Nelots
@Nelots@piefed.zip
- Comment on Day 460 of posting a Daily Screenshot from the games I've been playing 7 hours ago:
There are three ways to move in Zomboid: walking, running, and sprinting, each faster than the last. You will be tempted to run away from the horde of 65 zombies you just picked up walking through a commercial zone. But you walk faster than zombies, so do not run unless absolutely necessary; you will become exhausted and tire quicker, slowing you and weakening you. The lowest level of exhaustion (out of four) will halve your melee damage and make you walk 20% slower, and it only gets worse from there. And never sprint. It will get you killed. The other comment mentioned a far better way to lose zombies than running away full speed.
When creating a character, you pick from a list of negative and positive traits. Positive traits cost points which you get through picking negative traits, so you need to balance them. But when first starting out, I think you’re better off not touching too many negative traits; you don’t want to start the game obese if you don’t know how to lose weight or in what ways it will affect you! That said, there are a few smaller negatives worth picking up. I would recommend Short Sighted, which is completely counteracted by wearing glasses (which you can choose to spawn with), Prone to Illness, which is countered entirely by Outdoorsy (a cheap positive trait), and Weak Stomach, which only affects eating rotting foods (which you really shouldn’t be doing anyway!). That’ll start you off with an extra +8 points to spend on things you want without really affecting you.
I would also like to reinforce an idea the other comment mentioned, it is a sandbox and you can change settings however you like. I highly encourage you to look through them if you get annoyed by something. My friends like to start with starter backpacks, so I do that when I play with them. I like to change the infection to be transmitted through bites only. There’s loads of options to fit any playstyle.
- Comment on BattleBit Remastered is surprisingly alive - a huge Operation Overhaul update test arrives in November 5 days ago:
And none of that makes it P2W, which is the original claim that I was commenting on. I’m not interested in defending this game whatsoever beyond that.
- Comment on Massive Pokemon leak purportedly covers next-gen games, scrapped ideas, and more 5 days ago:
I feel like that was bound to happen eventually. They’re already at over 1,000 pokemon and this is a cash cow they’re never putting down. It’s still super lame though.
- Comment on BattleBit Remastered is surprisingly alive - a huge Operation Overhaul update test arrives in November 5 days ago:
I’d only play it if the game wasn’t P2W
it isn’t P2W as of right now
I have good news and bad news!
The good news is that the game isn’t P2W, so you can play it now! The bad news is that you might be an idiot. I’m sorry you had to find out this way.
Seriously, you’re spreading misinformation about a game you know nothing about. Based entirely on some random group’s subjective and baseless opinion on what might happen to this game in the future. It would be difficult to get any more dishonest than that. It’s sad.
- Comment on Steam Next Fest is back for October 2025. What good demos have you found? 6 days ago:
I also really enjoy the combat. I like how you can chain the quick combat into the turn-based combat to start with an advantage by stunning enemies. And since you want to abuse weaknesses in turn-based combat, neither forms of combat overshadow or weaken the other despite quick combat being inherently easier and safer. It feels very fluid and well designed, to the point where I was surprised to learn quick combat wasn’t a thing in the original game.
So far the only thing I don’t enjoy is missions where you need to protect people. Like one of the first few missions where you need to protect the kids as you fight off the group of cats, I’ve lost many a battle purely because of bad RNG where they just all beat up the kid three turns in a row and there’s nothing I can do about it. And since you can’t use quick combat to get an advantage on story encounters like that, it really is all down to luck. And good fucking luck if you run into an enemy that explodes on death later down the line.
Admittedly I’m (stupidly) playing on the hardest difficulty despite not being great at turned-based combat, so that’s probably mostly a me issue lol.
- Comment on A player before me destroyed a bridge in [the Tides of Tomorrow] demo, so I had to build it again in this narrative adventure where your choices have consequences for others 6 days ago:
If you grabbed the right community and threw them into the game it could probably work out. Some games end up with really positive communities. Hell, some of them end up so positive that they loop back around to being toxic to anyone who isn’t being positive. Problem is a game like this could never cultivate a positive community and is basically doomed to fail.
- Comment on Steam Next Fest is back for October 2025. What good demos have you found? 6 days ago:
It’s not something I found in Next Fest, but if we’re talking demos, Trails in the Sky is something I’ve been having fun playing recently. The demo is surprisingly long too.
- Comment on Massive Pokemon leak purportedly covers next-gen games, scrapped ideas, and more 6 days ago:
Idk, I completed both Gen I and II fully, getting all 151 (plus MissingNo.) and 251 Pokemon respectively in those games, and it wasn’t that bad. If you’re just doing the regional pokedex each game I’d probably find it fun because I like collecting things.
Trying to complete the national pokedex in later games sounds miserable though. 1,000+ Pokemon in one game?? No thanks. But I’m fairly certain you can’t even complete the national pokedex anymore because many older Pokemon just aren’t in the newer games.
- Comment on Massive Pokemon leak purportedly covers next-gen games, scrapped ideas, and more 1 week ago:
Cassette Beasts is another great one.
