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- Submitted 1 week ago to games@lemmy.world | 3 comments
- Submitted 1 week ago to games@lemmy.world | 13 comments
- Comment on Anon watches The Terminator 3 weeks ago:
Consider that a fire in one building in 1973 destroyed millions of military records of which there were no copies, ruining bookkeeping for military personnel who had been discharged up to the 1960s.
The world was much less digitized even in the 1980s. A lot of records were still kept on paper or microfiche.
In the world of The Terminator Skynet’s first move was to nuke population centers. That means destroying untold numbers of records. Sure some military and high level government records would be on ARPANET but not nearly what we are used to today would be digital. Anything physically filed was basically gone though. Thats a lot of blank spaces.
- Comment on Anon watches The Terminator 3 weeks ago:
The real real was that the 1986 act was a mixed bag. The closing of the machinegun registry was part of a compromise where on the other end some record keeping and shipping requirements for FFLs were relaxed.
- Comment on Anon watches The Terminator 3 weeks ago:
Part of the plot was that Skynet didn’t have great records. The terminator had to use a phone book and go down the line killing Sarah Conners because it didn’t know which one was the target
- Comment on Anon watches The Terminator 3 weeks ago:
Modern day, sure no problem. Today’s micro red dots can be mounted to the moving slides themselves and survive.
In the 1980s? Maaaybe…
The laser in the movie is mounted to the frame by way of the grip, so it will shake around much less than if it were on the slide. Mounting optics to the frame is how competition guns were (and sometimes still are) set up.
The question comes down to the durability of a laser device made in the 80s. The movie’s laser was a specially made prop. On one hand it was made by the precursor to Surefire which is known for quality equipment, on the other hand I doubt the movie cared about it actually holding a zero.
- Comment on Anon watches The Terminator 3 weeks ago:
I’m sure there are plenty.
The finer detail though is that any FFL with a table still has to run a NICS background check. While any non-FFL doesn’t (and to my knowledge can’t even if they wanted to), which is exactly the same as if they were selling privately in any other way.
So, it is sort of true you can buy a gun without a background check at a gun show, but it’s not like it’s a special law free zone where FFLs suddenly are exempt from the rules.
- Comment on Anon watches The Terminator 3 weeks ago:
The process is quite simple. It’s just the prices…
- Comment on Anon watches The Terminator 3 weeks ago:
The NFA existed.
- Comment on Anon watches The Terminator 3 weeks ago:
Not entirely. Machineguns have, since 1934, been required to be registered with the federal government, and for a normal person individually require a federal approval to buy (a “stamp”).
What happened in 1986 was the machinegun registry changed from open to closed. This means, that new machineguns are no longer added to the registry, meaning that for the average person (ie not somebody involved in the industry with their own special licensing) the number of machineguns for sale is limited and supply over time will always be going slowly down.
The process for buying a machinegun is as simple as buying any other NFA item like a silencer/suppressor or an SBR. The cost has skyrocketed thanks to limited supply.
- Comment on Anon watches The Terminator 3 weeks ago:
The point is that private sellers have been asking to access NICS (the background check system) but politicians, who are in charge of giving that access through laws, have not allowed it. It is not “strawmanning” to be talking about the people with the actual ability to provide the access.
- Comment on Anon watches The Terminator 3 weeks ago:
“Hey wait a minute. Those haven’t been invented yet. What are you? Some kind of time traveling killer robot with incomplete historical records. Hang on just one second pal, I gotta go to the back.”
- Comment on Anon watches The Terminator 3 weeks ago:
In 1984, a full auto would still have been on an NFA registry. Open, rather than closed like today, but still not a simple one step sale.
- Comment on Anon watches The Terminator 3 weeks ago:
Which you don’t just buy over the counter in a one step transaction.
- Submitted 4 weeks ago to games@lemmy.world | 3 comments
- Comment on [deleted] 5 weeks ago:
Hyundai is doing some relevant things.
