CheezyWeezle
@CheezyWeezle@lemm.ee
- Comment on How did people refer to clockwise movement before the invention of the clock? 1 year ago:
Well, clocks are just mechanical sundials. Before clockwise, there was sunwise (or deosil), and clocks’ movements are based off of the movement of a shadow across a sundial.
- Comment on 4k is not 2160p - heard it here first! 1 year ago:
2K is supposed to refer to a 2048x2048 square 1:1 aspect image, same with 4K being a 4096x4096 image. This term is correctly used a lot when referring to texture sizes. A 4K texture is 4096x4096 texels.
I think the term started getting mixed up with people discussing what resolutions benefit from texture size increases. Generally, if you are running, say, 4K textures, you would really only always benefit from that if you have a 2160p screen, just because lower resolutions dont have the definition to actually display those texels. So, people start inter changing “4K screen” and “4K-benefitting screen” and we end up where we are now.
- Comment on Noooooo you can't make a microtransactions free game and finished too 😭😭😭 1 year ago:
Lmao Ubisoft of all folks should shut the fuck up about UI, they are literally the source of the meme about cluttered and overly complicated UI. If Ubisoft is complaining about a UI I have to automatically assume it is a good UI.
Also, if AAA developers have been paying attention for the last decade, they would know that consumers have valued quality and shown disdain for MTX since MTX started becoming pervasive. MTX overall can generate a lot of revenue, but it isnt sustainable, hence why there is always some sort of FOMO characteristic included with the MTX system, making things limited time and constantly shovelling low effort “new content” to fill out the MTX system.