I tried so many times to get into this game. The first 1-2 hours are always fun. But then it heavily wears off. The seamless transition from planet to space is wonderful. But the depth of the gameplay systems is just too shallow. At least for me, it does not tick the right boxes to keep me motivated. But I am happy for the developers and the fans!
No Man's Sky 10th anniversary Cosmos update is here, and that means orbital bases, space station ownership - and yes, you can finally fly to the sun
Submitted 2 weeks ago by iamthetot@piefed.ca to games@lemmy.world
https://www.eurogamer.net/no-mans-sky-10th-anniversary-cosmos-update-revealed
Comments
dingleberrylover@lemmy.world 2 weeks ago
1984@lemmy.today 2 weeks ago
I agree and it was the same comments on the hacker news article about the release too. Most people dont like a sandbox with no progression system, and specially when you can feel that the world is just different colors and different animal skins but otherwise the same.
Beautiful game but feels boring, and I guess it’s the lack of progression system and that everything feels like the same.
RaoulDook@lemmy.world 2 weeks ago
“Lack of progression system” is not accurate, because the game offers many different ways to progress the abilities of your character, your spaceships, your base, and the whole space empire you can build has now been bigly expanded. Also the Expeditions are large quests that give large rewards.
dingleberrylover@lemmy.world 2 weeks ago
There is definitely a progression system in NMS. I remember different progression trees for your base, your character, your ship etc. The problem is that the impact of the progression is pretty low. This is a sandbox without meaningful consequences, which leads to the fact that after a couple of hours you already got to a point where anything else you achieve is just for the heck of it. You already got everything meaningful up and running at this point.
dreamkeeper@literature.cafe 2 weeks ago
NMS definitely has a progression system. It just might not appeal to everyone, especially people who don’t care for crafting games.
absquatulate@lemmy.world 2 weeks ago
It is fairly shallow, yes, but it’s also open ended so you can set your own goals. It’s also pretty good for creative types, with building bases and ships and such. I have some 700h in it but spread over a few dozen saves, played during updates over the years, and very few go past the 30h mark. I also haven’t touched some gameplay elements so there’s that. But it’s a great game in shorter batches.
benjirenji@slrpnk.net 2 weeks ago
I never understood the base building if one main mechanic is moving on and on and on to explore. I may never have progressed far enough, but the base building is introduced very early and I never understood why I would waste resources on a base I’ll just leave behind.
dingleberrylover@lemmy.world 2 weeks ago
Yeah, I can definitely see more creative-minded people having a blast with this game. I‘m just not that type of person. The X series is more to my liking, I just wish they had the same freedom in terms of space travel as NMS. Or if NMS was more like X or Mount and Blade in space.
stoly@lemmy.world 2 weeks ago
I tried to play this game several times and could never really figure out what I was supposed to do and why I was supposed to do it.
I am glad to see some good developers supporting their community. We need more of these.
iamthetot@piefed.ca 2 weeks ago
There is a plot you can follow, but it’s not exactly a game known for its memorable plot. Like many other survival crafting games, the “what” you’re supposed to do is kind of up to you and your own creativity. It’s not for everyone, certainly.
Quadrexium@sopuli.xyz 2 weeks ago
Yeah I found that there was so much stuff going on that it made the world feel uninteresting. Every planet had aliens already there and life and ancient monuments. What I liked about Elite Dangerous is that 99% of systems are boring and that makes the lagrange cloud/earthlike world/giant star really memorable
DarkFuture@lemmy.world 2 weeks ago
It’s been sitting on my hard drive for a few years. I just don’t want to go through the learning curve. I don’t have a lot of time and when I game I just want to hop in and go.
Are there any resources that can help me do that with this game? I’m not a huge survival/crafting fan. Can this game be played without getting too deep into that side of things?
I hopped in once when I first bought it and just felt like there was no direction to go.
deacon@lemmy.world 2 weeks ago
I got it at launch and I love it, but it is not a game I am trying to finish, rather a place a visit now and then.
omgbear@feddit.nl 2 weeks ago
When they run an expedition it’s got a good set of quests to follow and usually accelerated progress from the rewards. There’s a new one with this update, not sure if it’s live yet.
