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Subnautica 2 studio begs rioting fans for benefit of the doubt after leadership axed by owner Krafton: 'The team that has been working on the game day-to-day ... remains completely unchanged'

⁨59⁩ ⁨likes⁩

Submitted ⁨⁨9⁩ ⁨hours⁩ ago⁩ by ⁨Agent_Karyo@lemmy.world⁩ to ⁨games@lemmy.world⁩

https://www.pcgamer.com/games/survival-crafting/subnautica-2-studio-begs-rioting-fans-for-benefit-of-the-doubt-after-leadership-axed-by-owner-krafton-the-team-that-has-been-working-on-the-game-day-to-day-over-the-last-few-years-remains-completely-unchanged/

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Comments

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  • dormedas@lemmy.dormedas.com ⁨7⁩ ⁨hours⁩ ago

    Oops, they just admitted that leadership doesn’t really DO anything.

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    • MentalEdge@sopuli.xyz ⁨5⁩ ⁨hours⁩ ago

      Like for real.

      Were the people who actually do nothing really the ones to get axe for once?

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  • Dremor@lemmy.world ⁨6⁩ ⁨hours⁩ ago

    Honestly I liked a lot Subnautica 1, and despite the leadership change, still look forward to Subnautica 2. Better juge on tge product than on internet dramas.

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    • Passerby6497@lemmy.world ⁨5⁩ ⁨hours⁩ ago

      My interest in subnautica 2 is like the actual second game: below zero.

      The first game and below zero are so different I’m not confident they know what about the first game was what drew people in.

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      • Zorque@lemmy.world ⁨3⁩ ⁨hours⁩ ago

        Sometimes people have ideas that just don’t work out. Even if the same people make another game, unless they just make a carbon copy they’re going to try and do something different. Sometimes it doesn’t work as well as the original, but at least it’s not churning out the same thing over and over and hoping people don’t notice.

        Granted, Gamefreak has basically been doing that for 25 years, so what do I know?

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  • SGforce@lemmy.ca ⁨8⁩ ⁨hours⁩ ago

    Were they the team that did pre-release subnautica 1? If not, not interested.

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