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Who plays like that x_x

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Submitted ⁨⁨1⁩ ⁨day⁩ ago⁩ by ⁨orhtej2@eviltoast.org⁩ to ⁨[deleted]⁩

https://eviltoast.org/pictrs/image/d0940d5f-5480-4257-b81c-57320bb9c3ee.jpeg

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  • nik9000@programming.dev ⁨54⁩ ⁨minutes⁩ ago

    I have absolutely no idea when I expect the y axis to be inverted or not. Every new game I expect the opposite of how it is.

    Did, I guess. For the past ten years. All 3d games make me too sick to play them these days.

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  • ynthrepic@lemmy.world ⁨7⁩ ⁨hours⁩ ago

    Played flying games first. Inverted ever since.

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    • Ileftreddit@lemmy.world ⁨6⁩ ⁨hours⁩ ago

      Same, I played this wwii flying ace game on the PC before any other game had movement in 3 axis (axes? axises?) and it just stuck. Even back in goldeneye, inverted. It’s like imagine if the joystick was poking out the top of your head

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      • ynthrepic@lemmy.world ⁨4⁩ ⁨hours⁩ ago

        Tilting your head. I get it yeah! 😝 Makes sense.

        Axies* 🙃

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  • truthfultemporarily@feddit.org ⁨1⁩ ⁨day⁩ ago

    If the first game you ever played with a stick was a flight simulator, then down is up.

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    • brap@lemmy.world ⁨1⁩ ⁨day⁩ ago

      I remember playing the original Rainbow Six game in 1998 inverted. Can’t remember why, or if that was the default, but I got used to it and haven’t been able to use the controls backwards since. Besides, if you lean forward you look down - why would controls be any different?

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      • hikaru755@lemmy.world ⁨22⁩ ⁨hours⁩ ago

        if you lean forward you look down - why would controls be any different?

        By that logic, tilting the stick to the left should either make you look to the right, or just rotate the view without actually changing the direction you’re looking in

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    • hereiamagain@sh.itjust.works ⁨22⁩ ⁨hours⁩ ago

      Yep. And for me, it changed. I played fps on controller my whole childhood, I was always standard. I started playing less controller and more noise and keyboard as I got older.

      A few years ago I started flying fpv drones.

      Recently tried to use a controller again? Whoops I can only play inverted now 🤷‍♂️

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      • Nikls94@lemmy.world ⁨22⁩ ⁨hours⁩ ago

        Same here. But “downward stick is flying upwards”. I play regular, but the horizontal axes inverted when in 3rd person mode. In first person I’m looking the way the stick moves, but in 3rd person I move the camera where I point the stick. Like Lakitu in Mario 64

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    • terminhell@lemmy.world ⁨1⁩ ⁨day⁩ ago

      Same. The first few PC games I played in the mid 90’s were ms flight sim and my dad had the joystick. Then MechWarrior 2. Also inverted by default. Tbh it’s a perspective shift. In most games with 3rd person I usually don’t invert. But if I’m first period I have to invert.

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    • dan1101@lemmy.world ⁨20⁩ ⁨hours⁩ ago

      Elite, Wing Commander, and Secret Weapons of the Luftwaffe shaped me before looking up or down was even a thing in FPS games.

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    • lakemalcom@sh.itjust.works ⁨1⁩ ⁨day⁩ ago

      Also probably if you played Descent

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      • bigbabybilly@lemmy.world ⁨9⁩ ⁨hours⁩ ago

        There it is. Old guys unite!

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    • bodaciousFern@lemmy.dbzer0.com ⁨22⁩ ⁨hours⁩ ago

      Yes!. I remember when my brother and I played our first 3D fps (half life), we both agreed it made more sense to invert the y axis. I hadn’t even considered all our history playing joystick flight sims as an influence

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    • Blackmist@feddit.uk ⁨22⁩ ⁨hours⁩ ago

      I was this way up to roughly the Xbox 360 era.

      And then it just didn’t feel right any more. In fact neither way felt right for a while.

      Now I’m a right way up boy.

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    • GroundedGator@lemmy.world ⁨20⁩ ⁨hours⁩ ago

      Literally just realized this is why I always invert.

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    • Gwen@lemmy.blahaj.zone ⁨21⁩ ⁨hours⁩ ago

      Except I have to change from the default in flight simulators too.

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    • sausager@lemmy.world ⁨22⁩ ⁨hours⁩ ago

      Well first game I played was pacman and down was down!