Baguette@lemmy.blahaj.zone 2 weeks ago
I played it before as a grinding game but you can easily play it as a casual game. There’s not really a defined playstyle for nms.
The missions from what I remember give you enough guidance on how to play. You essentially use your explorer tools (scanner, mining tool, combat weapons) to gather resources and explore the universe. Missions are there to guide you and give you things to do but you could just ignore most of them lol.
There’s aspects that are geared towards grinding like exotic ships, mine construction, sector economy, etc. but they don’t matter for casual players.
cecilkorik@piefed.ca 2 weeks ago
There is no direction to go, it’s a sandbox, and discovery and exploration is pretty much the whole meat of the game. If you don’t like that, this is probably not the game for you. There are random events, there are questlines that eventually happen which you can optionally pursue, some of which get pretty in-your-face in case you’re worried you might miss them. Crafting and base-building is simplistic and mediocre. “Survival” is almost trivial on all but the very hardest difficulty settings, and even at the hardest difficulty and with willing suspension of disbelief it’s not really a fulfilling part of the game. There are a variety of other meta-systems tacked on too like language-learning, ship customization, fleet management and missions, settlements, universe-hopping, etc but these are just addons, they’re not the core of the game.
If you want a more “guided” experience you could try watching for some of the time-limited/seasonal expeditions they do as live-service events. Some of them are easier to follow than others, but they all sort of have a theme and usually give you a good workout in a variety of the game’s different systems.
thejoker954@lemmy.world 2 weeks ago
I haven’t played in a few years, but to me exploration gets old fast. Visit a few dozen different planets and you’ve pretty much seen it all. Each planet a single biome with plants that look the same, just different names.
seathru@quokk.au 2 weeks ago
I would wait until their next “event” that they have after every update. That will give you kind of a hand holdy “tutorial” to bring you up to speed with the core mechanics, along with a direction to go. Plus during these events you can find lots of other players with cheaty bases you can quickly farm to get all the materials/credits you need with minimal grinding.
FenrirIII@lemmy.world 2 weeks ago
You can also mod the game, which can let you unlock items and progress faster in single-player.
tourist@lemmy.world 2 weeks ago
when last did you play it?
I played it while high earlier this year and managed to kinda figure it out because the tutorials were helpful enough
granted
I just wanted to build shit and kill shit, so I picked one of the easier game mode options
I think you can sidestep the more difficult survival/crafting mechanics if you want
that’s if my memory holds up
I might have been playing donkey kong or some shit
BambiDiego@lemmy.world 2 weeks ago
No Man’s Sky is like Minecraft in the way that it has so much hate from people who either don’t “get why people like it” or say “it’s so shallow,” but the game is just full of charm and it is what you make of it.
It has a loose story, interesting lore, and otherwise a huge universe (heh) in which you just do what you want to do.
It’s space legos.
thejoker954@lemmy.world 2 weeks ago
I love NMS, but it is shallow for the most part. Just like pure vanilla minecraft is shallow.
chiliedogg@lemmy.world 2 weeks ago
I’ve tried it several times through the years wanting to like it because it sounds like something I’d enjoy, but it just never sinks its teeth in.
And that’s okay. Not every game has to be made for me. I love that people love it and that the developers have worked so hard to deliver on everything they promised and more. I don’t enjoy the game but I’m so glad it exists for those who do.
False@lemmy.world 2 weeks ago
I was hoping they’d fix coop being a janky mess.
iamthetot@piefed.ca 2 weeks ago
I haven’t played in a few months, but my partner and I have a few hundred hours in co op. What did you find janky?
Jeshu@lemmy.world 2 weeks ago
Also not OP. But i have tried to play multiplayer soo many times. But we have never been able to do it fully. Pirates that spawn are visible but only interactable for which player they spawn for. Bases are often out of sync, so we were not able to have a shared base. We tried with a group 3 times, and me and a friend twice, since No Man Sky Next.
