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How Clair Obscur’s Composer Created An Incredible Soundtrack

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Submitted ⁨⁨3⁩ ⁨weeks⁩ ago⁩ by ⁨Goronmon@lemmy.world⁩ to ⁨games@lemmy.world⁩

https://aftermath.site/clair-obscur-soundtrack-interview

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  • Ashtear@lemm.ee ⁨3⁩ ⁨weeks⁩ ago

    LT: I knew pretty early the scope of the universe, the level, and the script, so I made my dream soundtrack. For example, I would take a level and would want to write three environment tracks, two battle themes, and one boss theme. I do that for the whole game and — one by one — I’d write the track for five years until the end.

    This is what’s so nuts to me about this soundtrack. It’s not only quality; it’s quantity too. Those who have played the JRPGs that inspired this game know: for the entire game, you get a few regular battle themes, a few boss themes, and a final boss theme. Some of the consensus top soundtracks in the genre aren’t this big. Yet this single composer did multiples for each level. Only the biggest projects in the genre get this kind of treatment.

    I’m glad Broche gave Testard so much run for this game, and gave him the tools to make it sound great, too.

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  • Pilferjinx@lemmy.world ⁨3⁩ ⁨weeks⁩ ago

    The gameplay is mediocre but the storytelling, soundtrack, and atmosphere are amazingly good. One of the few games I want to finish in quite some time.

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    • Chronographs@lemmy.zip ⁨3⁩ ⁨weeks⁩ ago

      I loved the gameplay as well, it seems like a fresh take on the classic turn based jrpg formula

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      • mysticpickle@lemmy.ca ⁨3⁩ ⁨weeks⁩ ago

        I mean, Super Mario RPG did it first. But yeah it’s a winning formula :>

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    • WhiteBurrito@lemmy.world ⁨3⁩ ⁨weeks⁩ ago

      How is it mediocre?

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      • Mog_fanatic@lemmy.world ⁨3⁩ ⁨weeks⁩ ago

        Im pretty early into the game so my opinion might change but I simply cannot believe how important dodging and parrying is to the outcome of pretty much any battle. I cannot survive any battle without dodging or parrying pretty much every single attack. Id say I get one-shot by like 75% of enemies I face and can survive at most 3 hits from everything else. I literally never have used Gustaves overcharge at full charge because I haven’t had a fight last long enough to fill it up. I either parry and counter attack to win. Or can’t time it right and die instantly. There’s virtually no in between so far.

        Again, this might change later and maybe the difficulty is the problem (I’m trying it on expert) but I’m genuinely surprised at how vital it is to dodge and parry so far. Every fight just comes down to whether or not I can dodge every attack. Still liking the game and all but dang, kinda rough gameplay.

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      • Pilferjinx@lemmy.world ⁨3⁩ ⁨weeks⁩ ago

        It’s turn based with timed triggers. It’s not bad.

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    • Firipu@startrek.website ⁨2⁩ ⁨weeks⁩ ago

      So true. I love the music and atmosphere. It is fantastic. The story looks great. But I do not enjoy the gameplay personally. I want to play it so much, but even 10h in, I’m still not truly enjoying it. Makes me sad, I want to love it so much.

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  • Chronographs@lemmy.zip ⁨3⁩ ⁨weeks⁩ ago

    I need someone to translate it all

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