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Noooooo you can't make a microtransactions free game and finished too 😭😭😭

⁨1336⁊ ⁨likes⁊

Submitted ⁨⁨1⁊ ⁨year⁊ ago⁊ by ⁨AndreyAsimow@lemmy.world⁊ to ⁨games@lemmy.world⁊

https://lemmy.world/pictrs/image/f80b3b26-3378-499b-8c6a-7e3dcb288ad1.jpeg

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  • antaymonkey@lemmy.world ⁨1⁊ ⁨year⁊ ago

    Uhh… today’s AAA studios have THOUSANDS of employees, hundreds of millions of dollars in budgets, and huge IPs on which to draw. Elder Scrolls, Fallout, Assassin’s Creed, Diablo, Warcraft, Mass Effect, Dragon Age… these studios have VASTLY larger resources than Larian. Like, an order of magnitude larger. This is gaslighting and whining. I’m not having it. Do better, AAA devs. Do a lot better.

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    • DreamySweet@lemmy.sdf.org ⁨1⁊ ⁨year⁊ ago

      That’s why their games suck. Smaller teams and budgets make better products.

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      • thepianistfroggollum@lemmynsfw.com ⁨1⁊ ⁨year⁊ ago

        It’s really not the team size, but rather the management that comes with it.

        The devs aren’t the problem 99% of the time.

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      • RaincoatsGeorge@lemmy.zip ⁨1⁊ ⁨year⁊ ago

        Well I wouldn’t say that exactly. GTA 5 had a huge budget and a huge team and it’s objectively a better product if you compare the two (which is only to say they’re both great games but the bigger budget game has and does more).

        It’s a matter of the motivations of the developers and their financial backers. If your goal is to make an ok game that maximizes profit focused mechanics, most of these AAA developers are hitting the mark perfectly. If your focus is to make a good game like it seemed to be with the BG devs, they absolutely hit the mark and are being rewarded for it.

        This is just a reminder to an industry that is trying to tell us that pay to win mechanics are the standard that they do not in fact get to dictate what those standards are. We do. If a game is shit people will abandon it even if you poured millions into that product. The recent battlefield game is a prime example of this. Even something as guaranteed as a new battlefield game isn’t enough to overcome a shitty leadership team emphasizing the wrong things. The community bailed on their product and they’ll never get them back. All those millions in guaranteed revenue are gone forever.

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    • csolisr@communities.azkware.net ⁨1⁊ ⁨year⁊ ago

      Not AAA devs, they’re doing what they can. The problem is with the AAA CEOs

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      • Ilandar@aussie.zone ⁨1⁊ ⁨year⁊ ago

        Not AAA devs, they’re doing what they can.

        Blaming consumers, in this instance. You could well be right that the problem is internal but in that case that’s where it needs to solved. Or if they want to get the support of consumers, be honest with their reasoning. Crying that the expectations of consumers are too high doesn’t help at all. It just makes them seem out of touch with reality.

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      • ninja@hoboninjachicken.com ⁨1⁊ ⁨year⁊ ago

        💯

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    • MrBodyMassage@lemmy.world ⁨1⁊ ⁨year⁊ ago

      The Divinity games are some of my favorites ever made. It makes me giddy that BG3 is doing so well to embarrass big companies 😂

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      • FlashMobOfOne@lemmy.world ⁨1⁊ ⁨year⁊ ago

        This is partly why I ponied up full price.

        I want more games from Larian.

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    • Atomic@sh.itjust.works ⁨1⁊ ⁨year⁊ ago

      They’re scared. There’s no excuse anymore. And people have become aware of it.

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    • Goronmon@kbin.social ⁨1⁊ ⁨year⁊ ago

      Elder Scrolls, Fallout, Assassin’s Creed, Diablo, Warcraft, Mass Effect, Dragon Age… these studios have VASTLY larger resources than Larian.

      I wouldn't be surprised if the team that worked on Skyrim was significantly smaller than the Larian team that worked on BG3.

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      • Fylkir@lemmy.sdf.org ⁨1⁊ ⁨year⁊ ago

        Skyrim had under 100 employees.

