PT. Still have it saved on my PS4 I think.
What's a cancelled game you really miss?
Submitted 3 weeks ago by droning_in_my_ears@lemmy.world to games@lemmy.world
Comments
mrbean343@lemmy.world 3 weeks ago
Agent_Karyo@lemmy.world 3 weeks ago
The Black Isle version of Fallout 3.
Bethesda’s version had expansive and impressive maps and visuals, but the writing and world-building were subpar compared to Fallout 1/2 and New Vegas.
tal@lemmy.today 3 weeks ago
Black Isle Studios planned to include a dual-combat system in the game that allowed for the player to choose between real-time (Bethesda Softworks’ Fallout games and Micro Forté and 14° East’s Fallout Tactics) or turn-based combat (Fallout and Fallout 2) but real-time was only included due to Interplay’s demands.
I suppose you’re most-likely aware of them, but if you wanted more turn-based Fallout, have you looked into Wasteland 2 and Wasteland 3?
Agent_Karyo@lemmy.world 3 weeks ago
They are on my “to play” list. :)
Croquette@sh.itjust.works 2 weeks ago
I am most probably not good at the game, but in Wasteland 3, it felt like you needed the first round advantage, otherwise you would get blown to pieces before you could even act once. That burned the game for me.
Coelacanth@feddit.nu 3 weeks ago
Thanks to the design documents being leaked back in 2007 (I think) and the original designers being open to contact from some dedicated people, there are actually a couple of fan made attempts at creating what would have been Van Buren. I know of both Project Van Buren and Fallout: Yesterday.
Zombiepirate@lemmy.world 3 weeks ago
Good pick! I was so bummed when I heard that was cancelled.
Vopyr@lemmy.world 3 weeks ago
But would this game have been successful, given the kind of games that were being released at the time? It would most likely have been the end of the series.
Agent_Karyo@lemmy.world 3 weeks ago
That’s a fair point. We did have Arcanum in 2001 and while it’s arguably legendary in CRPG circles, I don’t think it did all that well commercially.
Guitar@lemmy.world 3 weeks ago
I think it probably would have been the biggest success of the 3 games. But you’re also probably right that it likely would have been the end of the series. Bethesda making them into 1st person open world games was probably the best thing that ever happened to the series. At least in terms of achieveing widespread success.
Kolanaki@pawb.social 3 weeks ago
I some times still think about StarCraft: Ghost.
thiseggowaffles@lemmy.zip 3 weeks ago
According to my friends who worked at Blizzard at the time, there’s a reason Ghost was cancelled. Apparently it wasn’t very good, unfortunately.
Kolanaki@pawb.social 3 weeks ago
C&C Renegade still released. It wasn’t very good, either. 🤷🏻♂️
CH3DD4R_G0BL1N@sh.itjust.works 3 weeks ago
There it is. Knew Ghost had to be mentioned. I still vividly remember early preview screenshots from a Game Informer magazine.
umbraroze@slrpnk.net 3 weeks ago
I sometimes still think about StarCraft: Ghost.
Pfft, I’m sometimes hoping they’ll eventually make the WarCraft point-and-click adventure game.
Guitar@lemmy.world 3 weeks ago
Star Wars 1313 is a big one for me. Same with Battlefront 3, both would have been amazing. RIP og Lucasarts, you were a real one.
Also, Retro Studios has had a few concepts that sounded awesome. They were planning a few Zelda spinoffs I would have really liked to see. Heroes of Hyrule and the Sheik project looked cool as hell.
SpruceBringsteen@lemmy.world 3 weeks ago
Star Wars Galaxies was such an ambitious MMO at launch.
Crazy in depth crafting system, especially with regards to pets. With how materials were randomly generated and cycled out it created a market that actually experienced booms and scarcity.
