Nelots
@Nelots@piefed.zip
- Comment on Stardew Valley Creator Shuts Down Rumors Haunted Chocolatier 'Will Be Abandoned,' Insisting: 'It Will Come Out When It’s Ready' - IGN 1 day ago:
You’re telling me chocolate isn’t some natural pre-existing resource? Smh. Next you’re going to tell me chocolate milk doesn’t come from chocolate milk cows.
- Comment on Day 560 of posting a Daily Screenshot from the games I've been playing 2 days ago:
I’m not into photography so I could be mistaken. But from what I’ve gathered, power points are the four points where the lines intersect in the rule of thirds (or the four corners of the middle box). Supposedly the eye is drawn to these four points of an image.
- Comment on Terraria 1.4.5: Bigger & Boulder - Official Trailer 4 days ago:
I will say that, while the other comment comparing it to Minecraft isn’t wrong to do so, you shouldn’t go in expecting some 1:1, 2D Minecraft experience. Because while they have plenty of similar features, the core of each game is quite different. Minecraft for example is primarily a sandbox game, with lite survival elements sprinkled in. You’re mostly just there to build and farm and do whatever the hell you want, and the game doesn’t differ greatly between peaceful and hard. Terraria on the other hand is primarily an action game with some survival elements. Sure, you can build huge, beautiful cathedrals if you’d like, but unlike Minecraft that’s not really where the game shines at all. Terraria instead shines in it’s exploration (especially when you’re new to the game) and combat.
- Comment on New Fable game removes feature core to franchise's DNA 6 days ago:
A welcome change imo. The morality system in the Fable games were always heavily lopsided, with one side being strictly superior than the other. Though I will say that I did like the cosmetic changes it made.
- Comment on Ubisoft initiates colossal restructure to become a more 'gamer-centric' company 1 week ago:
They do want to be more focused on the gamer. That is, more focused on how to extract as much money from gamers as possible with as little work on their end as they can get away with.
- Comment on Ubisoft target audience when they play a good game 1 week ago:
What challenge? HL2 is not a particularly difficult game. And there isn’t going to be any joy in overcoming whatever challenge you’re talking about if they’re hating every second of the game. Its not like we’re talking about a souls-like where they cheated because they couldn’t defeat a boss. No, they cheated because they got bored, not because of some imaginary skill issue.
And they’re not better off quitting if they still want to know how the game ends.
- Comment on What challenge from a game isn't worth completing and what challenge from a game is worth completing? 1 week ago:
The professor oak challenge is rough lol. I tried it out on Pokemon Silver and must have spent well over 10 hours grinding to get my Feraligatr.
- Comment on Ubisoft target audience when they play a good game 1 week ago:
What does that have to do with anything? If someone’s mentally checked out of the game so much that continuing to play through it becomes a slog, I can’t blame them for cheating just to get it over with.
- Comment on What challenge from a game isn't worth completing and what challenge from a game is worth completing? 1 week ago:
As someone who has in fact completed both the original Gen 1 and the full Gen 2 Pokedex (including Mew and MissingNo.), I genuinely can’t imagine playing through a Pokemon game without at least completing the regional pokedex. Collecting the creatures is what I play those types of games for.
And the reward isn’t the little completion diploma Oak gives you to print out. It’s the self satisfaction that comes with finishing your goal. Like getting all the achievements in a game; I don’t get anything whatsoever for that, but I still like to do it. Because I’m a completionist.
- Comment on Day 548 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
I’ll have to replay Halo 4 at some point. I remember liking it more than most people seem to, and I probably would have rated it like a solid 7/10. Not amazing, but not quite mediocre either.
Then again, I haven’t played it since it first came out, and I was far less critical of games back then.
- Comment on Terraria 1.4.5 Releases January 27 2 weeks ago:
They’re fleshing it in a whole bunch of different places. Summoners finally getting their own unique reforge prefixes like every other class instead of sharing with the mage, new weapons, new late-game health potion upgrades, a new and improved dungeon (for the first time since like 1.0), a better crafting UI, a more helpful guide, loads of new biome backgrounds, and a crap load more. And it’s been like 2 years of spoilers, so I’m probably forgetting some big ones too. Basically seems like anywhere they can say “these unrelated features could still be improved” is likely getting something new.
