MentalEdge
@MentalEdge@sopuli.xyz
Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.
Introverted, yet I enjoy discussion to a fault.
- Comment on Jupiter 1 day ago:
Jokes aside, damn thatssa a pretty planet
- Comment on My style statue Alan Wake 1, by Me 2 days ago:
I like your Heather Mason. You’ve found a perfect level of detail to make these work.
- Comment on My style statue Alan Wake 1, by Me 2 days ago:
!gameart@sopuli.xyz
Have you done other characters?
You say “your style”, so my first thought is to wonder what else you’ve done since must’ve done enough to land on a style.
- Comment on Stop Killing Games Initiative passes 700K milestone 3 days ago:
Yesterday we saw the biggest increase in signatures in a single day, even compared to the start of the imitative.
- Comment on Stop Killing Games Initiative passes 700K milestone 3 days ago:
This isn’t change.org or a twitter poll.
It’s an official EU citizens initiative, hosted on the EU web portal. The one maintained by the EU for the very purpose of digitally facilitating any and all citizens petitions.
- Comment on Stop Killing Games Initiative passes 700K milestone 3 days ago:
No ,I’m not.
Ok
I’m saying this is a waste of time.
I… What? Is that not a mutual exclusivity argument? For you to have a point, this time and effort would need to be better spent elsewhere. I not only disagree with that, but I have the time and energy to do the other things you are claiming will make a difference.
- Comment on Stop Killing Games Initiative passes 700K milestone 3 days ago:
Oh shit forreal?
Does that mean I can pay for shit online with made-up credit cards?
- Comment on Stop Killing Games Initiative passes 700K milestone 3 days ago:
Citizens iniatives may be a form of petition, but the difference is they come with actual legal requirements.
This isn’t some change.org bs, a list of names totaling some arbitrary number.
This is a pre-existing system for the people of the EU to force it to tackle an issue. Most EU countries have equivalent systems locally, as well. This isn’t new or unusual for us.
Legal precedent is how the US works. Where lawsuits catalyzing the setting of new standards for what is legal, is most common way the law changes.
That can happen in the EU, too, but we have additional ways to propose law as citizens. If you can gather proof (signatures) of concern on a given issue, the government must address it.
- Comment on Stop Killing Games Initiative passes 700K milestone 3 days ago:
Right. Because caring about A means you can’t care about B. If you support legislation, you must be boycoting nothing, because no-one in the history of existence has ever done both.
You’re claiming mutual exclusivity where none exists.
You sound more like you’re scared of the implications of this passing, because you’d have us voting with out wallets rather than… actually voting.
Pre-order, micro-transactions and battle-passes are srill a thing, no matter how much we shout about “big company bad”. This type of crap isn’t something we solve by any one method alone.
- Comment on Stop Killing Games Initiative passes 700K milestone 3 days ago:
I… What?
Botting something that like a citizens initiative, where every signature WILL get scrutinized by government would be seriously stupid. Or are you saying commenters like mine are bots?
Is it really that hard for you to imagine the possibility… that people care?
- Comment on Why don't Steam or Discord offer the option to hide when we're typing? 3 days ago:
Unless they were looking, they wont have seen it. And as far as I know, just the cursor being active sends the “typing” indicator in some apps. When I see it for just a second I just assume someone hovered over the chatbox for a bit.
No-one thinks it’s wierd for it to pop up for a second and then go away.
It would be smart if chat apps implemented a minimum, where “typing” won’t apper until you’re three words into writing a response or something.
That way it wont go off over nothing. It’s still useful, it lets you/them know whether you’re getting/giving an immediate response, so you/they know whether the conversion is continuing right away, or later.
- Comment on Stop Killing Games Initiative passes 700K milestone 3 days ago:
In case you’re wondering, the graph looks like this. There have currently been 16k new signatures today. The required pace to make it would be 10k a day. Yesterday the count increased by about 30k signatures.