- Comment on Day 453 of posting a Daily Screenshot from the games I've been playing 1 week ago:
Ah, Sunny Meadows. It’s my favorite map, though I usually prefer the Restricted version because a map that big is a pain to play with just one friend. The vibes and atmosphere in there are amazing, and there are a bunch of small things like being able to lock yourself in a padded cell to experience a deafening silence that make me love it.
I get excited for future maps too when I think about this one, because they’ve clearly gotten better at making them over the last few years. Sunny Meadows is leaps and bounds better than the old removed Asylum map that it replaced, and the recently reworked farmhouse has a similar eerie decrepit vibe (though it feels over-cluttered to me). They’ve been cooking!
- Comment on Day 448 of posting a Daily Screenshot from the games I've been playing 1 week ago:
After this one we got the prison unlocked, but decided to save that for next time we play.
Some advice for when you do: If you get stuck in a cell block during a hunt, the ghost can’t see through cells for some reason so locking yourself in one isn’t a terrible idea. Good luck. Medium maps are a big step up in difficulty, and a lot of people hate prison, though I myself enjoy it a lot.
- Comment on Microsoft reportedly estimated that Game Pass led to $300 million in lost sales of Black Ops 6, with 82% of copies sold being on the Game Pass-less PlayStation 5 2 weeks ago:
Not a very helpful metric outside of showing how popular game pass is. How many people bought/kept game pass just for cod? Seemingly a lot, according to record high game pass subscriptions during cod’s launch. In just four months, the old standard game pass cost nearly as much as cod would.
Which just goes to show why they increased its price and removed cod from all but the most expensive tiers. Now Game Pass Ultimate, the only tier on Xbox that now comes with cod, costs nearly as much as the entire game after just a two month membership. I’m sure they’re making boat loads more through game pass than individual sales.
- Comment on More Online CO-OP Games should have option to pause 2 weeks ago:
An easy solution to this problem is to allow either player to unpause the game.
- Comment on More Halo: Combat Evolved Remake Details Emerge, Including Who Is Making It 2 weeks ago:
Halo 1 will have 3 different versions on PC before Halo 5 gets any. That game must have really sucked.
- Comment on Digimon Story Time Stranger Physical Editions Sell Out In Japan; Steam Hits 60K Concurrent Players 2 weeks ago:
I know nothing about this game nor Digimon as a whole. I could not give any less of a fuck about it lmao. It’s pretty clear you’re just rage-baiting though, so have a bad day I guess?
- Comment on Digimon Story Time Stranger Physical Editions Sell Out In Japan; Steam Hits 60K Concurrent Players 2 weeks ago:
Lol. Calling something mediocre without any further discussion in response to somebody liking it is not being “critical”. It’s being an ass.
- Comment on Sony trying to warn the player they're settling for a lesser horse 2 weeks ago:
Ghost of Tsushima, I believe.
- Comment on Shortly After Xbox Game Pass Prices Spiked, the Page to Cancel Game Pass Subscriptions Was Overwhelmed 2 weeks ago:
This link has a pretty good comparison between the new and old gamepass features/prices. The cheapest tier is actually better than it used to be, but it looks like the more expensive ones are getting bundled with shit most people won’t want just so they can justify increasing the price.
There are four tiers to the gamepass: Core, Standard, PC, and Ultimate. The first two were exclusive to Xbox, the PC version was obviously exclusive to PCs, and Ultimate was available for both. All tiers aside from the PC gamepass are now being bundled with xbox’s cloud gaming, with higher tiers having shorter wait times and better quality.
This is all US pricing, so take it with a grain of salt considering the other user said their prices doubled:
- Core, now called Essential, is a $10 tier that will now have double the games (from 25+ to 50+) and is newly available on PC as well with no price increase.
- The $15 Standard tier, now called Premium, is likewise not seeing a price increase and will now be available on PC. However, it looks like Call of Duty will no longer be included in this tier, which I imagine is one of the biggest sellers of gamepass.
- The previously $12 PC tier is increasing in price to $16.50. Looks like the only new “benefit” is it will come with Ubisoft+ classic (40+ games) now. Still exclusive to PC.
- Then there’s the previously $20 Ultimate tier. It’s price is increasing to $30 a month, and it’s the one everyone’s upset about. The only new benefits are cloud gaming, Ubisoft+ classic, and a Fortnite subscription.
- Comment on Steam Autumn Sale 2025 Has Begun 3 weeks ago:
I’d like to buy Sea of Stars or Dungeons of Hinterberg. They’ve both been on my wishlist for a while. But I can’t really justify the cost rn, and I already have a huge backlog to work through. So I’ll probably skip this autumn sale as well.
- Comment on I've been playing 'Ruby's Rebalanced HALO: CE' mod and it is fantastic. 3 weeks ago:
The same person is currently working on rebalancing Halo 2 as well. I don’t follow it closely enough to have any clue when it’ll be done, but I’m excited to try it when it finally is. H2 had loads of set-backs when being developed, and I’d love to see the game properly balanced and with extra content.
