Chet_Awesomelad
@Chet_Awesomelad@kbin.social
- Comment on Will Smith Zombie Game No One Has Heard Of Bombs 7 months ago:
Lmfao the trailer doesn't even include any dialogue from Will Smith's character?! Imagine paying (I assume) millions of dollars to get an A-list Hollywood celebrity in your game and you don't even show them in your trailer!
- Comment on Baldur's Gate 4 Isn't Next For Larian; Something Bigger Is Coming | Spot On | Gamespot 7 months ago:
I really like the way that he thinks, with each game being a way to learn new systems / implement new tools / increase the studio's knowledge and skill. Such a great way to take on projects - it ensures that each game brings something new to the table, and it puts you in an even better position to tackle the next project.
My only request for the next game is: please don't have it start with the player imprisoned on a ship and for the ship to be attacked by monsters so the player can use the chance to escape into a deadly situation only to be rescued at the last second by an unknown powerful being before waking up on a beach. Twice is enough, thanks.
- Comment on ‘People laughed at it’: the unlikely story behind the music of Crash Bandicoot 9 months ago:
The main theme does the same for me, those opening bars are just pure bliss to me
- Comment on Dragon's Dogma 2 - 18 Minutes of Fighter, Thief, Warrior, and Sorcerer Gameplay 9 months ago:
Looks good, basically the same gameplay as the first game but with updated graphics - which is exactly what I'm after. I like that you can stand on enemies instead of falling through them. The spell effects look really good, and I liked seeing an armoured caster.
- Comment on Here's what a random person on the internet thought of The Outer Worlds 11 months ago:
I tried playing Outer Worlds but my main complaint was that I was constantly being overwhelmed by just how garish and visually busy the game was. The area that I was exploring was a bit too colourful, a bit too cluttered, and enemies didn't stand out well enough for me to differentiate them from the background visual elements. I got frustrated with the number of times I wouldn't notice an enemy until I was right on top of them.
Another issue I faced was a classic dissonance seen in most RPG/FPS blends - it's where you can equip a high powered rifle and shoot an enemy in their unprotected head only to watch them shrug the shot off with ease as their HP bar drops by a measly 10%. It ruins immersion for me, just reminds me that I am not actually an adventurer exploring a strange new universe, I'm just a guy playing a video game.
Apart from that, there was a lot to like! I liked the story that I got to experience, the characters seemed cool, the quests were interesting. I just couldn't push past the things that bothered me to see more of the stuff I liked.
- Comment on God of War is coming to GOG 11 months ago:
- Comment on God of War is coming to GOG 11 months ago:
GOG once did enforce the use of DRM-free executables, but (as far as I understand it) once they expanded their store to include modern AAA titles, some of the bigger game companies refused to follow that rule so they dropped the requirement.
- Comment on Starfield's lead quest designer leaves Bethesda to join other RPG veterans making a new open-world game 1 year ago:
The writing is the strongest part of the game in my opinion. But the writing almost NEVER translates to interesting gameplay.
As an example, there's a quest where you're tasked with tracking some bad guys through a labyrinthine canyon, then you need to search for clues to find out where they came from, who hired them, etc. The gameplay for the quest is about the least imaginative way to interpret that story - the tracking is just following waypoint markers on your screen; the combat is just shooting four basic enemies; and finally the "search for clues" is just looting one item from the enemy leader's corpse. Then you fast travel back to the quest giver and get some credits as a reward.
Nearly every quest is like this. They present an interesting story via the dialogue, but then the actual gameplay for the quest is always just travel to a location, shoot some bad guys and/or pick up an item and/or talk to a person, then fast travel back and get some credits.
- Submitted 1 year ago to games@lemmy.world | 5 comments
- Comment on Capcom President Thinks Game Prices Are 'Too Low' - IGN 1 year ago:
Yeah they always ask "Why won't people pay $100 for our video game?" and not "How about we DON'T spend $100,000,000 making ONE video game?"
- Comment on Sea of Stars | Launch Trailer 1 year ago:
I played the demo for this game and it was super fun! Reminded me a lot of Chrono Trigger, but obviously more modern. The soundtrack was AMAZING! Definitely going to pick this one up.
- Comment on NVIDIA DLSS 3.5 | New Ray Reconstruction Enhances Ray Tracing with AI 1 year ago:
NVIDIA's AI tech is off the charts, this looks insanely good. One of the issues I have had with raytracing is you had to choose between either 1) having DLSS off so the reflections and lighting look grainy as shit, or 2) enabling DLSS so the reflections and lighting look smudgy and low res. The reflections look so goddamn sharp with the new denoiser, I can't wait to try it out.
- Comment on BOOK OF HOURS launch trailer: Welcome to Hush House 1 year ago:
- Comment on Baldur's Gate 3 - Hotfix #2 Now Live 1 year ago:
Anyone know if enemies trigger traps in BG3? Something I see in other CRPGs (Pathfinder and Rogue Trader, specifically) is that enemies will walk right through traps without setting them off. It's particularly frustrating if you learn this only after you've spotted a trap and then you try to lead the enemies into it and it doesn't affect them.
- Comment on Sci-fantasy roguelike Caves Of Qud is getting a full release in 2024, after 15 years of development 1 year ago:
As others have said, it's pronounced "kud". The name for the in-game plant qudzu, is based on a real life plant called kudzu.