Nelots
@Nelots@piefed.zip
- Comment on Steam Autumn Sale 2025 Has Begun 17 hours ago:
I’d like to buy Sea of Stars or Dungeons of Hinterberg. They’ve both been on my wishlist for a while. But I can’t really justify the cost rn, and I already have a huge backlog to work through. So I’ll probably skip this autumn sale as well.
- Comment on I've been playing 'Ruby's Rebalanced HALO: CE' mod and it is fantastic. 1 day ago:
The same person is currently working on rebalancing Halo 2 as well. I don’t follow it closely enough to have any clue when it’ll be done, but I’m excited to try it when it finally is. H2 had loads of set-backs when being developed, and I’d love to see the game properly balanced and with extra content.
- Comment on Day 433 of posting a Daily Screenshot from the games I've been playing 5 days ago:
just build the most mundane things with our creativity. It always felt so amazing even when the builds were so poor in quality.
I feel this. Nowadays I don’t enjoy building anymore, because I have too high a standard for block palettes and shapes and where things should go and stuff like that. No more square houses built entirely out of diamond blocks and obsidian. No more random japanese pagodas in the middle of my base. No more bulbasaur pixel art. Now it’s way more stressful and less fun I guess. And I even if I can have fun building a single base, I never have the motivation to build anything beyond that, because there’s just too much effort, motivation, and planning required.
I remember one day watching a small youtuber, who I can’t remember right now unfortunately, building a river that passed through a giant rainbow out of wool smack dab in the middle of their base. They talked about how they intentionally stopped trying to build pretty and logical things and just decided to have fun. It was really inspiring and nostalgic to see. So I do that too when I play now, and honestly, it’s actually harder than building “good” looking things. But it’s fun.
- Comment on Palfarm Trailer - Palworld Spin-Off Game 6 days ago:
They’ve got a release for palworld 1.0 planned for 2026.
- Comment on Early access periods should ideally be around six months, research suggests - AUTOMATON WEST 1 week ago:
His results showed that the longer a game stayed in early access, the weaker its full-release sales tended to be.
I mean, this seems kinda inevitable, no? The longer you’re in early access, the larger the portion of your target audience has likely already bought your game.
- Comment on Trails in the Sky 1st Chapter, a JRPG, just got released on Steam—and this is a big deal because this game is to PC what Final Fantasy VII was to PlayStation. 1 week ago:
That would depend entirely on the game. For example, the game Cassette Beasts has multiple DLC. One adds a small amount of actual new content to the game, and the rest are all cosmetic outfits for your characters. None of these are worth buying unless you really like the base game and want to support the developers. Then there’s games like The Binding of Isaac: Rebirth, where each of the DLC is a massive expansion to the base game, with the DLC having more content than the base game does at this point and are highly worth getting.
As far as Trails in the Sky is concerned, I know some of its DLC is cosmetic stuff and a lot of it gives you packs of in-game consumables. Idk if there are any expansions planned for it.
- Comment on Trails in the Sky 1st Chapter, a JRPG, just got released on Steam—and this is a big deal because this game is to PC what Final Fantasy VII was to PlayStation. 1 week ago:
Deluxe editions for games usually come bundled with DLC for a cheaper price than buying them and the game individually. Take older Call of Duty games for example, where buying the game and each DLC would cost a total of $120, but the deluxe edition with the same content would only cost you $100. So if you knew you were going to end up buying all four DLC, getting the deluxe edition was much cheaper.
In this particular game, I don’t know exactly what will end up in the deluxe edition but there’s already $72 worth of DLC so I imagine a lot of it is going to be included.
- Comment on 9 months after its 1.0 launch flopped, an indie dev just learned that Steam never emailed the 130,000 people who wishlisted its game 1 week ago:
- Comment on PlayStation 5 Digital Edition with 1TB SSD downgraded to 825GB listed at the same price — CFI-2116 revision emerges overseas on Amazon 1 week ago:
You could argue that 200GB isn’t a lot, and that’s true in a way since some AAA titles — specifically, Call of Duty: Black Ops Cold War — are pushing over 300GB of installed size..
That just makes 200GB sound even bigger to me. The loss of 200GB isn’t as important when you go from being able to install 25 games down to 20. You really don’t need that many installed so you can cope. But when your available space drops from 5 games to 4? That’s a much bigger deal.
- Comment on Antivirus Survivors 2003 Professional is like an infested Windows XP as a survivor-like bullet hell 2 weeks ago:
Oh hell yeah, I love survivor-likes and this one's aesthetic is amazing. I can't wait to add it to my never-ending backlog when it comes out!
