Ashtear
@Ashtear@lemm.ee
- Comment on What are some old games that are hard to revisit, because a more modern and superior version exists? 3 days ago:
Action RPGs, especially the ones with a heavy focus on loot, suffer the most for me. Trying to play through Vagrant Story now is brutal. MP for fast travel!
- Comment on Chrono Trigger Is Timeless 1 week ago:
It’s tough because I’m sure people that grew up playing games with map markers could certainly get lost in it, but at the same time Chrono Trigger is one of the most straight-forward games of its era/genre. There are JRPGs that came out two generations later that had a real rough time with the “find the NPC to advance the story” problem.
Depending on the version you’re playing, the post game content isn’t quite as sharp as the original stuff (it was added years later by a different team). The New Game+ mode, on the other hand, was in the original and is good stuff.
- Comment on Chrono Trigger Is Timeless 1 week ago:
At this point it’s one of those things that comes down to taste rather than authenticity. Pixel-art games have continued on and had their own development arc between indie gaming and the remastering trend, and they’ve all had different approaches to it. Even people like me that grew up with CRT displays have had their tastes shaped by years of gaming on different tech.
I haven’t gotten my hands on a CRT since I left my last one behind 15-ish years ago, but I do get a bit of a nostalgia buzz from the CRT-Royale package on a 4K display. When that’s not available I tend to use one of the scalers because I really don’t like aliasing, and high resolution displays really bring out the blockiness. That sort of thing is sacrilege to some people. Everyone’s a little different.
- Comment on Square Enix will be revisiting Chrono Trigger in several projects in 2025 to mark game's 30th anniversary 2 weeks ago:
Album seems likely considering how have Mitsuda has been on that with Xenogears lately.
- Comment on [deleted] 3 weeks ago:
Could also try crossposting in !jrpg@lemmy.zip.
- Comment on Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer 3 weeks ago:
I don’t think it’s a super common opinion, but I really liked Starfield’s main story. That said, it completely fails on the dynamic world front. You might be better off with Cyberpunk for now.
- Comment on Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer 3 weeks ago:
Western-style ones, yeah. High-effort side content is CD Projekt’s MO at this point.
- Comment on Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer 3 weeks ago:
It’s like the super bowl champs giving the next decade to the Bears.
nowhere is safe 😫
- Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offerwww.pcgamer.com ↗Submitted 3 weeks ago to games@lemmy.world | 168 comments
- Comment on Side-scrolling action game Terminator 2D: NO FATE announced for PS5, Xbox Series, PS4, Xbox One, Switch, and PC 4 weeks ago:
Yeah, I don’t think I realized how much nostalgia I had attached to the movie’s music.
The trailer had all the elements that felt good about movie games from back then, but there was a lot of actual trash put out back in the day.
Hopefully the gameplay is good on this.
- Side-scrolling action game Terminator 2D: NO FATE announced for PS5, Xbox Series, PS4, Xbox One, Switch, and PCwww.gematsu.com ↗Submitted 4 weeks ago to games@lemmy.world | 10 comments
- Comment on Assassin’s Creed Shadows Story Will Continue In Multiple Future Entries, Dev Reveals 5 weeks ago:
Thanks. For those that don’t read Japanese (and want to drop it in their favorite MTL or what have you), here’s the relevant interview answer from creative director Jonathan Dumont:
――ネタバレは避けますが、ゲームのオープニング時の映像はちょっとびっくりするような、怪しげな感じでした。本作をクリアーするころには、その謎は解決するのか、あるいは謎に近づくことができるのでしょうか?
ジョナサン これは現代編の新しい出発点です。時間とともに発展するストーリー部分があるため、今後の複数のシリーズでも続きのストーリーが語られることでしょう。ここで目にするのは、長年のファンにとってすばらしく感じられる部分であり、新しい物語を予感できるはずです。また同時に、新しいプレイヤーにとっても非常に期待を持ってもらえるようなコンセプトになっていると思います。
- Comment on Assassin’s Creed Shadows Story Will Continue In Multiple Future Entries, Dev Reveals 5 weeks ago:
Can we get a link? If you mean www.gamedeveloper.com, they’ve only had one article specifically on Shadows this year and it’s about a service platform for the series, not the story.
- Comment on Assassin’s Creed Shadows Story Will Continue In Multiple Future Entries, Dev Reveals 5 weeks ago:
What’s the source for this?
- ‘Less Star Wars – more Blade Runner’: the making of Mass Effect 2’s Bafta-nominated soundtrackwww.theguardian.com ↗Submitted 5 weeks ago to games@lemmy.world | 2 comments
- Comment on Thoughts on Final Fantasy VII Remake 1 month ago:
If it makes any difference, I don’t have major compulsions/FOMO to do open world content. I even regret doing as much of the Enemy Skill farming as I did. So it felt well and truly optional to me. I set most of it aside.
- Comment on Thoughts on Final Fantasy VII Remake 1 month ago:
I had major problems with Remake myself, mostly stemming from punishing encounter design and them padding out a 6+ hour section into a full game. The catwalk lights, the lab, and other stuff obliterated the pacing, and it was painfully obvious how much better the dungeon design based on the original content was when compared to the new stuff.
