MentalEdge
@MentalEdge@sopuli.xyz
Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.
Introverted, yet I enjoy discussion to a fault.
- Comment on If you haven't done and agree, vote! 5 hours ago:
This is a huge reason I never even considered getting into Destiny after the fact.
I literally can’t play it from the beginning.
It’s like if new players wanted to get into Mass Effect, they have start with ME2, because the furst game has been purged from the facw of the earth.
- Comment on The struggle is real 9 hours ago:
The only kernel of truth required is that most people have experienced completely unfair matches, and will usually attribute that to the shortcomings of modern skill-based matchmaking.
What exactly the mechanics behind those shorrcomings are, matters little.
- Comment on The struggle is real 10 hours ago:
Yeah but I’m explaining the meme, not writing an essay like I was in the other conment.
- Comment on The struggle is real 14 hours ago:
Not so much a counterpoint. It’s actually a factor that I’ve thought about too, and I think it adds to the problem.
One of my other comments here, where I talk about how it’s an impossible problem talks about how I’d solve the problem by not trying to find a bunch of players of the exact same skill level to begin with. You go for rouchly for even teams, not precisely even players.
If you have 10 people at almost the same skill level, the tiniest difference in ability gets massively magnified, because that’s the only deciding factor that’s left.
- Comment on The struggle is real 15 hours ago:
If you play enough, pure random chance will eventually get you a game that feels like a fair fight.
But quite often, video game matchmaking systems will fail to accurately estimate player skill correctly, creating teams where one will utterly bemolish the other.
- Comment on The struggle is real 15 hours ago:
I also think it’s an impossible problem to solve.
The same player isn’t going to perform identically every session, and accounting for every possible weapon or character/class they might play, potential synergies with teammates, or potential advantages/disadvantages in matchups against any given opponents…
It all makes for a literally infinite number of variables, all of which must be accounted for.
The correct way to get interesting matches, imo, is to make it semi-random, and not try to have all the players on both teams be exactly the same skill level. Rather, put players on both teams from a range of estimated skill levels. This way both teams have weaker links for the other team to potentially exploit, and both teams have strong players which will try to stop that.
Instead, the system should just enforce common sense stuff, like not pitting someone who is literally playing for the very first time, against a team with someone who is 2000 hours in, and hence might straight up deny the new guy a chance to play at all.
I should know. I literally wrote THE team balancer for titanfall 2 community servers.
- Comment on The struggle is real 16 hours ago:
I swear, some of the best titanfall 2 matches I ever played were on northstar cusrom servers.
- Comment on The struggle is real 16 hours ago:
Anyone able to comment on Valorant?
- Submitted 17 hours ago to games@lemmy.world | 23 comments
- Comment on Posting a Screenshot without context one time and never again 6 days ago:
I’ve had some good games.
Then again my build never relied on spirit damage.
- Comment on Posting a Screenshot without context one time and never again 6 days ago:
You’ve got several upgrade options, and wouldn’t divine barrier or the two shield items be good stopgaps before the full Divine Kevlar?
- Comment on Posting a Screenshot without context one time and never again 6 days ago:
!deadlock@sopuli.xyz
- Comment on Sounds like a place I'd love to work for 1 week ago:
What you’re saying is, that you’ll only accept that I’m sick if you genuinely hear absolutely nothing from me because I’m either dead or completely incapacitated, and then only show up later after recovering?
I can work with that.
- Comment on Science has not gone far enough 1 week ago:
Also, memory foam pillows.
Never using anything else.
- Comment on Am I the only one? 1 week ago:
Current artificial hearts are not intended to be long-term solutions, but instead be a temporary way to keep someone alive when their heart fails, but a donor heart is unavailable.
- Comment on i have been blessed by a visit from Nicole 🙏 2 weeks ago:
Unfortunately started seeing some with just a random string for the username. The display name can still be “Nicole”.
- Comment on i have been blessed by a visit from Nicole 🙏 2 weeks ago:
I woke up to three Nicoles from three different accounts, once.
- Comment on Anon fixes their games 2 weeks ago:
So you can use a more demanding form on anti-aliasing, that doesn’t suck ass?
- Comment on From the trailer of Wolfenstein: The New Order (2014) 2 weeks ago:
Well, in the sequel “The New Colossus” they made it to mercury.
- Comment on The eyes creep me out. Even I wouldnt be able to focus on the job 3 weeks ago:
Can’t fool me! Thats the wrong format for communities. It should be !gloryholes@lemmynsfw.com.
- Comment on Plex ending support for Watch Together 3 weeks ago:
It should just be a matter of forwarding the righ subpath in your reverse proxy.
There should be page for most reverse proxy setups in the jellyfin docs.
- Comment on Plex ending support for Watch Together 4 weeks ago:
SyncPlay.