Now with Bo Man Sky next, technically coop worked as none of those features I named were fully there for coop. But after that, nope. I do not understand why it has never worked. Each of our attempts are multiple sessions over multiple days/weeks. And then we would give up again.
FatVegan@leminal.space 2 weeks ago
I haven’t played in a bit, but every time i played with someone, our games weren’t in sync at all. I was fighting through a fire storm while my fried had a cozy stroll
mrmisses@lemmy.world 2 weeks ago
Not op but before I got fiber internet every game was janky, especially one with a heavier load like NMS seems to have
False@lemmy.world 2 weeks ago
Going to the same location but seeing student world states, not consistently getting the option to travel to each other’s bases, not being able to have a true shared ownership base. Most of it worked poorly if it worked at all. We ended up giving up after a few hours.
nutsack@lemmy.dbzer0.com 2 weeks ago
every installed this game so many times. it’s always been pretty fun. I’m still waiting on the steam frame to do it again
NikkiDimes@lemmy.world 2 weeks ago
I bought the game when it first came out. I didn’t really buy into the hype, so I wasn’t disappointed at launch. Fucked around for like 20 or 30 hours, then never picked it up again.
Is it finally time?
iamthetot@piefed.ca 2 weeks ago
If you genuinely haven’t it played it since it first released, you are barely even going to recognize the game. It’s changed significantly enough that it could practically be a sequel by now.
1984@lemmy.today 2 weeks ago
This is me too, was fun for a few days after launch, then I lost interest. Must be many of us who are hoping the game will feel fun again.
phailhaus@piefed.social 2 weeks ago
But can you eat the sun?
Darn. Now I want a Milky Way®.
thingsiplay@lemmy.ml 2 weeks ago
I could offer Mars.
XeroxCool@lemmy.world 2 weeks ago
Can someone explain the sun thing? I read the article, all it says “yes you can visit, but it will be a perilous journey”. What was the previous limitation? What is expected now?
I’m used to Elite: Dangerous. Ed ships have three travel modes: standard sublight (~1,000km/h), supercruise (0-2000c) between system bodies, and hyperspace jumps (wormhole from anywhere to the orbit of the main star of a system). So, in ED, you can supercruise up to any star, though it gets hot and it has an exclusion zone that drops you to sublight in the edge of its atmosphere. You can’t sublight further as the zone stops you. For reference of distance, it feels like you’re able to fly under the solar prominence loops, though they fade by time you reach the graphics sprite.
a_random_fox@discuss.tchncs.de 2 weeks ago
In earlier versions the sun was a part of the skybox rather an object within the gameworld, so it couldn’t actually be visited, which you can now do with this new update. Haven’t tried it myself, but from what i have heard it takes somewhere between 5 and 15 minutes to get there (probably depending on how upgraded the impulse drive, this games equivalent of supercruise, is) from the systems hyperspace exit. Should drop you out of impulse at a certain distance, planets and other points of interest do that too. Getting too close deals constant damage to your ship.
BambiDiego@lemmy.world 2 weeks ago
It’s like in games where you can stand in fire and not get hurt or there’s an invisible wall preventing you from running off a cliff.
Everyone made a comment about it, the devs said “okay, you can kys if you like now,” and now you can die by fire and jump off that cliff!
insert I-don’t-know-what-I-expected.GIF
XeroxCool@lemmy.world 2 weeks ago
Interesting, thank you. Do the planets follow orbits at all? Did they just disregard the sun? Does not compute
E:D lets you refuel by scooping the corona, so visiting stars seems critical in exploration
SCmSTR@lemmy.blahaj.zone 2 weeks ago
ED stands for Erectile Dysfunction haha
Buddahriffic@lemmy.world 2 weeks ago
Which is when your penis has an Eating Disorder (for blood).
