I have no problem if games reached this via a similar model that Larian used here (lots of experienced staff, pre-built systems, 6 years of development, 3 years of expertly done early-access with a highly engaged player base) but theyâre not going to. Theyâre going to implement more crunch, more abuse, more destruction of the few people who want to work in games in order to get there. And thatâs where I have the issue.
I want shorter games, with worse graphics, made by people who get paid more to do less. Because thatâs whatâs needed to make truly great games. People who are passionate, not burning themselves out just to barely make deadlines, make great games.
antaymonkey@lemmy.world â¨1⊠â¨year⊠ago
Uhh⌠todayâs AAA studios have THOUSANDS of employees, hundreds of millions of dollars in budgets, and huge IPs on which to draw. Elder Scrolls, Fallout, Assassinâs Creed, Diablo, Warcraft, Mass Effect, Dragon Age⌠these studios have VASTLY larger resources than Larian. Like, an order of magnitude larger. This is gaslighting and whining. Iâm not having it. Do better, AAA devs. Do a lot better.
DreamySweet@lemmy.sdf.org â¨1⊠â¨year⊠ago
Thatâs why their games suck. Smaller teams and budgets make better products.
thepianistfroggollum@lemmynsfw.com â¨1⊠â¨year⊠ago
Itâs really not the team size, but rather the management that comes with it.
The devs arenât the problem 99% of the time.
RaincoatsGeorge@lemmy.zip â¨1⊠â¨year⊠ago
Well I wouldnât say that exactly. GTA 5 had a huge budget and a huge team and itâs objectively a better product if you compare the two (which is only to say theyâre both great games but the bigger budget game has and does more).
Itâs a matter of the motivations of the developers and their financial backers. If your goal is to make an ok game that maximizes profit focused mechanics, most of these AAA developers are hitting the mark perfectly. If your focus is to make a good game like it seemed to be with the BG devs, they absolutely hit the mark and are being rewarded for it.
This is just a reminder to an industry that is trying to tell us that pay to win mechanics are the standard that they do not in fact get to dictate what those standards are. We do. If a game is shit people will abandon it even if you poured millions into that product. The recent battlefield game is a prime example of this. Even something as guaranteed as a new battlefield game isnât enough to overcome a shitty leadership team emphasizing the wrong things. The community bailed on their product and theyâll never get them back. All those millions in guaranteed revenue are gone forever.
csolisr@communities.azkware.net â¨1⊠â¨year⊠ago
Not AAA devs, theyâre doing what they can. The problem is with the AAA CEOs
Ilandar@aussie.zone â¨1⊠â¨year⊠ago
Blaming consumers, in this instance. You could well be right that the problem is internal but in that case thatâs where it needs to solved. Or if they want to get the support of consumers, be honest with their reasoning. Crying that the expectations of consumers are too high doesnât help at all. It just makes them seem out of touch with reality.
ninja@hoboninjachicken.com â¨1⊠â¨year⊠ago
đŻ
MrBodyMassage@lemmy.world â¨1⊠â¨year⊠ago
The Divinity games are some of my favorites ever made. It makes me giddy that BG3 is doing so well to embarrass big companies đ
FlashMobOfOne@lemmy.world â¨1⊠â¨year⊠ago
This is partly why I ponied up full price.
I want more games from Larian.
Atomic@sh.itjust.works â¨1⊠â¨year⊠ago
Theyâre scared. Thereâs no excuse anymore. And people have become aware of it.
Goronmon@kbin.social â¨1⊠â¨year⊠ago
I wouldn't be surprised if the team that worked on Skyrim was significantly smaller than the Larian team that worked on BG3.
Fylkir@lemmy.sdf.org â¨1⊠â¨year⊠ago
Skyrim had under 100 employees.
antaymonkey@lemmy.world â¨1⊠â¨year⊠ago
Perhaps? But Skyrim is also 12 years old. Whatever team is working in Elder Scrolls 6 is certainly not smaller than Larianâs.
LazaroFilm@lemmy.world â¨1⊠â¨year⊠ago
IMO the most important distinction is a game that puts play experience first vs profit.