I’d be curious comparing these prices to median income or median disposable income.
Comment on Capcom President Thinks Game Prices Are 'Too Low' - IGN
Buelldozer@lemmy.today 1 year agoPrices of video games and consoles have actually declined over time when accounting for inflation.
techraptor.net/…/cost-of-gaming-since-1970s
Here’s an example:
PlayStation 1
Cost at Launch (1995): $299.99 Cost Today (2020): $509.19 Average Game Cost (1995): $49.99 Average Game Cost (2020): $84.85
PlayStation 2
Cost at Launch (2000): $299.99 Cost Today (2020): $450.64 Average Game Cost (2000): $49.99 Average Game Cost (2020): $75.09
AAA titles going to $90 would actually be putting them back to PS1 and earlier pricing.
Frozengyro@lemmy.world 1 year ago
Transcendant@lemmy.world 1 year ago
That’s not what I asked though. Irrelevant information because we don’t know the economies of scale at play.
CheeseNoodle@lemmy.world 1 year ago
Well distribution is basically entierly free at this point so more customers is just directly more money.
guacupado@lemmy.world 1 year ago
Yeah but in PS1 days those prices got you the full game.
Exusia@lemmy.world 1 year ago
And the profitability has skyrocketed in after-purchase items. Console players now pay to unlock their collar to the internet (ps+ and XBlive). Microtransactions add to this, and now battlepasses want $10+ every 50-90 days.
Special editions are also hitting $90 and higher, plus those other expenditures. Ask “the gamers tm” and they’ll tell you you have to buy a special edition for $120 or you’re not a real fan anyway. [Starfield has a $300 version]help.bethesda.net/#en/answer/60424). The Digital Premium doesn’t even come with the GAME! It’s another $35 after you already gave Microsoft $70.
Additionally, the work to make a new game has decreased. Assets are able to be salvaged from one engine to the next reducing the amount of work to make a game in UE6 after it was on UE5. the workforce has matured and can be taught as a class so there’s not nearly as many “self taught” making half a game. Roller Coaster Tycoon was made almost entirely by one dude. Obviously re-using assets is smart. But then to say you “built the game from the ground up” is false. Elden Ring was even praised for it
Marketing budgets have fuckin EXPLODED. A “Rule of Thumb” for indie devs is to spend HALF your budget on just marketing. Destiny allegedly spent 2.5× what they spent on development, for marketing. Games didn’t used to spend this much. “For every dollar on the game, spend another .25 to .50 on marketing”
Buying power has gone DOWN since ps1. You think I’m joking but federal minimum wage in the US is still 7.25. In 1994 (launch of ps1). It was 4.25 - adjusted for inflation thats $8.43. Meaning if you made minimum wage then, you’d be making more than minimum wage now, effectively. People are fucking broke and game companies want MORE money for games.
Games cost less to make now, but budgets went up. Buying power is down. Stop defending corporate bullshit excuses about wanting more money, forever.
SatansMaggotyCumFart@lemmy.world 1 year ago
The article you linked for elder ring (a game with no micro-transactions) talked about re-using assets from that game.
As in it was built from the ground up but reused in the game.
Exusia@lemmy.world 1 year ago
It was a specific example to show how AAA games reuse assets, not mtx. A low hanging fruit of that could be like…any sports game.
A similar example of good reuse could be EA and a specific Female Character Mesh they’ve had for awhile and they just keep reusing her. The photo example I found searching was Falck from BF 2042. Her hitbox and mesh is in Battlefront 2, as a First Order officer; and in Battlefield 5.
I dont outright hate reuse of things here and there - it saves money and time.
SatansMaggotyCumFart@lemmy.world 1 year ago
The article said it re-used assets in the game that were made for that game and that game alone.
I’m not agreeing or disagreeing with what you said, I’m just repeating information from the article you posted.