Capcom president Harushiro Tsujimoto claims that the prices of video games need to increase to meet ballooning development costs.
Capcom President salary is ‘Too High’
Submitted 1 year ago by stopthatgirl7@kbin.social to games@lemmy.world
https://www.ign.com/articles/capcom-president-thinks-game-prices-are-too-low
Capcom president Harushiro Tsujimoto claims that the prices of video games need to increase to meet ballooning development costs.
Capcom President salary is ‘Too High’
Ahhahah
Even the most terrible AAA games sell millions of copies these days. They more than make their money back with each one, they’ve just thought if they can get away with $60 -> $70 then why can’t they get away with more?
This exact thought (volume) occurred to me when I saw the headline. They like to say that the price of games hasn’t increased in line with inflation, but I’d be interested to know how big the market was in the 80s, 90s, 2000s and today. I’d bet the market is orders of magnitude bigger today.
Prices of video games and consoles have actually declined over time when accounting for inflation.
techraptor.net/…/cost-of-gaming-since-1970s
Here’s an example:
PlayStation 1
Cost at Launch (1995): $299.99 Cost Today (2020): $509.19 Average Game Cost (1995): $49.99 Average Game Cost (2020): $84.85
PlayStation 2
Cost at Launch (2000): $299.99 Cost Today (2020): $450.64 Average Game Cost (2000): $49.99 Average Game Cost (2020): $75.09
AAA titles going to $90 would actually be putting them back to PS1 and earlier pricing.
This drives me crazy every time I see it so I’m glad to see others recognizing this. Yes game production has gone up, but the market has massively increased. Your costs are fixed; doesn’t matter if you sell 10,000 copies or 10,000,000. More people are gaming than ever so when I see all these attempts to squeeze more money from consumers to address rising costs I have no sympathy for the publisher.
Not to mention the price of games has increased. See micro transactions and dlc.
They can raise the prices all they want.
I’m still only going to buy them long after all the patches and on discount.
Funny how completed games are cheaper than games that are still in development/public beta.
This needs to repeated a lot.
Yeah goty is my preferred copy. Shit, those are usually on sale anyways.
If these companies can’t support their movie crew sized teams, then scale down.
Yeah, let them try and see what happens lol
I want to mention the concept of consumer surplus since it’s a lesser known economic principle compared to supply and demand.
Put simply, everyone has a price. A static price like $60 will get everyone willing to pay over $60. Some will be willing to pay $90, some $120, and so forth. The latest developments on pricing take advantage of that with horse armor, as those are folks with a higher threshold. On the other end of the spectrum, you have 50% to 90% sales to get the rest of us. Flexible pricing is the main reason companies are doing well, especially in an age of growing economic disparity. Just ask the whales how much they spend!
That said, saying the base price should go up neglects the broader economic situation everyone is in, and the US and Japan hasn’t seen their baseline go up. Sadly, companies should know this, that’s why prices vary by county. Ever buy a game from a Brazilian website? Much cheaper.
Tldr, dudes a short sighted twat, companies already optimize prices.
The president of Capcom can link the wrinkles out of my sweat steamed scrotum if he thinks I’m buying another Capcom game after this.
Yeah, games cost more to make than they did on the SNES.
But theres also an absolutely massively bigger customer base buying more games than ever before. So if your big name games are failing to bring in big numbers, that sounds like you and your fellow executives need to step down and let someone who knows what customers actually want run the company. But I bet that thought never crossed his fuckin mind.
Just to add to what you mentioned, Capcoms Street Fighter 6 in my region on steam is $100 AUD, assuming you don’t want the deluxe or ultimate editions (Not that the store page bothers to explain the differences}. On top of that you can buy the Year 1 character pass for $45 which adds 4 characters. The ultimate pass for $75 which adds the previously mentioned characters and some cosmetics for those 4 characters. The soundtrack for $50 holy shit that’s an expensive soundtrack.
And on top of all that you can buy the games in game currency, fighter coins. Which are used to unlock costumes and characters including classic costumes. Wanna buy a character? You’ll never be able to buy just the right amount of coins, coz fuck you give us money.
It’s bad enough these people want to raise prices whilst making record breaking profits, but they monetize their games in so many different and often scummy ways on top of the purchase price.