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      • antaymonkey@lemmy.world ⁨1⁊ ⁨year⁊ ago

        Perhaps? But Skyrim is also 12 years old. Whatever team is working in Elder Scrolls 6 is certainly not smaller than Larian’s.

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    • LazaroFilm@lemmy.world ⁨1⁊ ⁨year⁊ ago

      IMO the most important distinction is a game that puts play experience first vs profit.

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  • chuckleslord@lemmy.world ⁨1⁊ ⁨year⁊ ago

    I have no problem if games reached this via a similar model that Larian used here (lots of experienced staff, pre-built systems, 6 years of development, 3 years of expertly done early-access with a highly engaged player base) but they’re not going to. They’re going to implement more crunch, more abuse, more destruction of the few people who want to work in games in order to get there. And that’s where I have the issue.

    I want shorter games, with worse graphics, made by people who get paid more to do less. Because that’s what’s needed to make truly great games. People who are passionate, not burning themselves out just to barely make deadlines, make great games.

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    • sadreality@kbin.social ⁨1⁊ ⁨year⁊ ago

      Sir... Socialism is already ruining this nation.and you are daring to propose communism?!

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      • chuckleslord@lemmy.world ⁨1⁊ ⁨year⁊ ago

        Sorry, I’m neurodivergent. Can’t tell if this is sarcasm.

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    • MimicJar@sh.itjust.works ⁨1⁊ ⁨year⁊ ago

      I want shorter games, with worse graphics, made by people who get paid more to do less.

      Honestly that’s an excellent summary.

      Don’t get me wrong BG3 is probably one of the best games I’ve ever played and I eventually want BG4 or whatever expansion/spin-off/sequel they want to make. However I waited 23 years between BG2 and BG3, I don’t want to wait that long again, but I can wait.

      But to your point I want good games. I don’t need 100+ hour adventures. In general I don’t want 100+ hour adventures. Those should be rare. I want games that I can finish (at a casual pace) in a weekend or two.

      Portal 1? Braid? Both are short puzzle games that are absolutely fantastic.

      Stanley Parable? Gone Home? Excellent story games. You can beat them in about as much time as it takes to watch a movie.

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      • assassin_aragorn@lemmy.world ⁨1⁊ ⁨year⁊ ago

        It’s disappointing that AAA studios don’t recognize this. I don’t want a bloated game that takes 300 hours to experience most of it. I don’t want a giant map. I want a good game. I want a small map filled with life, not a large one with soulless procedurally generated dungeons.

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      • snippyfulcrum@lemmy.world ⁨1⁊ ⁨year⁊ ago

        I’m just putting it out there that I have finished almost 3 different playthroughs and I would 300% purchase DLC.

        If the initial game is a full game and satisfactorily so, I would gladly fork over more money for additional content.

        DLC is not inherently bad. It’s just the way most companies have done it is.

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    • Ashtear@lemm.ee ⁨1⁊ ⁨year⁊ ago

      What’s particularly notable about this well above average gaming year is that the two top games so far aren’t using state-of-the-art graphics.

      Given how messy PC gaming has been lately, with a recent history of GPU shortages followed by an underwhelming new generation and some very poor optimization, I wouldn’t mind seeing a trend of game development slowing down on graphics tech for a bit.

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      • pomodoro_longbreak@sh.itjust.works ⁨1⁊ ⁨year⁊ ago

        We have to go back!

        But also legitimately. Like remember how good games would get near the end of a console’s lifecycle? Then a new console generation would drop and the games would look cool sharp, but also a bit wonky, until enough years has past, and thennn… another new console generation would drop, and the constraints would disappear. Always too soon, I thought - just as the games were getting truly good again!

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      • Isthisreddit@lemmy.world ⁨1⁊ ⁨year⁊ ago

        Educate a pleeb here, I’ve been out of the gaming loop. What’s the notable exceptions of great games this year and what two that are not state-of-the-art graphics do you mean?

