MentalEdge
@MentalEdge@sopuli.xyz
Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.
Introverted, yet I enjoy discussion to a fault.
- Comment on Steam Deck and SteamOS hit 20,000 playable games 1 day ago:
Yes, since most games are simply unrated.
But the “playable” rating does not require full steamdeck support, it just means the game runs. A “verified” rating means a game is a fully seamless experience on the deck.
- Comment on You can now search for Steam games by adjustable difficulty, mouse-only options and other accessibility tags 1 day ago:
Do you know about co-optimus.com? Is that the “third party” you mentioned?
I don’t know of anything better. Setting your filter and sorting by user rating is pretty effective. Aside from that I sort by release date and check back every now and then.
- Comment on You can now search for Steam games by adjustable difficulty, mouse-only options and other accessibility tags 1 day ago:
They do, though?
There is a “shared/splitscreen co-op” tag.
- Comment on Jump Ship Demo is Live! 5 days ago:
With a duo, if the second player is walking around the ship/not aboard, Buddy will man the guns. If the second player is manning the guns, it will reload the guns (even crafting the required supplies when doing so). It does not seem like it will put out fires, or do repairs.
In solo, he will use the sensors, he will man the guns, perform repairs, empty the materia collectors, accompany you on space walks, carry items back to the ship for you… Basically a ton of stuff.
What I was really impressed with is that Buddy still helps out in a duo. We would have been in trouble otherwise. Keeping the ship together during a big fight is a full-time task, so when a fire starts up, mines grab onto the hull, or repairs become necessary, the second player can hop off the guns and Buddy will take over while you put out fires, fight off boarders, etc. It’s great.
And reloading the guns just means a duo can keep fighting as long as nothing is going wrong with the ship.
Essentially, you get to do the fun and chaotic parts, while Buddy picks up any slack when too many things need doing at the same time.
- Comment on Jump Ship Demo is Live! 5 days ago:
Played this too on the weekend, aside from clearly unfinished stuff, I was thoroughly impressed.
They even thought of solo/two player cases, with a robot crewmember that helps out if more stuff the fewer human players are on-board.
A whoo boy, the sound design is delicious. The first person guns, the ship weapons and engines both when flying/using them, and hearing them when running around the ship. The jumpdrive. The MUSIC.
The team is clearly pouring their souls into the game and it shows. The vibes are excellent.
- Comment on Jump Ship Demo is Live! 5 days ago:
It is.
Both me and a friend I played with did so on linux. No extra fixes, just install and play.
- Comment on Xbox and Asus introduce the new ROG Xbox Ally and ROG Xbox Ally X gaming handhelds 5 days ago:
Sad to see.
It makes sense though. Xbox games don’t have the bult-in configurability to run at lower settings and resolutions. So to run all the Xbox games, they’d all have needed an update to add a “handheld mode”.
It’s not like the backwards compatibility, where you are running previous games on more powerful hardware.
- Comment on PFP Evolution 5 days ago:
sabagebu, school shooting, the anime
- Comment on Resident Evil Requiem - Reveal Trailer 1 week ago:
It’s especially funny in RE6, because it contrasts with how all the other campaigns had playable, in-universe, part-of-the-story characters for player 2 to control. To the point that playing single player they’re still there as dumb NPCs.
- Comment on Resident Evil Requiem - Reveal Trailer 1 week ago:
Hell yeah!
- Comment on Resident Evil Requiem - Reveal Trailer 1 week ago:
Oh we did the same.
5 and 6 are a BLAST with a buddy. Throughout 5, we kept randomly asking each other, “oh hey, this is a horror game, right” as the latest ridiculous action bullshit was happening on-screen, and laughing our asses off.
In 6 in particular, in Ada’s campaign, she is alone… But since everything had to support co-op, for her missions a character called “agent” shows up. He’s just a faceless soldier for player 2 to play as, and every time he disappeared for the duration of a cutscene, and re-appeared for gamplay, it absolutely destroyed us.
Stuff like Ada clearly going through a door, alone, but then him somehow showing up on the other side the second the animation is over, happens CONSTANTLY.
We had this whole head-canon about how he’s an Ada simp that’s always there, just out of frame, and invisible to all the characters.
They’re absolutely atrocious RE games, but some of the best fun you can have with a friend.
- Comment on Resident Evil Requiem - Reveal Trailer 1 week ago:
I down. RE games have been a very fun time.
- Comment on What's going on with Borderlands 2? Steam is giving it for free, but the game has 23% positive recent reviews. 1 week ago:
I’m sorry, but Battleborn was brilliant. Deadlock is the first game to re-capture (and expand on) the mix of mechanics Battleborn put together.
Didn’t stop Gearbox from shutting it down so that no-one who bought it could ever play again. Not even the story campaign.
- Comment on What's going on with Borderlands 2? Steam is giving it for free, but the game has 23% positive recent reviews. 1 week ago:
Not a lot. Even when it isn’t a flatpak windows software running on linux won’t be able to interact with the system anywhere near as much as on windows.
