Nelots
@Nelots@piefed.zip
- Comment on Day 540 of posting a Daily Screenshot from the games I've been playing 2 days ago:
I never got to play the 3DS growing up unfortunately. I loved the GBC/A and DS when I was younger, and I was like the target demographic for the whole 3D thing, thinking it was super fucking cool. But when my parents bought me one for Christmas when it was new, I lost it outside like the very next day. I was too embarrassed to tell them, so I pretended that I still had it for months before eventually “the dog chewed it up” one night.
- Comment on Rockstar still hasn’t dropped a solid explanation for cutting loose 30+ GTA 6 devs. 3 days ago:
Look at the keyboard in the box. The layout makes zero sense and several keys are sunken in.
As far as the font is concerned, I noticed the R in “ANSWER” looks different from the R directly the the right of it.
- Comment on Day 532 of posting a Daily Screenshot from the games I've been playing 1 week ago:
I also added a shader pack for myself. I’m not usually big on these as i feel like they make the game kind of fuzzy and crank up the bloom
Same. I like the real time shadows and water waves, but the extreme bloom and sunshafts most shaders add are just not for me. I like being able to see my screen!
- Comment on Day 530 of posting a Daily Screenshot from the games I've been playing 1 week ago:
Honestly that’s a fair point. It’s been a long while since I’ve played Starbound, and even longer since I played it vanilla. Forced is definitely not the word I should have used, but I do remember feeling constantly pushed towards completing the story because I enjoy fighting bosses. I also remember genuinely hating engaging with it any time I did. Nothing like searching for an hour for floran relics only to find a planet with two less than I needed. The game desperately needs a way to track down a specific species’ settlement. It just wasn’t fun in the slightest, and I would have preferred no story over what the game got. Boss fights are fun (even if I think most of Starbound’s are too easy), and it sucks that you’re forced to progress through the exact same lame and repetitive repeat of the story between each boss.
The tutorial dungeon is the worst though. A true pinnacle of terrible sandbox game design. It ain’t short, it’s the exact same dungeon every single time with the same enemies and loot, and it’s strictly required to make any progress whatsoever.
- Comment on Day 530 of posting a Daily Screenshot from the games I've been playing 1 week ago:
i just went and did the tutorial, which i avoid like the plague due to being drained by it.
Yup. God, Starbound has so much missed potential by focusing so heavily on a bad story. It’d be one thing if it were there in the background, but you’re basically forced to play through it every single time. The dungeons are extremely repetitive (this would have been a great chance for some procedural generation), the boss fights are way too easy, and the whole portion of the game where you just search for relics to scan isn’t fun or interesting at all. Not a great design decision for a sandbox game that should otherwise have a ton of replayability.
- Comment on Dying Light 1 week ago:
Nice. Last I played, I recently found out colonists’ moods are locked the second their enter a coma. I of course abused this by turning my colonists into unaging sangophages, getting them as happy as possible, having them deathrest permanently, and then giving them a psychic harmonizer.
Eventually I got my hands on a modified sangophage gene with psychic hypersensitivity, and it was smooth sailing from there. My little meat joy batteries would each give my colonists up to like +40 mood in a massive radius around my base.
- Comment on Dying Light 1 week ago:
Rimworld. As always.
How’s the Geneva checklist coming along?
- Comment on After GOTY pull, Clair Obscur devs draw line in sand: 'Everything will be made by humans by us' 2 weeks ago:
Depends on why they’re so anti-AI. AI slop replacing artists isn’t the only harm it causes.
- Comment on What are your gaming highlights of 2025? 3 weeks ago:
I didn’t pick up new games this year that I can think of despite how good of a year it’s apparently been for new releases. I almost exclusively play multiplayer games with lots of replay value, so I don’t mind going a few years without a new game. I’ve mostly played a lot of Helldivers 2, Phasmophobia, Risk of Rain 2, Terraria, and Tabletop Simulator.
Risk of Rain 2 in particular has been a lot of fun recently. It got a new DLC about a month ago, so I guess I did technically get something new. It’s easily the best DLC for the game yet, and the new boss fights are a massive step up in quality compared to any others in the game.