I want to say thats an example of out of touch executives.
But we both know predatory practices like that wouldnt have gotten this far if there wasnt a plethora of short sighted idiots out there, with more money than sense, refusing to do without their instant gratification and, as a result, not only throwing literally mountains of money at predatory companies, but actively complaining online about how they wish they could get even more financially exploited.
IT'S ALMOST AS IF THERE IS A DEFINED SOCIOECONOMIC CLASS THAT'S SUCKING MONEY FROM THE ECONOMY
Less infighting, more eating of the rich. Pay the devs, not the landlords. The capitalism system is broken and breaking further. The cost of goods is defined by how much workers need to be paid to make it, and then multiplicatively inflated by how much greed that BILLIONAIRE CLASS wants.
Government is for the people, by the people, that's the ONLY reason it exists. People in, and that want to be the billionaire class have declared war on the rest of us, and it's the government's sole purpose to protect the well-being and will of the people.
The government MUST serve the people.
If it can't, the highest priority is it MUST be fixed immediately.
The longer we flail and wait, the more that obviously hostile class of people grow in power and make fixing this a more and more serious issue.
Like any good leader, if you are failing in your duties, you must self-correct, elect an adequate replacement, or you must be removed, by your own will or by force.
Because life-time is too precious to waste waiting for the conflict to come to a head and burst.
That hostile class is doing everything possible to prevent any of this. Calm down, diffuse, obfuscate, confuse, project, gaslight, lie, cheat, steal, destroy, and gain power to RULE above the-will-of-the-people: the government.
Or maybe don’t make expensive games.
The AAA market seems to be chasing a business model that isn’t there any more. I don’t know why game developers still chase photo realism, it isn’t what makes money.
Not to mention until it's actually photo-realistic, it looks uncanny. It's better to find a style and use that than to chase realism imo.
Yeah they always ask "Why won't people pay $100 for our video game?" and not "How about we DON'T spend $100,000,000 making ONE video game?"
Remember when Microsoft burned $500,000,000 and still couldn’t make a decent Halo game
There are still good AAA releases, it’s just that 95% of AAA games are not worth the price.
I would argue the old business model still works, it’s just that most AAA games studios don’t follow that model anymore. Back in the day, a full priced game didn’t have DLC or MTX, was an actual complete game, and focused more on the fun than the profit making. Games tried new ideas, they innovated instead of chasing whatever fad is popular at the time. It’s the modern AAA game business model that is the problem and doesn’t work anymore.
If 95% of the games aren’t worth the price, then there is something wrong with that business model.
Yeah, a full priced game might not have had DLC or MTX, but it was more expensive adjusting for inflation and didn’t have nearly the quantity or quality of in game assets as current games do.
And old games definitely chased fads, they were just different fads at the time fed in part by the differences in game economics.
Rich asshole didn’t think he’s making enough money, News at 11:00.
Tell him to go live in the US in a rented apartment on an average salary. Bet he’ll change his mind in 3 months.
Tsujimoto also went on to claim that a slow economy wouldn’t have a big impact on video game prices either: “Just because there’s a recession doesn’t mean you won’t go to the movie theater or go to your favorite artist’s concert. High-quality games will continue to sell,” he said.
Yes it does. “Recession” means you have less disposable income to waste on poor quality entertainment.
Recessions also cause a spike in vice and escapism, so it could drive more game sales or at least offset the lack of disposable income.
Spike in affordable escapism.
Going to a movie matinee for 3 dollars is not comparable to dropping $$$$Absurdity for games like these assholes want.
Yet they keep having record profits.
Clearly, they could charge more if they’re selling more than ever. Also, you know it’s not free to make a digital copy, right?! It’s VERY expensive.
Maybe you should stop spending millions on overblown graphics, motion capture, voice acting, and other bullshit and just make a game like you did in the old days then, Crapcom.
I mean story, and voice acting are part of many games.
I know that Diablo isn’t a Capcom game, but if industry leaders are looking at $90 games with battle passes and in game purchases for $20 horse armor is “too low”, then we are truly fucked.
