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- Comment on Please suggest me Comedy Based Games 4 weeks ago:
High on Life is full of jokes from beginning to end. There is a surprising amount of detail and commitment to most of the jokes. It’s a shame about Justin Roiland though.
- Comment on Why is gaming becoming so expensive? The answer is found in AI 4 weeks ago:
While I’d agree with you that World 1-1 is a great tutorial, the complexity of the game pretty much boils down to “move left or right, jump over obstacles, touch powerups to get some kind of bonus” Its not hard to convey a small amount of gameplay concepts in an approachable level. But with the amount of different things you can do in a lot of games nowadays, its beneficial to have at least a little explanation on what a button or skill does. That’s not to say we need a pokemon style 15 minute cutscene explaining the basic concept. But like a one time 2 second prompt is a good spot in my opinion. Looking at something like Ocarina of Time in the late 90’s, had kind of a hybrid. They gave you a small sandbox and freedom to explore it. There are also signs around that directly tell you how to do something. But people who never read those signs can end up never learning how to do that thing.
Yes you are right that video games existed for decades before Nintendo made them. But any complexity in those games that was more than “move and press 1 button” required reading through an instruction booklet to understand how to do anything. Playing something like Adventure on Atari without an explanation would be a painful experience.
As far as the puzzles or cooking in Zelda goes, its as complex as you want to make it. The freedom and depth allows you to get creative with solutions that don’t necessarily have to be the intended one. And that’s a highly complex thing that weren’t really in older games unless you brute forced or exploited something. Admittedly I have only played KCD and heve not yet played KCD2, so I don’t know if its significantly different or not. But making potions in KCD, while novel and fun in it’s own game, would be a miserable experience in a Zelda game. Only the most hardcore players would ever even do it. KCD pulls it off, because everything about the game is difficult to do and that is part of the fantasy. It’s more of a realistic simulator than an adventure game.
Nintendo games are designed to be approachable by anyone. Not designed for idiots who are too stupid to figure out a more complex game. It can be figured out by a kid, and it lets a hardcore player get more in depth with it if they want to. That’s a difficult thing to pull off and I’d say its a very complex thing to design in a game. Their games also include parts of them that are actually very challenging to a new player, regardless of your gaming experience. Fighting a Lynel for the first time in BOTW, will absolutely kill you. The last few levels of Super Mario Odyssey are excruciating in their difficulty. But you only have to engage with that kind of difficulty of you want to. And most players prefer not to rip their hair out for the entire game.
- Comment on Why is gaming becoming so expensive? The answer is found in AI 4 weeks ago:
Please give an example of a Nintendo game that you consider to not be “smooth-brained”. Because I’d argue that at least since the 90’s their games have had the same level of simplicity and hand holding. If anything, some of that was stripped back in the switch generation. A lot of the “complexity” and “difficulty” of their older games stemmed from developers not knowing how to make a game approachable or easy to understand because the gaming industry was in it’s infancy. And realistically, if you want to talk about complexity, Breath of the Wild or Tears of the Kingdom have physics and cooking systems that are far more complex than any of their old games. So what counts as a complex and challenging game for your massive wrinkled brain?
- Comment on 1 month ago:
Krafton’s CEO felt that they had severely overpaid for UW if they had to pay out that bonus. They bought it in 2021 during Covid, when more people were staying inside playing video games. It inflated the value of a lot of game companies, which is why they initially agreed. Now the economic situation is different, so they are probably taking a pretty nasty hit if they have to pay that out. However, you’re probably right that they will still profit. But they’d make more by not paying it out. I’m more than happy to help take that away from Krafton and give it to UW who is far more deserving. Krafton deserves punishment, and if they get out of paying that money, they get a win.
- Comment on 1 month ago:
That’s fair, keep in mind it’s releasing in early access. So you may want to wait for a bit before diving in. Though they originally planned to release in early access mid last year, so its probably fairly close to the final product.
- Comment on 1 month ago:
Enough that they were willing to risk doing this to their reputation against the advice of lawyers. So I’d say pretty damn bad. But if you decide it’s not where you wanna put your money, that’s fair too.
- Comment on 1 month ago:
If there are any AI generated assets, and I don’t believe there are, they certainly aren’t anything substantial. The devs have been showing off their work for months. At a minimum, the creatures, vehicles, bases, and writing is all created by humans. I know Krafton claimed a few months ago they were gonna start putting AI assets in their games, but from everything I’ve seen of Subnautica 2, it does not have AI generated assets. If you have a source that says otherwise, I’d be interested to see it.
- Comment on 1 month ago:
You’d hurt Krafton more if Unkown World earns enough revenue to trigger the $250 million payout. Obviously a single word from Krafton can’t be trusted, but that’s all the more reason to hit them with this. I’m all for not giving money to a shitty company. But the payout was the whole reason they tried to pull this hostile takeover shit in the first place. If Krafton doesn’t end up having to pay that money to UW, then it’s a victory for them. If you really want Krafton to be punished, buy the game and make them pay, literally. If UW has all that money at the end of this, it will put them in a stronger position to not get pushed around by Krafton. Ultimately, Krafton put itself in this position because they made a deal they regretted, and tried to weasel out of it. Don’t let them succeed if you hate them and love Subnautica.
- Comment on 1 month ago:
If you want to help fuck over Krafton and support the devs, buy the game. The judge extended the deadline for Unknown Worlds to earn the $250 million payout until late September. That payout was the whole reason Krafton put together this scheme in the first place. You will actually hurt Krafton more if they have to pay out that $250 million versus not buying the game at all. Not to mention, UW does good work and absolutely deserves it.
