Nelots
@Nelots@piefed.zip
- Comment on Games you fell out of love with. 5 days ago:
They added a temporary mode called Classic Overwatch that was basically just launch OW1. Then later on they added a permanent 6v6 open-queue (2 tanks max though) gamemode. Funny enough, my friends tell me they even removed the “2” from the game again and restarted back at “season 1” as of a few days ago. I guess it’s no longer a sequel anymore somehow.
- Comment on Games you fell out of love with. 5 days ago:
Haha, that’s funny, I was also a Zarya player on the off chance I did play tank. Bubbling others was always fun.
- Comment on Games you fell out of love with. 5 days ago:
Alright, here’s a long one. Overwatch.
I’ve never been a fan of PvP games, but hero shooters might be my one exception. Even then, I almost exclusively play support because I prefer helping my team to fighting the enemy. But the better I got at the game, the more I realized support was just the damage role but you also attack your team sometimes. A Lucio with only 1,000 damage or with 80% healing uptime by the end is a bad Lucio. I guess what I was looking for was a healer role, not a support role.
This pushed me more and more into just playing my favorite character, Mercy, because she kinda lives in her own world and rarely interacts with the enemy team. Her movement is fun, and I genuinely enjoy playing her. So I’d be more than happy to pick OW back up as a Mercy one-trick, but that brings up several other problems.
First of all she’s straight up ass in high-level play. Which is fine I guess, I don’t need to play comp, but the more consistent matchmaking than what shows up in quickplay was appreciated. Secondly, people expect you to switch if things aren’t going well… the game’s been called counter-watch for a reason. This is also fair enough, I understand my team shouldn’t need to baby me if I’m hard-countered, but like… I don’t want to. At this point I’m here to play Mercy, not OW, so I’d rather just lose than switch. Which can make me a useless teammate.
The biggest issue though is their expensive and greedy monetization and abusive use of FOMO. Anybody that has played the game before knows Mercy is one of a few characters that gets beautiful limited-time skins every season, because they sell extremely well. Most of them cost $20, and some can only be bought in $45+ bundles. Unfortunately I’m a sucker for pretty Mercy cosmetics and struggle to stop myself from buying a lot of them. So I stopped playing entirely, because hating myself for spending $20 on pretty Mercy skin #37 is bad for my health and wallet.
- Comment on Games you fell out of love with. 5 days ago:
I’m in a similar boat with BO2 and BO3 Zombies. Except in my case, it’s because I don’t have any friends even remotely interested in the game anymore. And holy shit is training a group of zombies in circles for hours boring when you’re alone. It’s a shame because I do really like the early game setup still. Buying perks, finding and upgrading weapons, and opening up the map. Especially on high quality custom maps I’ve never explored before.
I still find easter eggs fun to do, but most require a group which completely kills my chances of doing them. Origins is my favorite vanilla map though, and at least that one can be completed solo.
- Comment on Random Screenshots of my Games #67 - HELLDIVERS II 1 week ago:
Yeah, I’m a big fan of the friendly fire personally. It causes some hilarious moments. I’ve been in a lot of situations where I get knocked over by a stray rocket or something right as I planned to throw a stratagem, causing me to drop it at my feet and napalm the entire team.
- Comment on Random Screenshots of my Games #67 - HELLDIVERS II 1 week ago:
I didn’t know Starship Troopers was based on pro-military propaganda, that’s pretty interesting. And a clean 5,000 friendly damage but only one accidental? Pink likely killed somebody by shooting a damaged hellbomb at some point.
- Comment on "Benefit of the doubt" is a very important aspect of a game's success 2 weeks ago:
Uh… no. That is just factually wrong and it’s not even close. I don’t know what world you live in, but I could go through my steam library of 300+ games and probably county on my hands the number of them that have a demo.
- Comment on Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam? 2 weeks ago:
To be clear, the original comment I responded to said:
looks at Hytale doing quite well without even touching Steam
In response to a comment that said:
There are laws that say that abusing a monopoly is illegal. Steam is objectively a monopoly in pc games. Sure, you don’t have to use it, but it is basically impossible for indie developers to make a living without it.
I never moved the goalposts; modern indie devs were always the goalpost.