- Submitted 5 weeks ago to greentext@sh.itjust.works | 11 comments
- Submitted 5 weeks ago to greentext@sh.itjust.works | 0 comments
- Comment on Favorite retro games? 5 weeks ago:
Fallout 1, which I’ve probably replayed about ten times more than the sequel. It’s concise, with this depressing and dark world that gives a feeling never fully replicated in sequels.
Lords Of The Realm 2, a great little strategy game with an effortlessly charming aesthetic.
Civil War Generals 2, when I feel like really grinding out a strategy game. It has the bright colors and charming graphics which create a clear and readable battlefield that can be brutally difficult as units get ground down into ragged bands.
- Comment on Are there any games like Starfield? 5 weeks ago:
Really it just means the sorts of bugs you find with minimal QA testing combined with stilted voice acting, potentially untranslated audio or text, cultural beats that don’t quite cross over, and some game design choices that are different than how a game developed alongside western games might do things.
If you can stand this lack of polish, these sorts of games can at least give amusement for their price point.
- Star Wars: Outlaws Reportedly Sold Less in 2024 than Star Wars Jedi: Survivor Did – WGBwolfsgamingblog.com ↗Submitted 5 weeks ago to games@lemmy.world | 8 comments
- Comment on Are there any games like Starfield? 5 weeks ago:
I’m commenting late, but there is The Precursors which does require Slavjank tolerance, but if you have it, it provides an interesting flavor on a space opera adventure.
I also haven’t tried The Tomorrow War which seemingly requires even higher Slavjank tolerance, and probably isn’t a top of all time game, but seems interesting if you like peering into strange forgotten games. Warlockracy did a video of this one.
- Comment on Why So Many Video Games Cost So Much to Make 1 month ago:
TLDR Bloated staff sizes and poor workflow management means salary costs skyrocket while a lot of people on staff are left waiting for things to do. The article keeps saying the costs aren’t just about better graphical fidelity, but I think this issue is somewhat related because a big chunk of staff are going to be artists of some variety, and the reason there are so many is to pump up the fidelity.
Not that it much matters to me personally. I said before that games have long ago hit diminishing returns when it comes to presentation and fidelity. I’d rather have a solid game with a vision, and preferably a good visual style rather than overproduced megastudio visuals. Those kinds of games are still coming out from solo developers and small studios, so it doesn’t affect me one bit if big studios want to pour half a billion into every new assemblyline FPS they make.
- Submitted 1 month ago to videos@lemmy.world | 0 comments
- Submitted 1 month ago to games@lemmy.world | 0 comments
- Submitted 1 month ago to [deleted] | 0 comments
- Comment on I just played a game of Rogue Regiment, a co-op stealth action boardgame. Here's how it went. 1 month ago:
In the stealth section there are static guards and patrolling guards. At the bottom of every turn the players pull from a deck of cards which says which of the patrolling guards will move and also a special event- this can be the meter towards the alarm ticking down, some of the guards reversing direction of their patrol, or reinforcements prestaging just off board.
During stealth if a dead guard or a player character is spotted by a specific guard, it will shout alerting other guards inside a certain radius and act according to the combat logic. At this point the stealth section will likely shortly end because of all the negative stealth modifiers.
In the combat section, enemies will move towards and fire at whatever spotted player character is nearest.
- Comment on I just played a game of Rogue Regiment, a co-op stealth action boardgame. Here's how it went. 1 month ago:
Mechanically I don’t think anything changes with the number of players, since you always have 4 player characters no matter how many players.
I personally don’t think it would be as fun solo. You would have more control and precision which might appeal to certain people, but for me the chaos of having other people doing things and having to negotiate a plan where everyone is constantly inputting was part of the fun.
- Comment on I just played a game of Rogue Regiment, a co-op stealth action boardgame. Here's how it went. 1 month ago:
The box comes with 9 different missions, and there are expansions with more missions and player characters. I’ve only played just this once so far though.
- Comment on I just played a game of Rogue Regiment, a co-op stealth action boardgame. Here's how it went. 1 month ago:
The tiles are double sided and I don’t believe we even used all the provided ones for this scenario.