Ashtear
@Ashtear@lemm.ee
- Comment on Elden Ring: Nightrein | Review Thread (79/100) 18 hours ago:
Sounds like the solo experience isn’t great. Unless you’re okay with getting matched with randos, I guess you’d better bring exactly three players?
- Comment on Clair Obscur: Expedition 33 Surpasses 3.3 Million Copies in 33 Days 1 day ago:
I think Astro Bot pokes a hole in that, unless you’re talking about a specific award?
- Comment on Clair Obscur: Expedition 33 Surpasses 3.3 Million Copies in 33 Days 1 day ago:
Feels like the GOTY frontrunner at this point, as it seems to have edged out KCD2 in the press. Amazing achievement for a fresh studio.
Death Stranding 2 and Hades 2 (if it comes out this year) are other possibilities.
- Comment on 'The Last of Us' Season 2 Finale Viewership Down 55% From Season 1 2 days ago:
This is the best suggestion I’ve heard for this season’s Ellie problem. I don’t know how people who haven’t played the game feel about this season, but Ellie’s drive for being in Seattle in the first place has felt wildly inconsistent. It’s like she’s flipping a switch on and off, whereas game Ellie is constantly, noticeably pensive, processing, simmering with growing rage. And it’s so important to the rest of the story that I honestly wonder if they’ll be able to save it at this point.
Maybe more Joel was exactly what they needed to keep things on track, keep Ellie’s focus. Because I sure wasn’t feeling it.
- Comment on Catchiest video game song? 5 days ago:
It’s a recent one, but I haven’t been able to get Gestral Summer Party out of my head since I first heard it in Expedition 33 last month.
- Comment on 'Andor' Season 2 Debuts to Nielsen Viewership High With 721 Million Minutes 6 days ago:
Both the forest and the late added character were there to give opportunities to shake things up/lighten the mood. This was a grim, grim season and you’ve gotta have some of that in an 11-hour runtime.
I agree on Saw’s part; felt like something they had to get through to complete the series’ connection to Rogue One. I did love the season other than that, though. “Who Are You” is one of the best episodes of TV I’ve ever seen.
- Comment on 'Andor' Season 2 Debuts to Nielsen Viewership High With 721 Million Minutes 6 days ago:
I think this series can be really good for people that don’t know Star Wars, too. Anyone that enjoys spy thrillers and political intrigue should really get on well with it.
- Comment on George R. R. Martin's New Announcement Has Finally Made Me Accept He's Never Finishing The Winds Of Winter 6 days ago:
Thing is, this book isn’t even going to have the ending yet, and at this point he doesn’t exactly have a high bar to clear to make improvements on how GoT approached the ending. There’s also nothing wrong with outright making changes to the ending if he wants.
He’s clearly been in his own head about the series ever since after the fourth book. He still likes writing about the world, so my best guess is whatever progress he makes on Winds is occasional efforts to try to shed that emotional weight and free up some headspace for the side stories he likes more.
- Comment on Are there any plot arcs, or missed opportunities from any TV series that were abandoned that you think should've been picked up or continued? 1 week ago:
Still burns me up that Stargate Universe got cancelled when it felt like it was starting to get good. I would have loved to see what Stargate could do in a TV environment after the Battlestar Galactica reboot.
- Comment on Monster Train 2 | Review Thread 1 week ago:
Good scores. I enjoyed the first one but it did feel a little thin. Excited to dive into this at some point!
- Comment on The Last of Us will most likely last 4 seasons 1 week ago:
I was just thinking after last night’s episode they weren’t going to be able to cover all of the source material with just a third season anyway.
- Comment on I'm a console gamer so, Why the hate on the Epic Games Store? 1 week ago:
We don’t own our games anymore, so I need to know my library’s going to stick around if I’m going to invest in it. Last I heard, EGS hasn’t made a profit, so that doesn’t exactly inspire confidence in me that it’ll still be around in five years.
I think competition is the answer to a lot of problems consumers face, but unfortunately the “are you going to be there tomorrow?” problem is going to be a major disadvantage for any storefront that competes with Steam. It’s why my most preferred shop is GOG, because I still have all my games with them if they close up.
