BOTW/TOTK is pretty memorable because it has a mechanical effect. Climbing becomes harder due to wet surfaces being slippery, and lightning can strike things killing them, damaging things and setting fires.
Submitted 5 weeks ago by abovearth@hostux.social to games@lemmy.world
Comments
Kolanaki@yiffit.net 5 weeks ago
rudyharrelson@lemmy.radio 5 weeks ago
I loved the storms in BOTW. The rainy atmosphere and the mechanical effects were really well done.
In a similar vein, Majora’s Mask has a fantastic thunderstorm on day 2 of the cycle.
mox@lemmy.sdf.org 5 weeks ago
This is one of the two that jump to mind. Red Dead Redemption 2 had beautiful, atmospheric storms that were a sight to behold at a distance. Breath of the Wild brought the lightning up close and personal.
There’s nothing quite like deciding to take a fight in a thunderstorm while the only gear you have left is metal, or carefully sneaking up on an enemy only to have a bolt of nature’s electric fury crash down behind you and shake the ground you’re standing on. Especially in surround sound.
ivanafterall@lemmy.world 5 weeks ago
I feel like I’m biased and it’s my answer for everything, but RDR2. No other game environment has come close, for me. Screenshot from one moody moment I captured:
Zizzziirronn@lemmy.world 5 weeks ago
Rockstar is no nonsense with their thunderstorms. The ones in Grand Theft Auto: Vice City are particularly wild.
hawgietonight@lemmy.world 5 weeks ago
In Valheim it was quite real and comfy at the same time. Weird I know.
XeroxCool@lemmy.world 5 weeks ago
I have a tower built off a pine tree. When it thunderstorms, I race up the stairs to go Thor-spotting
taiyang@lemmy.world 5 weeks ago
I’m going to give you an evil answer and say Final Fantasy X. Are you ready to dodge 200 lightning bolts?
AlligatorBlizzard@sh.itjust.works 4 weeks ago
I’d forgotten that awful bit until you mentioned it. :( iirc my brother got that on my file and I got the chocobo balloons on his.
FunkFactory@lemmy.world 4 weeks ago
This was my first thought on reading the thread 🙈 I’m so glad I knocked that out when I was like 11, no way my mid-30s ass is staying focused enough for a challenge like that now.
taiyang@lemmy.world 4 weeks ago
I hate to admit doing it multiple times, including in my 30s, haha. But it’s a long and tedious achievement. The trick to doing it at our age is a good podcast to keep the mind busy!
keimevo@lemmy.world 5 weeks ago
Though they’re a mix of sandstorm/thunderstorm (like in the movie), the Mad Max game from Avalanche.
PunchingWood@lemmy.world 5 weeks ago
One of the few games where I thought storms were an actual danger.
The way those storms rolled in and turned peace into pure chaos. Going on foot meant having to dodge pieces of debris or getting yeeted to some unknown part of the map. That was good shit.
squid_slime@lemm.ee 5 weeks ago
Stalker ~ Stalker gamma but those storms are a little more than a thunderstorm…
Varyag@lemmy.dbzer0.com 5 weeks ago
Came here to mention just that. Base Stalker has some nice storms, but the mods built into Gamma make those absolutely terrifying. I think I genuinely fear the weather more than any mutated monster in the Zone.
Caligvla@lemmy.dbzer0.com 5 weeks ago
bigboig@lemmy.dbzer0.com 4 weeks ago
Alone at a fire or surrounded by allies, those storms still make me anxious. Like I’m in the child’s nightmare version of a storm
Graphy@lemmy.world 5 weeks ago
Sailing games like black flag and sea of thrives had pretty fun weather iirc
catalyst@lemmy.world 5 weeks ago
+1 for sea of thieves.
abovearth@hostux.social 5 weeks ago
Katana314@lemmy.world 5 weeks ago
How about the one at the end of Zelda: Ocarina of Time?
Having effects that shatter the framerate is, of course, a very undesirable thing for gamers. But something about it in the context of a sudden final boss fight against Ganon, placing his large figure against the thundering background, made him much more imposing in a way that might not really even be represented when playing the game in 4K on an emulator.