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    • TipRing@lemmy.world ⁨1⁊ ⁨year⁊ ago

      I don’t think demanding quality games is inherently at odds with wanting studios to not abuse their workers. What we really should support is broad labor protections and labor unions for developers. Because clearly the AAA studios don’t need the excuse of high demand for features from gamers in order to abuse their people since they have been doing that for years while churning out trash titles.

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      • chuckleslord@lemmy.world ⁨1⁊ ⁨year⁊ ago

        Completely agreed. The issue is that gamers™ aggressively advocate for better quality, and do not care about workplace abuse or worse products with more features. This creates the current feedback loop we have where games that are longer, have flashier features, and aren’t finished at launch.

        Labor unions and protections would be excellent, but isn’t something that I, a non-game developer, can do much to advance, besides avocation.

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  • Atomic@sh.itjust.works ⁨1⁊ ⁨year⁊ ago

    Why are they getting so much attention for it?

    Nintendo does the same with BoTW and ToTK. Long dev cycles that releases a functional game without micro-transactions.

    FromSoft does the same with most of their games. Where people actually beg them to release DLCs.

    But no… it’s Larion they seem to go after.

    Nintendo is huge. FromSoft has their own cult. But Larion? What’s can they blame there? Nothing. Most big studios that bitch about this is larger than Larion. Maybe because they are more scared that if Larion can do it. There’s no excuse anymore.

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    • Blackmist@feddit.uk ⁨1⁊ ⁨year⁊ ago

      Most of the Sony exclusives are the same. God of War, Spiderman, Ghost of Tsushima.

      Just solid AAA single player games, no nickel and dime bullshit.

      Every F2P model is predatory as fuck, and relies on taking advantage of whales over a prolonged period.

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      • Not_Alec_Baldwin@lemmy.world ⁨1⁊ ⁨year⁊ ago

        …but I paid full price for D4 and still got a half baked game with an invasive in-game shop.

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    • CaptPretentious@lemmy.world ⁨1⁊ ⁨year⁊ ago

      I think it’s due to the little guy making a huge wave that other people don’t feel they’re “allowed” to make. These other devs work on “AAA” companies working on big name titles from studios everyone has heard of so. But now a small, indie studio comes along with a grand slam and they don’t like it kind of makes them look bad by comparison. Showing you can release a big complex game without it being an absolute buggy mess, doesn’t need microtransactions, doesn’t need to sell millions of copies to be considered a success, and isn’t just a copy paste of the previous game with a handful of modifications made to slap a new “FOR SALE” label on it…

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      • Goronmon@kbin.social ⁨1⁊ ⁨year⁊ ago

        But now a small, indie studio comes along with a grand slam and they don’t like it kind of makes them look bad by comparison.

        Larian is similar in size, if not significantly larger, than Bethesda when they made Skyrim.

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      • Syo@kbin.social ⁨1⁊ ⁨year⁊ ago

        "AAA" in price tag only.

        (Content may vary. Please purchase premium battle pass to see more details.)

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      • Atomic@sh.itjust.works ⁨1⁊ ⁨year⁊ ago

        You’re not referring to Larion as a small indie studio right? They are not a small indie studio.

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    • FeelsGouda@feddit.de ⁨1⁊ ⁨year⁊ ago

      I think the “problem” for those people is that the game broke out of its bubble nintendo, from soft and also larion up until now all had their own bubble of fans. Larion broke that mold and even people who have nothing to do with the genre celebrate it.

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      • CosmicCleric@lemmy.world ⁨1⁊ ⁨year⁊ ago

        Critical mass has been achieve.

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    • bonfire921@lemmy.dbzer0.com ⁨1⁊ ⁨year⁊ ago

      I agree with you, thing is: Nintendo produces Nintendo exclusives, so it doesn’t affect the gaming space as much as other games might

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    • assassin_aragorn@lemmy.world ⁨1⁊ ⁨year⁊ ago

      There was plenty of distaste for Elden Ring when it came out – devs at Ubisoft I believe ridiculed how the UI wasn’t informative and such.

      I think AAA studios are terrified because they’re seeing just how much consumers value quality over quantity and MTX bullshit. Games that should be in self contained bubbles are now hitting mainstream and becoming absurdly popular.

