Modern_medicine_isnt
@Modern_medicine_isnt@lemmy.world
- Comment on What is a game you can’t understand why its so popular ? 3 days ago:
90% of the “early access” games that are so poor people spend time on mods to try and make them playable. Here’s a hint. If you need lots of QOL mods, then the game is crap. You are really just playing mods.
- Comment on What is a game you can’t understand why its so popular ? 3 days ago:
I like to say that some of us enjoy it because it generates that pride in your work feeling that our actual jobs don’t give us.
- Comment on Banane logic 1 week ago:
They ship them in nitrogen so they don’t rippen.
- Comment on You gotta try #19 1 week ago:
10 through 18 look like the bristolstool chart
- Comment on Wild Ones 2 weeks ago:
I agree. But I don’t see dogs or cats as special. Though arguably cats (which I dislike) are smarter than a cow. Whales and dolphins are also pretty smart. And apes of course. Most of the animals being breed for eating are particularly dumb. It makes them easier to manage. But they are still just animals.
- Comment on Wild Ones 2 weeks ago:
Remjnds me of…
Dennis Leary: My fluffy little dog… He’s so cute- There’s the problem. We only want to save the cute animals, don’t we? Yeah. Why don’t we just have animal auditions. Line 'em up one by one and interview them individually.
Dennis: What are you?
Otter: I’m an otter.
Dennis: And what do you do?
Otter: I swim around on my back and do cute little human things with my hands.
Dennis: You’re free to go. And what are you?
Cow: I’m a cow.
Denis: Get in the fucking truck, ok pal!
Cow: But I’m an animal.
Dennis: You’re a baseball glove! Get on that truck!
Cow: I’m an animal, I have rights!
Dennis: (pointing at leather jacket) Yeah, here’s yer fucking cousin, get on the fucking truck, pal!
Dennis Leary, Dennis Leary: No Cure for Cancer
- Comment on Subnautica 2 Early Access Gameplay Trailer 2 weeks ago:
Man, I’m too old to play those games now. The original was a great game. The second was good too, but my reaction time was going down by then, so I just got killed a lot. A third… no chance. Team shooters are a younger man’s game. Unless you’re Tom Brady or something.
- Comment on [deleted] 2 weeks ago:
I struggle in my own head on such things. I think it is ridiculous to shame anyone for such things. But I personally dislike armpit hair on a women. Of course I also don’t like it much on me either. But I hate the feeling when it is stubble, and before that it chaffs. So I just trim it down pretty short. Maybe that wouldn’t bother me on the ladies either. But probably would. I think the light dark contrast is what is unappealing to me. But nobody asked. Your welcome.
- Comment on “You are the most hated demographic at game events.” A major Japanese indie game showcase is waging war on “unsolicited advice dudes” 2 weeks ago:
I mean, they should kinda take it as a sign of respect. You know what else has preachy dude. Every sport ever. So developers are like sports stars now.
- Comment on Its a circus and we're the clowns 2 weeks ago:
And often, the places with all the hoops are terrible places to work. Because guess what, they make you jump through hoops to do your job, and everything else.
- Comment on Why is the US so into Israel? 4 weeks ago:
But they seem to have sooo much money. They have their money in soo many countries politics. How is that much tax payer money getting redirected to them? There must be some kind of front at least that is getting massively overpaid.
- Comment on Why is the US so into Israel? 4 weeks ago:
Similar question, where do they get so much money to impact american politics with? What does Isreal export so much of?
- Comment on Is there a split ergonomic keyboard that has dedicated arrow keys and a full row of function keys? 4 weeks ago:
Oh yeah, they do. But a mac keyboard on a pc… thats the hiccup. Cause mac doesn’t use printscreen.
- Comment on Is there a split ergonomic keyboard that has dedicated arrow keys and a full row of function keys? 4 weeks ago:
Yeah, macs don’t have a printscreen normally. And I can’t find an equivalent. I use greenshot. The win shift s launchs the snipping tool. It’s also an uncomfortable short cut.
I mean, I can give greenshot a different hot key. So I’m really just whining. Lol - Comment on Is there a split ergonomic keyboard that has dedicated arrow keys and a full row of function keys? 5 weeks ago:
I have a mac one for work. But I also use it for my pc. Where the heck is the printscreen button. I probably need the higher end one I guess.