- Comment on Looking for games to watch Let's Plays of: Recommend me something! 4 months ago:
Lil’ Indigestion has a great blind playthrough of Outer Wilds. I would also recommend About Oliver’s Outer Wilds series as well. They also have great playthroughs of Subnautica.
- Comment on Fallout 4: Anniversary Edition - Reveal Trailer 6 months ago:
Is this coming to Switch? That’s really the only reason I’d have to actually buy this.
- Comment on Atari has acquired five Ubisoft games, including Child of Eden and Grow Home, and will re-release and ‘evolve’ them | VGC 8 months ago:
Fair enough, but it’s really just a hope. I certainly don’t have confidence that it won’t turn to shit. But the gaming landscape could use some shakeup with some new/old players.
- Comment on Atari has acquired five Ubisoft games, including Child of Eden and Grow Home, and will re-release and ‘evolve’ them | VGC 8 months ago:
I will say I am glad to see that the current Atari CEO is actually trying to do stuff with the brand again. It seemed like it was really dead for a long time. But it’s refreshing to see Atari celebrate it’s long and bumpy history. As well as trying to do new things in the modern gaming environment. I hope they can find some real success. It would be neat to see Atari actually become a big player again.
- Comment on What game sequel ruined a beloved franchise or character for you? 8 months ago:
My father, the king, gave me a small loan of a million gold. Now I’m gonna use my profits from Brightwood Tower to make Albion great again.
- Comment on What game sequel ruined a beloved franchise or character for you? 8 months ago:
No it definitely had an impact on the game. You had to either contribute enough of your personal wealth, or choose all the evil choices as regent, otherwise most of the citizens would die at the end. If you didn’t do it right, it left the world basically devoid of NPCs. For a series that made such a big deal about choice, the end of Fable III only had one right answer.
- Comment on Has Xbox Considered Laying One Person Off Instead Of Thousands 10 months ago:
Just because Don was bad, doesn’t make Phil good. He did a lot right at the start, but in the last few years he has basically driven Xbox as a brand into the ground. He’s the one that has pushed “everything is an Xbox” which basically means they have no product. Even the Xbox handheld is just a product from a different company with an Xbox logo slapped on.
He also pushed the primary focus of the company into a subscription service, rather than being a platform to play games. Not to mention, Microsoft has spent the last couple of years buying up a ton of competitors, only to shut down a ton of them and lay off the devs. Ultimately, I think he puts on this persona of being a “gamer” like you. But it’s clear by the actions of the company that he’s just another suit destroying the industry for profit.
- Comment on Hesitating getting a Switch 2 (1st game console in 15 years)... 10 months ago:
I have one and I can tell you that even though it’s not an OLED, the screen is not bad in the slightest. It’s really big, super sharp, and the high refresh rate just makes anything that takes advantage of it look fantastic. The battery is more or less the same as the Switch 1. It’s also pretty comparable to my Steam Deck. It really just depends on the game. I tend to keep a charger nearby and I haven’t had it come close to dying on me yet. While some of the joycons may have an issue with drift, I am sure plenty of them won’t. I haven’t had an issue with mine yet, and I can say they are a massive step up from the Switch 1 joycons. It is definitely pricey and that is certainly a valid concern. There will still be plenty of physical carts released, that really depends on what the developer wants to do. Nintendo definitely has that strong anti piracy stance and that does have the potential to cause issues. But if you don’t use it for anything other than legitimately purchased games, it’s extremely unlikely that you’ll run into any issues caused by it.
- Comment on Bethesda Gifts Everybody in the Skyblivion Mod Team a Copy of Oblivion Remastered 1 year ago:
People are complaining because Bethesda didn’t launch the game with official mod support. Meaning it doesn’t have a “mods” option on the main menu. Bethesda hasn’t said they have a problem with mods or will go after anyone that uses them. But everyone is acting like this means Bethesda suddenly hates mods. Skyrim launched without official mod support too, but somehow it managed to be a successful game on top of having a massive modding community. People just want to complain for the sake of complaining.
- Comment on Bethesda Gifts Everybody in the Skyblivion Mod Team a Copy of Oblivion Remastered 1 year ago:
God so many people on here act like Todd Howard personally killed their child. It’s fucking insufferable. You guys don’t crucify other companies like this when it comes to mods. This only happens with Bethesda who is realistically one of the only companies that has supported mods in the mainstream. Games can also be good without mods. Get over yourselves and just enjoy a fucking game.
- Comment on What's a cancelled game you really miss? 1 year ago:
Oh damn, I forgot about that. I think you’re right. Wasn’t it supposed to be a more mature take on Star Wars?
- Comment on What's a cancelled game you really miss? 1 year ago:
I think it probably would have been the biggest success of the 3 games. But you’re also probably right that it likely would have been the end of the series. Bethesda making them into 1st person open world games was probably the best thing that ever happened to the series. At least in terms of achieveing widespread success.
- Comment on What's a cancelled game you really miss? 1 year ago:
Star Wars 1313 is a big one for me. Same with Battlefront 3, both would have been amazing. RIP og Lucasarts, you were a real one.
Also, Retro Studios has had a few concepts that sounded awesome. They were planning a few Zelda spinoffs I would have really liked to see. Heroes of Hyrule and the Sheik project looked cool as hell.