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@Guitar@lemmy.world
- Comment on Do you consider GTA VI overpriced? 1 day ago:
But that’s just it, why the hell did it become okay to rip out an hour of content from a game and sell it for a quarter of the price on top of the game? It doesn’t really matter if its small or large, it’s scummy as hell. I’m not gonna make any excuses for it. Shit like that, among all the other terrible shit about Rockstar, is why I will not be buying this game.
- Comment on Do you consider GTA VI overpriced? 2 days ago:
From what I understand, it provides access to a handful of shops in game. This is where you get the clothes/tattoos/etc. The shops are present in the $80 version, but you can only access them after paying extra. I would absolutely call that locking content behind a paywall.
- Comment on PSBLACKOUT (boycott of PlayStation) 2 days ago:
I’ve barely bought anything from Sony over the years. It’s certainly not hard for me to drop them permanently. I agree the boycott should be longer. A timed boycott isn’t going to be very effective, but it’s better than doing nothing.
- Comment on PSBLACKOUT (boycott of PlayStation) 3 days ago:
Plenty of games are fully playable in some form of physical media. In fact, the vast majority of games I have purchased in the last year have been fully playable physical copies. Just because there have been several examples of shitty business practices, doesn’t make it a good idea to just give up. There are several massive reasons to die on this hill as others have already outlined in their comments here. Owning the shit we buy, keeping game prices down by giving consumers choice, preventing Sony from giving themselves a monopoly, game preservation. All of these things will be severely damaged or destroyed if we do not die on this hill. If you want to pay less for your games, own what you buy, and preserve games, it is imperative that we stop Sony.
- Comment on PSBLACKOUT (boycott of PlayStation) 3 days ago:
If everyone put as much effort into actually boycotting Sony and spreading the message as they do whining about boycotts not working, we might actually see results. If you actually give a shit about this, stop spreading a message that discourages the fight. Direct your apathy and discontent at Sony. Quit watching from the sidelines while you gawk at the people fighting for all of our rights. If it’s not a long enough boycott, call for a longer one. Apathy is death.
- Comment on "We still value the culture of physical media" As PlayStation prepares for an all-digital future, Sega president comes out in support of discs 5 days ago:
I totally agree, I’m just speaking hypothetically. I don’t see much point in them getting back into hardware unless they went big. Most likely, they will just stick to making games unfortunately.
- Comment on "We still value the culture of physical media" As PlayStation prepares for an all-digital future, Sega president comes out in support of discs 5 days ago:
I think just a prebuilt PC would be pretty niche for the average person. I think they’d need to do something a little more innovative to compete. A cart slot could be one part that could help it’s appeal. But I think they’d need to give it a controller and make exclusives for it. And maybe include some new kind of feature that other systems don’t have. If it’s just a PC in a Sega case, unless it’s a great price, the only reason to really get one would be nostalgia.
- Comment on "We still value the culture of physical media" As PlayStation prepares for an all-digital future, Sega president comes out in support of discs 5 days ago:
If they make physical exclusive games, unique hardware, and at a decent price, maybe. But if they essentially just make a Sega branded Steam Machine, I see no point. If a console does nothing to differentiate itself from the rest of the market, there’s no reason to really get it over a PC.
That’s the problem Xbox is having and is the same one Playstation is about to have when it drops the disc drive. Look at what Xbox did with the ROG ally. Instead of making an actual unique Xbox device, they just took something that already existed and slapped their branding on it. What reason would anyone ever really have to go for that instead of a less restricted option for cheaper?
- Comment on "We still value the culture of physical media" As PlayStation prepares for an all-digital future, Sega president comes out in support of discs 6 days ago:
I think I might actually buy it. I’d love to see them give it another go. The market at the time they were in it was a constant arms race to push boundaries. That proved to be very challenging for them, but they always had pretty wild ideas. They weren’t afraid to take risks. I think the current industry could use some fresh ideas and competition. Kinda like how Atari is trying out some new things.
- Comment on What is the smartest non boss enemy in a video game 1 week ago:
The trick is to mash B instead. It skips the text all the same, but it doesn’t confirm on the prompt.