- Comment on 2 weeks ago:
They overhauled the skill system in 2.0, and the major bugs like police spawning were fixed a while back. There might be some stuff from early marketing that still never made it in. I know the rail transit system was one of the common talking points, and it’s in there now, but I wouldn’t call it an essential part of the game or anything.
That said, I first played it after 1.3 and I can’t say I ever felt like it was outright incomplete. It’s probably still the most technically impressive game I’ve played and it’s a fun sandbox. Solid writing and voice acting, too.
- Comment on Life is Strange road-trip 2 weeks ago:
I lived out this way once upon a time and miss it dearly. I never did get as far north as Tillamook Bay, but I have great memories of Lincoln City and Newport. Imagine my reaction when this game was announced, hah.
The photo in Chloe’s house of Arcadia Bay is one of Garibaldi, just mirrored. For plausible deniability, of course!
- Comment on Even Starfield's community patch modders are growing 'disenchanted' with the sci-fi RPG, as volunteers depart in droves: 'If nobody comes forward, we may have to retire the project' 2 weeks ago:
Freelancer would have been fresher in memory 15 years ago, and that’s one that had seamless intra-system travel. Gameplay in Freelancer even flowed better than NMS for getting from orbit to orbit and having encounters or discoveries along the way. It just didn’t have the on-foot gameplay. I had the same problem with loading screens in Everspace 2. Killed the flow. Whoever tries to do this again is going to have to make sure transitions are minimal.
And that’s what I don’t get about Starfield, conceptually. With this project scope, you’re not competing well with NMS for ship-to-foot or orbit-to-surface transition, you’re not doing better than Freelancer–a 20+ year old game–for all the in-space stuff, and the procgen hamstrings you with all the “Bethesda magic” their worlds are known for. It’s like someone said “let’s do Daggerfall in space” and went rigid top-down design with it, retrofitting whatever they could along the way to make a functional game around the procgen.
- Even Starfield's community patch modders are growing 'disenchanted' with the sci-fi RPG, as volunteers depart in droves: 'If nobody comes forward, we may have to retire the project'www.pcgamer.com ↗Submitted 2 weeks ago to games@lemmy.world | 136 comments
- Comment on Mewgenics Is One of the Most Exciting Roguelikes I’ve Played in Years 2 weeks ago:
Yeah, goes back a ways! I feel like it has a knack for resurfacing after I’ve completely forgotten about it. I like what I’m seeing here with the gameplay.
- Submitted 2 weeks ago to games@lemmy.world | 4 comments
- Comment on How Clair Obscur’s Composer Created An Incredible Soundtrack 3 weeks ago:
It’s fairly one-note at first, but you will get options later that will allow you to soak some hits. Make sure you’re keeping your pictos updated.
That said, yeah, in a game with a fully developed dodge and parry system, you’re going to be expected to at least dodge almost everything when playing on high difficulty.
- Comment on How Clair Obscur’s Composer Created An Incredible Soundtrack 3 weeks ago:
LT: I knew pretty early the scope of the universe, the level, and the script, so I made my dream soundtrack. For example, I would take a level and would want to write three environment tracks, two battle themes, and one boss theme. I do that for the whole game and — one by one — I’d write the track for five years until the end.
This is what’s so nuts to me about this soundtrack. It’s not only quality; it’s quantity too. Those who have played the JRPGs that inspired this game know: for the entire game, you get a few regular battle themes, a few boss themes, and a final boss theme. Some of the consensus top soundtracks in the genre aren’t this big. Yet this single composer did multiples for each level. Only the biggest projects in the genre get this kind of treatment.
I’m glad Broche gave Testard so much run for this game, and gave him the tools to make it sound great, too.
- Comment on Survey for curiosity: How many readers are in a library network that holds video games? 3 weeks ago:
Mine does, yes, and it has a great inter-library loan system, too. As long as it hasn’t come out recently, I have access to a big chunk of the Switch library.
Unfortunately, it looks like going forward that it’s not software costs that are going to be the biggest problem, it’s hardware. Adjusting for inflation, hardware has never been this expensive this late in a generation in my country. Not even the PS3.