The good news is, in Rebirth, that 1:1 remake feeling is front and center if you want it, instead supplemented this time by optional content. I felt like I had much more room to put together materia builds, and it has one of the best video game soundtracks I’ve ever heard. I’d be over the moon if they did a version of Final Fantasy VI that felt like most of Rebirth did.
Except for the limit breaks. Why they didn’t give those full target tracking and allowed them to whiff is an outright bizarre design decision (along with the constant splitting of the party).
- Comment on Sid Meier's Civilization VII | Review Thread 1 month ago:
Had the same thought. Plus, according to some of these reviews, there’s no information age units, so that gives them a possible fourth era to work with in upcoming DLC.
- Comment on Sid Meier's Civilization VII | Review Thread 1 month ago:
Civ7 does indeed use Denuvo. Concerning for a game like this with far more CPU usage than your typical game.
For me, Civ6 at launch felt like a couple steps forward and a couple steps back. I really appreciated the increased transparency with diplomacy, but the AI was aggressively bad in mid and late-game, something they never ended up getting right.
- Comment on Sid Meier's Civilization VII | Review Thread 1 month ago:
Just like they wouldn’t the last time…and the time before that…and the time before that…
It’s not a thing at outlets like these. Paid promo from influencers and independent reviews are not the same thing.
- Comment on EA lost $6 billion in market value, following FC 25 & Dragon Age underperformance news 2 months ago:
FC 24 did well even after they lost the FIFA license. Something else going on here.
- Comment on GTA VI Might Inspire Other AAA Developers to Price Their Games at $100 2 months ago:
We still have a ways to go before reaching the inflation-adjusted, $150-per-game peak of mass market games in the 1990’s. A key difference is games back then had way higher marginal cost (it’s near zero now).
The interesting thing is that the market is becoming a lot more like it was back then, full of people that only buy one or two games a year and only play those. Of course now, the model is retaining players with DLC and MTX, whereas in 1995 it was more because people could only afford one or two games a year.
- Comment on Genshin Impact Game Developer Will be Banned from Selling Lootboxes to Teens Under 16 without Parental Consent, Pay a $20 Million Fine to Settle FTC Charges. 2 months ago:
Ughh. The selective enforcement is maddening, both with this and TikTok. So much of the filed complaint especially applies to Roblox, but it’s clear that we’re only interested in protecting our consumers when it really means chipping away at a foreign rival’s burgeoning soft power.
- Comment on Best City Builder 2024: Manor Lords [as per PCGamer] 2 months ago:
Following up on this conversation since I just saw this PC Gamer article:
I played a whopping 23 city builders in 2024, and here are my 5 favorites
- Comment on Age of Empires designer believes RTS games need to finally evolve after decades of stagnation 2 months ago:
How is Stormgate innovating? Genuine question–I’ve been avoiding it largely because it looks so much like StarCraft (and Pottinger even calls it out specifically in the article as something not innovative).
- Comment on Age of Empires designer believes RTS games need to finally evolve after decades of stagnation 2 months ago:
I’d add They are Billions as another evolutionary branch that’s doing something different. Starting to see some clones of this formula.
That said, I don’t think Against the Storm or Manor Lords are the kind of games Pottinger is talking about. Against the Storm doesn’t even have combat. Those are more in the city builder realm.
- Comment on Have JRPG battles become a sub-system? 2 months ago:
I think there are too many JRPGs that still use their battle system in support of their narrative for it to be considered anything other than a core system in those games. That’s especially the case in lower budget games in the genre.
Larger budget projects are branching more and more into side content/worldbuilding, but I’d argue it’s still highly underdeveloped in the genre when compared with western RPGs, in quality if not also in quantity. Persona and Yakuza are exceptions, rather than the rule. Persona is doing something entirely different (and well enough that it’s being emulated now) while Yakuza, as you say, carry a lot of that over from prior development into its RPGs from the series’ action games.
- Comment on Best City Builder 2024: Manor Lords [as per PCGamer] 2 months ago:
This is what I was wondering. Was the genre that quiet this year? Manor Lords isn’t just early access, it’s early early access. So many outright unfinished systems.
- Comment on Video Games Can’t Afford to Look This Good 2 months ago:
Unfortunately, Cyberpunk is exactly the kind of product that is going to keep driving the realistic approach. It’s four years later now and the game’s visuals are still state-of-the-art in many areas. Even after earning as much backlash on release as any game in recent memory, it was a massively profitable project in the end.
This is why Sony, Microsoft, and the big third parties like Ubisoft keep taking shots in this realm.
- Comment on Against the Storm looks charming and cosy, but it's actually the best and most fiendish city builder I've played in years 2 months ago:
They showed up
minor spoiler maybe?
after the fourth seal. From what I gather, yeah, there’s no ending/story mode or anything.
After the credit roll I took it as a sign I wasn’t getting much more lore or more Aunt Lori. I’d buy a DLC just for more Aunt Lori.