Etterra@discuss.online 2 weeks ago
I’ve always wanted to fly into the sun.
smeenz@lemmy.nz 2 weeks ago
Strange. I’ve always wanted to send other people into it
CADmonkey@lemmy.world 2 weeks ago
Ok, fine, I’ll try NMS again.
Ithorian@lemmy.ml 2 weeks ago
Hell yes! Every 6 months or so I come back for another couple dozen hours of play. It’s added up to a truly disgusting amount of hours over the last decade.
darkempressofchaos@lemmy.world 2 weeks ago
BallShapedMan@lemmy.world 2 weeks ago
Dammit, I guess I’m installing it again.
mrmisses@lemmy.world 2 weeks ago
Holy shit!
kat_angstrom@lemmy.world 2 weeks ago
Can’t wait to start that expedition!
Eternal192@anarchist.nexus 2 weeks ago
Never ceases to amaze me how much they have given back to the community that patiently waited and kept going despite the critique they got at release with so many people shitting on them without being aware of the difficulties they had trying to release the game.
Hond@piefed.social 2 weeks ago
Yeah, thats a bit revisionist? I will always be mad what a fucking liar Sean Murray was pre-release. There is just no dancing around that fact. He also wasnt some suit from the publisher. He is just creditet as programmer on the game on wikipedia(you know boots on the ground good guy). Almost every promise he uttered was broken. He was on the fucking Conan late night show and educated us on how hard they had it(and on top lied about every single feature the game would have).
And yeah, they redeemed themselves. But i have to say that 10 years later i still regret my purchase. I revisited the game every other year or so after several bombastic update trailers. I’m still not impressed or even entertained. Also they got rid of the only thing i ever really liked at release: the artstyle. Which makes me even more angry. Fuck this game. I should get a hold on myself. I should let it go after 10 years of free update. But seriosly fuck this game and fuck Sean Murray.
boonhet@lemmy.zip 2 weeks ago
I thought the same till I watched Internet Historians video on it. Murray was in way over his head and numerous times he was like “eh yea sure maybe” and then whatever was asked was confirmed as a feature.
Dude had no public speaking ability, got nervous and ducked up tons of times. They were too small to have a real PR person.
Many of the promised things were things they thought they’d add, but couldn’t make in time.
But personally I’m glad I bought it during COVID. I was skeptical when it was being hyped, but eventually I decided to give it a shot and I kinda liked it. But even then I didn’t find it to be a 60€ game. The 20-30 I paid for it was fine.
hornedfiend@sopuli.xyz 2 weeks ago
Wells, it really is baby’s first space game. Kids are having a blast playing this I guess.
For the rest of us, it’s still an ocean deep as a puddle, no matter how many settlements or space stations you own.
It was, is and always will be a boring ass repetitive game.
verdigris@lemmy.ml 2 weeks ago
Never ceases to amaze me how the game still sucks after 10 years of content updates
Eternal192@anarchist.nexus 2 weeks ago
Then go play Star Citizen and then come back and say how good THAT game is after almost 15 years years of “content updates”!
ape_arms@lemmy.world 2 weeks ago
I play NMS, and this comment made me laugh out loud.
HubertManne@piefed.social 2 weeks ago
I love it. I play this with sto because this has all the stuff sto is missing and sto has the content this is missing.
klankin@piefed.ca 2 weeks ago
Isn’t coop still bugged out the ass?
Its my kinda game, but the management seems like they bit off way more than they could chew, and even after a decade still can’t handle it all
iamthetot@piefed.ca 2 weeks ago
My partner and I have hundreds of hours in co op so I’m not sure what bugginess you might mean, but it’s very playable in co op.
Dojan@pawb.social 2 weeks ago
In my experience the coop is hella buggy. The person I’m playing with has a rather rocky internet connection though, so I think a decent amount of it is because of that. The netcode certainly isn’t optimised, and whenever something is simulated on my friend’s computer, I basically have to give up the idea of interacting with it whatsoever.
Even so, I’m having fun with it.
MolochHorridus@piefed.social 2 weeks ago
Is every space station still carbon copy of each other including merchants? Is every base in every planet still copy?