It’s a people icon in the top right in most clients that support it.
Users can set up a room, and other users can then see an join that room. Any media played in the room is played on all clients in the room.
- Comment on Don't risk the dry shave 5 weeks ago:
I find it insulting you’d suggest I’d consider any part what that ass has said as even remotely reasonable.
What I said is that if you say 2+2=5 to enough people, you’ll get some who will just go “ok yeah sounds right”. They’re still wrong. Two people being deluded together doesn’t make it any less delusional.
- Comment on Don't risk the dry shave 5 weeks ago:
The thing about giving everyone a megaphone, is that even when some use them to shout insane bullshit, if enough people hear it, there is inevitably a percentage who will think “yea that makes sense”.
And now, we’ve got selective megaphones. Social media algoritms that curate our feeds for us so that people shouting insane bullshit have their content fed directly to people who believe insane bullshit. Separating the people who lie and their believers, from the people who call them out on it and bring actual logic into the discussion.
Algoritms discourage thinking because thinking takes effort, and effort tires you out. Tiring you out would eventualmy make you log off and take a break, but algos are trained to maximize screentime, so no thinking it is.
- Comment on Two big Final Fantasy remakes are reportedly still in ‘active development’ 5 weeks ago:
K
- Comment on Scary 5 weeks ago:
Character is Modeus from !helltaker@sopuli.xyz
- Comment on Don't forget to undervolt your gpu and change fan curve 5 weeks ago:
Changing voltages and fan curves is super situational. And depends on how much you value noise over performance.
That said, I undervolted and underclocked the i7 cpu on my G501 gaming laptop back in the day.
This helped a ton, because the heatsink between the discrete GTX 660M and the CPU, shared a heatpipe. The CPU would only throttle at 90, while the GPU would throttle at something like 75. This meant that because it was basically always hotter, heat from the CPU would conduct via the heatpipe INTO THE GPU, causing it to always thermal throttle, and be unable to be cooled. Because even though it was maxing out and trying to cool down by throttling, the CPU would just keep going because for it the temps were fine. So it would keep pumping heat into the heatsinks and heatpipes, which would then keep the GPU hot, too.
Undervolting the CPU allowed it and the GPU to run at closer to same temps, raising FPS by way of allowing the GPU to actually run a full tilt, even though the CPU was then significantly slower.
- Comment on Two big Final Fantasy remakes are reportedly still in ‘active development’ 5 weeks ago:
I’m halfway through Rebirth, and shit has me so confused I stopped trusting any of my theories for what is going on.
It’s continued to be good though. Excellent even.
- Comment on Two big Final Fantasy remakes are reportedly still in ‘active development’ 5 weeks ago:
To be fair, Intergrade and Rebirth remix some things that mean they don’t really replace the original game.
They’re doing something different with the story that we still haven’t had fully explained, which means I’m playing completely riveted to the story, with no idea what’ll happen, even though the original game has existed longer than I have.
And the gameplay is obviously completely different.
It means they’re more than “remakes”, imo. They’re more like adaptations, making changes that alter the source material to fit a new medium. Almost like going from book to TV.
And in the same way, both the “book” and the “TV Series” are both worth experiencing.
- Comment on Thoughts on Final Fantasy VII Remake 5 weeks ago:
I don’t know how much you know about the intricacies of the newer FF combat systems, but “turns” are still in there, but among a bunch of new stuff that may or may not jell with you.
If you want, you can set the combat to “classic” which makes it so that the AI controls all three charachters, rather than just the two you aren’t playing as.
This leaves you to deal with only the “turns”, and which abilities, spells, or items, to use them for. And you don’t need to be quick, the passage of time nearly pauses while you engage with the action menu to decide what to do with a turn.
Characters and enemies can only engage in basic attacks outside of their “turn”. To use abilities, spells or items, it must be your “turn”.
All the decisions that make turn based combat interesting are overlayed on top of the real-time action. At times they even overlap. When not using classic mode, it matters how you control a characters real time actions. The exact timing of when you use a turn can have consequences, you need to make sure you are standing in a good spot for a given ability, you need to make sure you’re not about to take an attack that might interrupt an action, etc.
You have to decide stuff like whether you need to use your turns to spam cure just to keep the party alive. Should Aerith spend one turn and the MP to use Cura on one party member, or wait two turns to use Pray on everyone. Should Cloud go for damage on this turn, or build stagger in case it leads to a stun and bonus damage next turn? Can Tifa keep herself alive with Chakra or do I need to have another charachter use heal on her? Do I remember the pressure conditions for this enemy or do I need to spend a turn on Assess to find out?
If all you want is turn based classic gameplay, then yeah, it isn’t here. But they have made something very interesting. It’s got hack slash style flashy action, but with an amount of strategy involved I don’t think any other games have achieved. It’s unique.