TL;DR Keep spreading this to people you know, and keep signing. It’s working.
- Comment on There's still no sign of Star Citizen 1.0, but it did just get a revamped referral program so the die-hards can tempt in even more saps 4 days ago:
I don’t actually think you can call it that.
I’m pretty sure they’ve spent every cent, considering how much they have in fact produced.
The part that boggles me to this day, is that they spend the money on making a litany of insanely high quality assets and features, with seemingly no plan for how they’ll fit together.
And then they proceed to spend even more money, and time, on trying to fit it all together into something that functions like a complete system.
And that’s before you discuss their obsession with “realism”. What there is to play, is marred with balancing issues. Better ships are just… Better. Because they insist on weapons and ships functioning “logically” within the game universe, rather than in whatever way is the most fun.
Fighters beat bigger ships because equipping the same weapons, a fighter can hit every shot it takes at a slow moving giant. Meanwhile the travel-time of weapons makes the fighter completely unkillable for the big ship, becayse the fighter can land shots from a range where its own speed allows it to dodge literally everything the big ship might send its way.
- Comment on Anon likes trains 2 weeks ago:
Completely missed the point. Less “general public” is the entire idea of offroading in remote locations with no cell service or anything else. It takes actual skills to get up there, and the more-skilled people tend to be more respectful of the lands. But I digress.
No. You did.
I’m pointing out that your low volume scenario has literally zero equivalence with high volume transit, and you shouldn’t have brought it up.
- Comment on Anon likes trains 2 weeks ago:
Ok, cool. But I don’t think your experience would still be very good if you were joined by an additional trainload of people riding 4x4s right alongside you. It’d be time to pave over that canyon so that the people visiting it can park.
And trains aren’t mutually exclusive with cars. I might take the train to visit my parents a few cities over, but that didn’t mean there wasn’t a highway for the moving truck to drive along when I had to get my stuff over to where live now.
No-one is saying no-one should drive a car. Rather, that the right tool for the right job should be used. In the US, cars are used for a lot more than what they’re best at. That you are using them effectively for personal use, is not a reason to also have them used where they aren’t as effective (in this case in comparison to trains, large volume transit of people who are mainly transporting themselves between hubs of human activity).
In Tokyo, Shinjuku train station routes 3.8 million people to where they are going, EVERY, DAY.
Interstate 5 in the US, the busiest in the country, does a pathetic 0.75 million a day. And the cost-effectiveness of trains beats out cars waaay before you hit capacity on such a higway.
- Comment on Baldur’s Gate 4 may happen eventually, but not with Larian Studios 2 weeks ago:
They don’t.
That’s why Hasbro can’t just make another BG game, Larian isn’t willing.
So now they’re looking to make it anyway. Without Larian, or even the people at Hasbro that Larian worked with.
- Comment on FYI: TeamViewer is *much* better than Chrome Remote Desktop for aging hardware 2 weeks ago:
If ssh isn’t an option, others already mentioned RustDesk.
But I’ve been happy with VNC. (XVNC server, TigerVNC client) Incredibly lightweight, low bandwidth requirement, and I can get it up and running over ssh, so a system never needs to be plugged into anything other than a network cable.
- Comment on Bungie delays Marathon, telling players, "we know we need more time" 2 weeks ago:
Yup.
Unless they just take the IP, and assets they’ve made, and use that moke something else, Marathon is likely DOA.
If by the time it comes out it even whiffs of a luve service long-term nickle-and-diming, people will dismiss it.
- Comment on Minecraft is rolling out its first glow up in years tomorrow 2 weeks ago:
I for one am happy they didn’t twist the original game into the bullshit that bedrock edition has become.
- Comment on Steam Deck and SteamOS hit 20,000 playable games 3 weeks ago:
Yes, since most games are simply unrated.
But the “playable” rating does not require full steamdeck support, it just means the game runs. A “verified” rating means a game is a fully seamless experience on the deck.