Some of the servers went almost a year before all the materials required for certain weapons spawned. And the materials all had random stats that would affect the item you crafted.
sp3ctr4l@lemmy.dbzer0.com 3 weeks ago
Also a surprisingly advanced and customizable… ‘class’ system, which was really more like a whole bunch of branching skill trees you could mix and match basically various ranks of… allowing many weird, but often effective, hyrbrids of ‘classes’ that… could either focus on one main ‘class’, but augment it with certain abilities from other ‘classes’…
And then the Combat Upgrade happened, and everything got streamlined.
Also… being a Jedi/Sith used to be… exceptionally rare and difficult to pull off.
IIRC, basically, some kind of insane random seed type thing gave each of your characters a very, very tiny chance of being force sensitive… but you wouldn’t even know this unless you also found basically a hidden event/questline, and then that would unlock a whole set of force skill trees, allowing for a range of jedi to sith abilities, with some kind of mix effectively being a ‘gray’ jedi.
Finally… SWG … still appears to me to be the only MMO that actually attempted to implement a working, player vs player, bounty hunting and tracking system, within an mmo… as a core game mechanic of a player ‘class’.
Though I haven’t played all mmos, so I may be wrong about that.
… Also an entire skill tree for basically being a mayor and running your own player built town. A whole skill tree dedicated to like… administrative capacity and zoning laws.
Do MMOs even… do player built cities anymore? Or did they just mostly switch over to ‘you have a house in the set aside ‘suburb’ instance’?
slimerancher@lemmy.world 3 weeks ago
Came here to mention Star Wars 1313.
Haven’t played Outlaws, but I guess that’s the closes we have come to that. Maybe a non-ubisoft game similar to that?
SexDwarf@lemmy.world 3 weeks ago
Wasn’t there also a cancelled Darth Maul project?
Guitar@lemmy.world 3 weeks ago
Oh damn, I forgot about that. I think you’re right. Wasn’t it supposed to be a more mature take on Star Wars?
qevlarr@lemmy.world 3 weeks ago
Unreal Tournament series
UE4 movement was buttery smooth
3dmvr@lemm.ee 3 weeks ago
I really am dissapointed in current gaming, thought wed have a game in each genre that supported custom content, like ue would let ppl make their own maps/weapons, etc. everquest landmark for mmo worlds, etc.
abigscaryhobo@lemmy.world 3 weeks ago
Garry’s mod/source games is about the closest we have to that. Or i guess Roblox too…?
3dmvr@lemm.ee 3 weeks ago
maybe with desktop tools being so fleshed out well see better in game tools for creation
dual_sport_dork@lemmy.world 3 weeks ago
Megaman Legends 3.
“We cancelled it because the fans didn’t show enough interest or act like they wanted it badly enough!”
I think a sizable fraction of the world’s population is still salty about that, and it’s been 14 years.
droning_in_my_ears@lemmy.world 3 weeks ago
I’m a battle network fan and never played Legends but I feel for you.
thiseggowaffles@lemmy.zip 3 weeks ago
Legends was such a weird series. It felt like a Mega Man take on something like Ocarina of Time.
nyahlathotep@sh.itjust.works 3 weeks ago
I haven’t bought a capcom game since this
dual_sport_dork@lemmy.world 3 weeks ago
To be fair, they haven’t managed to put out a whole hell of a lot that’s actually compelling in the intervening years that weren’t rereleases. “Hey guys, DAE remember Resident Evil 4? The good one? We just re-re-re-released it. And some old Megaman games you already have. Full price!”
Sunsofold@lemmings.world 3 weeks ago
I didn’t even know about it until I read this comic, but now I’m one of the salty.
mic_check_one_two@lemmy.dbzer0.com 3 weeks ago
Yeah, I came to mention this one specifically. The Legends series was incredible at the time, and there was a lot of potential for a third game with more modern controls. But instead, Capcom has made it clear that they intend to simply sit on the IP and never do anything with it.
Vopyr@lemmy.world 3 weeks ago
“We cancelled it because the fans didn’t show enough interest or act like they wanted it badly enough!”