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    • Ryktes@lemmy.world ⁨22⁩ ⁨hours⁩ ago

      Or anything on the N64. Nintendo really loved inverted y in the early days of 3d.

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    • Proprietary_Blend@lemmy.world ⁨1⁩ ⁨day⁩ ago

      Even before that the down-arrow key was “up”.

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  • nuko147@lemmy.world ⁨6⁩ ⁨hours⁩ ago

    Only when controlling flying crafts.

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    • dzsimbo@lemmy.dbzer0.com ⁨2⁩ ⁨hours⁩ ago

      Even then I leave my view stick verted.

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  • betterdeadthanreddit@lemmy.world ⁨1⁩ ⁨day⁩ ago

    The best games shuffle your controller inputs at random on startup to promote mental flexibility and problem solving skills.

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    • dejected_warp_core@lemmy.world ⁨1⁩ ⁨day⁩ ago

      I did most of a Dark Souls playthrough with a PS3 controller that was breaking down. There’s a tiny foam block on the inside that, after some years of abuse, will flatten out and trigger spurious inputs if some controls are pressed too hard. This caused an interesting challenge, since after panic-rolling, I would usually stand back up disarmed (d-pad alt right/left swaps that hand out for an alt item which was empty). It seemed kinda/sorta natural that way, and didn’t know that wasn’t a game mechanic (in this already ludicrously hard game) until I talked to some friends about it.

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    • Blackmist@feddit.uk ⁨22⁩ ⁨hours⁩ ago

      I think it’s the original Halo that asks you to look up or down during the tutorial, and then chooses your input method based on what you press.

      Was a neat way of doing it.

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      • tgirlschierke@lemmy.blahaj.zone ⁨19⁩ ⁨hours⁩ ago

        I think the third (fourth?) Ratchet & Clank also did that.

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      • VindictiveJudge@lemmy.world ⁨20⁩ ⁨hours⁩ ago

        2 and 3 do the same diagnostic routine, and Reach asks you to look at a building in the distance.

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      • Allero@lemmy.today ⁨20⁩ ⁨hours⁩ ago

        Wow, that’s an interesting way

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      • dream_weasel@sh.itjust.works ⁨20⁩ ⁨hours⁩ ago

        Me: right stick

        Computer: … Welp

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    • TriflingToad@sh.itjust.works ⁨1⁩ ⁨day⁩ ago

      what kinda games do you play???

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      • betterdeadthanreddit@lemmy.world ⁨1⁩ ⁨day⁩ ago

        I’ll let you know when I figure out how to get to the title screen.

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    • justme@lemmy.dbzer0.com ⁨1⁩ ⁨day⁩ ago

      StarCraft 2 coop has a mode called vertigo, which every 15 sec rotates your camera by a random angle… I had headache for 2 days…

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  • sparky@lemmy.federate.cc ⁨7⁩ ⁨hours⁩ ago

    It’s largely an age gap I think. The first generation of FPS games on N64, PS1, etc used inverted controls, so if you’re an old man millennial like me, that’s how you learned to play.

    Then in later generations (PS2/3 and on) this changed and inverted became an option, rather than the default (or in some games, only!).

    Thus younger gamers are used to “standard” and older gamers used to inverted.

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    • TheRealLinga@sh.itjust.works ⁨7⁩ ⁨hours⁩ ago

      It’s funny, I’m a millennial as well. I remember those inverted games and it feeling wrong to me. Once I started finding “regular” games it always felt better imo

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      • steeznson@lemmy.world ⁨5⁩ ⁨hours⁩ ago

        Killzone on PS2 was the first game I played that wasn’t inverted and it took me several hours to figure out why aiming was so hard

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    • Dozzi92@lemmy.world ⁨5⁩ ⁨hours⁩ ago

      Yeah, that’s why I played inverted for the longest time. Took a break from gaming for a bit and have since switched to standard.

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  • umbraroze@slrpnk.net ⁨6⁩ ⁨hours⁩ ago

    I use inverted Y look with pad controls. Because that makes so much more sense. (Normal mouse look is fine)

    I like how many new games show accessibility settings on start but it’s still rare for them to have both subtitle settings and invert Y right there. And always a celebration when they are.

    Games that don’t even let you invert Y are hella silly. I’m so glad Xbox lets you force the invert. Gotta figure out if you can do that in Windows/Linux.