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      • CheezyWeezle@lemm.ee ⁨1⁊ ⁨year⁊ ago

        Lmao Ubisoft of all folks should shut the fuck up about UI, they are literally the source of the meme about cluttered and overly complicated UI. If Ubisoft is complaining about a UI I have to automatically assume it is a good UI.

        Also, if AAA developers have been paying attention for the last decade, they would know that consumers have valued quality and shown disdain for MTX since MTX started becoming pervasive. MTX overall can generate a lot of revenue, but it isnt sustainable, hence why there is always some sort of FOMO characteristic included with the MTX system, making things limited time and constantly shovelling low effort “new content” to fill out the MTX system.

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      • CosmicCleric@lemmy.world ⁨1⁊ ⁨year⁊ ago

        They’ve been working for almost a generation now on changing the mindset of gamers as to what they should expect from a game, and here comes a really good game from a little known studio doing exactly what games used to expect before the mind changing was attempted.

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    • CoolBeance@lemm.ee ⁨1⁊ ⁨year⁊ ago

      The lesson here is you can trust most Japanese publishers/developers and it’s the opposite for American ones. Christ, Death Stranding was almost ruined by all the “subtle” product placements they put

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      • chickenwing@lemmy.world ⁨1⁊ ⁨year⁊ ago

        Kojima got away with his product placement in mgs3 because nobody in the west knew calorie mate was a real product lol.

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  • Gradually_Adjusting@lemmy.world ⁨1⁊ ⁨year⁊ ago

    Selling a good product that people want is a hate crime against the tech industry

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    • tburkhol@lemmy.world ⁨1⁊ ⁨year⁊ ago

      The most favorable reading I can give to the “don’t expect this to be the new standard” lines is that BG3 Is special. It is an exceptional piece of art within the genre, and it will be difficult or impossible for other studios to replicate its appeal. Like, you can say that readers really enjoy The Hobbit, or The Expanse, or A Visit from the Goon Squad, but you shouldn’t expect them to be the new standard. Few fantasy books since 1937 have been as good as The Hobbit, although a lot of them have imitated its characteristics.

      Viewed that way, they’re absolutely right. We’re going to continue to get a bunch of buggy, derivative crap, and we’ll keep paying for it because…what else are you going to do? Play Skyrim for the 47th time? 23rd run through Elden Ring?

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  • frezik@midwest.social ⁨1⁊ ⁨year⁊ ago

    Would it be so bad if games didn’t have insane budgets? Most of my favorite games from the past decade are from small studios operating on pizza and hope.

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    • Cethin@lemmy.zip ⁨1⁊ ⁨year⁊ ago

      BG3 did have a pretty huge budget though. I would totally be fine if games took notes from BG3 but reduced scope a lot. Bioware used to make games similar to BG, but they stopped and now make garbage. The idea other studios can’t make similar games is wrong. They can’t make games this big usually though without publishers telling them they need to include microtransactions and other bullshit.

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    • zaphod@feddit.de ⁨1⁊ ⁨year⁊ ago

      Lower budgets would probably be better. High budgets mean high risk, developers and publishers try to minimize that risk and you get bland games that try to cater to too many tastes. Movies suffer from the same problem. They get budgets in the hundreds of millions and you wonder what they spent it all for.

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      • FangedWyvern42@lemmy.world ⁨1⁊ ⁨year⁊ ago

        High budgets are killing the film industry. In the case of gaming, it plays a factor, but greed is probably the main issue. Most big budget AAA games in the past made large amounts of money even if they didn’t have universal appeal. Because companies realised that they could make large amounts of money off loot boxes, microtransactions, cash shops and battle passes, they started trying to funnel players into games, mainly so that players would buy things. That’s one of the main reasons the AAA industry is getting worse: games need to appeal to as many as possible, while coming out as fast as possible, all so that players will buy the overpriced in-game items endlessly shoved in players’ faces.