Games in the 90’s were almost the equivalent of $100 today. They seemed better, though, and people seem to play them longer, but that’s all probably just rose-tinted glasses
but maybe 100k people bought the big ones then, now a AAA title can sell millions or tens of millions of copies
Capcom games with their gazillion overpriced DLCs that never go on reasonable sales? Funny.
Game prices are already pushing $100+ when you factor in season passes, special editions, and microtransactions. Basically every AAA game has some combo of all of these.
When the creator of Stardew Valley can charge $14 for his awesome game, and put it on multiple platforms and release updates for jo extra cost, and not charge subscription fees, and everyone can mod it and be happy, and the creator has made multimillions by now … Other companies need to take note.
From someone who worked at a company who wasted tons of money and had too many parties, excess staff and ceos who made excessive salaries, if these gaming companies are charging too much they need to look internally instead of asking their customers to fuel their greed.
He said “because of ballooning development costs”. Stardew valley is famously a one man labor of love, the opposite of ballooning development costs.
$14 pr sold copy is ridiculously high in this context, because development costs is only for one dude.
You’re comparing this guys runaway success with a company with several development teams, office spaces, marketing teams, accountants, probably janitors, security, etc, etc.
I’m not saying he is in the right, just pointing out that it is apples to oranges.
You’re comparing this guys runaway success with a company with several development teams, office spaces, marketing teams, accountants, probably janitors, security, etc, etc.
That’s sorta the point tho, isn’t it. Not saying Capcom should be one guy in a bedroom, but maybe there’s alot of bloat not related to actual game development that could be streamlined/cut. Esp. When it comes to executives.
These “development costs” are creating beta-level games and you don’t even just pay $60 for a game anyway.
Street Fighter 6 is $60. Street Fighter 6’s TMNT content alone (not including the base game) is $100. They have more than made up for any development costs with the ridiculous amount of “DLC” and MTX.
there is a slight difference between an indie-studio and a AAA-studio I’d wager
i also prefer to play Indie games, but to say that their financial situations are comparable is misinformed at best.
Here’s my hot take, I agree, but publishers need to increase pay to developers before I will accept a price hike. Until then I am waiting for that discount like I always do.
The best developers are not in the game industry, because of the pay. Only exceptions like really-into-games dudes and highly skilled ones, like game engine developers.
To be honest, game prices have stayed the same for a very long time, but you can’t release garbage and expect people to hundreds for it
To also be fair, producers have been trying to raise prices on game for over 15 years now to little traditional success and instead relying on battle pass and micro transactions
I don’t think it is surprising that with recent events they are attempting to raise prices again
The BASE cost remains the same. They then started finding ways market a spreadsheets with of ‘versions’. Then they added ‘micro’ transactions, battle passes, etc. Or they just shut down the old game so you have to buy the new version to keep playing.
And the cost of games has risen faster the minimum wage in the US.
So will all the multi millionaires and billionaires video games were making… I think $60 was more than fine for a large studio produced game.
Every company executive has gotten way too big for their fucking britches. I’m pirating shit again, fuck all of these greedy mother fuckers.
You’re literally taking yachts away from someone’s children! Why can’t you think of the board’s children?!
The problem that they're not considering is that if they raise the prices, more people are going to be priced out of buying the games, and will resort to piracy. The cost of living is absurd right now, and I can only afford a handful of $60 games a year.
Why resort to piracy, just wait for next years 75% discount. It even comes with all the bugfixes.
I'm not going to argue the ethics of piracy, because the point is that a lot of people will do it if they otherwise cannot afford to buy games. Also, some games just never really go down in price, especially if you're talking nintendo. To this day Breath of the Wild is still $60 if bought new or digitally.
Are games just buggy at launch so pirates don’t have a good experience
Cyberpunk:
I’ve never understood why people defend this mentality. Ballooning development costs? Last I checked half of the triple A games that get released spent just as much on marketing as fucking development. Not to mention Video Game revenue has been increasing year on year.
Also fuck these people because how often does this shit release with extra “monetisation” like on top of trying to make games more expensive they also throw in tons of microtransactions, loot boxes and battle passes, platform exclusive content, pre-order exclusive content etc.
Poor management is the problem. Your overhead has nothing to do with us. You suck at business and cutting jobs is all you do.
Games are not worth more by any means. The market is saturated and AAA games release unfinished and you still make your profits and bonuses.
