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Stardew Valley Creator Shuts Down Rumors Haunted Chocolatier 'Will Be Abandoned,' Insisting: 'It Will Come Out When It’s Ready' - IGN

⁨387⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨day⁩ ago⁩ by ⁨iamthetot@piefed.ca⁩ to ⁨games@lemmy.world⁩

https://www.ign.com/articles/stardew-valley-creator-shuts-down-rumors-haunted-chocolatier-will-be-abandoned-insisting-it-will-come-out-when-its-ready

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Comments

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  • Kolanaki@pawb.social ⁨1⁩ ⁨hour⁩ ago

    At this point I just kinda expect Haunted Chocolatier to come out as a major update for Stardew Valley and not it’s own game. 🤷‍♂️

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    • Th3D3k0y@lemmy.world ⁨1⁩ ⁨hour⁩ ago

      I’d be into it. Go to bed on the farm, wavy 90s transition, different game!

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  • Marshezezz@lemmy.blahaj.zone ⁨18⁩ ⁨hours⁩ ago

    A lot of gamers are fucking brats

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    • YiddishMcSquidish@lemmy.today ⁨17⁩ ⁨hours⁩ ago

      Seriously, remember all the bullshit they were giving cherry for silk song and it drops and it’s actually a polished fairly glitch free experience?

      It’s almost like if you give people the time they need, you get what was promised. Wish psychonauts 2 had more time.

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  • aeronmelon@lemmy.world ⁨1⁩ ⁨day⁩ ago

    Obviously, this is the only sane solution for a one-man team, but all game developers need to put their foot down and say “it’s ready when it’s ready.”

    No marketing deadlines, no “crunch time,” make the game until the game is made, release it, maintain it, do it again if you think you have a good idea.

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    • darthelmet@lemmy.world ⁨1⁩ ⁨day⁩ ago

      While I generally agree, I think there is some value in imposing some kind of deadline or limit to a project. Nothing is ever going to be perfect. There will always be more work that could be done on something. If you let yourself just keep going until you think it’s done it might never come out.

      But it’s a balance and when publishers push those kinds of deadlines they’re not really considering that.

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      • other_cat@piefed.zip ⁨1⁩ ⁨hour⁩ ago

        I’m particularly thinking about the development history of Duke Nukem Forever…

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      • EncryptKeeper@lemmy.world ⁨1⁩ ⁨day⁩ ago

        True, but this developer has done this before. Theres currently no reason not to have faith in them.

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      • NotMyOldRedditName@lemmy.world ⁨1⁩ ⁨day⁩ ago

        I recently launched a business as a solo dev / founder. It was agonizing trying to get all the last details done and be happy enough to finally say, this is what I’m going to release.

        I could have gone on forever if I’d let myself. Oh they need this, oh they need that!

        Now that it’s out, that pressure is gone, and I can just do smaller updates now which are focused more heavily on the feedback I’m getting from customers.

        I probably could have released 3-4 months earlier had I been better about it.

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      • setsneedtofeed@lemmy.world ⁨1⁩ ⁨day⁩ ago

        Publishers are considering return on investment. In a model where they are providing the game budget to the studio, every delay means more money out of their pocket. Case by case it might be worth it, but just allowing developers to infinitely say it’s “almost ready, just one more delay” isn’t reasonable.

        I know from the hard core gamer audience that discusses this stuff online there is often this vibe that nothing should be cut from games. People look at various interesting cut content and lament it for not getting enough time, but there is always going to be cut content.

        If there isn’t a lead on the development team putting their foot down to control the scope and focus the team, and a similar push for focus by a publisher you get a meandering unfocused project that goes over budget.

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      • wonderingwanderer@sopuli.xyz ⁨1⁩ ⁨day⁩ ago

        When it reaches the “good/mostly done but not perfect/could still be better” stage, it’s time to pre-release it for alpha/beta testing while you work out the kinks and add features.

        I remember playing Minecraft in alpha version before it even switched to beta. It was fine.

        Even full releases can have updates and expansions to add new features, it’s totally fine. But the core development of the game shouldn’t be rushed just to get it published.

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    • AMillionMonkeys@lemmy.world ⁨1⁩ ⁨day⁩ ago

      Beware Star Citizen.

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      • aeronmelon@lemmy.world ⁨1⁩ ⁨day⁩ ago

        Vaporware is an entirely different animal.

        A few people seem to think I meant a game like Stardew or Chocolateir should take several years because that’s how long they take with one person. Obviously if you have a studio of people, even a small studio like early Mojang, you can get more work done much more quickly.

        Obviously, I think, I mean the publisher should defer to the developers regarding how long work would take to complete, not the other way around. And no one should listen to the demands of shareholders or anyone else that is completely departed from the production process.

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    • iamthetot@piefed.ca ⁨1⁩ ⁨day⁩ ago

      That would be nice in a perfect world but bills need to be paid. I’m not defending crunch time, but not every project can afford to be “ready when it’s ready”. I don’t think many companies would survive like that.

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      • LifeLikeLady@lemmy.world ⁨1⁩ ⁨day⁩ ago

        Concerned ape can afford to put this game out in 2035 lol.

