nightlily
@nightlily@leminal.space
- Comment on The Matrix 22 hours ago:
I’ve worked in open plan offices my entire 20 year career and I yearn for the cheap fabric covered mines.
- Comment on Anyone get this? 6 days ago:
Finding out that he did a photo op tearing down homeless camps definitely vindicated my initial bad vibes.
- Comment on What is a game you can’t understand why its so popular ? 1 week ago:
It’s amazing how Rockstar has gotten away with the same linear quest design with rigid boundaries for generations, thrown in a bunch of edgy boomer humour, and is the biggest media property of all time. No accounting for taste.
- Comment on Cultural impact 1 week ago:
It still made more than most blockbusters could dream of. Literally the 16th highest box office ever. We’re definitely getting a 4th.
- Comment on Videogame pirates tell other pirates to shut up about it after Subnautica 2 developers are taunted with illicit copies 2 weeks ago:
Where is this idea that game developers are all rich coming from? Artists in the industry don’t get paid much better than a retail wage and programmers could double their salary outside it.
- Comment on [deleted] 3 weeks ago:
I dunno, I could see Höcke (who we are legally allowed to call an actual Nazi) wanting to get really close with Trump, Thiel and co.
- Comment on Who's in the wrong here? 3 weeks ago:
See this is the variety of shitpost where it’s just a shit post.
- Comment on “You are the most hated demographic at game events.” A major Japanese indie game showcase is waging war on “unsolicited advice dudes” 3 weeks ago:
I mean by definition you are - so start in that situation by asking „are you looking for feedback?“
- Comment on We dunking on England again 3 weeks ago:
It’s all they have, as their entire society is so easily mockable. Give them a little pity.
- Comment on 2/10 people on Lemmy, is that you? 3 weeks ago:
The general public on games development. Sometimes even game developers on games development outside their usual sphere/scale. None of us are immune to Dunning-Kruger.
- Comment on Fancy pants 3 weeks ago:
That would be Germans in my experience.
- Comment on Fallout: New Vegas dev says don't expect a remaster, argues Bethesda doesn't have the source code or 'the engineering knowhow' 5 weeks ago:
That’s not the claim of the article though. Avellone is ragebaiting in a desperate attempt to stay relevant. It’s an absurd claim to make in context - especially from a game/narrative designer.
- Comment on Fallout: New Vegas dev says don't expect a remaster, argues Bethesda doesn't have the source code or 'the engineering knowhow' 5 weeks ago:
Cool but the narrative doesn’t have anything to do with technical expertise like Avellone is claiming. It was way more buggy than Fallout 3. and some of us are old enough to remember that.
- Comment on Fallout: New Vegas dev says don't expect a remaster, argues Bethesda doesn't have the source code or 'the engineering knowhow' 5 weeks ago:
Ah yes because F:NV was such a technical masterpiece. What a ragebait statement.
- Comment on Miss me 1 month ago:
But if you’re even the slightest bit aware of statistics, near misses are exactly the same as complete misses. Seems strange that anyone educated falls for it. Desperation I can understand, especially these days when traditional ways of building wealth are almost as bad as just leaving cash under your mattress.
- Comment on Miss me 1 month ago:
The most risk I ever take with my money is an indexed investment fund and even that feels a bit much at the moment.
- Comment on English has too many words for animals 1 month ago:
German: that toad looking thing has a shield on it
- Comment on Good luck figuring it out since it also doesn’t come with man pages 1 month ago:
Good instinct. Pirat_Nation is a grifter/ragebaiting account. No one should be giving him visibility.
- Comment on Yeeeesh, tough choice. 1 month ago:
They’ll be just like British Labour who are somehow even worse than the last Tory government was on trans issues.
- Comment on Steam On Linux Use Skyrocketed In March - More Than Double The macOS Gaming Marketshare 1 month ago:
I’ve played SM2 (single player) just fine with a 6950XT on Mint. Was it multiplayer that didn’t work?
- Comment on Turbine go brrrr 1 month ago:
Feels like putting the cart before the horse there.
- Comment on [deleted] 2 months ago:
Who is the Asterisk in this situation?
- Comment on We Spoke To Game Devs And All Of Them Hate DLSS 5: 'What The F***, Nvidia?' 2 months ago:
This guy is clearly speaking from a place of technical ignorance. It can’t do any of that because it’s a screen-space post-processing effect that only works on final pixel colours and motion vectors. It does not have depth, material, or lighting information. It is purely a generative AI filter and in the demo gets so much wrong with the lighting and material properties. There’s one scene from the Hogwarts game where it turns a cast-iron cauldron into flat ceramic or plastic. It makes up reflections that are effectively screen-space because it can’t „see“ detail off screen and overrides actual RT reflections with them. It’s bad for faces and bad for backgrounds.
- Comment on We Spoke To Game Devs And All Of Them Hate DLSS 5: 'What The F***, Nvidia?' 2 months ago:
They already have the RTX Remix stuff but it’s a manual process because at least back when that technology launched, people at NVIDIA realised it needed a lot of human intervention.
- Comment on wir suchen dich‼️‼️🗣️📢📢 2 months ago:
Unless you’re a Berliner, but then you have to wonder why your baked goods are talking, and why they insist on being called Pfannkuchen instead.
- Comment on Am I too late? 2 months ago:
It was also a work in progress. This was just meant to be colour blocking before details were added.
- Comment on Developers Were Left in the Dark About DLSS 5 2 months ago:
A tech YouTuber ended up following up with Nvidia engineers directly and it’s exactly like I said. Not even the depth buffer is part of the inputs.
- Comment on Developers Were Left in the Dark About DLSS 5 2 months ago:
The inputs from everything Nvidia has said, are simply the final pixel colour values and motion vector information. It’s meant to sit in the same post-processing stack as the upscale. It’s effectively a screen-space post-processing filter over the final image. Nvidia have said that the artist controls are masking (blocking certain areas from it), intensity (so a slider value), and some kind of colour re-grading (since it destroys the original grading). It’s extremely limited.
- Comment on Developers Were Left in the Dark About DLSS 5 2 months ago:
Studio quality headphones tend to be a flat response curve, which is not what professional music producers master for - so no, that’s a poor argument.
- Comment on Jensen Huang says gamers are 'completely wrong' about DLSS 5 — Nvidia CEO responds to DLSS 5 backlash 2 months ago:
It’s a post-processing screen space effect. At that point, there’s zero control the game can have over the geometry. If the AI model wants to change it, it can. It fundamentally can’t only operate on lighting like the marketing claims, it can only make a hallucinating best-effort statistical guess at what the geometry in the final image should be.