- Comment on School of hard knocks 1 month ago:
I’m responding to a comment talking about donating to get a degree. That pretty much narrows it down to for profit universities, doesn’t it?
- Comment on School of hard knocks 1 month ago:
I think the degree is really more like evidence that you can get things done on your own. Parental involvement in the day to day is near zero for most people getting a degree. They also learn valuable social skills. But a degree isn’t the only way to get that. So it shouldn’t be a requirement. Yet attempting to determine if someone without a degree has that is costly and time consuming. Companies just want to take the easy path.
- Comment on School of hard knocks 1 month ago:
Forget “because daddy donated…”. The degree isn’t about being smart or not, it’s about being able to play in the system. The schools are for profit businesses. They know they can graduate a certain % of idiots and not hurt thier profit line. So they do. And the number is disturbingly high. You don’t need to donate money to get a degree as an idiot.
- Comment on School of hard knocks 1 month ago:
I don’t see the post as disagreeing with you.
The graphic alone is pointing out what you are saying. Skills alone doesn’t get noticed. So you need a degree to be seen, which gets you a job, which reduces stress, which makes you happy.
But it is sad that it is true. I favor getting a degree, not for the education, but for the 4 years of experience living on ones own and having to handle life that it gives most people. It is also often an important social education. But I don’t like the idea of excluding those who don’t have a degree just because they don’t.
- Comment on How long until the rise of games with mods turns into user created games. 1 month ago:
I know the engines do that. But I mean even more. Like it could expand to the point that I could have a fully functional game just by adding some plugins. Not a great game. But something that was technically playable. I don’t think you can do that today. And as far as AI and testing. I am talking more mundane. Like say you already have good tests. But you just need to run them on additional hardware simulations or something. That is an edit it can do. Tweaking for that hardware and rerunning is also a pain. You could let it do that, then review the changed. That kind of stuff often requires digging through documentation and what not that can be very time consuming all for just one new peice of hardware. The AI can do that and iterate until things work. The dev just has to validate that the AI didn’t cheat to get a pass. For writing new test. Of course you can’t just tell it to make up tests. You have to dirdct it a lot. But once you tell it what you want it to test, it can write that, and interate on getting the test to work. It would be great if it was better at it than it is now. But I think over the next years it will get better. But I expect you still need to be the brains that tell it what to test. But also, if someone records a playthrough of a bug, you can probably tell it what the bug in the playthrough was, give it the playthrough and tell it to write a test. I’m not talking about expecting AI to do the real thinking. I am talking about it acting like a very junior dev that you can give well described tasks to, and like a reasearch assistant that can dig through large amounts of documention to get the information you need. Both of these things dev probably don’t generally enjoy doing.
- Comment on How long until the rise of games with mods turns into user created games. 1 month ago:
We might be comparing apples and oranges here. You mentioned you worked in the industry I believe. Was that at decent sized companies where there were like 10 or more devs working on a game?
- Comment on How long until the rise of games with mods turns into user created games. 1 month ago:
Yeah, it could still be a good while away. AI can help a lot in some places. Not so much in others. Like if you had modules and plugins that can work like legos to make a very simple game. AI can help get your initial game wired up. For the work of making it unique or interesting, AI can’t help as much. Though it could quickly spin up lots of graphics to choose from and such so that a person with no graphics skills could make their game have its own look. The other place it can help is in running tests. Like for new hardware that an engine or what not needs to support. It can even help add tests to some extent, but you still need a skilled person to look over what it did.
My understanding is that there are a lot of boring mundane tasks needed for maintaining the framework and such. The kind of thing that turns off opensource contributors. So maybe some of that can be offloaded and help get more people involved for free on a product that they can then use for free. - Comment on How long until the rise of games with mods turns into user created games. 1 month ago:
I don’t work in games, but I do work in software. I do understand that there are already libraries and plugins. I am just talking about increasing the level of abstraction. An example of something I see in crafting games may help. So you go to craft something, and you are missing a component, but you are able to craft that too. In some games you can click on the missing component to go to the interface were you would craft it. But in most you have to go back to the crafting search and type in the name in a search bar then click on it in a list to do the same. This is a simple QOL thing. Further, after you crafted the component, a back arrow to take you back to what you were trying to craft originally would be nice. But you won’t see that in 90% of crafting games. But you will find mods for this kind of thing. My assertion is that devs don’t implement these sorts of things because they would rather spend thier time on the things that make their game different. So if this sort of thing was a plugin or what not, they wouldn’t need to spend time on it, and the overall quality would go up. Plus people who want to make games today, but are overwhelmed by how much they would have to do that isn’t related to the idea they have, my feel less overwhelmed, and we would get more games with more innovative ideas.