🤦
Delta_V@lemmy.world 3 weeks ago
PlanetSide 1, the MMOFPS that was the former record holder of “Most players in an online FPS battle,” which was eventually surpassed by PlanetSide 2.
In its heyday it was a fascinating sociology study.
During EU prime time, players would self-organize into squads of about 10 players. They would apply light pressure to the entire map simultaneously. Territorial gains would be made by attacking undefended bases.
During USA prime time, players would self-organize into platoons of about 30 players. They would press a few strategic locations with medium force. Territorial gains came from fixing operations (using a small force in an easy to defend location to keep a large population of opponents busy) and local numeric superiority at lightly defended bases.
During Chinese prime time, players would group up into a singular mass. Everyone just ran face first into the meatgrinder. No territorial gains were made.
SCmSTR@lemmy.blahaj.zone 3 weeks ago
I regularly play gw2 and in it there’s a mode called world-vs-world that’s a three way team “bigger” scale battle (bigger than 5v5 pvp) that often has hundreds of players in (I’m not sure exactly how many, I just looked it up but there’s little concrete information because it looks like the devs change it over time, but I’m guessing like 300 total players per map that often gets maxed and you have to queue for).
Players can spend a chunk of gold to enable a toggleable commander status tag on their entire account (you get 1 gold for base dailies, costs 300 gold for tag). In WvW, those commanders often lead larger scale pushes for claiming territory over a ranked “tournament” that ends and resets each month.
I’ve noticed it’s also an interesting sociology study, but from what I’ve seen, the Chinese commanders do coordinate and split up and do pincers and stuff. It seems like one big zerg isn’t as effective since yeah you’ll take what you go for no matter what, but it’s all about allocation of resources and fighting the actual battle… and that takes actual work, when a lot of people are just interested in farming out crafting materials, currencies, achievements, or other reasons. Which is fine, but part of me wants to see the game mode go 100% and see what it’s capable of.
Depending on time of day around the world and when people are awake or home from work, there are huge spikes in activity.
I never played much PlanetSide 2 because at the time my pc was a potato and I was still wrist deep into counter strike. Would those maps ever end? Or was it also like a perma-sisyphean timeless battle? Was there ever a winner?
Delta_V@lemmy.world 3 weeks ago
In PlanetSide, there’s just one big map that never resets.
The team I played with would try to bring the front line to a bridge before logging off for the night. Bridges were notoriously difficult to cross, so you could count on no major territorial changes happening while you sleep. The zerg was content to snipe across the bridge all night, and when organized Ops resumed the next day, the bridge would simply be bypassed by mass airlift.
Sunsofold@lemmings.world 3 weeks ago
Might sound odd to some, but Overwatch.
Early Overwatch was great. Then some updates made it better. The only things wrong with it were design choices that were made for financial reasons. Then they made it much worse. Then they made it worse. And worse. And then they made 2, which turned it into just another ‘left-click on the target’ game, because those make more money. It saddens me that it died.
CrabAndBroom@lemmy.ml 3 weeks ago
Yeah I used to be super addicted to Overwatch 1, but I bailed as soon as 2 came out. I can honestly say I’ve never played it since.
dumblederp@aussie.zone 3 weeks ago
I liked 6v6, they should’ve made more tanks and healers.
I didn’t like role queue, sure it’s a strong team buildup but I don’t think it should’ve been forced. I really liked being able to flex between classes depending on what was needed. Sometimes five DPS and a healer will break through a point. Being a tank or healer with bad DPS makes an already limited role even worse.
Ow2 seems like they just trashed my game ($60aud) and added MTX.
I can’t get into marvel rivals, the time to kill seems too low, Overwatch was a bit more lethal.
Sunsofold@lemmings.world 3 weeks ago
Agreed. Role queue was dumb. I liked having the ability to look at how things have been going and say ‘They’re doing X. I’ll swap to this character and screw up their plans.’ The thing I loved most about OW was that it wasn’t locked into the left click first competition. Their Widow is causing trouble? Lucio>wall climb>drop in>boop them out of their safety bubble and get them shredded. Distract them behind a shield to the left so someone on the right can sneak up on them. Or go Sombra and do an invis run/tele to magdump into their head at point blank. Or go monkey and pig meatwall to get close enough to ruin her day. Whatever. Just something with more intelligence than left-click and die repeatedly.