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    • ProffessionalAmateur@lemmy.world ⁨1⁊ ⁨year⁊ ago

      Yep. The final fantsay series was a bunch of lads in an attic. Now those lads are legends… with a fantasic legacy. Yet I’m still waiting for ES5 and GTA 6…

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    • CosmicCleric@lemmy.world ⁨1⁊ ⁨year⁊ ago

      from small studios operating on pizza and hope.

      And that’s how it started.

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    • Anonymousllama@lemmy.world ⁨1⁊ ⁨year⁊ ago

      You could give studios unlimited budgets and they’d still complain they don’t have enough time / money to get things right. The rhetoric is that that “games are just so complex nowadays” and that justifies their 4/5/6 year development periods.

      I’m not seeing the complexity that warrants that type of long development period. The visual fidelity on some games is impressive, but is it actually worth that 5 year dev time?

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  • brihuang95@sopuli.xyz ⁨1⁊ ⁨year⁊ ago

    Imagine whining about how people prefer to play good games that work on launch.

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    • FadoraNinja@lemmy.world ⁨1⁊ ⁨year⁊ ago

      From what I gather, there is a real fear in develper spaces that executives will take the wrong lessons from BG3. They will want the same scope, choice, narrative, & mechanics but through crunch, shutting down smaller projects, & homogenized visual & narrative focus. IE all the shiny bits without the time, work culture, & creativity that came with creating BE3. It isn’t developers just being pissy this is their way of trying to stop their idiot boss from ruining their current project or making massive projects without enough time or staff.

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      • Aviandelight@mander.xyz ⁨1⁊ ⁨year⁊ ago

        That’s because these executives don’t care about learning. They want examples that they can use to rationalize their shitty decisions.

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      • SpiderShoeCult@sopuli.xyz ⁨1⁊ ⁨year⁊ ago

        So the answer is for the ones who make nice things because of a nice system they have to just stop because the other crabs can’t get out of the bucket. Maybe their beef should be with their idiot boss, not with the guys who do the work.

        Whatever happened to companies learning from other’s successes instead of trying to keep others down?

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      • CosmicCleric@lemmy.world ⁨1⁊ ⁨year⁊ ago

        It isn’t developers just being pissy this is their way of trying to stop their idiot boss from ruining their current project or making massive projects without enough time or staff.

        Unions.

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    • Syo@kbin.social ⁨1⁊ ⁨year⁊ ago

      Yeah, to the OP in the posted tweet... I did put a lot of thought into it. If a game that's just $60 can do this, then all new games are measured against it. Go compete. If your business model is outdated, convince your investors to change or be downgraded to B tier game dev.

      Don't come me, the consumer, complaining about your poor ability to hedge business markets. You saw BG3 in early access for 3 years, you knew it was coming.

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  • TowardsTheFuture@lemmy.zip ⁨1⁊ ⁨year⁊ ago

    Complaining about it having funding… AAA… lol. Thats the fucking point of AAA. Big fucking budget.

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    • zikk_transport2@lemmy.dbzer0.com ⁨1⁊ ⁨year⁊ ago

      A - Big A - Fucking A - Funding

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      • TowardsTheFuture@lemmy.zip ⁨1⁊ ⁨year⁊ ago

        I read this in stereotyped Italian fuckin Mario voice.

        AAA stands for “Abig Afuckin’ Abuget”

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  • rich@feddit.uk ⁨1⁊ ⁨year⁊ ago

    Meanwhile:

    Jan 2022: “Heres xenoblade 3, an absolutely gigantic single player game, no microtransactions, pushes the console to it’s absolute limit, Monolithsoft at the top of their fucking game. Announced today, out in eight months.”

    April 2022: “Lol sike, it’s now out in july”.

    Baldurs gate is fucking sweet, but let’s not act like it’s a unique occurance in AAA gaming.

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    • UsernameIsTooLon@lemmy.world ⁨1⁊ ⁨year⁊ ago

      Xenoblade 3 is a Nintendo exclusive. Baldur’s Gate is unique to me because a game like this hasn’t clicked with me since Dragon Age Origins.

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    • Gullible@sh.itjust.works ⁨1⁊ ⁨year⁊ ago

      That waifu/husbando enslavement game was AAA??

