LouNeko
@LouNeko@lemmy.world
- Comment on Sounds crazy till ya try it 6 days ago:
Not posting this was free.
- Comment on 4 Years Ago 6 days ago:
from before
timecamera phones. - Comment on Comments not related to video 1 week ago:
I always kind of judged comment sections quality by their ability to stay on topic. YouTube has been the absolute worst at this for at least the past 15 years. Test it yourself, go unto any YouTube video check the comments. By the second, sometimes even first reply to the top comment it turn into incoherent nonesense. This is not a new phenomenon, this has always been the case.
- Comment on Bad news 2 weeks ago:
Let’s put 2 on the other side.
225 x 2
Now 2 wears 225 as a hat. Which means x is kinda funny.
- Comment on The grand prize 2 weeks ago:
God, I want to drop this thing from Orbit on a populated city so much.
- Comment on Be happy if you woke up today and your throat didn’t hurt. 2 weeks ago:
This is a PSA Announcement:
An orgasm instantly clears out the sinuses. Due to lack of studies doctors don’t fully know why this happens.
- Comment on Be happy if you woke up today and your throat didn’t hurt. 2 weeks ago:
Me eating something spicy: “I’ll fucking do it again!”
- Comment on Naughty Dog’s next game will reportedly offer ‘a lot of player freedom’ | VGC 3 weeks ago:
Last of Us 1: “You have the freedom to kill this doctor, or you can just shoot him in the leg or something.”
*Player shoots him in the leg*
Last of Us 2:
- Comment on 12 Years and $700 Million Later, What's Going on With Star Citizen's Development? 4 weeks ago:
At those time frames it’s not just feature creep you have to worry about, but tech- and social creep as well. Think back what games were popular 12 years ago and what hardware we had. That’s why usually in longterm, large scale projects you have a technological freeze, where you essentially ignore all progress made outside of your project for the sake of completion, which Star Citizen clearly hasn’t done.
- Comment on [deleted] 4 weeks ago:
The problem is also how YouTube compartmentalizes the content. I like the Alveus Sactuary Channel, Maya Higa has probably one of the most noble causes for streaming. But because she’s related to OTK, YouTube thinks it’s fine to blast me with the full dose of their cringe drama. No amount of “not interested” or channel blocking is going to solve that, because there’s always gonna be copycat clipper channel reposting the same twitch clips over and over.
It’s funny how YouTube killed early short form animation channels (which was arguably peak YouTube content at the time) in favor for long form content, but then introduced Shorts. But those barely pay anything so people either rehash their 10+ minute video into 20 YT Shorts or spam AI generated garbage en masse. There’s also apparently no copyright enforcement on those shorts, since you can essential watch the entirety of a 2.5 hrs movie in segmented shorts with shitty music layered on top.
- Comment on [deleted] 4 weeks ago:
I wish YouTube allowed for blacklisting words in video titles for your feed. I swear if I see another “*insert vtuber* broke everyone by saying *insert mildest sexual innuendo*” I’m gonna loose it. What also sucks is that YouTube shorts got entirely integrated I to twitch, so the clips you see posted of any streamer is most likely some 3rd party clipper channel leaching off the actual streamer. Which means spam goes up, quality goes down. Sure its awesome for the streamer, they get a lot of traction and new followers but at the cost of their content flooding other platforms through reposts.
- Comment on [deleted] 4 weeks ago:
I realy can’t judge a person I don’t know personally, but I sure is hell can judge their content. And for Asmonds videos and streams, there’s just nothing there. There is literally zero content. You know those memes that imitate Joe Rogan, well here is one for Asmond.
“Yeah, Yeah”
“They way it is, is actually…” *blanket statement*
“Yeah, Uh Huh, No”
“Well actually…” *other blanket statement*
“What I would do is…” *some nonsense*
“Yeah, Yeah, Uh huh.”
Continues to pause and unpause a 10 minute video over the course of an hour.
That’s basically it, it’s almost an anomaly how content like that can get somebody filthy rich. It ads zero value to the platform or any of the viewers lives. I can even excuse other creators doing their YLYL challange #547, because it at least involves humor and engagement. But if Asmond would disappear over night, I bet not only would nobody miss him, there wouldn’t even be anybody to replace him, because his success is a straight up anomaly.