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    • Patches@ttrpg.network ⁨5⁩ ⁨hours⁩ ago

      In Windows/Steam you can set any button to be whatever the hell you want.

      That’s part of the appeal.

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  • Underwaterbob@sh.itjust.works ⁨9⁩ ⁨hours⁩ ago

    I used to play inverted. If it wasn’t inverted, I’d flail around helplessly. Then one day, inverted didn’t feel right, and I had to switch. It’s been that way ever since. Sometime during the PS2 era I think. I played equal numbers of PC and console games up to that point. Dunno why it happened.

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  • markz@suppo.fi ⁨8⁩ ⁨hours⁩ ago

    I recently built a tp camera rig for a game and in the process completely lost orientation and somehow converted myself into inverted. Games that I had in progress suddenly felt wrong for a while after that. I think I’m just very aware of the camera now instead of the view.

    image

    Image

    This just feels natural. It’s kinda like not using “natural scrolling” option on a touchpad. Why would you ever want it to move the opposite direction?

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    • Squirrelanna@lemmy.blahaj.zone ⁨2⁩ ⁨hours⁩ ago

      The difference is that most people think of it is moving their face rather than holding a camera. Image

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  • pyre@lemmy.world ⁨9⁩ ⁨hours⁩ ago

    some old-school players because they learned mouse/controller camera movements on simulators. think what a pilot does when they want to tilt up: they pull, so you pull the mouse toward you, ie “down”

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    • tigeruppercut@lemmy.zip ⁨8⁩ ⁨hours⁩ ago

      To this day I play flight sims inverted like that, but normal FPS feels unnatural to invert the camera

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  • debil@lemmy.world ⁨5⁩ ⁨hours⁩ ago

    I wonder if this correlates with the preference for laptop touchpad’s natural scrolling vs. traditional scrolling.

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  • Googlies@lemmy.world ⁨20⁩ ⁨hours⁩ ago

    I exclusively play inverted. I find it also gives better control while playing FPS games.

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    • boletus@sh.itjust.works ⁨18⁩ ⁨hours⁩ ago

      I like to imagine inverted players control their character by grabbing a stick on the top of their characters head

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      • steeznson@lemmy.world ⁨9⁩ ⁨hours⁩ ago

        It’s more like the analogue stick is representing your characters neck. IRL you pull your neck down to look up, and vice versa.

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    • T00l_shed@lemmy.world ⁨20⁩ ⁨hours⁩ ago

      There are dozens of us! Dozens!

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    • Allero@lemmy.today ⁨20⁩ ⁨hours⁩ ago

      You’re a monster

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  • capuccino@lemmy.world ⁨1⁩ ⁨day⁩ ago

    Videogame cameras in 1st person it’s supposed to work like this:

    Image

    The REAL inverted would be move stick down and then you see down.

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    • Norodix@lemmy.world ⁨1⁩ ⁨day⁩ ago

      This would imply the X axis has to be inverted too…

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      • capuccino@lemmy.world ⁨1⁩ ⁨day⁩ ago

        Yep, you right. The same rules are applied.

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    • steeznson@lemmy.world ⁨8⁩ ⁨hours⁩ ago

      If you just imagine that the right stick is their neck you don’t need to postulate a Parasaurolophus horn

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    • cokeslutgarbage@sh.itjust.works ⁨8⁩ ⁨hours⁩ ago

      The first time someone explained this to me and showed me how to invert controls, it changed my life and made video games more enjoyable (I’m mostly a PC gamer out of convenience but prefer a console/controller). I recently played the ff7 remake and forgot that I could invert controls and was about to quit playing until I remembered I could invert. “Standard” controls don’t make sense to me and kinda make me dizzy or seasick.

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    • cyberpunk007@lemmy.ca ⁨13⁩ ⁨hours⁩ ago

      You’re right, but somewhere along the way we all got used to the other way

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    • boletus@sh.itjust.works ⁨18⁩ ⁨hours⁩ ago

      Its two different perspectives. One is controlling a character as if they are controlling a camera from the rear. The other is the more common, where you’re using the joystick to move the point that you’re looking at.

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      • Heavybell@lemmy.world ⁨17⁩ ⁨hours⁩ ago

        Which way should the text on your screen move when you spin the mouse wheel? :P

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  • jinwk00@sh.itjust.works ⁨5⁩ ⁨hours⁩ ago

    Halo CE “recalibrating your MJOLNIR suit”

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  • ghostlychonk@lemmy.world ⁨1⁩ ⁨day⁩ ago

    The real monsters are the ones inverting their X-axis.