- Comment on What is your favorite indie game? 3 weeks ago:
For me, FTL: Faster than Light still hasn’t been topped. *Hades II might get there, though. Disco Elysium, Ikaruga, and Papers, Please are also high on the list.
- Submitted 3 weeks ago to games@lemmy.world | 118 comments
- Comment on Chrono Trigger Remake Seemingly Confirmed By Yuji Horii 3 weeks ago:
Per Gematsu (and others by now, I’m sure).
- Comment on Future of Giant Bomb website in doubt following prominent staff departures 3 weeks ago:
The irony is outlets have never been more transparent about review process, embargoes, disclosures, etc. because of all that, and yet…
Can only lead a horse to water, though. A staggering amount of people can’t tell the difference between independent reviewers and paid influencers.
- Comment on Do you think Square Enix should remake other Final Fantasy entries? 4 weeks ago:
Like you said yourself, it’s risky.
That said, I think SQEX is one of the better large publishers out there about giving ideas some leeway. Hell, they let Yoko Taro make really fucking weird shit for far longer than was reasonable until it finally paid off with NieR: Automata.
- Comment on Do you think Square Enix should remake other Final Fantasy entries? 4 weeks ago:
If by capital “R” Remake you mean the full three-game treatment FF7 received, Kitase’s already said they’re not planning on doing that again. Future remake projects, should they happen, will be smaller in scope. An FF9 project was leaked twice and is heavily rumored, so it’s most likely next (if it wasn’t quietly cancelled, anyway). We also don’t know exactly where it would fall on the spectrum between remaster and remake, but the Epic leak suggests it’s more of a remake.
FFT is the one I’d like to see the most, and it has even more rumors around it. But, I would expect that would look something like Tactics Ogre Reborn, mostly a remaster. It could really use some modern features, like a move undo and some UI enhancements, like a helper for zodiac signs. What I want the most from it is an orchestrated soundtrack. It’s a gorgeous work that deserves the full treatment. I’d also love to see more content, like extra side quests, but I’m not holding my breath on that.
FF6 is the most logical next step after those in terms of enduring popularity, especially if they want to target the Western market. It would probably be super controversial in the fandom, though.
- Comment on Blizzard reportedly taps Nexon to publish Overwatch mobile and a new StarCraft game 4 weeks ago:
I’ve actively tried not to be a Blizzard doomer, but Nexon? I guess wealth extraction is where these IPs are now. Bleh.
- Comment on Ace Attorney became a hit IP only because Capcom pushed past the “failure” of first game, according to former dev 4 weeks ago:
Pains me to hear it called a failure, it’s such a delightful game. While the Western release years after was not part of initial development, it’s also a landmark game in English localization history. The script brilliantly handles the puns and other specific quirks of the original Japanese while also setting a standard tone for this series and similar games that followed. For example, I don’t know if Kansai-ben was translated into a US Southern accent in a video game before this one, and now it’s a common shortcut.
- Comment on Clair Obscur: Expedition 33 hits 500k sales in one day 4 weeks ago:
I think this one’s going to sell quite well once word-of-mouth spreads.
I’ve played several hours of this already and the deeper I get, the more it makes me think of Dark Souls. It has that same sort of cadence in the dungeons, just turn-based instead, with a party. What’s wild is even with how derivative the concept is, it’s a brilliant, fresh-feeling idea for dungeon design. I’ve been feeling like JRPG dungeons have been stale for a while now, and I’m loving both how dangerous the dungeon trash is and how there isn’t a ton of it. Normally by this point in a more traditional Japanese-style RPG I’m starting to skip around in boss rush mode. Not here. I’m wanting the challenge.
It’s nowhere near as difficult as a Souls-like though. I’ve seen many complaints about how not-optional the dodge/parry system is, but at least so far, I think there are ways around it. I’m not even through Act 1 and there are already enough tools that even people that miss most dodges can find busted builds to offset with (and I’m sure I’ve missed a lot of helpful Pictos and other loot already).
I have some nits to pick, but it’s been a great game on the whole so far. The soundtrack and voice acting in particular are top-notch.