WolfLink@sh.itjust.works 5 weeks ago
The ganon fights from Wind Waker and Skyward Sword are similarly cinematic!
MyNameIsAtticus@lemmy.world 4 weeks ago
Ganon has a thing for theatrics
ProfessorProteus@lemmy.world 4 weeks ago
I was talking to a friend the other day and trying to convey how good that fight looks. In some ways it’s kind of cliché (the narrative flips on the “lightning” switch for effect), but it’s so well-done that it doesn’t matter. If you let yourself get swept up in the story, it’s so damn tense and emotional. And the music, oh my god…
Off-topic, but I finally beat TotK the other day and the experience was utterly transcendent. I’m still blown away. They seriously made up for the deflated final fight in BotW, and then some.
RightHandOfIkaros@lemmy.world 5 weeks ago
Super Metroid.
Surface of Crateria has a thunderstorm for the entire length of the game.
capt_wolf@lemmy.world 5 weeks ago
Incorrect… The storm actually ends after you get the Varia suit.
Veritrax@lemmy.world 5 weeks ago
I’ve always liked the storm in the Lair of the Shadow Broker DLC from Mass Effect 2. It takes place on a ship chasing the sunrise on a planet with a really slow rotation, all there’s a massive storm at the terminator. It looks amazing
garretble@lemmy.world 5 weeks ago
Best chill weather: FFXIV
Turn off the music and sit in a zone listening to the rain and thunder while talking to friends. A+.
Konraddo@lemmy.world 5 weeks ago
Witcher 3 and Skyrim are pretty good. RDR2 is great, particularly because you can see it coming.
Jumi@lemmy.world 4 weeks ago
Red Dead Redemption 2 hands down
GuStJaR@lemmy.world 4 weeks ago
This 👆
Blisterexe@lemmy.zip 4 weeks ago
From what i have played, sea of thieves has the best storm, great visuals and sound, and having to make sure the ship doesnt sink is the cherry on top
BigBananaDealer@lemm.ee 4 weeks ago
happened once while carrying gunpowder barrels
“watch the lightning strike the gunpowder barrels and we explode” famous last words about 10 seconds before lightning struck our gunpowder barrels and we exploded
Obi@sopuli.xyz 4 weeks ago
I had such a great, if brief, time in sea of thieves. It fell out because the main reason I enjoyed it was the team aspect and our friends stopped playing it, but damn if it didn’t give that immersive vibe for a little while, kind of like when I first played WoW.
Kernal64@sh.itjust.works 4 weeks ago
You’re all wrong. It’s DriveClub. They put so much detail in the simulation of air pressure, angle of light coming from the sun, dynamic volumetric clouds, and so much more. On top of that, they simulate their weather on the conditions 100 miles out from the actual racetrack to make things as realistic as possible. It’s absolutely gorgeous.
jownz@lemmy.world 5 weeks ago
A Link to the Past was the first thing to come to mind. Of course many games since have done storms much better, but that one had the biggest impact on me personally. The jump from 8 to 16 bits was a hell of a thing!
rob_t_firefly@lemmy.world 4 weeks ago
Reminds me of when the Super Mario All-Stars version of Super Mario Bros 3 added thunder and lightning to the background of the Koopa airships. It may have been the coolest upgrade to the whole vibe of that game.
taiyang@lemmy.world 5 weeks ago
Whenever it rains, I still hum that tune. Gives a certain mood to it all.
dual_sport_dork@lemmy.world 5 weeks ago
As much as the rest of the game is an exercise in tedium and complete disrespect of the player’s time and intelligence, the thunderstorm event in Spiritfarer is pretty rad, and definitely one of its high points.
At least the first time. The charm wears off after the 9th or 10th time you do it just because you need to grind for the one material you can get from it, and only from it.