- Comment on Former Valve writer says PlayStation killing physical discs is no conspiracy: "You, the consumer, have made your choice, and the choice is for digital" 1 week ago:
Digital games are nice. There was a good chunk of time during the ps4/xbone era where I bought a lot of digital games. But in recent years as I have watched how these companies have acted, I have switched back to buying physical as much as possible. I realized I actually prefer having the thing in my hands. Being able to look at it on the shelf with the rest of my collection. Now I only buy digital as a secondary more convenient copy when there is a good sale. Otherwise, I want to own my game and feel it in my hands as I insert a cart or a disk.
For me, improving digital rights is only a partial compromise, when we should continue to have choices. Losing secondhand copies and hurting that part of the industry is unforgivable to me. My choice is not for digital, and these companies moving away from it is a dealbreaker for me. If this is the route all of them go, I will no longer play modern games. Fuck it’s not like most of them are actually worth buying and playing these days when it’s all designed to squeeze as much money out of you as possible.
I have hundreds of physical games, and there are so many more I can still collect and play. I feel comfortable enough with my old games that I could never touch a new game again and have plenty to play for the rest of my life. If this is where the companies choose to try to force us to go, then I’m out. I’ve managed to live my whole life without playing a PS6 or GTA 6. I’m not going to be strongarmed into losing my choice.
- Comment on How are you liking the Star Fox 64 remake? 3 weeks ago:
I actually think that line is perfect. It’s right at the very start of the game and it’s establishing the character personalities to the player who may or may not be familiar with these characters. As the team flies in Slippy mentions something about needing to fine tune his systems check. Peppy calls out an enemy to Slippy, who has decided to take this terrible moment to fine tune his equipment. So he calls out to Fox to cover him, showing how he is such a detail oriented gear head that he finds it more important to fine tune equipment than to avoid getting shot. It shows he loves his work, but is a careless liability. Right at the start of the game. It even ties back in later when Falco is getting chased. He says something is wrong with his G-diffuser, even though in the intro he shrugged off the systems check and said everything was fine. So he takes a little damage, that’s when Slippy mocks him with “that’s why you don’t rush a systems check” reinforcing to himself that he was right. I think it’s a good little back and forth piece of writing that deserves a little more context than just the single line. All of it together really tells the player all they need to know about the members of the team in just the first level.
- Comment on How are you liking the Star Fox 64 remake? 3 weeks ago:
I actually feel like they nailed the voice acting. I think we just have 30 years of nostalgia for how the lines were delivered in the original. The new one tries to keep the spirit of the original, while giving it a new coat of paint.
- Comment on How are you liking the Star Fox 64 remake? 3 weeks ago:
I’ve done several full playthroughs on all routes at this point. I think it’s fantastic as a whole. The levels have all the fun of the original but it feels a little tuned to feel modern. I played the original and this one back to back to compare. The new one definitely feels tighter and smoother on aiming and movement. The challenge mode additions are super fun if you are the kind of person who enjoys replaying levels over and over to improve your score. Expert mode is also a fun addition that helps the levels feel fresh. It scratches the itch I’ve had for new Starfox for a decade, if only a little bit. The multiplayer is also great, with the only real problem being that it only has 3 maps. It even has a bot mode for offline players. I also have come around completely on the art style and voice acting. I like the fact that Starfox is actually portrayed as the mercenary band they are, rather than just doing good for the sake of being good. Feels like gaming in the 90’s again, campy dialogue and all. The price point is a bit high for what it is, but ultimately I’m happy with my purchase. For me, this is the definitive Starfox experience. I hope they are able to use this as a springboard to revitalize the series going forward.
- Comment on Is the Switch 2 a waste of money? 4 weeks ago:
I love the Switch 2 and MKW has been the single biggest disappointment as far as exclusives go. I genuinely think MK8 is better. But there are several other exclusives that are much better at justifying a Switch 2 purchase. Pokopia, DK, and Kirby Air Riders just to name a few.