The only singleplayer game I’ve been playing a bit of is Minecraft. I picked up GregTech: New Horizons, a minecraft modpack, a bit earlier this year just to see how far in it I could get before getting bored. GT:NH apparently has a ridiculous average completion time of 2,500 hours of active gameplay for experienced solo players, and I have quite literally never touched a tech mod in my life, so I have no delusions about ever actually finishing it. But it’s been fun so far.
- Comment on If your username were a Scrabble word with no bonuses, what would it score? 4 weeks ago:
And yet, more than a few people were happy to engage with it. Maybe you should take your own advice; not every thought needs to be commented.
- Comment on If your username were a Scrabble word with no bonuses, what would it score? 4 weeks ago:
All six of my characters are worth only 1!
:(
- Comment on the game "Horses" now barred on Steam, Epic and Humble Bundle 5 weeks ago:
I mean, it’s not like people were miraculously born with the knowledge of what CP meant. That had to be learned just like CSAM.
- Comment on Do you cheat in video games? 5 weeks ago:
I usually don’t mind enemies having more health or taking less damage, but there’s gotta be a limit, and 6x is definitely far, far above that limit. Oblivion Remastered in particular was funny, because the damage multipliers only affect you. Meaning your followers or summons deal and take normal damage from enemies. If your sword feels like a wet noodle but your allies are doing just fine, something’s wrong. The difficulty sliders in that game were just poorly designed.
I think I eventually swapped to whatever setting is right above 1x damage taken/dealt. Fights were a bit too easy imo, but at least every mud crab wasn’t practically a miniboss.
- Comment on Do you cheat in video games? 5 weeks ago:
Same here. I’ll intentionally play on the hardest difficulty (hell, sometimes I’ll find a mod that adds even harder difficulties if there is one) and don’t mind running boss fights 50 times if that’s what it takes to beat them. Just makes it all the sweeter in the end.
Though some games take difficulty settings way too far in lazy and unfun ways. Like when Oblivion Remastered came out, I tried it on master difficulty and quickly noticed I was getting one-shot by enemies in the tutorial and was almost unable to hurt them because I was doing 6x less damage and taking 6x more. I tried it for a while but it just wasn’t fun in the slightest so I lowered it eventually.
- Comment on Day 501 of posting a Daily Screenshot from the games I've been playing 5 weeks ago:
Project Zomboid really does have a surprising amount of depth to it. It’s also got a really impressive modding scene. Like, in this particular instance, cutting off limbs and prosthetics are from a mod. In the vanilla game, once you’ve been bitten, you’ll die soon after no matter what you do.
- Comment on A screenshot that is the old evidence of my first ever attempt at a game. 1 month ago:
I was also a big fan of the gear overhaul initially, until I saw how it was actually implemented and really came to dislike it. I just don’t see who it’s here for. It screws over newer players who are stuck with really poor gear, making the already punishing learning curve the game has significantly worse, and it screws over any experienced players by punishing anybody that actually wants to interact with the level prestige mechanic once they do get themselves to level 100. Meanwhile anybody who doesn’t prestige just permanently has even better gear than what previously existed and never needs to worry about the other tiers. And since there’s no reward for prestiging aside from a cosmetic badge, why should you interact with the system at all? Overall it was a poorly thought out and unbalanced update.
While some updates haven’t been great and some things desperately need to be reworked, I’ve still been really enjoying the game. Once you get to around level 40 and unlock all the original gear, you can largely pretend the gear overhaul never happened. The newer maps and map reworks are awesome (aside from the new-ish lighthouse map point hope, that thing sucks), and I don’t play frequently enough to get too bored of the basic gameplay loop. Playing on nightmare where you only get 2 evidence helps since it adds a bit more strategy to each round than just getting 3 pieces of evidence and leaving. The newly reworked media evidence is pretty fun too, where you get rewarded for getting videos and pictures of unique forms of evidence rather than taking 10 pictures of a pile of salt that somebody stepped in.
