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Videogame pirates tell other pirates to shut up about it after Subnautica 2 developers are taunted with illicit copies

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Submitted ⁨⁨2⁩ ⁨hours⁩ ago⁩ by ⁨inclementimmigrant@lemmy.world⁩ to ⁨games@lemmy.world⁩

https://www.pcgamer.com/games/survival-crafting/videogame-pirates-scold-each-other-after-subnautica-2-developers-are-taunted-with-illicit-copies/

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  • SnotFlickerman@lemmy.blahaj.zone ⁨2⁩ ⁨hours⁩ ago

    Just to be clear, pirates are gonna do their thing. We were all kids once. Money and the economy is very hard. I get it," wrote the designer. "It wasn’t the piracy that bothered me. It was the people that flagrantly walked in here and wagged it in the faces of people who were waiting to play legitimately. That was the part that aggravated me. That and the Reddit responses that keep talking like i’m a millionaire. I’m very much [not]. I don’t own a home. I rent.

    Sounds like a valid response to me. I got into piracy partially because of lack of money and partially because back in the day, I understood how badly record companies were ripping artists off and then using that money to sue their fans. Video games have always been a different beast, just like movies. They often employ so many people at so many levels that it’s not so easy to just say “If you want to make sure they get their cut just go buy it on Bandcamp Friday” in comparison to musicians.

    I often use piracy to be able to test out a game without risking spending money on something I end up hating, and giving myself enough time to decide that. I actually played Baldurs Gate 3 twice before I was able to afford buying it at full price shortly after release, but it was well worth it to buy an official copy even though I had already played it a bunch. I still played it even more after buying it. Well worth the full-price game.

    If you’re going into it with an attitude of that all game devs are rich and that they’re somehow ripping off their fans and so you can feel justified in pirating and taunting them for it, fuck me, grow up.

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  • Schwim@lemmy.zip ⁨2⁩ ⁨hours⁩ ago

    A subset of users on the r/piracy subreddit responded harshly to the designer’s expression of disappointment, with some claiming that he must be fabulously wealthy. “This is like a man in a solid gold suit spitting at a homeless person,” decided one poster.

    Lol, only /r/piracy would be dense enough to come up with that analogy.

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  • M1ch431@slrpnk.net ⁨1⁩ ⁨hour⁩ ago

    Krafton won’t be getting my money.

    “Thanks for pirating a game that I’ve spent years working on,” game design lead Anthony Gallegos replied to one such self-reported pirate. “I’m disappointed that you’d do that when it’s kind of how we make our living. I hope you rethink your life choices.”

    Thanks for working for a studio that sold their soul for $500 million and a $250 million bonus.

    (I’m not pirating the game.)

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  • OwOarchist@pawb.social ⁨2⁩ ⁨hours⁩ ago

    Personally, I’m waiting for the full release before I pirate it.

    After all, pirated games don’t get updates, so I want it to have most of the bugs already worked out by the time I get my permanent copy.

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    • Deconceptualist@leminal.space ⁨2⁩ ⁨hours⁩ ago

      Why? If you know you’ll play it it’s only $30 now, almost certainly higher at release. The Early Access is running great for me (on Linux no less) and the closest thing to a “bug” I’ve found so far (3 hrs in) is that some of the voiceover doesn’t 100% match the written text.

      Seriously, it looks and feels very good already. My understanding is that only a few biomes are finished, and they’ll release more over time. But even the story beginnings are already solidly in place.

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      • OwOarchist@pawb.social ⁨1⁩ ⁨hour⁩ ago

        it’s only $30

        I’m quite poor, though.

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  • LemmyBruceLeeMarvin@lemmy.ml ⁨1⁩ ⁨hour⁩ ago

    So sad to hear no VR support. That’s what made the original so amazing for me

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