- Comment on You can now search for Steam games by adjustable difficulty, mouse-only options and other accessibility tags 3 weeks ago:
Do you know about co-optimus.com? Is that the “third party” you mentioned?
I don’t know of anything better. Setting your filter and sorting by user rating is pretty effective. Aside from that I sort by release date and check back every now and then.
- Comment on You can now search for Steam games by adjustable difficulty, mouse-only options and other accessibility tags 3 weeks ago:
They do, though?
There is a “shared/splitscreen co-op” tag.
- Comment on Jump Ship Demo is Live! 3 weeks ago:
With a duo, if the second player is walking around the ship/not aboard, Buddy will man the guns. If the second player is manning the guns, it will reload the guns (even crafting the required supplies when doing so). It does not seem like it will put out fires, or do repairs.
In solo, he will use the sensors, he will man the guns, perform repairs, empty the materia collectors, accompany you on space walks, carry items back to the ship for you… Basically a ton of stuff.
What I was really impressed with is that Buddy still helps out in a duo. We would have been in trouble otherwise. Keeping the ship together during a big fight is a full-time task, so when a fire starts up, mines grab onto the hull, or repairs become necessary, the second player can hop off the guns and Buddy will take over while you put out fires, fight off boarders, etc. It’s great.
And reloading the guns just means a duo can keep fighting as long as nothing is going wrong with the ship.
Essentially, you get to do the fun and chaotic parts, while Buddy picks up any slack when too many things need doing at the same time.
- Comment on Jump Ship Demo is Live! 3 weeks ago:
Played this too on the weekend, aside from clearly unfinished stuff, I was thoroughly impressed.
They even thought of solo/two player cases, with a robot crewmember that helps out if more stuff the fewer human players are on-board.
A whoo boy, the sound design is delicious. The first person guns, the ship weapons and engines both when flying/using them, and hearing them when running around the ship. The jumpdrive. The MUSIC.
The team is clearly pouring their souls into the game and it shows. The vibes are excellent.
- Comment on Jump Ship Demo is Live! 3 weeks ago:
It is.
Both me and a friend I played with did so on linux. No extra fixes, just install and play.
- Comment on Xbox and Asus introduce the new ROG Xbox Ally and ROG Xbox Ally X gaming handhelds 3 weeks ago:
Sad to see.
It makes sense though. Xbox games don’t have the bult-in configurability to run at lower settings and resolutions. So to run all the Xbox games, they’d all have needed an update to add a “handheld mode”.
It’s not like the backwards compatibility, where you are running previous games on more powerful hardware.
- Comment on PFP Evolution 3 weeks ago:
sabagebu, school shooting, the anime
- Comment on Resident Evil Requiem - Reveal Trailer 3 weeks ago:
It’s especially funny in RE6, because it contrasts with how all the other campaigns had playable, in-universe, part-of-the-story characters for player 2 to control. To the point that playing single player they’re still there as dumb NPCs.
- Comment on Resident Evil Requiem - Reveal Trailer 3 weeks ago:
Hell yeah!
- Comment on Resident Evil Requiem - Reveal Trailer 4 weeks ago:
Oh we did the same.
5 and 6 are a BLAST with a buddy. Throughout 5, we kept randomly asking each other, “oh hey, this is a horror game, right” as the latest ridiculous action bullshit was happening on-screen, and laughing our asses off.
In 6 in particular, in Ada’s campaign, she is alone… But since everything had to support co-op, for her missions a character called “agent” shows up. He’s just a faceless soldier for player 2 to play as, and every time he disappeared for the duration of a cutscene, and re-appeared for gamplay, it absolutely destroyed us.
Stuff like Ada clearly going through a door, alone, but then him somehow showing up on the other side the second the animation is over, happens CONSTANTLY.
We had this whole head-canon about how he’s an Ada simp that’s always there, just out of frame, and invisible to all the characters.
They’re absolutely atrocious RE games, but some of the best fun you can have with a friend.