- Comment on A screenshot that is the old evidence of my first ever attempt at a game. 1 month ago:
I love the deogen. I was just playing phasmophobia last night and encountered one or two of them. I love that it flips the game on its head. Quite literally every other ghost wants you to hide somewhere, usually in a tight spot like a locker or behind a cabinet so the ghost can never get line of sight on you. But for the deogen that’s the exact opposite of what you should be doing, and if you don’t know that or don’t know it’s a deogen before it hunts, you’re screwed. Nothing gets my heart pumping like hearing a ghost rapidly running towards my exact location like Usain Bolt as I realize what it is and desperately try to escape my hiding place before it traps me.
Fun thing about the deogen is that it’s the second fastest ghost in the entire game, and then it slows down to be the slowest ghost when it’s extremely close to you. So you can’t safely hide anywhere, no matter how far away from it you are. By the time it’s near you, the deogen becomes slow enough to out-walk, but if you manage to back yourself into a corner? Good luck.
- Comment on One hour into Gears 5 and I feel its a lot better than 4 1 month ago:
Honestly. Games that came out after late 2001 and have less than 5 weapons have no business getting sequels. That said, I feel like we’re ignoring some more important criteria here. Like the amount of main characters named John. Gears of War didn’t have any! Can you believe that??
- Comment on Elsewhere: Classic Modded Minecraft Remade. Technic but new 1 month ago:
Wow, I just got hit with a wave of nostalgia looking at those PureBDCraft inspired textures.
- Comment on ‘Clair Obscur’ Leads The Game Awards 2025 Nominees With 12 Nods; ‘Silent Hill f’ Has Four Nominations 1 month ago:
It’s just one of those years. There were a lot of great games that came out this year.
- Comment on 1 month ago:
Different strokes for different folks and all that. I personally couldn’t stand The Witcher 3, Red Dead Redemption 2, or Baldur’s Gate 3 despite them being constantly praised.
- Comment on Day 487 of posting a Daily Screenshot from the games I've been playing 1 month ago:
Reach is my favorite Halo game. To be completely honest, I always wanted more from the story telling in most Halo games, as you’re usually just a one man army with nobody else to care about. Sure, maybe there’s some high stakes overarching story, and you often have some regular soldiers helping you out, but it’s not something I ever really think about during a mission. I’m just here to shoot aliens, and my allies are meat shields who will not be missed. Which is fine, but when I played Reach for the first time and watched characters I came to like actually die, I loved it. It’s funny too, because in the lore Master Chief is a competent commander that prefers fighting with a squad, while Noble Six is a total lone wolf that always fights alone, and yet their games play opposite that.
- Comment on 1 month ago:
Minecraft on peaceful difficulty isn’t violent at all. Hostile monsters don’t spawn, and while you can kill a pig or something, there is no reason or encouragement to since you don’t get hungry. As far as aesthetically ugly… that’s entirely subjective. I highly doubt your kids will mind how it looks (I sure didn’t). In fact, I loved the blocky style when I was a kid. Reminded me of legos.
- Comment on Day 479 of posting a Daily Screenshot from the games I've been playing 2 months ago:
I had a somewhat similar experience. I was playing Phasmphobia just last night as well, and we planned to play a bunch, but an emergency popped up and my friend had to go so we only played the one game. We hopped on Sunny Meadows as a nice warm up before hitting the harder maps like Tanglewood (not that we ever got around to that).
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This was the first attempted hunt in the game. TWENTY FOUR MINUTES in! We had the ghost pinned down to either shade or deogen before even getting any evidence, with our suspicion getting stronger every minute it refused to hunt. We eventually got spirit box evidence, which all but confirmed deogen. And sure enough it was a deogen, which was a dream come true on Sunny Meadows. Easiest (and possibly slowest) $3,000 perfect investigation I’ve ever gotten. - Comment on What's a recent game you've tried playing that isn't worth the hype? 2 months ago:
A big part of the appeal of Hollow Knight and Hades are their respective art styles. They are both genuinely gorgeous games, and it really improves the experience. I would rather open up Hades again instead of, say, TBoI for exactly that reason, despite my thinking that TBoI is the better roguelike.
