Yea it had a few bugs. As far as I’m concerned those never spoiled the fun or the fantastic atmosphere.
The first game was one of the buggiest mess I’ve ever seen with a game that has so much praise. And this was seven years after it launched.
Hadriscus@jlai.lu 3 weeks ago
mysticpickle@lemmy.ca 3 weeks ago
I heard it had a lot of issues during testing but I didn’t personally have any issues with it having played it the first time 4 years ago nor have I heard of any widespread game breaking bugs. Might just be your particular system :o
innermachine@lemmy.world 3 weeks ago
On final release I never suffered a single bug
p03locke@lemmy.dbzer0.com 3 weeks ago
I find that hard to believe.
Wrufieotnak@feddit.org 3 weeks ago
I also find it unbelievable that the other player never experienced bugs, because I also had a lot of them during my play through.
But your list is a complete mess with a mixture of bugs and design decisions. And the latter aren’t bugs. That’s just not how it works. It would make your argument stronger, if you stay with the facts and not include your personal disagreements with game features.
The_Decryptor@aussie.zone 3 weeks ago
If anything Subnautica lets you see too much.
XM34@feddit.org 3 weeks ago
Half of those aren’t even bugs. They’re intendes gameplay elements and they are what makes Subnautica such a good game! No being able to easily kill most creature is what makes the game better. Torpedos being borderline useless is what makes the game better. The extremely limited O2 meter makes the game better!
The cyclops is amazing. You’re just very obviously use it wrong. It’s not meant to explore the volcanic region. It’s meant as a mobile base and it absolutely excells at this!
Honestly, the draw distance optimization may be the only valid concern here.