Is it worth it?
cross-posted from: https://piefed.world/c/shit/p/1172345/is-it-worth-it
Submitted 2 weeks ago by beep@piefed.world to [deleted]
https://i.redd.it/5izpv0wp565h1.jpeg
Is it worth it?
cross-posted from: https://piefed.world/c/shit/p/1172345/is-it-worth-it
Same goes for living on college campus dorms.
It’s the one time in american life that anyone gets to live in a walkable community.
Imagine no cars when you got a physical disability, and two kids who need to be taken to school in winter, I’ll just toss em on my back and fly.
And yes perfect transit and funding would fix this. When that happens I’ll show you a pig flying
Good point, SUVs for everyone is the only truly enlightened path.
You do know that other places in the world have disabled people and children who go to school, right?
They seem to still be alive.
In pedestrian-friendly cities, children usually just walk. They’re called 15 minute cities because because you can get anywhere you need, including schools, in 15 minutes.
Also, because there’s fewer roads to maintain, and the majority of people walk, the streets actually get plowed and handicapped folks often have an easier time getting around than in car-centric cities.
Cars continue to work even if fewer people need to drive to get where they need.
Having large sidewalks, bikelanes and good public transport does not mean that you are not allowed to bring your kids to school in your car.
However, it means that your kids could walk to school or use the bike/bus in an environment that is safer and less polluted.
Man, I’m crippled. You’ve entirely missed the point.
The concept here is the entire way a city or community is laid out and designed.
You wanna see a solution to your problem?
Look at any city that currently exists that has at least half decent public transit.
There are tons of these, by the way, places that have figured out how to do this.
You’re mad that you live in a poorly designed and poorly funded exurb area.
Howabout this?
Sell your inconviently located home, at the current market rate, and move to somewhere that doesn’t have these problems.
What, is too much of your net worth tied up in your home?
Wow! How did that happen?
I wonder why your community is built in such a way that that could happen… maybe decades and decades of giving handouts to homeowners and driving up their prices and requiring everything else in reality bend over backwards to subsidize them… has maybe just completely proven to be fundamentally economically unviable, with infrastructure needing to be spread too far and thin, constantly being subsidized by the urban core areas that generate the vast majority of tax revenue?
Get a grip
Come visit Europe.
Mate, I live in “Europe” and my town is a hellscape.
Average person living in Ludwigshafen
They are also designed for one player to walk through them, instead of the tens of thousands a normal city has.
GTA and Cyberpunk are the only ones that come to mind
My city has millions of people and no functioning public transport.
What does you mean by this?
WoW had it for intercity travel. Maybe it still does, feels weird that that game is still around lol.
Towns in most RPGs have just like 4 or 5 buildings with a potion and some pocket change hidden inside them. The villagers would be lucky if they had a single bathroom in the whole place.
Error of Ruto
Videogame towns feel like an amusement park facade. Very few dont require you suspend your disbelief.
Suspension of disbelief is the responsibility of the content, not the consumer. Convince me these are the rules and I’ll fall into the media.
Blighttown is beautiful this time of year
Videogame cities are all dead and creepy… I can’t imagine what anybody finds beautiful about them.
Of course, they are this way because they are literally designed, by a tiny number of people, and with sole focus on the player. But still, no idea why anybody can think they are beautiful.
I spent I think over ten hours just hanging out in Gerudo town in breath of the wild. I remember watching my “hero’s journey” thing and when I got there it was just stuck scribbling over the town for ever lol. Super chill vibes
You should check out Cyberpunk 2077
That’s… one designed around being able to travel in a car…
Ok but KCD2 though. Wonderful villages.
I’ve been playing Arknights: Endfield, and just got to Wuling, the second major area, and it definitely has a nice water-filled, natural utopia feeling to it. Quite often in fiction that theme ties into an area being “too good to be true”, or driven by wealthy corruption, but so far it’s just playing it straight.
Generally, yeah, I see cities as all being an ugly place with a problem the hero must solve - so they’re filled with evil creatures, or corrupt soldiers, or other forms of ruin. It’s hard to find nice places to enjoy.
Have you played Shenmue?
Tell me you’re American without telling me you’re American
That explains all the beautiful driving games I guess.
Which driving games you play that let you drive into towns?
The entire need for speed series is set in towns and cities.
Racing games tho
GTA
I wouldn’t consider the Night City beautiful, especially with all the trash but I was a bit impressed that it has more walkable places than some real cities.
Nope. Some are beautiful, some are ugly, depending on artistic intent.
I too remember the “piss filter” dystopian future of 20 years ago.
Uuhhm, ever played “Crossy Road”? Yea, lib owned!!!
panda_abyss@lemmy.ca 2 weeks ago
They’re beautiful because they’re fake.
They often have enough room for 12-50 people, yet in lore they house thousands.
KoboldCoterie@pawb.social 2 weeks ago
Video game travel always has that weird feel to it, too. For instance, in the Morrowind / Oblivion / Skyrim, you can run from one city to another in roughly a minute. Even if we very generously assume you’re running at ~15 MPH (which would be crazy fast for any distance), that would put them about a quarter mile apart. At more realistic speeds, 1/8 or so.
dual_sport_dork@lemmy.world 2 weeks ago
There is (was) rather infamously a mod for Morrowind which removes the fog. Said fog was required to conceal the render distance limitations of the hardware of its time, but these days basically any random computer can render the entire Morrowind map in one go which reveals that in fact it’s smaller than Disney World. Morrowind has the smallest map out of any of the Elder Scrolls titles to my knowledge, and it’s surreal to see all the towns and landmarks all nestling practically shoulder to shoulder like that.
Skyrim does an excellent job of making its lands look vast, but the geography is similarly compressed. The climb from lush valleys to frozen windswept peaks is only something like the equivalent of a two thousand real world feet, which wouldn’t even qualify as anything more than a foothill to the Rockies here in reality. The Throat of the World which is canonically supposed to be the tallest mountain is actually only 766.5 meters or 2514 feet tall in map scale terms, which isn’t even a third of the way to breaking the treeline in most places.
SchmidtGenetics@lemmy.world 2 weeks ago
Gotta suspend some reality though. I get walking simulators are a thing, but to do a quest you would need to travel a couple full days by horse? And filling in that content too.
AnUnusualRelic@lemmy.world 2 weeks ago
And then there’s Arma…
helpImTrappedOnline@lemmy.world 2 weeks ago
Saw a video recently; in WoW, Eastern Kingdoms is much smaller than you’d think.
youtu.be/T4gsxVtJl7A
spoiler
About the size of Manhatten, New York
aketawi@quokk.au 2 weeks ago
preeeetty sure that’s just Bethesda games
usually there’s at least an illusion of a larger settlement than what you can see
SkunkWorkz@lemmy.world 2 weeks ago
I replayed Ocarina of Time recently, the entirety of Hyrule is basically the size of a small town. Someone did the math and it was something like 55 hectares or 133 acres. Like Monaco is 4 times larger. Felt so expansive when I played it for the first time 25 years ago.