They’ll be able to tell it’s linux, though.
- Comment on Zynga shuts down Torchlight 3 developer four years after its acquisition 1 week ago:
Was 3 made after aquisition?
- Comment on Had a take about Supergiant Games that recieved a lot of pushback fromy teo longest eunning best friends. 1 week ago:
I disagree.
Bastion didn’t land for me…
But Transistor would have shined as a roguelite. It’s combat system is far too complex, and has potential for so much more, than what can be explored in one or two playthroughs.
The same goes for Cloudbank.
Transistor, but with Hades’ gameplay loop and storytelling style would be insane. It already felt like a roguelite, but without a gameplay or narrative reason to go in for multiple runs.
Supergiant hasn’t cought a roguelite bug… They’ve found the perfect narrative and game format to match the gameplay systems and worlds they like to create.
- Comment on Is it possible to have too much? 2 weeks ago:
Ah. Beans.
- Comment on Sony blocks Stellar Blade on more than 100 countries 4 weeks ago:
They are countries that do not have PSN access. As Sony wants to make PSN accounts mandatory on PC, they got in hot water for selling their games in countries where you can’t legally even have a PSN account.
In response, they blocked sales in all those coubtries.
- Comment on I just realized the only way to get new gamers to care about Jak is to release a "remastered" version, which sucks. 4 weeks ago:
Sure they do. Just not often enough.
- Comment on I just realized the only way to get new gamers to care about Jak is to release a "remastered" version, which sucks. 4 weeks ago:
Ok?
I’m saying is that modern game engines and rendering tech allow a lot of the things that are good about these games to be turned up to eleven, both in terms of gameplay and art.
- Comment on Sony blocks Stellar Blade on more than 100 countries 4 weeks ago:
Helldivers is still blocked for those countries. They just dropped the PSN requirement.
- Comment on I just realized the only way to get new gamers to care about Jak is to release a "remastered" version, which sucks. 4 weeks ago:
I don’t entirely agree.
Say what you will about what it did with the characters, but Sly 4 took the level design and art to new heights, and that was thanks to modern advancements in graphics.
Rift Apart does the same for Ratchet and Clank.
- Comment on Final Fantasy Sephiroth Magic Crossover: A Glimpse into FF7 Remake Part 3 4 weeks ago:
Sure, but if they keep trying to go bigger, they WILL hit a ceiling. And they have yet to show a willingness to go smaller with a subsequent project when one ends up too big to pay for itself.
Squenix does not seem to know how to match a budget to the size of the market that actually exists, and only ever goes smaller in scope when something is a “side project” adjacent to a main product.
And the signs that they are finally starting to make the same mistake with FF are beginning to show.
Intergrade was not as big as main FF installments, but it was well received by a lot of players. As a result they immediately scaled up Rebirth to be as big, or bigger, than anything they’ve done. And lo and behold, players love it, but it didn’t magically mean a bunch more people bought it.
- Comment on Final Fantasy Sephiroth Magic Crossover: A Glimpse into FF7 Remake Part 3 4 weeks ago:
I’m referring to Squenix’s habit of overspending on a franchise the moment it gets traction, and then not selling enough games to recoup cost, because there was never that much demand to begin with.
If they make money on this cross-over, then ok. But as someone with zero interest in MtG, but plenty in the new Final Fantasy games, this just feels like yet another expensive marketing stunt that will not get an actual return.
They lost money on Tomb Raider and Deus Ex, because they couldn’t stop themselves spending almost as much on marketing as they did development, expecting a fan base orders of magnitude larger to materialize out of thin air.
And then, instead of reducing scope to match the number of fans and thereby sales they could expect, they just axed the franchises.
- Comment on Final Fantasy Sephiroth Magic Crossover: A Glimpse into FF7 Remake Part 3 4 weeks ago:
I like the remakes, but I really wish Squenix would just stop making things weird.
Whenever they get a taste of success they immediately blow up the budget, overspend, and then blame the market for not showing interest to match.
- Comment on Deadlock - Shop Rework Update 5 weeks ago:
!deadlock@sopuli.xyz
- Comment on 🔪🔪🔪 1 month ago:
I’m not sure whether you are making a joke?
The vast majority of bees wasps, ants and any other hive insects you’ll have seen, are infertile drones. With each hive housing only a single female individual capable of sexual reproduction, which does not leave the hive after it forms.
Fertile males only exist for a short time during swarming season, and they do die after doing their thing.
- Comment on The hills are alive with the sound of music! 🎶🎵 1 month ago:
You’re thinking of seeds.
Pollen is only the male half of the genetic material required for sexual plant reproductin.
Hence, jizz.
- Comment on After Years of Struggle, Blizzard Has Found Itself in Uncharted Territory: Overwatch Players Are Having Fun Again 1 month ago:
FFS. Literally no free fun allowed. Bare minimum to appease players.
- Comment on After Years of Struggle, Blizzard Has Found Itself in Uncharted Territory: Overwatch Players Are Having Fun Again 1 month ago:
Even better.