setsneedtofeed
@setsneedtofeed@lemmy.world
Go away.
- Comment on This is the worst case yet. 3 days ago:
- Comment on This is the worst case yet. 3 days ago:
- Submitted 3 days ago to [deleted] | 10 comments
- Comment on The weak should fear the strong 4 days ago:
- Submitted 4 days ago to [deleted] | 10 comments
- Ţ̴̭̪̥̒̽̋͋̿̄́͊̾̌̓̀̔͝͝͝͝ͅh̵̬̙̩̞̻̰͇̠̭̦̊̽̆̓̍͆̑̓͌̓̋͊e̶̢̡͍̪͕̥̤̬̋͂̑̈́̚̕ͅͅ ̵̛̛͖̌̀́̌̑̃̆͆̈́͒́̌̕̚͠ǵ̸͎̩̭͒̎̉̈́̌͂̇o̸͇̗̙͖͋̚v̵͖̫͕̔̽́̋̀̋̈́̉͌͋̽̈́̓͑̚͝͝e̵̙̦̬͇̭̍̏͊̃ř̸̭͈̼̱̤̻̏̎̚n̸͍̰̠̆͆́̓̚͘͝m̷̏͂̕ͅẹ̸̡̨͎͉̲͍̝̲̌̿̽̔͊ͅṉ̶̬̠̱̩̔̌̈́̒̋͘lemmy.world ↗Submitted 4 days ago to [deleted] | 14 comments
- Comment on Alabama is forcing incarcerated people to work at hundreds of companies, including McDonald’s & Wendy’s. Unionizing is illegal. The state takes 40% of wages. 5 days ago:
I’m not here to argue on the situation. What I am saying is that if you discuss this with somebody neutral or opposed to you, it matters to make sure you position yourself well. Otherwise you can get completely sidetracked over words, as we are currently.
If you say “prisoners are being forced to work”, that can turn into a losing discussion quickly when you have to get into an extended discussion about how prisoners aren’t actively being dragged to work against their will. Actively being dragged out of their cells and put to work would be the initial connotation, as I’ve even seen in this thread. Once that connotation is shown not to be what’s happening, you’ll lose people quickly.
If right out of the gate you say prisoners are being coerced to work with the threat of an unfair parole hearing, you are on a much stronger foundation that people can’t truthfully pick at.
I get the feeling you feel so strongly about this that you might not care about what other people initially think initially or that you don’t want to give ground on what qualifies as forcing something, but if you want to get your message across, making it more bulletproof helps it.
- Comment on Alabama is forcing incarcerated people to work at hundreds of companies, including McDonald’s & Wendy’s. Unionizing is illegal. The state takes 40% of wages. 5 days ago:
I’m not justifying or agreeing with it, but I think accuracy is important to minimize holes people can poke in discussions when you bring things like this up. It isn’t precisely being threatened with more time than the initial sentence, it is being threatened with not successfully getting a shorter time through parole.
- Comment on People local apps not reading or ignoring the point of posts. 5 days ago:
I have no way to crop it that doesn’t have the background of where I live in view, so no cat pic here.
- Comment on Alabama is forcing incarcerated people to work at hundreds of companies, including McDonald’s & Wendy’s. Unionizing is illegal. The state takes 40% of wages. 5 days ago:
According to the AP article it isn’t forced per say, but it is highly leveraged onto inmates using early release/parole.
Turning down work can jeopardize chances of early release in a state that last year granted parole to only 8% of eligible prisoners — an all-time low, and among the worst rates nationwide — though that number more than doubled this year after public outcry.
- Comment on Alabama is forcing incarcerated people to work at hundreds of companies, including McDonald’s & Wendy’s. Unionizing is illegal. The state takes 40% of wages. 5 days ago:
- Submitted 5 days ago to mildlyinfuriating@lemmy.world | 8 comments
- Submitted 1 week ago to games@lemmy.world | 2 comments
- Comment on 'Colony Ship is a Dark Christian Sci-fi RPG' - Warlockracy 1 week ago:
It’s not a “Christian game”, its a game where the setting which is a violent, fractured place and Christianity has a large in-universe footprint, including factions.
Iron Tower Studio games makes quite good RPGs.