- Comment on Having to work during the apocalypse sucks 1 month ago:
At my job, we have dependencies on teams that are in the warzones. I would say they have it worse. From our side we are like, how do we know if we need to escalate things to get them prioritized over other teams requests vs that person is hiding in a bunker right now, no amountnof escalation is going to help.
- Comment on How long until the rise of games with mods turns into user created games. 1 month ago:
Right, and I was pondering how long until developing a game on opensource components becomes an equivalent effort to what modding is today. With well polished games becoming less common, large mods that overhaul games becoming more common, and AI improving over the next years. That feels like a direction that things may go.
- Comment on How long until the rise of games with mods turns into user created games. 1 month ago:
What I was saying is that if they aren’t intentionally breaking the standard, then there is no reason not to use the standard. But what I see is games that are focused on where they are trying to break the standard and be different (which they should) and then leaving basic functionality half assed. It’s that half assed stuff that reduces the quality of the game, and also even though it was half assed, it still took dev time, and may even be a thorn in their side that they just never get to. Having off the shelf plugins for that kind of thing means they can focus on what they are innovating, and still produce a game that has decent polish in the other areas like inventory and such.
- Comment on How long until the rise of games with mods turns into user created games. 1 month ago:
Well, if you lower the barrier to entry. More people are likely to use the stock offerings. But that isn’t really a plus. Ideally the games would be visually different. But if you have a simple mechanic like inventory, it could and should generally be similar to others, unless that is what is supposed to be different about your game. W, a, s, d at least is pretty standard now. But it wasn’t always. I have noticed games solving the same problems as many other games, but doing it much worse. And clearly not by intention to be different, just because that wasn’t thier focus. So for those cases, it would improve those games.
- Comment on How long until the rise of games with mods turns into user created games. 1 month ago:
I am talking even lower. Like a made for modding framework that is totally open source. And yeah, that means games will end up with a somewhat common look and feel. But a lot of games end up that way anyway after mods. I am not sure that players need tons of unique games. I think they want games that are comfortable and replayable. In many cases they just want to hang out with friends, and the game itself is almost a pretext. Fortnight is actually a decent example of that. It leaned into that with lots of events that weren’t really much more than window dressing. But if it is completely opensource, you can end up with a ton of flavors to try and a lower learning curve for each.
- Comment on How long until the rise of games with mods turns into user created games. 1 month ago:
Exactly, but that is what I am pondering. How long until those engines get easy enough to maintain that they really take off. Software coding tools are starting to take off. If constrainable by verification test, those tools can do a lot. I don’t know what it takes to maintain a FOSS engine from experience, but I can imageing that a lot of the effort goes into supporting different hardware and OS changes. That is the kind of thing that software coding tools should be able to greatly reduce the effort of. Usually such engines have large quantities of tests for both functionality and performance verification. So you can set the tool to add support for a new peice of hardware, and instruct it to test both that and others, than iterate u til it gets it right. Right now, I think the costs for that are still too high. But the day is probably coming when those costs get low enough, and the coding tools good enough to greatly reduce the maintenance aspect of engines. Since that is the boring part of FOSS, that could drive an explosion in that area.
- Comment on How long until the rise of games with mods turns into user created games. 1 month ago:
Right, so now if some common tools get pulled together by a few people, such that the base game itself is essentially opensource, that could make creating a game is more like modding. And the result would be free. It would also be forkable, and of course easily moddable since it is all open source. That could lead to community created games. No more complaining the devs should do XYZ. Just mod it. I mean some people will always prefer to complain, but lowering the barrier to entry could open the way for enthusiasts to make their own games with less effort. And with AI getting half decent a coding, someone will probably write an agent to lower the barrier even more, especially for the QOL tweaks that current mods often cover.