the xbox 360. I don’t remember exactly how I did it, but I could import worlds from the internet into the game using a flash drive. It wasn’t as cool as having mods, but it did allow me to play some adventure maps (some even worked!), which were another thing I was super envious of.
- Comment on Day 636 of posting a Daily Screenshot from the games I've been playing 4 weeks ago:
I don’t know many classic mod packs, but I’m almost afraid to touch any classic Minecraft mods because I worry reality will ruin my nostalgia for them. When I was a kid, I used to watch people playing with mods that I never could because my computer was a potato and I had to play MC on the Xbox 360. I was sooooo envious, but I still got some good memories of watching others play. I think Fossils and Archaeology is probably the biggest one for me.
- Comment on Day 635 of posting a Daily Screenshot from the games I've been playing 4 weeks ago:
Love that last screenshot lol. Doing the reverse dolphin like that probably isn’t very good for your back.
- Comment on Game franchises you like, but wish were anothet genre of video game? 4 weeks ago:
TBoI is from the guys that made Super Meat Boy, not CC. TBoI is like CC’s poop jokes on steroids, at least in terms of frequency. There’s an entire character who’s based around eating poop and throwing it at enemies.
Though, TBoI is perhaps more likely to desensitize you. Save for the aforementioned character (not-so-coincidentally my least favorite out of all 34), most of the poop stuff in the game is just a simple sprite that you shoot and break, and it becomes something you don’t really need to think about. There’s no gross sound related to it and it isn’t designed to look particularly disgusting. Especially since its something you see just about the whole time you’re playing, it’s easy enough to get used to. I can’t think of any other game that manages to make me think something like “yay, golden poop!” without a second thought.
Compare that to Castle Crashers where everything’s good and then there’s suddenly a giant bat throwing gross looking and sounding crap at you during a fight, it really stands out more.
- Comment on Google removed Doki-Doki Literature Club from the Play Store for depicting sensitive themes that violate their terms of service. 4 weeks ago:
Seriously. And they didn’t even bother to censor the C word. Truly despicable behavior.
- Comment on It seems that Valve is working on a "SteamGPT" feature that will apparently deal with Steam support issues and is somehow connected to Trust Score and CS2 anti-cheat 4 weeks ago:
Okay, question: What do you want Valve to do about their “monopoly”? You can’t blame them for providing the most useful service while their main competition all collectively shoots themselves in the mouth. They aren’t out here abusing their “monopoly” to increase prices or drive away competition. In fact, they’re often cheaper due to better and more frequent sales. So what do they do about it?
That aside, they’re literally not a monopoly. By any actual definition on the word, they don’t meet the criteria to be a monopoly. There are other companies like Epic or GOG that provide the same games for the same prices that are easily available at all times online. Sure, Steam has more in the form of Early Access games and such, but again, it’s not Steam’s fault that their competition doesn’t provide a decent platform for devs of early access titles.
- Comment on Steam :: Steam Workshop :: New Beta For Steam Workshop Browsing 5 weeks ago:
I agree with the cat thing, at the very least toss that shit at the bottom if you really want it in there.
There’s also a lot of mods that start with images of reminders to like the mod, or even just words in image form so they can spice up the page visually. I understand them, but they really suck for the steam workshop hover descriptions because then all you see is a plain text link. Or in the beta’s case, you see nothing. I hope steam can work around these somehow, maybe by slipping links entirely in the hover description or something.
As for the broken mods stuff, eh, it can be useful to keep broken mods around. Some games let you go back to older versions (RimWorld comes to mind), so the outdated mods have obvious use cases there. They can also be used for visibility. Say for example, a mod breaks and somebody else makes their own updated version of it. The author of the broken mod can link to the updated mod in their description. Which can help people that had subscribed to the mod before it broke.
- Comment on Steam :: Steam Workshop :: New Beta For Steam Workshop Browsing 5 weeks ago:
Disappointingly, still no list view option. No compact grid option. And no ability to see mod descriptions without hovering over them first. While a step up from the classic page, it still feels like a massive waste of space.
I also noticed that hover descriptions wont show at all if the mod’s description starts with an image, which a lot of mods do, but that’s probably just a beta problem.
- Comment on Day 623 of posting a Daily Screenshot from the games I've been playing 5 weeks ago:
80% in the MCC, wow, that’s insane. I love Halo, but I think I’d go nuts if I tried to 100% it. Halo 2 LASO would give me nightmares lol.