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      • rich@feddit.uk ⁨1⁊ ⁨year⁊ ago

        No, that was 2. That mechanic and plot point doesn’t exist in 3. 3 has very little, if any, fanservice.

        And yes, AAA. It cost multiple millions, hundreds of staff working on it, hundreds of hours of VA including notable UK talent (Jenna Coleman, etc), a fully orchestral soundtrack by Yasunori Mitsuda recorded in multiple countries, and the game itself pushes the switch to breaking point. It absolutely counts.

        There’s loads of other examples of decent single player experiences without bullshit, this one just came to mind first. And I hope Baldurs Gate’s success brings more like these

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  • whenigrowup356@lemmy.world ⁨1⁊ ⁨year⁊ ago

    Yeah, don’t expect funding for AAA games!

    Wait…

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    • Orphan@lemmy.world ⁨1⁊ ⁨year⁊ ago

      To the contrary, they had to pay to have the IP

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  • FrostKing@lemmy.world ⁨1⁊ ⁨year⁊ ago

    AAA companies: Makes bad game and releases apology promising to make good games now

    Also AAA companies: We are not capable of making good games, stop expecting to much.

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  • theAndrewJeff@lemm.ee ⁨1⁊ ⁨year⁊ ago

    Here’s my thing: I don’t necessarily care what sort of game you make, I just want it to be feature-complete and technically solid (I.e. mostly bug-free). Whether that’s a small indie game or a massive AAA game, those two things should be true.

    I think what most people find frustrating is that the in-game is the most well developed part of most AAA releases nowadays, which often ship riddled with bugs.

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    • Kolanaki@yiffit.net ⁨1⁊ ⁨year⁊ ago

      BG3 has still been riddled with bugs for me and since it doesn’t have MTX or a store or anything, it feels kinda worse. At least I know why the crap riddled with MTX is rife with issues; what is BG3’s excuse?

      I probably wouldn’t mind the bugs so much if the whole game was shit. But the game is fucking awesome. I just want to play it without being frustrated by technical issues. 😩

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      • LouNeko@lemmy.world ⁨1⁊ ⁨year⁊ ago

        I actually agree with you. People praise BG3 as if it were the most perfect 10/10 video game in existence. Its far from it. It is riddled with bugs reaching from minor to game breaking. The best example is the very first few seconds of the game. The first thing the players are likely to interact with is the tadpole pool after awekening on the ship.

        Minor spoiler

        It explodes, knocking you back and causing damage.


        As someone who made a few characters and played the intro section a lot, the animation is often times bugged and confusing. And thats the first interaction a player has with the game.
        A few seconds later you stand in front of a door. Usually the door opens and you can go through. But sometimes the opening animation doesn’t play. This happened on my very first time playing and I couldn’t figure out where to go, because my first instinct wasn’t to clip through the closed door. Things like this are absolutely unacceptable in the tutorial area.

        Even though they already have full controller support it is very clear why the console release is delayed. The console player base is expected to be a lot more casual and unless they iron out all the confusing bugs they run the risk of people being frustrated and dropping the game.

        And then there are other major things.

        • Why is there no native option for 3rd person WASD movement even though it is fully implemented for controllers?
        • Why does only the controller get a search area function but the keyboard doesn’t?
        • Why is there no camera sensitivity for controllers?
        • Why are there no deadzone settings for controller joysticks?
        • Why is there a 1 second delay on movement when using a controller?
        • Why can’t I set the text size below 64px when using a controller?
        • Why in a game that has been in early access for so long and a world full of magic can’t we change our characters appearance post creation? (I know it’s announced but why just now?)
        • Why do we not have advanced difficulty settings? (I’d love the enemies to be smart like “tactitian” but not be unhittable bullet sponges.)
        • Why is every adult character so goddamn hot in this game? I need my blood in my brain.
        • Why can we select a player voice, if the player isn’t voiced beyond some minor quips?
        • Why isn’t there a random name generator for your character?
        • Why can’t I shift + click multiple items or containers to queue them up for pickup or search?
        • Why do container windows open on top of each other or other inventory windows?
        • Why can’t I rename containers in my inventory?
        • Why can’t I filter out or hide wares in my inventory?
        • Why can’t I sort or filter items during trading or in the party view?
        • Why do containers always open in a 5x2 grid instead of trying to fit all the items without scrolling?
        • Why can I skip the rolling animation but not the success-continue animation?
        • etc.