- Comment on Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam? 2 weeks ago:
Notably, almost none of those are indie games, and almost any indie game that you did list came out in the 2000s like Roblox, before Steam was the behemoth it is today. Half of them are games by the same sets of AAA studios like Epic Games, Blizzard, and MiHoYo, and most Blizzard games have an entire franchise of games older than Steam itself to piggyback off of. Speaking of, anything by Blizzard isn’t even true… their most recent games like Diablo IV and Overwatch 2 are both on Steam. Tarkov is also on Steam now, but I’ll admit I’m splitting hairs here since it spent nearly a decade off of it. Though the fact that it released on Steam with its 1.0 update does say something.
So I really don’t think any of those games aside from debatably Tarkov shows that modern indie devs can be successful outside of Steam.
- Comment on Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam? 2 weeks ago:
Got any other modern examples than just the one game that had a massive following for the last 7 years of development?
- Comment on Stardew Valley Creator Shuts Down Rumors Haunted Chocolatier 'Will Be Abandoned,' Insisting: 'It Will Come Out When It’s Ready' - IGN 3 weeks ago:
You’re telling me chocolate isn’t some natural pre-existing resource? Smh. Next you’re going to tell me chocolate milk doesn’t come from chocolate milk cows.
- Comment on Day 560 of posting a Daily Screenshot from the games I've been playing 3 weeks ago:
I’m not into photography so I could be mistaken. But from what I’ve gathered, power points are the four points where the lines intersect in the rule of thirds (or the four corners of the middle box). Supposedly the eye is drawn to these four points of an image.
- Comment on Terraria 1.4.5: Bigger & Boulder - Official Trailer 3 weeks ago:
I will say that, while the other comment comparing it to Minecraft isn’t wrong to do so, you shouldn’t go in expecting some 1:1, 2D Minecraft experience. Because while they have plenty of similar features, the core of each game is quite different. Minecraft for example is primarily a sandbox game, with lite survival elements sprinkled in. You’re mostly just there to build and farm and do whatever the hell you want, and the game doesn’t differ greatly between peaceful and hard. Terraria on the other hand is primarily an action game with some survival elements. Sure, you can build huge, beautiful cathedrals if you’d like, but unlike Minecraft that’s not really where the game shines at all. Terraria instead shines in it’s exploration (especially when you’re new to the game) and combat.
- Comment on New Fable game removes feature core to franchise's DNA 3 weeks ago:
A welcome change imo. The morality system in the Fable games were always heavily lopsided, with one side being strictly superior than the other. Though I will say that I did like the cosmetic changes it made.
- Comment on Ubisoft initiates colossal restructure to become a more 'gamer-centric' company 3 weeks ago:
They do want to be more focused on the gamer. That is, more focused on how to extract as much money from gamers as possible with as little work on their end as they can get away with.
- Comment on Ubisoft target audience when they play a good game 4 weeks ago:
What challenge? HL2 is not a particularly difficult game. And there isn’t going to be any joy in overcoming whatever challenge you’re talking about if they’re hating every second of the game. Its not like we’re talking about a souls-like where they cheated because they couldn’t defeat a boss. No, they cheated because they got bored, not because of some imaginary skill issue.
And they’re not better off quitting if they still want to know how the game ends.
- Comment on What challenge from a game isn't worth completing and what challenge from a game is worth completing? 4 weeks ago:
The professor oak challenge is rough lol. I tried it out on Pokemon Silver and must have spent well over 10 hours grinding to get my Feraligatr.
- Comment on Ubisoft target audience when they play a good game 4 weeks ago:
What does that have to do with anything? If someone’s mentally checked out of the game so much that continuing to play through it becomes a slog, I can’t blame them for cheating just to get it over with.
- Comment on What challenge from a game isn't worth completing and what challenge from a game is worth completing? 4 weeks ago:
As someone who has in fact completed both the original Gen 1 and the full Gen 2 Pokedex (including Mew and MissingNo.), I genuinely can’t imagine playing through a Pokemon game without at least completing the regional pokedex. Collecting the creatures is what I play those types of games for.
And the reward isn’t the little completion diploma Oak gives you to print out. It’s the self satisfaction that comes with finishing your goal. Like getting all the achievements in a game; I don’t get anything whatsoever for that, but I still like to do it. Because I’m a completionist.
- Comment on Day 548 of posting a Daily Screenshot from the games I've been playing 4 weeks ago:
I’ll have to replay Halo 4 at some point. I remember liking it more than most people seem to, and I probably would have rated it like a solid 7/10. Not amazing, but not quite mediocre either.
Then again, I haven’t played it since it first came out, and I was far less critical of games back then.