It’s hard to say exactly because the games have a very different weapon set, but if memory serves, Halo 2 has a higher TTK in general than Reach does. Maybe you’re getting the jump on your friends more often, and they just have a longer chance to react in 2 than in Reach.
- Comment on Day 618 of posting a Daily Screenshot from the games I've been playing 1 month ago:
Just wanted to say I really like that first screenshot. Something about the angle, the colors, and even the poses, it looks very cool.
- Comment on Borderlands 4′s New $30 Expansion Pack Isn’t Winning Over Fans 1 month ago:
I’m more of a “grab everything and get rid of the stuff I don’t like next time I play” kind of person. There’s just too much DLC to look through for me to really find what I like, figure out how their systems work with each other and actually feel to play, etc.. Though I will say that if I like a DLC enough and it doesn’t cost too much, I’ll buy it. I think I’ve done that with Nemesis and Utopia so far.
- Comment on Borderlands 4′s New $30 Expansion Pack Isn’t Winning Over Fans 1 month ago:
Fair enough, that is an option. I meant if you specifically want the whole package. Nothing turns me off of a game quite like going to the store page and seeing $300 worth of DLC to go through.
- Comment on Borderlands 4′s New $30 Expansion Pack Isn’t Winning Over Fans 1 month ago:
That’s why I just pirated all of the DLC for Stellaris. You can either pay a 10$/m subscription to access all of the DLC, or you can pay $290 to get all of the DLC at its absolute cheapest in a -27% off bundle. Fuck that noise, I don’t like any game enough to spend $300 on it.
- Comment on [deleted] 1 month ago:
Truly, when I went into that argument, I wasn’t expecting so much nuance, subtleties, and unique perspectives. They really showed me. I’m a changed man, from this point forward I will never buy games I’ve pirated because Rhoeri says I don’t do that!
- Comment on [deleted] 1 month ago:
You know, I had a bunch of screenshots ready of me talking to a friend about pirating the game on discord, talking about my thoughts on the game after doing so, and then screenshots of me getting the game on steam the very next day. But this is already way too much effort put into a discussion with somebody as unserious as you. So I’m going to respect my own privacy and just not do that. Have fun living your life without nuance I guess.
- Comment on [deleted] 1 month ago:
Thank you for completely ignoring what I said and just repeating your rhetoric for the third time. Very constitutive. Much discussion. Wow!
- Comment on [deleted] 1 month ago:
You think game developers don’t deserve to be paid for their work.
I literally do not think that though. This is that nuance I was talking about that you’re afraid to engage with. Not everybody pirates games and then never buys them.
I’m very tight on money and cannot buy every game I’m interested in. So I pirate games and treat them as demos. If I dislike the game, I stop playing it, and no harm is done since I would have either never bought it or refunded it regardless. If I like the game, I’ll buy it at the first opportunity.
Esoteric Ebb is the most recent example of that, I played it for a few hours and it immediately jumped to the #2 spot on my wishlist. I haven’t bought it yet, but I plan to soon. It’s also recently happened with Schedule I, and this one I actually got. Me pirating the game has literally earned them a sale they otherwise would not have gotten.
- Comment on [deleted] 1 month ago:
Shame. It’s a more nuanced discussion than you seem to believe.
- Comment on [deleted] 1 month ago:
Denvuo can cause issues for Linux users trying to switch proton versions. Denuvo is also terrible for game preservation. It’s not just pirates that are affected negatively.
- Comment on Day 604 of posting a Daily Screenshot from the games I've been playing 1 month ago:
Looking up old legacy edition screenshots, it looks like it did. Super weird that I don’t remember that at all, I played the hell out of MC on the 360 as a kid lol. I guess that kinda thing just didn’t bother me back then.
- Comment on [deleted] 1 month ago:
You… either completely missed or completely ignored the point. The point being that, in order to attack the pirates who wouldn’t have bought the game anyway, regular paying users are getting screwed over by a significant performance hit.
- Comment on [deleted] 1 month ago:
Why is pirating inherently dishonest in your opinion?
- Comment on Day 604 of posting a Daily Screenshot from the games I've been playing 1 month ago:
Was the hotbar always that high up in legacy console edition? I started playing around like TU3 or something (it was before creative came out is all I remember), but I don’t remember that at all. It has been a long time though.