        I know I’m nitpicking here, but for a game that is as highly praised as this, I expect it also to nail all those minor things that other games have already figured out already (some of which were even their own older titles). Especially because it was Early Access and they had a lot of user feedback. I see it times and times again that studios apparently throw out all their previous knowledge of videogames and seemingly start from scratch on every title, making small stupid mistakes that could have been easily avoided. It’s like the research process for video mechanics and UI never consists of actually looking at other games.

        So for me, it’s a very pretty game, its a beautifully sounding game and even a very fun game. But nowhere near a 10/10. It’s a 7/10 game. Fix the bugs to bump it up to 8/10 implement some QoL for 9/10 and release modding tools so the community can make it a 10/10.

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      • CosmicCleric@lemmy.world ⁨1⁊ ⁨year⁊ ago

        Stupid question, but have you been letting Steam do game updates?

        Unless you’ve changed the default settings, you have to let Steam do updates while not playing any games through Steam. By default it won’t do any updates in the background.

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    • marmo7ade@lemmy.world ⁨1⁊ ⁨year⁊ ago

      I just want it to be feature-complete and technically solid

      So, Diablo 4.

      I wanted to get BG3, but the constant deep throating by neckbeards is making me gag. Now I don’t want it for the same reason bigots won’t play TLOU2: politics.

      I’m sure BG3 is fantastic. It’s also not a reason for people to tell me why I shouldn’t enjoy the games I do.

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      • Streptember@kbin.social ⁨1⁊ ⁨year⁊ ago

        Ah, the contrarian.

        If you let other people ruin something for you, that's on you, not them. Especially if the "ruin" it by celebrating and enjoying it.

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      • Cethin@lemmy.zip ⁨1⁊ ⁨year⁊ ago

        “I won’t try this game because it’s too highly reviewed!” What a weird hill to die on.

        D4 seemed to have been great at launch, but the seasons and battle pass stuff ruin it for me. I don’t like the idea of a game being on a timer and asking me to play the way they want me to play it. This is what BG3 does right. It’s a game with many options and many ways to play. It never tells you how you should and you also don’t need to pay extra for other crap. You get a complete experience from start to finish with no timers and nothing extra asked of you.

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  • CosmicCleric@lemmy.world ⁨1⁊ ⁨year⁊ ago

    Remember fellow gamers, you hold the power of the purse, you get the final vote with your wallet.

    If some studio head or developer manager tries to tell you that you have to accept micro transactions and such, just say no thank you, and move on.

    There are plenty of other games from other good studios out there for you to give your hard-earned money to.

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    • icepuncher69@sh.itjust.works ⁨1⁊ ⁨year⁊ ago

      Dont say no thamk you, give them the middle finger and tell everyone to not buy it

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  • dustyData@lemmy.world ⁨1⁊ ⁨year⁊ ago

    How does it go?

    I want smaller games, with lower quality graphics. Made by happier developers who are paid more to work less. And I’m not kidding!

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  • Jake_Farm@sopuli.xyz ⁨1⁊ ⁨year⁊ ago

    Cry some more, corpos.

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  • GreenMario@lemm.ee ⁨1⁊ ⁨year⁊ ago

    Wizards of the coast paid $0 to fund this game, that’s why it says Larian in the publisher field on Steam and not WoTC or Hasbro.

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  • Alterecho@midwest.social ⁨1⁊ ⁨year⁊ ago

    I think that one (HUGE) part of BG3’s success is that it was in Early Access for, what, 2-3 years? During which it grew a dedicated modding scene, received a metric fuck-ton of feedback, and regularly dropped large content patches. This wasn’t an average dev cycle, and I think it shows. In some ways, the Dev. Feedback and interactivity reminded me a lot of the way Warframe does dev interactions.