- Comment on Terraria 1.4.5 Releases January 27 5 weeks ago:
They’re fleshing it in a whole bunch of different places. Summoners finally getting their own unique reforge prefixes like every other class instead of sharing with the mage, new weapons, new late-game health potion upgrades, a new and improved dungeon (for the first time since like 1.0), a better crafting UI, a more helpful guide, loads of new biome backgrounds, and a crap load more. And it’s been like 2 years of spoilers, so I’m probably forgetting some big ones too. Basically seems like anywhere they can say “these unrelated features could still be improved” is likely getting something new.
- Comment on Terraria 1.4.5 Releases January 27 5 weeks ago:
A pretty big update, but from what they’ve shown so far, its focus is mostly on QoL and fleshing out the game. No new bosses or anything like that.
- Comment on As Fortnite Enables Third-Party Microtransactions, Steal the Brainrot's Developer is Slammed By Fans For Immediately Adding $45 Premium Bundles and Gambling-Style Mechanics 5 weeks ago:
Slammed!!!
Have journalists never heard of a thesaurus?
- Comment on Day 542 of posting a Daily Screenshot from the games I've been playing 5 weeks ago:
They were added a month ago when they did the winter event. The devs only vaguely hinted at new ghosts in the patch notes, and I actually thought the hint was instead talking about the krampus model they give the ghost during the event. I was very surprised when I got on to look at the overhauled journal and saw three new ghosts hidden in there.
- Comment on Day 542 of posting a Daily Screenshot from the games I've been playing 5 weeks ago:
The three newest ghost types have been a lot of fun to play against. My one friend has taken to calling the Obambo “Obama”, which has lead to some interesting quotes like “Obama’s trying to eat my ass :(”. Have you encountered any of them yet?
- Comment on Day 540 of posting a Daily Screenshot from the games I've been playing 1 month ago:
I never got to play the 3DS growing up unfortunately. I loved the GBC/A and DS when I was younger, and I was like the target demographic for the whole 3D thing, thinking it was super fucking cool. But when my parents bought me one for Christmas when it was new, I lost it outside like the very next day. I was too embarrassed to tell them, so I pretended that I still had it for months before eventually “the dog chewed it up” one night.
- Comment on Rockstar still hasn’t dropped a solid explanation for cutting loose 30+ GTA 6 devs. 1 month ago:
Look at the keyboard in the box. The layout makes zero sense and several keys are sunken in.
As far as the font is concerned, I noticed the R in “ANSWER” looks different from the R directly the the right of it.
- Comment on Day 532 of posting a Daily Screenshot from the games I've been playing 1 month ago:
I also added a shader pack for myself. I’m not usually big on these as i feel like they make the game kind of fuzzy and crank up the bloom
Same. I like the real time shadows and water waves, but the extreme bloom and sunshafts most shaders add are just not for me. I like being able to see my screen!
- Comment on Day 530 of posting a Daily Screenshot from the games I've been playing 1 month ago:
Honestly that’s a fair point. It’s been a long while since I’ve played Starbound, and even longer since I played it vanilla. Forced is definitely not the word I should have used, but I do remember feeling constantly pushed towards completing the story because I enjoy fighting bosses. I also remember genuinely hating engaging with it any time I did. Nothing like searching for an hour for floran relics only to find a planet with two less than I needed. The game desperately needs a way to track down a specific species’ settlement. It just wasn’t fun in the slightest, and I would have preferred no story over what the game got. Boss fights are fun (even if I think most of Starbound’s are too easy), and it sucks that you’re forced to progress through the exact same lame and repetitive repeat of the story between each boss.
The tutorial dungeon is the worst though. A true pinnacle of terrible sandbox game design. It ain’t short, it’s the exact same dungeon every single time with the same enemies and loot, and it’s strictly required to make any progress whatsoever.
- Comment on Day 530 of posting a Daily Screenshot from the games I've been playing 1 month ago:
i just went and did the tutorial, which i avoid like the plague due to being drained by it.
Yup. God, Starbound has so much missed potential by focusing so heavily on a bad story. It’d be one thing if it were there in the background, but you’re basically forced to play through it every single time. The dungeons are extremely repetitive (this would have been a great chance for some procedural generation), the boss fights are way too easy, and the whole portion of the game where you just search for relics to scan isn’t fun or interesting at all. Not a great design decision for a sandbox game that should otherwise have a ton of replayability.