The gameplay is mediocre but the storytelling, soundtrack, and atmosphere are amazingly good. One of the few games I want to finish in quite some time.
How Clair Obscur’s Composer Created An Incredible Soundtrack
Submitted 1 day ago by Goronmon@lemmy.world to games@lemmy.world
https://aftermath.site/clair-obscur-soundtrack-interview
Comments
Pilferjinx@lemmy.world 1 day ago
Chronographs@lemmy.zip 1 day ago
I loved the gameplay as well, it seems like a fresh take on the classic turn based jrpg formula
mysticpickle@lemmy.ca 1 day ago
WhiteBurrito@lemmy.world 1 day ago
How is it mediocre?
Mog_fanatic@lemmy.world 1 day ago
Im pretty early into the game so my opinion might change but I simply cannot believe how important dodging and parrying is to the outcome of pretty much any battle. I cannot survive any battle without dodging or parrying pretty much every single attack. Id say I get one-shot by like 75% of enemies I face and can survive at most 3 hits from everything else. I literally never have used Gustaves overcharge at full charge because I haven’t had a fight last long enough to fill it up. I either parry and counter attack to win. Or can’t time it right and die instantly. There’s virtually no in between so far.
Again, this might change later and maybe the difficulty is the problem (I’m trying it on expert) but I’m genuinely surprised at how vital it is to dodge and parry so far. Every fight just comes down to whether or not I can dodge every attack. Still liking the game and all but dang, kinda rough gameplay.
Pilferjinx@lemmy.world 1 day ago
It’s turn based with timed triggers. It’s not bad.
Chronographs@lemmy.zip 1 day ago
I need someone to translate it all
Ashtear@lemm.ee 1 day ago
This is what’s so nuts to me about this soundtrack. It’s not only quality; it’s quantity too. Those who have played the JRPGs that inspired this game know: for the entire game, you get a few regular battle themes, a few boss themes, and a final boss theme. Some of the consensus top soundtracks in the genre aren’t this big. Yet this single composer did multiples for each level. Only the biggest projects in the genre get this kind of treatment.
I’m glad Broche gave Testard so much run for this game, and gave him the tools to make it sound great, too.