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  • Deflated0ne@lemmy.world ⁨6⁩ ⁨hours⁩ ago

    Only in Ace Combat or Project Wingman.

    Everywhere else down is down and up is up.

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  • PalmTreeIsBestTree@lemmy.world ⁨20⁩ ⁨hours⁩ ago

    It’s how games with flying should control but that’s the only application it should be used in to me. I believe this since that’s how it works in IRL.

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  • CidVicious@sh.itjust.works ⁨1⁩ ⁨day⁩ ago

    And by inverted you mean inverted from their proper inverted position.

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  • nonentity@sh.itjust.works ⁨9⁩ ⁨hours⁩ ago

    This is the core option which justifies cross-title configuration in a user profile.

    I have to correct Y to inverted in every new game I start playing, there needs to be a global options titles observe.

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  • fibojoly@sh.itjust.works ⁨10⁩ ⁨hours⁩ ago

    More like “I start this new game and try to look at my feet”…

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  • Sephie@lemmy.blahaj.zone ⁨10⁩ ⁨hours⁩ ago

    Inverted and ESDF is the One True Way

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  • infinitesunrise@slrpnk.net ⁨1⁩ ⁨day⁩ ago

    Some people visualize their Y rotation “lever” as in front of the fulcrum of their neck, and some people visualize it as behind. Thus some people find an inverted Y axis to be intuitive, while others don’t. At least, this is how the reason for the preference has been explained to me.

    I still think all you inverted Y axis people are monsters.

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  • Professorozone@lemmy.world ⁨9⁩ ⁨hours⁩ ago

    I play like that because I’ve used flight simulators. I have no idea why people play the other way.

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  • audaxdreik@pawb.social ⁨9⁩ ⁨hours⁩ ago

    For me a lot of it depends on the perspective.

    • For an FPS, I think non-inverted feels more comfortable. I generally just want the view window to move in the indicated direction, but I understand people that like it inverted.
    • If it’s third person, I actually prefer completely inverted (including horizontal). Especially with something like Dark Souls where one stick controls the player and the other stick controls the camera. It’s more clear that the camera is an external entity and I’m controlling the angle, not the view window. It feels unpleasant and unnatural to me to push left and then also have the camera bend to the left.
    • If it’s a rail shooter like Panzer Dragoon or something, we’re back to non-inverted. I’m controlling the absolute position of a targeting reticle and I just want it to move to where I want it to move.
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  • brezel@piefed.social ⁨9⁩ ⁨hours⁩ ago

    google street view!

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  • chuckleslord@lemmy.world ⁨16⁩ ⁨hours⁩ ago

    My friend insisted it was supposed to be played like that. It was my first real fps, so I put in effort to learn it. Too late to change it now.

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  • magic_lobster_party@fedia.io ⁨1⁩ ⁨day⁩ ago

    Who plays like that x_x

    I started console FPS with Timesplitters 2, which used that control scheme as default. I’m pretty sure Goldeneye had similar control scheme as well.

    For me it’s natural to think the analog stick as my neck. I tilt my neck forward to look down. I tilt my neck back to look up.

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  • MudMan@fedia.io ⁨1⁩ ⁨day⁩ ago

    I used to be inverted until controller FPSs started to be a thing. I don't think people realize how long PC FPSs were mostly a keyboard-only thing. By the time WASD+Mouse standardized, quite late into the Quake 1 era I had hundreds of hours on Tie Fighter/X-Wing and a bunch of other first person flight games.

    Hell, Descent predates Quake, and I'd argue it figured out full 3D controls way before Quake did.

    Now that I'm on board this train of thought, do kids these days think Doom played with full mouseview and just distorted all over the place? Is it well known for people not born at the time that Doom was mechanically closer to a twin stick shooter than an FPS or have all the source ports erased that from history?

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  • Dudewitbow@lemmy.zip ⁨1⁩ ⁨day⁩ ago

    often people who plays plane related flight games with a joystick early in their life

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  • dejected_warp_core@lemmy.world ⁨1⁩ ⁨day⁩ ago

    There’s a version of this where 3rd person movement controls are logical to the avatar, rather than to the screen. Only in this case, it’s the developers who are wrong. I’m looking at you, Resident Evil 1.

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