- Comment on Day 433 of posting a Daily Screenshot from the games I've been playing 3 weeks ago:
just build the most mundane things with our creativity. It always felt so amazing even when the builds were so poor in quality.
I feel this. Nowadays I don’t enjoy building anymore, because I have too high a standard for block palettes and shapes and where things should go and stuff like that. No more square houses built entirely out of diamond blocks and obsidian. No more random japanese pagodas in the middle of my base. No more bulbasaur pixel art. Now it’s way more stressful and less fun I guess. And I even if I can have fun building a single base, I never have the motivation to build anything beyond that, because there’s just too much effort, motivation, and planning required.
I remember one day watching a small youtuber, who I can’t remember right now unfortunately, building a river that passed through a giant rainbow out of wool smack dab in the middle of their base. They talked about how they intentionally stopped trying to build pretty and logical things and just decided to have fun. It was really inspiring and nostalgic to see. So I do that too when I play now, and honestly, it’s actually harder than building “good” looking things. But it’s fun.
- Comment on Palfarm Trailer - Palworld Spin-Off Game 3 weeks ago:
They’ve got a release for palworld 1.0 planned for 2026.
- Comment on Early access periods should ideally be around six months, research suggests - AUTOMATON WEST 4 weeks ago:
His results showed that the longer a game stayed in early access, the weaker its full-release sales tended to be.
I mean, this seems kinda inevitable, no? The longer you’re in early access, the larger the portion of your target audience has likely already bought your game.
- Comment on Trails in the Sky 1st Chapter, a JRPG, just got released on Steam—and this is a big deal because this game is to PC what Final Fantasy VII was to PlayStation. 4 weeks ago:
That would depend entirely on the game. For example, the game Cassette Beasts has multiple DLC. One adds a small amount of actual new content to the game, and the rest are all cosmetic outfits for your characters. None of these are worth buying unless you really like the base game and want to support the developers. Then there’s games like The Binding of Isaac: Rebirth, where each of the DLC is a massive expansion to the base game, with the DLC having more content than the base game does at this point and are highly worth getting.
As far as Trails in the Sky is concerned, I know some of its DLC is cosmetic stuff and a lot of it gives you packs of in-game consumables. Idk if there are any expansions planned for it.
- Comment on Trails in the Sky 1st Chapter, a JRPG, just got released on Steam—and this is a big deal because this game is to PC what Final Fantasy VII was to PlayStation. 4 weeks ago:
Deluxe editions for games usually come bundled with DLC for a cheaper price than buying them and the game individually. Take older Call of Duty games for example, where buying the game and each DLC would cost a total of $120, but the deluxe edition with the same content would only cost you $100. So if you knew you were going to end up buying all four DLC, getting the deluxe edition was much cheaper.
In this particular game, I don’t know exactly what will end up in the deluxe edition but there’s already $72 worth of DLC so I imagine a lot of it is going to be included.
- Comment on 9 months after its 1.0 launch flopped, an indie dev just learned that Steam never emailed the 130,000 people who wishlisted its game 4 weeks ago:
- Comment on PlayStation 5 Digital Edition with 1TB SSD downgraded to 825GB listed at the same price — CFI-2116 revision emerges overseas on Amazon 4 weeks ago:
You could argue that 200GB isn’t a lot, and that’s true in a way since some AAA titles — specifically, Call of Duty: Black Ops Cold War — are pushing over 300GB of installed size..
That just makes 200GB sound even bigger to me. The loss of 200GB isn’t as important when you go from being able to install 25 games down to 20. You really don’t need that many installed so you can cope. But when your available space drops from 5 games to 4? That’s a much bigger deal.
- Comment on Antivirus Survivors 2003 Professional is like an infested Windows XP as a survivor-like bullet hell 5 weeks ago:
Oh hell yeah, I love survivor-likes and this one's aesthetic is amazing. I can't wait to add it to my never-ending backlog when it comes out!
- Comment on A Destiny-style social hub is "on the feature list" for Helldivers 3, says Arrowhead CEO 5 weeks ago:
Oh yeah, same here. I love gear with massive drawbacks you need to work around, so the double edged sickle was right up my alley and quickly became my favorite primary. Not just a heavy pen primary, but a heavy pen assault rifle with infinite ammo and near perfect accuracy. The constant screams of freedom coming out of my character as I burn with passion is an added bonus. Fortunately for me I've always liked fire-based weapons in helldivers (freedom's flame was even my first warbond) so I already had the salamander armor by the time I needed it.
If you can get a friend to carry the stim pistol around for you it's even more crazy fun.
- Comment on A Destiny-style social hub is "on the feature list" for Helldivers 3, says Arrowhead CEO 5 weeks ago:
I felt the same with the smart pistol they have in there. It's really not even that good compared to my old reliable talon, but damn do I find it fun. The salamander armor (heavy inflammable) allowing the double-edged sickle to overperform is another one that saddened me, though that one isn't entirely their fault since the DE sickle came out later.