- Submitted 1 week ago to games@lemmy.world | 0 comments
- Submitted 1 week ago to games@lemmy.world | 23 comments
- Submitted 1 week ago to games@lemmy.world | 1 comment
- Comment on Stardew Valley Creator Shuts Down Rumors Haunted Chocolatier 'Will Be Abandoned,' Insisting: 'It Will Come Out When It’s Ready' - IGN 1 week ago:
How would you, in general terms construct an arrangement between a publisher that is funding development, and a developer? How would the agreement hold a developer to certain standards without any kind of time or budget limitations?
- Comment on Stardew Valley Creator Shuts Down Rumors Haunted Chocolatier 'Will Be Abandoned,' Insisting: 'It Will Come Out When It’s Ready' - IGN 1 week ago:
I’m not trying to be cute. If a publisher company gives money to a developer who is a separate entity, they’ve got to have some kind of contract. If there is no timeline or total budget written into the initial contract, how could a publisher pull out of that agreement?
If the answer is going to be “publishers can just pull out when they feel like it” then that’s neither adhering to the “let devs develop ‘until it is done’.” philosophy that is the entire point of this hypothetical restructure, and it for practical terms it does impose a deadline based on the publisher’s patience, except now that deadline is not expressly clear and simply defined.
- Submitted 1 week ago to [deleted] | 2 comments
- Comment on Stardew Valley Creator Shuts Down Rumors Haunted Chocolatier 'Will Be Abandoned,' Insisting: 'It Will Come Out When It’s Ready' - IGN 2 weeks ago:
In a publisher fronting money to developer situation, without a fixed time limit (or money limit, which functionally translates to a time limit) is the publisher just infinitely on the hook to pay for dev time “until it’s done”?
- Comment on Stardew Valley Creator Shuts Down Rumors Haunted Chocolatier 'Will Be Abandoned,' Insisting: 'It Will Come Out When It’s Ready' - IGN 2 weeks ago:
Let’s look at the initial comment in the chain:
all game developers need to put their foot down and say “it’s ready when it’s ready.”
No marketing deadlines, no “crunch time,” make the game until the game is made
It isn’t saying publishers should be more flexible about deadline delays, it is saying there simply shouldn’t be deadlines at all.
Shoveling infinite money at a developer who tells you it will be ready when it’s ready is the Chris Roberts model of game development. While it certainly produces interesting results, it is unrealistic and undesirable to expect it as the standard.
Games that are developing well but need a little more time to fix issues should be given flexibility by publishers, but at the end of the day there are stretch ideas and content that has to be cut. Doing that cutting and keeping the project focused is what a lead on the dev team should be doing throughout the entire development. If a game has a realistic deadline given the expected scope and the dev team comes back and says they actually need another year of production, then it is worth looking into if that extra time is going to make the game a year’s worth of investment better or not.
- Comment on Stardew Valley Creator Shuts Down Rumors Haunted Chocolatier 'Will Be Abandoned,' Insisting: 'It Will Come Out When It’s Ready' - IGN 2 weeks ago:
Publishers are considering return on investment. In a model where they are providing the game budget to the studio, every delay means more money out of their pocket. Case by case it might be worth it, but just allowing developers to infinitely say it’s “almost ready, just one more delay” isn’t reasonable.
I know from the hard core gamer audience that discusses this stuff online there is often this vibe that nothing should be cut from games. People look at various interesting cut content and lament it for not getting enough time, but there is always going to be cut content.
If there isn’t a lead on the development team putting their foot down to control the scope and focus the team, and a similar push for focus by a publisher you get a meandering unfocused project that goes over budget.
- Comment on Stardew Valley Creator Shuts Down Rumors Haunted Chocolatier 'Will Be Abandoned,' Insisting: 'It Will Come Out When It’s Ready' - IGN 2 weeks ago:
The above comments were talking about how this policy should apply to every game development project. Which is a nice thought, but not realistic for every situation.
- Comment on Design for beginners 2 weeks ago:
I pepsi what you’re saying.
- Comment on Design for beginners 2 weeks ago:
If it isn’t an elaborate joke, then somebody I want to soak with the creators at great length.
- Comment on Design for beginners 2 weeks ago:
Solid gold, start to finish.
- Submitted 2 weeks ago to [deleted] | 7 comments
- Submitted 2 weeks ago to [deleted] | 33 comments
- Submitted 2 weeks ago to [deleted] | 4 comments