- Comment on A Destiny-style social hub is "on the feature list" for Helldivers 3, says Arrowhead CEO 2 weeks ago:
Oh yeah, same here. I love gear with massive drawbacks you need to work around, so the double edged sickle was right up my alley and quickly became my favorite primary. Not just a heavy pen primary, but a heavy pen assault rifle with infinite ammo and near perfect accuracy. The constant screams of freedom coming out of my character as I burn with passion is an added bonus. Fortunately for me I've always liked fire-based weapons in helldivers (freedom's flame was even my first warbond) so I already had the salamander armor by the time I needed it.
If you can get a friend to carry the stim pistol around for you it's even more crazy fun.
- Comment on A Destiny-style social hub is "on the feature list" for Helldivers 3, says Arrowhead CEO 2 weeks ago:
I felt the same with the smart pistol they have in there. It's really not even that good compared to my old reliable talon, but damn do I find it fun. The salamander armor (heavy inflammable) allowing the double-edged sickle to overperform is another one that saddened me, though that one isn't entirely their fault since the DE sickle came out later.
- Comment on A Destiny-style social hub is "on the feature list" for Helldivers 3, says Arrowhead CEO 2 weeks ago:
I agree the rotating shop is FOMO. It got a lot better once they updated it to have the 8 or so permanent pages, but even still. There's no justifiable reason that stuff isn't just included in the warbonds they're released with. Fortunately most of it's pretty skip-able or replaceable.
I don't think you should be too grateful for it. It's nice, but it's not perfect and should still be criticized. Overall I think their monetization is just 'okay'. Another similar game that does battle passes and FOMO even better is Deep Rock Galactic. Where each season can be retroactively reactivated so you can earn the cosmetics from them, and where the yearly seasonal cosmetic challenges come with the hats from every previous year.
- Comment on A Destiny-style social hub is "on the feature list" for Helldivers 3, says Arrowhead CEO 2 weeks ago:
(First of all, sorry for the long-ass comment, I didn't expect to go on this long when I started writing it lol.)
Did you read the article? They were essentially just saying, "We would like to do X, but it's unfeasible in HD2 so it's on the bucket list for the next game". It's not like they're saying they have the entire sequel planned out. They even mention at the bottom of the article that HD3 is likely still many years out.
I'd say the game is more pay-to-enjoy than pay-to-win. I don't think you can really call an exclusively PVE co-op game P2W, but even if you could the base warbond has some of the strongest gear in the game for every faction, and the devs tend to try and keep most of the weapons pretty well balanced overall. Maybe with the exception of democratic demolition, which has had a whole suite of completely OP weapons since it came out and unlocks several new ways to play with thermites and the grenade pistol.
As far as why the internet praises HD2... there's some good and some bad with the game's monetization. I think the community tends to overlook the bad either because our standards are too low from most other live-service games, because we don't notice them as a consequence of being veteran players, or we think the good outweighs the bad (or all of the above).
The Good: Unlike most live-service games with battlepasses, HD2 doesn't abuse scummy tactics like FOMO by making you permanently miss the warbond (battlepass) if you don't pay or play enough. You can unlock literally any warbond at the same price (with the very new exception of collab warbonds which are bit more expensive) and in any order, and they're all viable in their own way. And importantly, you can get the premium currency in-game just by playing. The free base-game warbond has as much content as 3 of the other warbonds combined (including nearly enough super credits for your first premium), and you will likely have enough credits from playing the game for two or three new warbonds by the time you finish it. Also worth noting that each warbond comes with 300 super credits, so they're a bit cheaper than they look on the tin.
The Bad: There are simply too many warbonds now, and to my knowledge the rate at which you earn super credits hasn't increased even once since the game released. This wasn't a problem when you only had 3 to buy, but there are now 16 premium warbonds and it takes far too long to grind. Thing is, most members of the community that regularly play and care about updates probably have a lot of them and don't notice this problem as much. I'm curious if the influx in new xbox users will change this at all? The biggest issue is that you don't earn more credits on harder difficulties. This means that "grinding" in HD2 doesn't consist of playing the game and having fun for a while, but instead re-running missions on the first or second difficulty to raid POIs for 4 hours just to get a new warbond. And since extraction takes too long, you're encouraged to return to the menu while doing this, so you don't even help with the galactic war at all.
- Comment on anybody here heard of lobotomy corporation? 3 weeks ago:
Hmm, that actually sounds right up my alley. I'll have to try it out!
