slimerancher
@slimerancher@lemmy.world
- Comment on I love stardew valley. looking for an alternative that is made for controller experience. 6 hours ago:
Why do female player character have more friends than male player character? I feel discriminated!
- Comment on GOG Has Had To Hire Private Investigators To Track Down IP Rights Holders 23 hours ago:
lol, same here. Except leaning towards super annoyed because of some work related things.
- Comment on GOG Has Had To Hire Private Investigators To Track Down IP Rights Holders 1 day ago:
It did feel like exaggeration to me, but it could be my bias. May feel differently about it later.
You are right about the fact that it could be an agency. Maybe I was just being pedantic 😀
- Comment on GOG Has Had To Hire Private Investigators To Track Down IP Rights Holders 1 day ago:
That’s an interesting point. You are right about that.
- Comment on GOG Has Had To Hire Private Investigators To Track Down IP Rights Holders 1 day ago:
Okay, so grammatically, in perfect tense we can use plural to mention a thing that has happened at least (or exactly) once? Wouldn’t using a plural imply multiple, when the known fact is singular?
- Comment on GOG Has Had To Hire Private Investigators To Track Down IP Rights Holders 1 day ago:
Well, the quote specifically says “a private investigator”.
- Comment on GOG Has Had To Hire Private Investigators To Track Down IP Rights Holders 1 day ago:
Paczynski says they once hired a private investigator to find someone living off the grid in the UK. He had unknowingly inherited the rights to several games, but was super supportive of “preserving his family’s legacy” when GOG tracked him down.
So, it happened once. And they hired one private investigator. Not that it isn’t interesting, but why exaggerate everything?
Remaining quotes from article:
“To be perfectly honest, it’s harder than we thought it would be,” Paczynski explained. “What we’ve found out is that games and how they work has deteriorated way faster than what we thought. And we are not talking only about the game not launching. We are talking about more subtle things as well, like the game not supporting modern controllers, or the game not supporting ultra-widescreen or modern resolutions, or even a simple thing like not being able to minimise the game, which is an essential feature today.”
Pacyznski says digital rights management (DRM) features are especially frustrating to circumvent, which means they’re working as designed. Heck, some rather famous games are unplayable without third-party patches because of DRM — any old Xbox-to-PC that’s saddled with a “Games for Windows Live” log-in comes to mind.
Pacyznski suggests that triple-A developers remove DRM from games after a few years to make life easier for future game preservationists. Of course, this will never happen because executives don’t care about preserving games.
- Comment on Day 456 of posting a Daily Screenshot from the games I've been playing 1 day ago:
This feels like how it will be if there is a real-life Zombie apocalypse. It’s different than playing games, we won’t be killing the hordes, we will just be scared as hell and trying to run as fast as we can.
- Comment on Day 456 of posting a Daily Screenshot from the games I've been playing 2 days ago:
That sounds scary.
- Comment on Day 450 of posting a Daily Screenshot from the games I've been playing 1 week ago:
The colours! My eyes!
- Comment on Day 447 of posting a Daily Screenshot from the games I've been playing 1 week ago:
Interesting, thanks for the info!
- Comment on Day 447 of posting a Daily Screenshot from the games I've been playing 1 week ago:
Ahan, cool.
- Comment on Day 447 of posting a Daily Screenshot from the games I've been playing 1 week ago:
Is the NG+ just the same game again or are there any differences like in Neir games?
- Comment on Day 440 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
Heh, that’s some interesting bits of exploration.
- Comment on Day 436 of posting a Daily Screenshot from the games I've been playing 3 weeks ago:
I played it all today in one sitting
Oh, must be a short game.
In total it took about 14 hours for one playthrough.
Uhh… that’s about 2 weeks worth of game time for me.
I am not a fan of survival horror (or any horror), but I am glad to see the genre is being revitalized for those who love these.
- Comment on Day 434 of posting a Daily Screenshot from the games I've been playing 3 weeks ago:
1 down, 433 more to go!
- Comment on Day 429 of posting a Daily Screenshot from the games I've been playing 4 weeks ago:
I was going to just share this, but it is also out of stock. Though, at least there is hope of it being available in future.
- Comment on Day 427 of posting a Daily Screenshot from the games I've been playing 4 weeks ago:
Character looks a bit like Samus Aran in the thumbnail.
Winning is overrated, pulling off dorky moves with the friends is all the fun!
- Comment on Day 424 of posting a Daily Screenshot from the games I've been playing 4 weeks ago:
Yeah, I liked it. Lots of stuff I am interested in.
- Comment on Day 424 of posting a Daily Screenshot from the games I've been playing 4 weeks ago:
Your posts made Nintendo release Galaxy (and Galaxy 2) on Switch! They didn’t want this free publicity to go away 😀
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 5 weeks ago:
Ah interesting.
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 5 weeks ago:
Wow, that’s some dedication. Salute to you for actually getting those achievements.
That’s an interesting way to play Deux Ex, never tried the sniper walkthrough, will give a try if I went back to it.
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 5 weeks ago:
I agree with most of it, except I think it’s fine for developers to make a hard (or very hard game) if that’s their vision. Not every games is for everyone. And if developers are fine with targeting just a niche, there is no issue with it.
That being said, I do have issue with players / gamers saying there should be no easy mode. Adding an easy mode doesn’t take away anything for anyone who isn’t playing easy mode. All it takes away is their ability to brag that they finished a game half the people can’t finish. There are ways for developers to handle even that. Give some special achievement or something for those who finish on non-easy mode, but that’s again up to developers, and I am fine if there isn’t one.
- Comment on Day 413 of posting a Daily Screenshot from the games I've been playing 1 month ago:
Yeah, I feel more at home with 8 too.
- Comment on Day 413 of posting a Daily Screenshot from the games I've been playing 1 month ago:
How will you compare it with MK: World?
- Comment on Day 408 of posting a Daily Screenshot from the games I've been playing 1 month ago:
Heh, have heard similar things from others, just not sure if that would work for me, but still, sounds like worth a try at least.
- Comment on Day 408 of posting a Daily Screenshot from the games I've been playing 1 month ago:
Thanks. I guess I should just give it a try some day.
- Comment on Day 408 of posting a Daily Screenshot from the games I've been playing 1 month ago:
Number going up can be fun for a while too…
- Comment on Day 408 of posting a Daily Screenshot from the games I've been playing 1 month ago:
I want to try this, but I am not a big fan of sandbox games without any set goals. Is there any kind of single player campaign in it?
- Comment on Day 406 of posting a Daily Screenshot from the games I've been playing 1 month ago:
Interesting. Not a big fan of rhythm games, but this looks cool.