- Comment on Terraria 1.4.5 Releases January 27 2 weeks ago:
A pretty big update, but from what they’ve shown so far, its focus is mostly on QoL and fleshing out the game. No new bosses or anything like that.
- Comment on As Fortnite Enables Third-Party Microtransactions, Steal the Brainrot's Developer is Slammed By Fans For Immediately Adding $45 Premium Bundles and Gambling-Style Mechanics 2 weeks ago:
Slammed!!!
Have journalists never heard of a thesaurus?
- Comment on Day 542 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
They were added a month ago when they did the winter event. The devs only vaguely hinted at new ghosts in the patch notes, and I actually thought the hint was instead talking about the krampus model they give the ghost during the event. I was very surprised when I got on to look at the overhauled journal and saw three new ghosts hidden in there.
- Comment on Day 542 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
The three newest ghost types have been a lot of fun to play against. My one friend has taken to calling the Obambo “Obama”, which has lead to some interesting quotes like “Obama’s trying to eat my ass :(”. Have you encountered any of them yet?
- Comment on Day 540 of posting a Daily Screenshot from the games I've been playing 3 weeks ago:
I never got to play the 3DS growing up unfortunately. I loved the GBC/A and DS when I was younger, and I was like the target demographic for the whole 3D thing, thinking it was super fucking cool. But when my parents bought me one for Christmas when it was new, I lost it outside like the very next day. I was too embarrassed to tell them, so I pretended that I still had it for months before eventually “the dog chewed it up” one night.
- Comment on Rockstar still hasn’t dropped a solid explanation for cutting loose 30+ GTA 6 devs. 3 weeks ago:
Look at the keyboard in the box. The layout makes zero sense and several keys are sunken in.
As far as the font is concerned, I noticed the R in “ANSWER” looks different from the R directly the the right of it.
- Comment on Day 532 of posting a Daily Screenshot from the games I've been playing 4 weeks ago:
I also added a shader pack for myself. I’m not usually big on these as i feel like they make the game kind of fuzzy and crank up the bloom
Same. I like the real time shadows and water waves, but the extreme bloom and sunshafts most shaders add are just not for me. I like being able to see my screen!
- Comment on Day 530 of posting a Daily Screenshot from the games I've been playing 4 weeks ago:
Honestly that’s a fair point. It’s been a long while since I’ve played Starbound, and even longer since I played it vanilla. Forced is definitely not the word I should have used, but I do remember feeling constantly pushed towards completing the story because I enjoy fighting bosses. I also remember genuinely hating engaging with it any time I did. Nothing like searching for an hour for floran relics only to find a planet with two less than I needed. The game desperately needs a way to track down a specific species’ settlement. It just wasn’t fun in the slightest, and I would have preferred no story over what the game got. Boss fights are fun (even if I think most of Starbound’s are too easy), and it sucks that you’re forced to progress through the exact same lame and repetitive repeat of the story between each boss.
The tutorial dungeon is the worst though. A true pinnacle of terrible sandbox game design. It ain’t short, it’s the exact same dungeon every single time with the same enemies and loot, and it’s strictly required to make any progress whatsoever.
- Comment on Day 530 of posting a Daily Screenshot from the games I've been playing 4 weeks ago:
i just went and did the tutorial, which i avoid like the plague due to being drained by it.
Yup. God, Starbound has so much missed potential by focusing so heavily on a bad story. It’d be one thing if it were there in the background, but you’re basically forced to play through it every single time. The dungeons are extremely repetitive (this would have been a great chance for some procedural generation), the boss fights are way too easy, and the whole portion of the game where you just search for relics to scan isn’t fun or interesting at all. Not a great design decision for a sandbox game that should otherwise have a ton of replayability.