All these shitty reaction streamers are literally standing on the great shoulders of Filthy Frank, Jontron, early H3H3, early Idubbz, Cinemassacre, Ray William Johnson, etc. But those at least had weight behind their reactions, with bits and actual production behind every video. Those reaction streamers literally sit on their ass watch videos and somehow people pay them solely to hear their opinion, what a sad existence on both ends. To be frank, this is barely a step up of those YT shorts of a guy just staring into the camera while the top half of the screen shows some random video. I know YouTubes moto was “Broadcast Yourself” but some people really shouldn’t take that to heart.
- Comment on Lucas Arts 4 weeks ago:
- Comment on Ok boomer 5 weeks ago:
I like to have both. Self check out if I only have <10 items. But if I have a full cart I’d like to go to a cashier who has the scanning down to a T. I think this the best of both worlds.
- Comment on Until Dawn's PS5 debut 28% weaker than Sony’s 2024 disaster Concord 5 weeks ago:
I think nobody gives a damn about the PS5 anymore, neither the devs, the players or Sony. And for PC, the reason why the original game worked was, because it is a playable movie, and it belongs on a TV screen, not a desktop monitor. Even if it ran flawlessly and looked better people wouldn’t exactly rush to pay $70 for a 10 year old game.
- Comment on Anon needs help responding to his coworker 1 month ago:
‘I know’
- Comment on Preference 1 month ago:
The shocking part is, the whole bottle is like $2.
- Comment on Random Screenshots of my Games #3 - Tom Clancy's Ghost Recon Breakpoint 1 month ago:
Old people when they see a staircase without a railing
- Comment on Very thankful 1 month ago:
As opposed to other industries, where everybody gets their fair share /s
Expect porn doesn’t require any education.
- Comment on After 350,000 signatures in an EU consumer rights campaign, Ubisoft is adding offline modes to The Crew games - but not the now-dead original 2 months ago:
This is a genuine Invitation for disscussion.
Let me tell you, over more than a decade I’ve played a lot of Battlefield Bad Company 2, like a lot a lot.
Last year, in December the servers for it got officially shut down by EA. And you know how I felt? I barely cared. It is still one of my favorite games of all time, and while there are private servers still active, I have no intention to play. And the reason for it that is simple. I’ve played enough of that game, I feel fully unsatisfied with the time I’ve spend with it. Its like 2 people growing apart over time.
Just to play devilsnadvicate here. What is the benefit of forcing developers to provide access to old games that require online functionality indefinitely, instead of just hard limiting them to say 10 years wich is essentially indefinite in terms of non-live service games. If you haven’t managed to get enough joy out of something during a decade of you life, then maybe the developer isn’t responsible for your personal issues
By this time The Crew 2 would’ve been 6 years old. I agree that’s fairly short time to turn of the servers, but would people be still as frantic about the server shut down in say 2028? Wouldn’t 10 years be enough? Why straight up go for indefinite access.
- Comment on Snow Leopard 2 months ago:
I love you.
- Comment on Dagger Directive Brings The Old School Tactical Shooter Style In Announcement Trailer 2 months ago:
I really recommended you the 2nd Misson in the Soviet Campaign in CTA Gates of Hell. It took me a good 3 days to get through it but its as close to All Ghillied Up as you can get.
- Comment on Dagger Directive Brings The Old School Tactical Shooter Style In Announcement Trailer 2 months ago:
Quite the contrary, I love this subgenre more than any other one regarding shooters. But I’ve never seen it done right. If you know any game that doesn’t end in frustration about the AI, please tell me.
I’m more than OK with micromanagement in games, but that’s not how it should work in shooters. Men of War is a good example, it’s a strategy series with a notorious amount of micromanagement, but the difference is, you get all the information needed to manage your units and you as a player are not part of the battlefield. No enemy unit can look up in the sky and shoot down your birds-eye camera. But in shooters, not only do you have limited information about your enemies and your own team, you can also be killed during micromanagement. This is not how it should work. Your friendlies being a little bit more pro active is the least one could ask for.