- Comment on Is the Switch 2 a waste of money? 4 weeks ago:
I love it, I’ve played mine pretty much daily since launch. The exclusives have ranged from good to great for me so I’m getting a lot out of it. It’s better than the Switch 1 in basically every way unless you have an OLED. The Switch 2 editions of games feel pretty substantial compared to Switch 1 performance, most notably BOTW and TOTK. More and more companies are making Switch 2 versions of 3rd party games for it as well which is nice. If you’re gonna play a lot of stuff on it, it’s worth it. If you want to play it more casually like a lot of folks did with like a Switch lite, that’s a lot harder to recommend. I will say that if you like cozy style games or really enjoy old Pokemon, Pokopia is so good it almost makes it worth it on it’s own.
- Comment on GTA 6 Reveals $80 Price Tag And Ultimate Edition Bonuses 5 weeks ago:
Hard pass on that. Especially since they are selling a code in a box instead of a real physical copy.
- Comment on How do I get the damn cat to understand I can feed myself? 5 weeks ago:
It’s not so much that they think you’re incapable of hunting. It’s moreso that they just like you and bring gifts. However, like others have said in here, cats absolutely should not be let outside and there is a ton of research that backs that up. The best solution is to educate your friend on how damaging their behavior is to the environment as well as how it puts their cat in danger as well. I know many people in the veterinary field and they all agree that cats should not be let outside unless they are on a harness.
- Comment on Pre-orders for Grand Theft Auto VI will officially begin on June 25 5 weeks ago:
Honestly, seeing as how Rockstar turned GTA 5 into a microtransaction machine after it was already a $60 game, I am so wary of buying it that I might just skip out entirely. I’m not looking to fund Rockstar’s next decade and a half with a single higher price game and whatever the new Shark Cards are.
- Comment on What’s your favorite video game that most people didn’t like ?? 1 month ago:
I love all 3 main series Fable games. I know many people like 1 or 2, but usually I see a lot of people shitting on 3. Each one is good in different ways, but I will admit that 1 and 2 are definitely better than 3.
- Comment on Videogame pirates tell other pirates to shut up about it after Subnautica 2 developers are taunted with illicit copies 2 months ago:
I know lemmy is gonna downvote for this because way too many people on here think piracy is justified. But I think if you pirate a new game, you’re an asshole. It’s one thing if you are downloading an old game for a system that’s no longer supported, or maybe it’s not even sold anymore. But if you try to justify stealing a new game because you have beef with it’s publisher, you’re shitty. That’s like saying if you were a low level employee at Amazon or Wal-mart, that it would be fair game if people stole from you just because of your job. So many people work on video games, it’s important not to see them as some faceless evil company. If you want new games to be made, they need to make money. And the people who work hard every day to create amazing games deserve your purchase.
- Comment on StarFox (N64 Remake) Gameplay Reveal 2 months ago:
I mean they directly referenced that in the direct. This remake is the plan unfortunately. Maybe we’ll actually get a new Starfox game in 2036.
- Comment on StarFox (N64 Remake) Gameplay Reveal 2 months ago:
I have wanted a new Starfox game for so long. I wanted to be excited about this, but why are they remaking it AGAIN?!? 4 of the 6 Starfox games are the same fucking game! When people said they wanted a new Starfox game they meant they wanted a NEW Starfox game. If they wanted to do just a visual upgrade they could have just tweaked Zero and released it on Switch. I mean hell at least that game had new content. The franchise has so much potential and its so frustrating to see Nintendo be completely unable to innovate on this series. Fucking Konami managed to do a decent job for fucks sake. This is the only franchise of theirs that they are just completely incapable of creating something new on and its honestly baffling.
- Comment on Please suggest me Comedy Based Games 3 months ago:
High on Life is full of jokes from beginning to end. There is a surprising amount of detail and commitment to most of the jokes. It’s a shame about Justin Roiland though.