- Comment on Dying Light 4 weeks ago:
Nice. Last I played, I recently found out colonists’ moods are locked the second their enter a coma. I of course abused this by turning my colonists into unaging sangophages, getting them as happy as possible, having them deathrest permanently, and then giving them a psychic harmonizer.
Eventually I got my hands on a modified sangophage gene with psychic hypersensitivity, and it was smooth sailing from there. My little meat joy batteries would each give my colonists up to like +40 mood in a massive radius around my base.
- Comment on Dying Light 4 weeks ago:
Rimworld. As always.
How’s the Geneva checklist coming along?
- Comment on After GOTY pull, Clair Obscur devs draw line in sand: 'Everything will be made by humans by us' 5 weeks ago:
Depends on why they’re so anti-AI. AI slop replacing artists isn’t the only harm it causes.
- Comment on What are your gaming highlights of 2025? 1 month ago:
I didn’t pick up new games this year that I can think of despite how good of a year it’s apparently been for new releases. I almost exclusively play multiplayer games with lots of replay value, so I don’t mind going a few years without a new game. I’ve mostly played a lot of Helldivers 2, Phasmophobia, Risk of Rain 2, Terraria, and Tabletop Simulator.
Risk of Rain 2 in particular has been a lot of fun recently. It got a new DLC about a month ago, so I guess I did technically get something new. It’s easily the best DLC for the game yet, and the new boss fights are a massive step up in quality compared to any others in the game.
The only singleplayer game I’ve been playing a bit of is Minecraft. I picked up GregTech: New Horizons, a minecraft modpack, a bit earlier this year just to see how far in it I could get before getting bored. GT:NH apparently has a ridiculous average completion time of 2,500 hours of active gameplay for experienced solo players, and I have quite literally never touched a tech mod in my life, so I have no delusions about ever actually finishing it. But it’s been fun so far.
- Comment on If your username were a Scrabble word with no bonuses, what would it score? 1 month ago:
And yet, more than a few people were happy to engage with it. Maybe you should take your own advice; not every thought needs to be commented.
- Comment on If your username were a Scrabble word with no bonuses, what would it score? 1 month ago:
All six of my characters are worth only 1!
:(
- Comment on the game "Horses" now barred on Steam, Epic and Humble Bundle 1 month ago:
I mean, it’s not like people were miraculously born with the knowledge of what CP meant. That had to be learned just like CSAM.
- Comment on Do you cheat in video games? 1 month ago:
I usually don’t mind enemies having more health or taking less damage, but there’s gotta be a limit, and 6x is definitely far, far above that limit. Oblivion Remastered in particular was funny, because the damage multipliers only affect you. Meaning your followers or summons deal and take normal damage from enemies. If your sword feels like a wet noodle but your allies are doing just fine, something’s wrong. The difficulty sliders in that game were just poorly designed.
I think I eventually swapped to whatever setting is right above 1x damage taken/dealt. Fights were a bit too easy imo, but at least every mud crab wasn’t practically a miniboss.
- Comment on Do you cheat in video games? 1 month ago:
Same here. I’ll intentionally play on the hardest difficulty (hell, sometimes I’ll find a mod that adds even harder difficulties if there is one) and don’t mind running boss fights 50 times if that’s what it takes to beat them. Just makes it all the sweeter in the end.
Though some games take difficulty settings way too far in lazy and unfun ways. Like when Oblivion Remastered came out, I tried it on master difficulty and quickly noticed I was getting one-shot by enemies in the tutorial and was almost unable to hurt them because I was doing 6x less damage and taking 6x more. I tried it for a while but it just wasn’t fun in the slightest so I lowered it eventually.
- Comment on Day 501 of posting a Daily Screenshot from the games I've been playing 1 month ago:
Project Zomboid really does have a surprising amount of depth to it. It’s also got a really impressive modding scene. Like, in this particular instance, cutting off limbs and prosthetics are from a mod. In the vanilla game, once you’ve been bitten, you’ll die soon after no matter what you do.