I miss Mayhem too. People complained that it took too long to die/kill but that was what was amazing about it. How many games can you say have ever felt like you were in an epic fight where every thrust, parry, twist, duck, and swing mattered? Where you don’t win by the luck of a single shot but have to tactically manipulate enemy attention so you can change the angle of attack so it favors your healer over their Junkrat? Battles won or lost by the timing and precision placement of a Zarya hole catching the targets thrown by a Lucio boop to hold them just off the payload just long enough to get to the next checkpoint?
Man, I miss that game.
Stamau123@lemmy.world 3 weeks ago
I was there gandalf, I hated when they changed the game and balancing around the pro mode, only for their e-sports presence to implode anyway.
scbasteve7@lemm.ee 3 weeks ago
I was on the same boat as you forever. I came back to ow2 late last year. I’ll say this. OW feels better than it ever has. Very balanced and very fair, while maintaining that very chaotic and energized feeling. They added tiered perks which really break up the monotony of the game, and also brought back loot boxes.
It feels like they realized the game became stagnant, and they’re doing as much as they can to bring it back to peak, and past that.
They also are bringing back 'classic overwatch", and I’ll say this… After you play classic and go back to regular you can feel the difference. The only thing I miss is 6v6 but it seems like that’s coming back soon too
rockerface@lemm.ee 3 weeks ago
6v6 is already back, in open queue format
Psythik@lemm.ee 3 weeks ago
Play Marvel Rivals now while it’s still fun. It’s free.
It plays just like 2016 Overwatch did, because it was made by some of the original OW devs. The same ones who left because they were tired of all the fun metas being made boring to please the hardcore players who have no life outside of video games. That isn’t an issue with Rivals yet. Enjoy it while you still can.
Zeusz13@lemmy.world 3 weeks ago
Star Wars Battlefront 3, 1313 Titanfall 3
Ep1cFac3pa1m@lemmy.world 3 weeks ago
Titanfall was so goddamn fun. Hey, do you like the combat in CoD: Modern Warfare 2? Do you also want to call in a giant mech suit once in a while? Well buckle up, Buttercup, cause I’ve got a game for you!
Blinsane@reddthat.com 3 weeks ago
Wildstar! It was the best playing mmo I’ve ever seen. The platforming was neat, the world was varied and cool, there was player housing with almost endless customisation! I miss that game.
MrScottyTay@sh.itjust.works 3 weeks ago
That game came out. I still miss it though, but it isn’t a cancelled game.
Still keep going for a private server. That game ruined other mmos for me.
samus12345@lemm.ee 3 weeks ago
If an online only game comes out and is shut down sooner than the publisher wanted, it’s accurate to say it’s been cancelled.
RebekahWSD@lemmy.world 3 weeks ago
I keep hoping Wildstar gets the City of Heroes like revival, just hoping so so much!
Sunny@slrpnk.net 3 weeks ago
I came looking for this comment, glad I’m not alone 🫶
Hyphlosion@lemm.ee 3 weeks ago
Star Wars Battlefront III
MrScottyTay@sh.itjust.works 3 weeks ago
Star wars 1313 was THE game I was waiting for. Got very sad when it got cancelled.
Also all is the in-progress and for some completed content that just got shelved for Disney infinity because the new management at Disney forgot why games mattered. (Same time when they absolutely gutted lucasarts). Just for them to start from scratch again a few years later when they realised they still need a videogame presence. Which makes the losses of what could have been hurt more.
yeahbuddy@lemmy.world 3 weeks ago
Hawken. :(
leaky_shower_thought@feddit.nl 3 weeks ago
vampire the masquerade bloodlines. the classic one had a bumpy release but patches and community work made it fun.
the supposed to be new one got cancelled. i forgot. budget reasons maybe.
