setsneedtofeed
@setsneedtofeed@lemmy.world
Go away.
- Comment on POV: You are a pro-gamer. 13 hours ago:
- Comment on I'm just a big toasty cinnamon bun that isn't fatally trapped in a crevice. 14 hours ago:
- Submitted 16 hours ago to [deleted] | 10 comments
- Comment on What is a game that you know is bad but really enjoy(ed)? 19 hours ago:
Far Cry 2.
The game is fundamentally broken in a way that mods apparently can’t even fix. The enemy militia checkpoints instantly fully respawn as soon as you trip an invisible trigger. It makes combat with them pointless, which means getting stuck in a firefight with a checkpoint tedious.
The weapon degradation feature is way overtuned to cause some weapons to start visibly rusting from shot to shot.
These two aspects turn the game into a slog. Not even in a way that makes it immersive and survivalist, but immersion breakingly frustrating.
It’s a shame because the game was so ambitious. The game having a mechanic where a player at 0 health can get randomly saved if they befriended an NPC which will drag them to safety is really cool. The fire spreading everywhere was visually and tactically great. The malaria bouts were controversial, but I think they were a good way to increase the feeling of survival and desperation. There’s a lot good with a bleak, serious, and grounded Far Cry game but it just missed the mark in all the most impossible to ignore ways.
‘Far Cry 2 (2)’ would be amazing.
- Comment on What is a game that you know is bad but really enjoy(ed)? 19 hours ago:
FC4 and FC5 have some structural differences. I think a decent amount of feed back was taken for FC5. It doesn’t have tower climbing puzzles and the collectathoning which had gotten way out of hand in FC4 was toned down a lot in FC5. FC5 replaced some of that with the totally optional survivalist bunkers that give rewards per bunker. It’s hard to go back to FC4 and it’s “collect 300 scraps of paper” nonsense after FC5.
- Submitted 20 hours ago to [deleted] | 61 comments
- Comment on You can (not) turn this worksheet in late. 2 days ago:
- Submitted 2 days ago to [deleted] | 16 comments
- Submitted 2 days ago to [deleted] | 18 comments
- Submitted 3 days ago to [deleted] | 166 comments
- Submitted 3 days ago to [deleted] | 6 comments
- Submitted 4 days ago to [deleted] | 23 comments
- Submitted 1 week ago to [deleted] | 8 comments
- Comment on Is It a Bad Idea to Combine Survival, Extraction, and 5v5 Modes in One Game? 1 week ago:
I’m still fairly new to game development
You are considering making a multi-mode, live service game as what I presume is a solo developer.
Make a single player game centered around a single gameplay loop. Get it working well and make it fun. Keep the scope under control.
Once you can do this play around with more complex gameplay loops in single player games but always keep your scope manageable and planned out. Write yourself a game design document that outlines the scope and general objectives of the project and stick to it.
- Submitted 2 weeks ago to [deleted] | 17 comments
- Comment on Indie Video Game ‘Mina the Hollower’ Sells 300,000 Copies in Three Days 2 weeks ago:
Why I caveat with words like “relatively”. I know game dev is a volatile industry, but that’s why I’m happy to see a small team put out a second game.
- Comment on Indie Video Game ‘Mina the Hollower’ Sells 300,000 Copies in Three Days 2 weeks ago:
I’m very happy whenever a smaller studio (this game was developed by the Shovel Knight team) not just sees success, but becomes a stable small team able to put out multiple games.
This structure of small, but relatively stable and established teams seems like a much healthier gaming ecosystem than the bloated quadruple-A studio with hundreds of developers and a focus on mind numbing photorealism over actually gameplay.
- Submitted 2 weeks ago to [deleted] | 6 comments
- Submitted 3 weeks ago to [deleted] | 24 comments
- Submitted 3 weeks ago to [deleted] | 15 comments
- Comment on Fallout lead Tim Cain argues games industry crisis hasn't reached the level of the 1983 crash: 'I don't think there's ever been a worse time in the games industry' 3 weeks ago:
There’s just so much insane bloat in the industry. It feels like every game made by a AAA studio has a hundreds of millions of dollar budget, and hundreds of people working on it. A lot of people are just completely unfazed by the novelty of high production value anymore. Not a majority, but the number of people checking of AAA seems to grow constantly a little bit over time.
There’s obviously an audience for these massively produced games, but I just don’t understand how every AAA game is expected to be successful like this.
Meanwhile digital publishing, with Steam Early Access being the default example, has lowered the bar to entry in the market to basically nothing. Indie and “AA” games are on the front page of the storefront next to multimillion dollar AAA games.
Sure the vast majority of Early Access games never get finished enough to grab attention, but given the sheer volume, even a tiny fraction of those games releasing and getting traction dilutes the hold of AAA games.
People spending time playing Zomboid or Kenshi aren’t spending that time playing AAA next big thing.
I’m not deluded enough to think anything like a majority of gamers are playing mostly indie games, but a noticeable enough amount might be to reduce the needed profit margin of a bloated production.
- Comment on What is a game you can’t understand why its so popular ? 3 weeks ago:
That’s how this goes every time a question like this is asked. I agree. There’s a lot of games I personally don’t enjoy at all, but I can understand the appeal to a certain audience.
- Your scientists were so preoccupied with whether they could, they didn’t stop to think if they shouldlemmy.world ↗Submitted 4 weeks ago to [deleted] | 122 comments
- Comment on What's with black superheroes and lightning powers? 4 weeks ago:
The fact that you’re getting so many replies about other characters should be a sign the premise of the question is faulty. You’re asking people to stop giving you examples that contradict your confirmation bias.
- Comment on What character is the king of plot armor? 4 weeks ago:
The intelligence to curate universes to ensure you’re the smartest person in them is like some sort of self sustaining Gary Stu feedback loop.
- Comment on Break the conditioning, maximize your horsepower. 4 weeks ago:
Someone already linked it, and amazingly the horse electrolytes weren’t even the worst thing going on with that guy.
- Comment on What character is the king of plot armor? 4 weeks ago:
Yes, but my point is that his hyper-intelligence is to a point something we just have to believe in since he is being written by people who aren’t hyper-intelligent themselves.
- Comment on What character is the king of plot armor? 4 weeks ago:
Rick Sanchez.
He’s supposed to be the smartest person in the universe. The rub is that the writers aren’t as smart as they want him to be, so that leads to them writing his enemies to be dumber than him to preserve his superior intelligence.
- Submitted 4 weeks ago to [deleted] | 75 comments
- Comment on Why do people claim when they buy lets say an M16 Fully Automatic Assault Rifle it is for hunting or self protection? Could you just bow and arrow during a hunt for more of a challenge? 4 weeks ago:
OP really emphasized the full auto aspect of M16s, so in this case I think differentiating them from semi-auto AR-15 models is relevant when giving an answer.