- Comment on anybody here heard of lobotomy corporation? 3 weeks ago:
I've heard of it vaguely just because I played a bit of limbus company (and liked the characters more than the gameplay tbh). How's lobotomy compared to limbus? Is the gameplay similar at all?
- Comment on Civilization 7 developers Firaxis have laid off an unspecified number of workers, 2K confirm 3 weeks ago:
Nah, 2 was the series peak.
- Comment on Everwind – Official Gameplay Trailer 5 weeks ago:
More sandbox games need to have functional multi-block ships/airships. It's such a cool idea. I'm adding this one to my wishlist.
- Comment on Steam: Updates to User Review Scores Based on Language 5 weeks ago:
It's worth adding that you can disable this filter permanently. It's not a thing you temporarily disable while you're on a specific game's store page; if you disable it, it disables it for every game until you turn it back on. So that's nice.
- Comment on Steam: Updates to User Review Scores Based on Language 5 weeks ago:
Tbh I very rarely see anyone mention cryptocurrency.
- Comment on Weekly Recommendations Thread: What are you playing this week? 5 weeks ago:
I'm playing split-screen Halo MCC with my brother. I've only got a 27" monitor to play on, so cutting the screen in half makes it very small and really brings back some of the nostalgia of playing the game back on the original xbox with a tiny little box tv lol.
With a mixture of the AlphaRing mod and an edit to the settings.json file for EasyAntiCheat, I'm still able to get achievements despite using a mod which is nice. We're currently playing through Halo 2 on Legendary, which is less nice. Sniper Jackals are the bane of our existence.
- Comment on HELLDIVERS 2 x HALO: ODST Legendary Warbond 5 weeks ago:
Halo 4 honestly wasn't that bad. They did also release the Master Chief Collection which was amazing for PC gamers.
- Comment on Castle Crashers: Painter Boss Paradise DLC Launch Trailer 1 month ago:
They announced the DLC a bit over a year ago now, but it came completely out of nowhere when they did. There was the occasional small bug fix every few years, but the game hadn't seen a real update in a long time.
- Comment on Castle Crashers: Painter Boss Paradise DLC Launch Trailer 1 month ago:
Sick, I can't wait to replay Castle Crashers with the boys, featuring Hatsune Miku, the Lethal Company employee, Jesus Christ himself, and a bottle of ranch.
- Comment on Peak devs would rather you pirate their game than play a sloppy ripoff 1 month ago:
It was pretty bad for a long time, but once they started letting users make their own hats and body models and shit, it got absurd. At least the games are usually just ripoffs, but the user-made catalog is just full of straight up model rips. I don't understand how they're not getting sued to oblivion for making money off of copyrighted material like that.
- Comment on The Star Wars Outlaws flop - Guillemot blames waning interest in the franchise 2 months ago:
Meanwhile games like Marvel Rivals are doing great.
Conclusion: People are only interested in live-service games and we're not pumping out our slop fast enough!
- Comment on Day 360 of posting a Daily Screenshot from the games I've been playing 2 months ago:
Halo 3 is the only Halo game who's campaign I have never beaten other than Infinite, which I haven't touched and probably never will. I was working on fixing that, deciding to play through each Halo game in order of release on legendary, but I got side tracked. I had planned to first beat the whole Mass Effect trilogy on insanity before returning to Halo, as I've only every played the first game, but then I got side tracked again. Now I'm playing Kenshi. It's no wonder I never finish any game series... I always have the desire to restart from the beginning of a series each time, but have an attention span this small.
- Comment on Lo-Fi Games know you've spent a billion hours with Kenshi, so they're working on making the sequel's discoveries even less predictable 2 months ago:
I hope you're happy.
- Comment on Vintage Story aims to save a piece of Hytale by hiring former Hypixel developers to create a new 'Adventure Mode' for the hardcore survival game 2 months ago:
I hope they can make it work, but honestly I don't see how. The two games share very little similarities outside of being blocky survival games, and even then the focus on their respective genres are completely different. With VS being a gritty realistic survival game with very few fantasy elements at all, and Hytale being a fantasy RPG with some survival elements.
It'd be like Project Zomboid coming out and saying they're going to work on a fantasy gamemode where instead of zombies and guns, you have goblins and dragons and magic and shit. Sure, why not, but at this point you have to change so much about your game's identity that you're going to end up making a completely different game inside of your game rather than just a separate gamemode.
- Comment on Lo-Fi Games know you've spent a billion hours with Kenshi, so they're working on making the sequel's discoveries even less predictable 2 months ago:
I really want to pick up Kenshi again. But the last time I touched the game I put 30 hours into it over a 3-day weekend. I fear for my free time.