Erro@lemmy.world 3 weeks ago
I loved Descent from back in the 90s…
H1jAcK@lemm.ee 3 weeks ago
I wish StarCraft: Nova had happened
johntash@eviltoast.org 3 weeks ago
Starwars Galaxies, pretty CU
LostWanderer@lemmynsfw.com 3 weeks ago
Honestly, I kind of miss the idea of what “Life By You” could’ve been, as it had the game designer for The Sims 2 and The Sims 3 behind it. That game could’ve been a return to form and an actual threat to EA’s watered down and extremely pricey Sims Slop. If only the team Rod Humble had assembled were able to gel their concept into a reality, with Paradox’s backing, could’ve created something magical. Alas, it was not to be…I still imagine the potential for player driven storytelling that Life By You was offering!
Katana314@lemmy.world 3 weeks ago
Beyond Good and Evil 2.
I’m not even mad that we didn’t get the multiplanetary open world new-tech live-experience cooperative second coming. I’m mad we didn’t even get a simple, short singleplayer experience living off of the charm of the first one.
SMillerNL@lemmy.world 3 weeks ago
Really loved Battlefield Heroes as a kid. I’d love to play it again
straightjorkin@lemmy.world 3 weeks ago
The original concept for Bioshock infinite.
JakobFel@retrolemmy.com 3 weeks ago
EverQuest Next. That game would have been the best MMO ever, if they would’ve stuck with it. Unfortunately, SOE got bought out and the new owners were whackos who didn’t care. It’s sad because nothing has come close since then. Only GW2 and ESO have even a fraction of the concepts of EQN.
janus2@lemmy.zip 3 weeks ago
Mother 64
Mother 3 is my favorite game, but I’m still bummed this timeline didn’t get a fun quirky N64 graphics Mother game. Would have been interesting to see which style elements came through in 3D, which didn’t, and what new spins on things would have added to the seriesFRYD@sh.itjust.works 3 weeks ago
Nosgoth. An asymmetrical, team based shooter where you played as either vampires or vampire hunters. The vampires had more health and mobility but were only melee while the hunters had range and utility. It was buggy and imbalanced and I loved it and clocked like 500 hours before they shut it down.
DoucheBagMcSwag@lemmy.dbzer0.com 3 weeks ago
StarCraft Ghost
ONI 2
tatann@lemm.ee 3 weeks ago
Prey 2 : youtu.be/BPkHZfjK5z4
Some friends and I were so hooked on the gameplay demo (we’re big fans of the Mass Effect trilogy), then it was cancelled and replaced by Prey, which was very different (more horror centric and less space opera)
EveningPancakes@lemm.ee 3 weeks ago
Legacy of Kain: Dead Sun
I’m sure it was cancelled for a good reason, but man I really want more Legacy of Kain/Soul Reaver lore!
billiam0202@lemmy.world 3 weeks ago
Anthem was a really great idea for a game that had an absolutely terrible execution.
mysticpickle@lemmy.ca 3 weeks ago
ampersandrew@lemmy.world 3 weeks ago
Cancelled or shut down? If you wanted a cancelled game to come out, 99 times out of 100, it was your imagination making it into a great game, and they cancelled it because it wasn’t coming together.
For games that were shut down, for me, it was Robocraft. It was only shut down recently, but the version of the game that I loved from about 2017-ish was basically replaced a year later with a version of the game that I was not a fan of, and it stayed that way until the game’s and studio’s closure. I had to get burned by Robocraft in order to come to some realizations about the rot at the core of live service games, and it informed a lot of where I spend my time and money now.
bjoern_tantau@swg-empire.de 3 weeks ago
Yeah. Sometimes we’re lucky and get a leak of the cancelled game. Happened with the War Craft adventure game. It was almost finished. And it was really mid. Maybe up to today’s Blizzard standards but not back then.
BigBenis@lemmy.world 3 weeks ago
Cries in Star Wars: Battlefront 3