- Comment on Why is gaming becoming so expensive? The answer is found in AI 3 months ago:
While I’d agree with you that World 1-1 is a great tutorial, the complexity of the game pretty much boils down to “move left or right, jump over obstacles, touch powerups to get some kind of bonus” Its not hard to convey a small amount of gameplay concepts in an approachable level. But with the amount of different things you can do in a lot of games nowadays, its beneficial to have at least a little explanation on what a button or skill does. That’s not to say we need a pokemon style 15 minute cutscene explaining the basic concept. But like a one time 2 second prompt is a good spot in my opinion. Looking at something like Ocarina of Time in the late 90’s, had kind of a hybrid. They gave you a small sandbox and freedom to explore it. There are also signs around that directly tell you how to do something. But people who never read those signs can end up never learning how to do that thing.
Yes you are right that video games existed for decades before Nintendo made them. But any complexity in those games that was more than “move and press 1 button” required reading through an instruction booklet to understand how to do anything. Playing something like Adventure on Atari without an explanation would be a painful experience.
As far as the puzzles or cooking in Zelda goes, its as complex as you want to make it. The freedom and depth allows you to get creative with solutions that don’t necessarily have to be the intended one. And that’s a highly complex thing that weren’t really in older games unless you brute forced or exploited something. Admittedly I have only played KCD and heve not yet played KCD2, so I don’t know if its significantly different or not. But making potions in KCD, while novel and fun in it’s own game, would be a miserable experience in a Zelda game. Only the most hardcore players would ever even do it. KCD pulls it off, because everything about the game is difficult to do and that is part of the fantasy. It’s more of a realistic simulator than an adventure game.
Nintendo games are designed to be approachable by anyone. Not designed for idiots who are too stupid to figure out a more complex game. It can be figured out by a kid, and it lets a hardcore player get more in depth with it if they want to. That’s a difficult thing to pull off and I’d say its a very complex thing to design in a game. Their games also include parts of them that are actually very challenging to a new player, regardless of your gaming experience. Fighting a Lynel for the first time in BOTW, will absolutely kill you. The last few levels of Super Mario Odyssey are excruciating in their difficulty. But you only have to engage with that kind of difficulty of you want to. And most players prefer not to rip their hair out for the entire game.
- Comment on Why is gaming becoming so expensive? The answer is found in AI 3 months ago:
Please give an example of a Nintendo game that you consider to not be “smooth-brained”. Because I’d argue that at least since the 90’s their games have had the same level of simplicity and hand holding. If anything, some of that was stripped back in the switch generation. A lot of the “complexity” and “difficulty” of their older games stemmed from developers not knowing how to make a game approachable or easy to understand because the gaming industry was in it’s infancy. And realistically, if you want to talk about complexity, Breath of the Wild or Tears of the Kingdom have physics and cooking systems that are far more complex than any of their old games. So what counts as a complex and challenging game for your massive wrinkled brain?
- Comment on 4 months ago:
Krafton’s CEO felt that they had severely overpaid for UW if they had to pay out that bonus. They bought it in 2021 during Covid, when more people were staying inside playing video games. It inflated the value of a lot of game companies, which is why they initially agreed. Now the economic situation is different, so they are probably taking a pretty nasty hit if they have to pay that out. However, you’re probably right that they will still profit. But they’d make more by not paying it out. I’m more than happy to help take that away from Krafton and give it to UW who is far more deserving. Krafton deserves punishment, and if they get out of paying that money, they get a win.
- Comment on 4 months ago:
That’s fair, keep in mind it’s releasing in early access. So you may want to wait for a bit before diving in. Though they originally planned to release in early access mid last year, so its probably fairly close to the final product.
- Comment on 4 months ago:
Enough that they were willing to risk doing this to their reputation against the advice of lawyers. So I’d say pretty damn bad. But if you decide it’s not where you wanna put your money, that’s fair too.
- Comment on 4 months ago:
If there are any AI generated assets, and I don’t believe there are, they certainly aren’t anything substantial. The devs have been showing off their work for months. At a minimum, the creatures, vehicles, bases, and writing is all created by humans. I know Krafton claimed a few months ago they were gonna start putting AI assets in their games, but from everything I’ve seen of Subnautica 2, it does not have AI generated assets. If you have a source that says otherwise, I’d be interested to see it.