Admittedly I can’t bring myself to enjoy Hollow Knight at all, but that’s just an issue of me disliking metroidvanias.
- Comment on Nintendo's Creature Capture Patent Dealt Blow Amid Palworld Lawsuit 2 months ago:
It has nothing to do with the slogan. In fact, it stopped being the game’s slogan by gen 3 (look up Crystal’s box art and then look up any game’s box art after that like Sapphire). Catching them all is just a fun side objective completionists can do, similar to collecting all the achievements in a game. I’ve also collected all of the creatures in other creature collectors like cassette beasts or monster sanctuary because I find it fun, not because some 25 year old slogan told me to.
- Comment on 2 months ago:
I don’t think I would call HD2 an extraction shooter. I mean sure, you shoot things and try to extract, but for the same reason HD2 isn’t a RPG just because you can roleplay or an RTS just because you need to make strategic decisions in real time, there’s a lot more to these genres that HD2 doesn’t include. Hell, technically you don’t even need to extract, as the only thing successfully extracting gives you is any samples you find… completing the mission counts as a win regardless.
- Comment on Rise of the Tomb Raider -SteamDeck 2 months ago:
Oh no that’s not a screenshot of Terraria, that’s actually a photo of me standing next to my computer after I tried running Helldivers.
- Comment on Rise of the Tomb Raider -SteamDeck 2 months ago:
For The Worthy and Get Fixed Boi (which is just all the vanilla seeds including FTW combined) are both difficult in a different way from something like Infernum. While Infernum completely reworks boss fights, often feeling like a completely different fight all together, FTW is more like Vanilla+. Like, many of the bosses just attack faster and more often, summoning more minions and doing more damage. At most a boss might get a new attack or two, like skeletron summoning dark casters to shoot at you throughout the fight and the brain of cthulhu flipping you upside-down during its second phase. I should stress though, it’s not easy by any means. Dark casters interrupting your flow during the skeletron fight is surprisingly difficult. It’s kinda similar to Infernum mode King Slime, where you need to dodge the slime, crystal, and ninja simultaneously by the third phase (though maybe not quite as hard).
Get Fixed Boi especially is a pretty interesting experience. Unlike most mods, it’s got a kinda anti-QoL vibe, making your life more difficult throughout the entire game rather than just during boss fights. Darkness kills you, bunnies explode, you spawn in the underworld, the entire surface is corrupted with spawn rates cranked up, the dungeon is underground, among other things. I’d recommend giving it a shot at some point.
I know Calamity has support for both seeds. It actually has support for FTW + Rev/Death Mode, and additional content for Legendary mode (i.e. Master + FTW) + Rev/Death. I don’t know if Infernum supports them, but I’d be willing to bet Legendary Death mode would be pretty similar in difficulty to Infernum, though I haven’t tried it myself just yet.
- Comment on Rise of the Tomb Raider -SteamDeck 2 months ago:
But dying just 30 times to a boss? Took me about 170 attempts to kill King Slime in Infernum, after reworking my arena multiple times. I’m very bad at the game.
I get that completely lol. I’ve definitely fought bosses before that put me in the hundreds. Hell, I remember when Terraria 1.4 first came out with the “for the worthy” secret seed and I tried that out on master mode. I must have died well over 100 times to the brain of cthulhu in that seed, which is crazy because it’s usually one of the easiest bosses imo. For the first time in my life I had to set up a damn vicious mushroom farm because I was shredding through those spawners. And I was playing vanilla! The wall of flesh was equally challenging and annoying to get spawners for. I was using melee, and this was before the huge melee buff that came in 1.4.4.
Funny enough, my current playthrough is a bit easier than it should be thanks to the lag I mentioned. My options are either turn frame skip to subtle, and have my game move at like 66% of it’s normal speed (allowing me to react easier), or set it to on and watch as bosses use insane attacks without warning because the telegraph frames got skipped. Bit unfortunate, but I can’t really experience some bosses fully, and I can’t really do anything about it. That’s the main reason I’d recommend using Infernal Eclipse of Ragnarok over Homeward Ragnarok.