absquatulate
@absquatulate@lemmy.world
- Comment on [deleted] 3 days ago:
Same. They’re thw only games I’ve actually bought from them.
Not sure how they haven’t fucked it up so far - maybe because anno is a small franchise in the grand scheme of things, and has a cult following particularly in Germany, so apaet from online requirement and denuvo added to the latest entries, they let it be. I’m actually more amazed that bluebyte/ubi mainz haven’t butchered the anno games like they did with the settlers series.
- Comment on Mass Effect 5 is "still in pre-production" says director as BioWare shifts full focus to the sci-fi RPG amid dev reshuffles and reported layoffs 3 days ago:
Ffs bioware, your last two “story-heavy” games were both IP “extensions” and they were both pretty meh. Cook up something new for once, see where that goes. Because I guarantee that yet another friggin attempt at mass effect will not go well. The story was cool, it ended and it is now done. Leave a good thing be and think of something new ffs.
- Comment on Ubisoft: Microtransactions make games more fun 3 days ago:
Well, according to Ubisoft, they allow for a more unique experience by letting players personalize their characters or speed up progression. In other words, it makes things more fun… allegedly.
Ah, so he didn’t actually say that, then? Tired of these mf clickbaits man.
- Comment on Panama Proxima 5 days ago:
Tamriel! Or at least Cyrodiil+Elsweyr
- Comment on Random Screenshots of my Games #63 - The Alters 5 days ago:
It really is a great game. The story’s imaginative, the ambiance is jawdropping. And that sound design, man. It’s also fairly well polished. Played it for a good while, until I could not be bothered to manage people anymore. It felt too much like a job lol. The UI is a bit clumsy too I felt, but it’s awesome that the grindy bits are sped up and the game doesn’t waste your time, I appreciated that. However I hated the lack of manual saving, especially in a game that sometimes crashes at inopportune moments. It also does this thing where it appears open, but it punishes you if you don’t do things the way it wants you to. I’m in the “it’s a difficult game” camp, but there’s plenty of people who feel it’s an easy game just because they did some actions differently, or timed some events at different times. Still, it’s definitely worth a play.
- Comment on New gaming website "This Week in Video Games" launched by Skill Up 5 days ago:
Been following the guy on youtube for a while and I love the initiative, but damn, I find it hard to justify 10€ a month for just a single dedicated gaming publication. I expect I will support them every few months or so, but yeah, to me 100€/year seems too hefty.
Also what worries me is that this model has been tried, before the days of ad-supported web, and didn’t fare so well, so why would it work now?
- Comment on Sid Meier’s Civilization VI: Platinum Edition is free to claim on Epic 5 days ago:
Just add the application to the firewall block list. That’s how I’ve been running most games these days, pirated or not. Sighs
- Comment on YouTuber Faces Possible Jail Time for Reviewing Gaming Handhelds 1 week ago:
Aah, the Guardia di Finanza, the one police organ italians actually respect and fear ( or so I hear ).
The charges don’t make sense though. Maybe by reviewing “pirate” material he was indirectly bypassing paying the italian state its due and thus they jumped him?
- Comment on EA reportedly shelves Need For Speed completely to focus on other projects 1 week ago:
Have they finally had the revelation that the series has been shovelware for the past decade or more?
- Comment on Pop it in your calendars 1 week ago:
Yep, juat read that. Man, what a fuckin’ shitshow is SN2 gonna be.
Fuck krafton
- Comment on Pop it in your calendars 1 week ago:
Afaik krafton have been insisting for a while that the game is not ready. Founders disagreed and they were ousted. But seeing as the previous two games were in pretty dire state when they released into EA, I wouldn’t really trust the founder’s word on it. The whole “squirreling out of paying them 250 million” thing seems like speculation, but what do I know.
Besides, the OP is just ragebainting, seeing as we know exactly fuckall about the game’s actual state at this point.
- Comment on Pop it in your calendars 1 week ago:
Jesus tapdancing christ is the subnautica fanbase rabid. How about we actually wait and see how the game turns out before we crucify everyone?
I do agree that you should definitely not pre-order it and remove it from your wishlist. But you should’ve done that already.
- Comment on Smaller rally/racing games I recommend you try! 1 week ago:
I can add a few mentions to your list:
Tokyo Xtreme Racer - street racing game set on Tokyo’s highway network and featuring a lor of JDM cars. Sim-cadey physics, great progression loop, nice graphics.
Motortown - not a racing game as such, more of a “drive anything” game that also festures some racing, among cargo hauling, buses, vehicle rescuing and others. Still in early acces but amazingly complete for an early access game. The developer is also very active and open to feedback.
- Comment on Ubisoft EULA demanding consumers destroy delisted games adds fuel to Stop Killing Games movement 2 weeks ago:
IANAL but wasn’t that text just some “standard” legalese relating to the way they license software? I know it’s cool to pick on ubisoft for being a shit company, but BG3 had a similar requirement in the game’s EULA: Image
Same for GOG iirc, but I’m too lazy to search.
- Comment on Just trying to scan my TPS reports 2 weeks ago:
Corporate accounts payable, Nina speaking. JUST a moment! Corporate accounts payable, Nina speaking. JUST a moment! Corporate accounts payable, Nina speaking. JUST a moment!
- Comment on Subnautica 2 studio begs rioting fans for benefit of the doubt after leadership axed by owner Krafton: 'The team that has been working on the game day-to-day ... remains completely unchanged' 2 weeks ago:
Yeah, this is the right approach, especially with the subnautica community that seems to be really thirsty for drama. I was going to wait for reviews anyway before getting it, so this dev request is probably for the preordering folk.