L3dpen@lemmy.ml 5 weeks ago
[deleted]dual_sport_dork@lemmy.world 4 weeks ago
I think the best way to approach Spiritfarer is as a somewhat cryptic expression if its core conceit: Thanklessly doing a bunch of repetitive chores for dying relatives who mostly act still like dicks towards you for your trouble, and bending over backwards to structure your time and living space around catering to them. The only reward for hard work is more work, and ever more specific and petulant demands. This inevitably evolves to all of your obligations piling up to the point that there literally aren’t enough hours in the day and your progress in your own life (or your boat) grinds to a halt. And when they finally die you’re stuck dealing with all their stuff, forever.
And while hilarious when taken as a whole, perhaps from the perspective of it all being an elaborate troll, it actually makes for a kind of lousy video game.
rob_t_firefly@lemmy.world 4 weeks ago
The storm in Life Is Strange was hella intense.
shiftymccool@programming.dev 4 weeks ago
No Man’s Sky has some impressive storms. They change depending on the planet, and a recent update (still updated for free since 2016, btw) added a bunch of new atmospheric effects. Some storms have winds strong enough to throw around and, in some cases, off the planet.
detinu@lemmy.world 4 weeks ago
Death Stranding for me. Especially at the beginning of the game when you encounter your first storm, and you clear it. That feeling of relief is truly spectacular.
helloharu@lemmy.world 4 weeks ago
My vote has to go to the super storms in Horizon Forbidden West. They’re pretty incredible as they pass over. It’s just a shame they’re so rare and stop after a certain point in the game.
dodos@lemmy.world 4 weeks ago
I’m pretty sure the lead on clouds is the industry leader on cloud rendering. He has some great gdc talks and paper write-ups of his work.
tal@lemmy.today 5 weeks ago
I think that “best” is open to various interpretations.
The most-emotionally-impactful in the context of the game?
The most-graphically-impressive?
The best-integrated with the game?
I often don’t try and play the latest-and-greatest games, and while I’m sure that I’ve played games with thunderstorms in them, I can’t immediately recall any recent first-person 3D games…and I’ve kind of shifted way from FPSes in recent years. Probably the newest 3D game that I can immediately recall playing that I distinctly recall having thunderstorms – though I think that they were rain is modded Fallout 4; I was using one of the weather mods.
I think it was one of:
There are radstorms that impact gameplay by dosing the player with radiation, and I suppose could be considered to a different form of thunderstorm. These are separate from normal storms. Fallout 76 also has radstorms, but they are less-frequent and far-less-damaging than in (modded, don’t recall base game) Fallout 4.
I guess that that’d probably be the most-graphically-impressive that I personally can recall off-the-cuff. I’m sure that there must be some newer, fancier thunderstorms out there.
For impact…I can’t recall for certain whether-or-not there was actual thunder and lighting other than in cutscenes, though there’s certainly rain… But The Saboteur is an Assassin’s Creed-style game (I understand; I’ve never played more than a very small amount of those games) set in World War II Paris. The areas that are occupied by Nazi forces are mostly black and white, with a small amount of color, mostly red, and at least some of the time, it’s raining. The areas where forces have been pushed back look kind of like spring. I think that it added to the game’s atmosphere a lot.
originalfrozenbanana@lemm.ee 5 weeks ago
Sea of Thieves overall best. Hunt: Showdown a close second
bjoern_tantau@swg-empire.de 5 weeks ago
Thunderstorms in Baldur’s Gate (the old ones) could outright kill you. Scary stuff.
lustyargonian@lemm.ee 4 weeks ago
Don’t see it mentioned so I’ll share it, The Last of Us 2. When I think of the game I think of rainfall, and golfing.
card797@champserver.net 4 weeks ago
MSFS 2020
Shotgun_Alice@lemmy.world 4 weeks ago
Minecraft, it’s just relaxes me every time it storms.
swordgeek@lemmy.ca 5 weeks ago
I’d say Red Dead Redemption 2 (RDR2). Everything about the atmosphere in that game was immersive - graphics were good enough that I didn’t notice they were graphics. I genuinely felt cold, wet, hot, windblown, or joyful at the various weather/environment situations in the game.