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  • HellAwaits@lemm.ee ⁨1⁊ ⁨year⁊ ago

    Honestly, this kind of pleading from the other AAA developers is just making them look pathetic. Yes, it’s reasonable not to expect BG3 for every AAA games, but it’s not because of time and money, but simply because developers are just not always going to make lightning strike twice. But these devs have plenty of time and money and they look terrible in comparison to a dev that took it’s time to make sure it was well polished before release.

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  • seejur@lemmy.world ⁨1⁊ ⁨year⁊ ago

    It is exactly what I except going forward because, as that moron mentioned this is a fucking AAA game, not a Indy game.

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  • Four_lights77@lemm.ee ⁨1⁊ ⁨year⁊ ago

    Maybe we need to update the nomenclature. Software with loot boxes, pay to win mechanics, predatory gameplay loops, and storefront-first design should now be called “casinos”. They should have disclaimers about gambling and addiction in their load screen, have age restrictions, and should be forced to institute limits on what can be spent in a certain time frame. Feature-complete software with zero storefronts of any kind would be allowed to brand themselves as “games”.

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  • Stinkywinks@lemmy.world ⁨1⁊ ⁨year⁊ ago

    Who the f is Shawn, wtf is evolve? Why is every shitty game dev crying that other people make good games, without shame? Oh that’s right, based on their releases, they have no shame.

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  • funkless_eck@sh.itjust.works ⁨1⁊ ⁨year⁊ ago

    "what funding?"is a dumb question. all companies have funding. especially software. very few companies legit started in a basement and progressed to international status relying purely on profit and loss sheets.

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  • Call_Me_Maple@lemmy.world ⁨1⁊ ⁨year⁊ ago

    Those developers trying to shit on Larian need to cry and seethe more. Terribly incompetent people who can’t create good games themselves, why not trying taking notes instead?

    Keep up the great work Larian.

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  • Syrc@lemmy.world ⁨1⁊ ⁨year⁊ ago

    Hear that Gamefreak, owner of the highest-grossing media franchise of all times?

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  • Xanvial@lemmy.one ⁨1⁊ ⁨year⁊ ago

    Tencent owns 30% of Larian iirc, so most likely from them

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  • TheObserver@lemmy.dbzer0.com ⁨1⁊ ⁨year⁊ ago

    Who are these people? Seems like some randos if you ask me.

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  • chickenwing@lemmy.world ⁨1⁊ ⁨year⁊ ago

    People have been saying this game is exciting because of the lack of mtx, but it seems to me that any big rpg gets a lot of attention. Eldan Ring got similar praise last year. Bioware was making these kinds of games fairly consistently about a decade ago and then stopped to make shit like Anthem. It’s a design decision not a budget problem.

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  • Hazdaz@lemmy.world ⁨1⁊ ⁨year⁊ ago

    I have a large backlog of games to play before I even think about buying anything new, but is this even a good game? Serious question because I know there has been a huge amount of press on it, but haven’t watched any reviews yet (on purpose because I hate spoilers and don’t want to be tempted with a new purchase yet).

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  • johnlobo@lemmy.world ⁨1⁊ ⁨year⁊ ago

    this “dev” are really dumb.

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  • timdave@lemmy.world ⁨1⁊ ⁨year⁊ ago

    “what funding?” Bro you’re kidding right?

    They made a D&D video game. The most popular and successful board game ever made. They had BUCKETS of funding from wizards of the Coast for this. They also had a massive studio with more than 400 people working on it.

    James Stephanie Sterling did a fantastic video about Baldur’s Gate 3. Essentially, everything came together in just the right way for this game to be made. It’s not responsible to call this the new standard in the same world where we vilify overwork and ‘crunch-time’, but that’s not to say you shouldn’t expect more from game developers. You absolutely should. But you should do so reasonably.

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  • Kolanaki@yiffit.net ⁨1⁊ ⁨year⁊ ago

    What funding?

    Uh… Didn’t WOTC commission and pay for the game?

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