That said, my money’s on “subnautica 2 will disappoint regardless” because it continues to build on the original instead of being new. What made the original so good was the novelty of that format, combined with the horror aspect and the fresh lore. Now, after two games set in the same world and the same general flow, people know what to expect so they will be extra picky about s2 and I wager they will end up underwhelmed. I’m still hoping s2 will at least be extra pretty because goddamn if I didn’t love the environments of the first two games.
- Comment on Developer interview: my Q&A with a PC game 'repacker' 2 weeks ago:
This is a great interview, thank you! It (sadly) confirms some stuff I’ve been suspecting for a while about the piracy scene: that repackers are a very rare bunch, repacking is getting more complex and liveservice/streamed games would truly be the end for piracy.
- Comment on Microsoft’s Forza Motorsport developer hit hard by Xbox cuts 2 weeks ago:
Yeah, I was just trying to get the point across and didn’t really have other recent metrics. Just checked and it grew to 1k avg users per day after the most recent update and is now 15x less active than FH5, if that paints a more accurate picture.
- Comment on Microsoft’s Forza Motorsport developer hit hard by Xbox cuts 2 weeks ago:
It may be, and I feel for Turn10, but they really dropped the ball with the latest motorsport. It only has like a few hundred players on steam, after two years of essentially live service game. Of course the game itself is fine, it’s the “update trickles” and “grind to own” philosophies that are at fault and those were probably decisions also pushed by MS, but here we are. I really hope that Playground doesn’t screw up their next Forza, because rhey might meet the same fate. Then again these days success doesn’t guarantee you’re not getting the axe.
- Comment on Randy Pitchford asks fans if they'd swallow future Borderlands exclusivity deals, almost 10,000 people say just put your damn games on Steam 3 weeks ago:
Boy, they really are pulling all the stops in trying to make the game shit, aren’t they?
- Comment on DEATH STRANDING 2: ON THE BEACH | Final Trailer 3 weeks ago:
I don’t know about Kojima making the best games. All I know is Death Stranding 1 was a jumbled mess of barely coherent and oddly paced plots and I loved every minute of it. I must have more! When PC Kojima???
- Comment on Steam Deck / Gaming News #21 4 weeks ago:
I was worried Subnautica 2 would be just a sloppy cashgrab, but seeing that dev-vlog with the awkward devs describing their work actually gave me hope that they’re actually putting some soul in this game.
- Comment on The end of Stop Killing Games [Accursed Farms] 4 weeks ago:
I think the initiative just ran out of steam. I remember seeeing it everywhere for the first month or so, and then nothing, and it plateaued around where it is now. Maybe the vast majority of EU gamers just can’t be arsed to read and sign a petition like this. I mean most can’t even vote with their wallet when a shit game releases. And of course it’s fun to blame thor/pirateguy for this ( and they probably did have their share of fault ) but in the end it looks like 500k is the amount of gamers that actually give a fuck about the state of things.
- Comment on Switch 2 Teardown: Still Glued, Still Soldered, Still Drifting 5 weeks ago:
Lack of innovation: checked. Locking users into their ecosystem: checked. Chasing only shareholder value : checked.
The only thing diferentianting them from Apple now is the pricing, which hasn’t reached outrageous levels ( yet ).
I used to respect them for doing their own thing - sometimes winning, sometimes losing, but in the end still innovating. Apparently not the case anymore.
- Comment on Nexus Mods Sale Sparks Concern in Modding Community 5 weeks ago:
Narrator: It wasn’t.
At the very least the entity that bought it will not rely on donations and revenue from upgraded downoad speeds, so it will definitely enshittify to some degree.
The problem is not capitalism, it’s really us expecting shit to be free and rewarding good development and maintenance effort with thoughts and prayers.
- Comment on 10 incredible PC games that never got console ports—until Steam Deck happened 5 weeks ago:
Holy shit - Septerra Core. That is a name Ohavent’t heard in a long time. Glad to see it still exists
- Comment on The first weekly What Are You Playing? thread! 1 month ago:
Deliver At Any Cost - fun game, but I swear the plot is just an excuse to feature those wonderful destruction mechanics.
Robocop - Actually not bad! I haven"t seen or played anything Robocop related in 30 years, but I’ll be damned if this game doesn’t make you feel exactly like him ( for better or worse )
Pacific Drive - finally managed to finish this one after starting and abandoning it twice because it’s just terrifying to me. ( I just had to start it again after reading Roadside Picnic and thinking “hey, this reads familiar” ). It’s still terrifying, but absolutely great game.
Now I’m playing Kingdoms&Castles and Starbound again to calm the fuck down.
- Comment on The GeForce NOW Native App for Steam Deck Is Here 1 month ago:
Fuckin’ finally. This could actually help people trying to run fortnites and apexes and whatnot on steam decks.
- Comment on Anno 117: Pax Romana - Gameplay Showcase Trailer 2 months ago:
1800 did not have that nimby mechanic. Actually can’t remember if any anno game had it ( maybe 1701 ). 1800 also did away with the separation between campaign and endless and just mooshed them together in what was one of the very few downsides of the game.
To me this one looks less like an anno and more like a contemporary Impressions city builder, but the potential is there. Fingers crossed that ubi doesn’t stuff it full of anti-features.
- Comment on Grand Theft Auto 6 release date has been announced, but the game has been delayed to 2026 | VGC 2 months ago:
So now can we please get the other games that were supposed to launch in autumn?