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  • panda_abyss@lemmy.ca ⁨1⁩ ⁨day⁩ ago

    That’s the right policy.

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  • Nioxic@lemmy.dbzer0.com ⁨1⁩ ⁨day⁩ ago

    He has already stated he comes and goes, to and from that project, and he will prioritize stardew valley still

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    • aramis87@fedia.io ⁨1⁩ ⁨day⁩ ago

      I mean, he spent 4 years of 70-hour weeks making Stardew. I'd expect Haunted Chocolatier to take equally as long - actually longer, since he's still making Stardew releases, presumably taking some time for himself these days, has to approve any official merch or related stuff like the concert series, etc.

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      • wonderingwanderer@sopuli.xyz ⁨1⁩ ⁨day⁩ ago

        Presumably if he uses the same or similar engine then much of the groundwork is already done, so I would imagine it wouldn’t take quite as long. But I could be wrong.

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    • panda_abyss@lemmy.ca ⁨1⁩ ⁨day⁩ ago

      I think you just have to leave people like this to work on these projects as they feel inspired/motivated. 

      There’s no sense getting worked up about when it releases, this isn’t Winds of Winter where Stardew left us with a cliffhanger or any unresolved situation. 

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  • Madzielle@lemmy.dbzer0.com ⁨1⁩ ⁨day⁩ ago

    People need to chill out. patience is a fuckin virtue

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  • AdolfSchmitler@lemmy.world ⁨1⁩ ⁨day⁩ ago

    Dude came out with a FREE update to stardew valley while in the middle of making chocolatier. I doubt any serious stardew fan is thinking this.

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    • grue@lemmy.world ⁨1⁩ ⁨day⁩ ago

      Two free (major) updates: 1.5 and 1.6 both came out after Haunted Chocolatier was announced.

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      • alt_xa_23@lemmy.world ⁨23⁩ ⁨hours⁩ ago

        And he’s working on 1.7

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  • Truscape@lemmy.blahaj.zone ⁨1⁩ ⁨day⁩ ago

    As they say: “Let him cook.”

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    • iamthetot@piefed.ca ⁨1⁩ ⁨day⁩ ago

      Hm do you cook chocolate?

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      • aeronmelon@lemmy.world ⁨1⁩ ⁨day⁩ ago

        Yes?

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  • CMLVI@lemmy.world ⁨1⁩ ⁨day⁩ ago

    Idk what it is about players now, but if there is an announcement, they want the game out immediately. Another game I follow is being made by a small dev team, and they give somewhat regular updates. Multiple a year, generally timed to monthly, but like Dec got skipped for holidays. It’s almost daily someone is claiming the game isn’t coming out, it’s a scam, the game doesn’t exist, etc. And this wouldn’t have anywhere near the fan base ConcernedApe is dealing with. Just shut up and let people make the game…they don’t owe you a game, or updates about the game.

    Maybe it’s cause GTA6 and TES6 are in dev hell and it’s become a meme that they aren’t releasing, but still. It’s top-shelf annoying behavior.

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    • surewhynotlem@lemmy.world ⁨1⁩ ⁨day⁩ ago

      We’re burned by promised titles never appearing.

      Where’s by Elder Scrolls 6, Bethesda?

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  • Luci@lemmy.ca ⁨1⁩ ⁨day⁩ ago

    I bet the music is gonna be bangin

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  • SleeplessCityLights@programming.dev ⁨1⁩ ⁨day⁩ ago

    Just to compliment the creator, I have molded SV and the code is beautiful. Rarely do you go into a cold base and have little to complain about.

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  • vane@lemmy.world ⁨1⁩ ⁨day⁩ ago

    Sums up gaming industry. Lots of crap and insane fanboys.

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  • root@lemmy.world ⁨1⁩ ⁨day⁩ ago

    Let the man cook

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  • gegil@sopuli.xyz ⁨1⁩ ⁨day⁩ ago

    Will this game support modding, like stardew?

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    • Nawor3565@lemmy.blahaj.zone ⁨1⁩ ⁨day⁩ ago

      ConcernedApe has been very supportive of modding Stardew Valley, so I don’t see why this game would be different

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    • Kayday@lemmy.world ⁨1⁩ ⁨day⁩ ago

      I can’t see why not, but it’s targeting a 2030 release so it’s kind of early to be thinking about that sort of thing.

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      • 4am@lemmy.zip ⁨1⁩ ⁨day⁩ ago

        Devs need to think about modding from the very beginning.

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      • Screamium@lemmy.world ⁨1⁩ ⁨day⁩ ago

        It’s not targeted for 2030, it’s a case of “it’s ready when it’s ready”

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    • aramis87@fedia.io ⁨1⁩ ⁨day⁩ ago

      I think one of the reasons Stardew has had such a long life is the modding community: it's been ten years since it's release and I can't imagine playing it that long. I can, however, bring up Passerby Cemetery, East Scarp, Ridgeside, etc, and scratch my Stardew itch with new content every couple years.

      I'm sure Eric knows this as well, and would include modding in HC.

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  • BryceBassitt@lemmy.blahaj.zone ⁨23⁩ ⁨hours⁩ ago

    I highly doubt I’ll live to see its release

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