Like imagine you storm Osama’s hideout and every time your soldiers have to ask you - the captain if its OK to shoot the terrorist in the room, or if its OK to move onto the next room, or its OK to take cover, that’s how it feels.
And because you’re essentially responsible for every single action of your team, you also feel responsible for every single mishap, whether it actually was your fault or not.
Also modern shooters themselves have already fairly demanding controls, pairing that with the ability to command different units means compromises have to be made in user experience. Your commands are usually limited by line of sight, you can’t tell your units to advance behind this wall and search for cover. Arma 3 tries to address this issue with the “Command Mode” that let’s you zoom out the camera to a birds-eye view, but that’s essentially what a strategy game is anyway. You also can’t command multiple squad simultaneously, each squad needs separate attention, while the AI computer can do everything at once, putting you even more at a disadvantage.
Developers also rarely bother implementing actual military techniques. The only 2 examples I can think of are Arma 3s combat advance (half the units cover, the other half moves) or Ready or Not’s room clearing. What ends up happening is, people just take 4 machine gunners with scopes or 4 snipers, since all units essentially behave the same AI wise, there no downside to that.
In my opinion a squad control game should essentially play itself, meaning that if your character dies, the rest of your AI should be smart enough to finish the mission or at least retreat on their own, just like a real squad would if their commander dies. The challenge shouldn’t come from janky controls or cheating AI, it should come from having the odds stacked against you. The goal shouldn’t be to just finish the mission, but have everybody come out alive. A lot of those games become almost trivial, if you just leave the AI at spawn and run through the mission yourself.
- Comment on Dagger Directive Brings The Old School Tactical Shooter Style In Announcement Trailer 2 months ago:
I’ve played all the games you mentioned and I am a huge fan of squad control games. I’ve recently looked through Steam games with tags “single player” and "shooter"most recent titles are primarily arcade style shooters. One thing I’ve noticed while playing CTA Gates of Hell is that no AI, whether friendly or not has ever had any sense of self preservation, and this is true for any game. So what ends up happening is, you as a player always end up babysitting your AI. You expect a squad full of capable soldiers, but end up having one capable one and a punch of crayon eating babies. That’s why most modern titles cheat with their friendly AI, making them immortal, invisible, teleporting them and giving then wall hacks. I’ve mostly given on the Idea that a squad control game can have satisfying AI interaction. If I have to tell every single unit where to go, who to shoot and when to hide, I’m not playing a shooter, I’m playing a strategy game in first person.
- Comment on Dagger Directive Brings The Old School Tactical Shooter Style In Announcement Trailer 2 months ago:
While I see that nothing like this currently exists on the market, I can kind of see why. The reason old school shooters look and play like they do is because of technical limitations. There’s a reason new Ghost Recon games don’t look like Ghost Recon 1 anymore, even if Ghost Recon 1 is still available and playable today. And if you’re interested in ultra janky gameplay, we have Arma 3. I just don’t understand who this game is for exactly.
- Comment on "Modding is pretty big" says Baldur's Gate 3 director as over 1m mods are installed in less than 24 hours 2 months ago:
Or importing new maps and characters, imagine somebody porting the Resident Evil Mansion or Raccoon Police Station with the Resident Evil Characters. Playing Resident Evil 1 with 5e rules would certainly be something. People have already done it with Men of War Assault Squad 2.
- Comment on "Quick" security check... I had to do 15 of these... 2 months ago:
Imagine Optimus Prime trying to buy Sam Witwickys Glasses on EBay and encountering this captcha.
“Jo, this is fucking bullshit you guys.”
- Comment on Anon meets a good man 2 months ago:
That wasn’t Goodman, that was Freeman.
- Comment on People warn about culture shock, but nothing prepared ne for this solid toilet paper roll in Vietnam 2 months ago:
Food so spicy, the give you a roll of bandages as oilet paper. Parch yourself up.
- Comment on How do I alleviate bitterness due to lack of intimacy? 2 months ago:
Oh no, that’s like not me at all /s.