The problem are the elite shitbags who go to elite schools and get cherry picked by other elite shitbags who continue the cycle of enshittification of the world rather than hiring good hard working Americans within that KNOW their industry and the products where people like Tim Apple and whoever this Capcom CEO ding dong do not at all.
This. And customers are finally catching on that even AAA companies are using buyers to do their quality assurance for them.
Im of the opinion that selling my '89 tercel for less than 10k is leaving money on the table
Well, yeah. It’s a CLASSIC now! I wouldnt go under $20k!
What a fucktard. If games were cheaper, more people would buy them. Nowadays a hell of a lot of people wait until the game is updated and on sale to buy it since most games are released broken anyways. That or they just pirate it. No way I’m spending 1/10 of a paycheck on a new video game every once in a while.
Ha ha ha. A $60 game is like a third of my paycheck.
Wait until you learn what the price was 30 years ago. Hint: it’s the same price.
How about your mom is too low, ya greedy CEO bastard.
Well, I think piracy is a viable option.
But what about season pass content, dlc, loot boxes and online play? You’d be missing out on all the fun content. /s
Some prices are crazy in my opinion.
I generally buy 2 year old games except in some cases.
And in the consoles they are even more expensive. Game price could be higher than on PC and then you also need to pay an expensive subscription (because they charge you for a lot more things than just the multiplayer costs) to be allowed to play in multiplayer.
lmao
I don’t think he’s wrong. AAA game prices have been basically the same for 20+ years, while the cost of making games has only gone up. I think this is why a lot of publishers push for progressively more aggressive microtransactions, which can often hide the actual price of the game’s content. And greed but that’s kind of their job.
The idea that BG3 and Overwatch 2 released at the same price point is actually ludicrous. With AAA games, the price is standard and if you don’t like the game, oh well fuck you. And I would absolutely pay extra for games from developers which invested more, and had a higher standard of quality. Larian could charge $100 for their next CRPG and I’d be all in. Similarly, I don’t think minimally viable cash grab titles or smaller, maybe more experimental titles should release for more than like $30.
I think the indie scene does this pretty well but it’s a challenge for AAA, and consumers are somewhat to blame. I think people would balk more at an $80 standard price than a $60 half-complete game with $4k of microtransactions. So of course, studios are going to go with the latter strategy, even though plenty of people hate it.
What this CEO and you conveniently forget is the fact, that there are more Games sold every year. Since those are digital goods and copy costs are near zero, those companies are making more money each year already. They also pretty much killed the ability to sell used Games, except for Console Games with a physical medium.
Also: why should the consumers have to pay for the ballooning Overhead that those companies have? Don’t tell me you need a hundred million dollars in your marketing department to sell a GOOD/GREAT game. That is Bullshit.
AAA wouldn't remove macrotransactions to counter the higher price, they would just charge more for the game and keep everything the same. The current generation has been conditioned by mtx, it's no longer a whale problem. it's a norm that the average consumer accepts and buys into.
Overwatch was priced at $40 on launch, it was just multiplayer after all. They priced it brilliantly and the mtx they had were pointless and non-invasive, a far cry to what that game has devolved into these days. Overwatch '2' was a forced patch which turned the game free-to-play.
BG3 is $60, without any mtx. So I don't really understand the point you are making at all, it is just false.
Until AAA games can remove the predatory monetisation and gain our trust back, we should not be agreeing to be charged more. These companies aren't struggling, they are turning over record profits. Support indie developers, fuck AAA.
Consumers don't set prices and if he can't convince people his games are worth more, that's on Capcom's marketing team.
This just smacks of "we've tried nothing and nothing is working."
Katana314@lemmy.world 1 year ago
Prices have mostly been decided by minimum wage. If you want a million people to buy your game, you need a million people to have $60 they can spare.
ares35@kbin.social 1 year ago
if you dropped game to $30 from $60, would double or more people buy it? or would too many people see the lower price and think it must be a shitty game to be 'that low' and pass on it?
SuperIce@lemmy.world 1 year ago
People made that point about Hollow Knight. At $15, people will assume it’s poor quality or a short game, when it actually has tons of content and is better quality than most AAA games. HK is a rare example of a game that’s too cheap.