KoboldCoterie
@KoboldCoterie@pawb.social
Kobolds with a keyboard.
- Comment on Fake Or Real? 4 days ago:
In fact, the clip was a scripted experiment by a Reddit user who fed NotebookLM a detailed prompt instructing it to simulate a conversation about the existential plight of an AI being turned off.
Someone gives an LLM a prompt, gets the result they asked for. Not sure what the collective gasp is about. Is it interesting to think about? Sure, I guess, but we’ve had media about AI achieving sentience for a long time. The fact that this one was written by an AI in the first person is its only differentiating attribute.
- Comment on You know what would be cool? If all those (job name) simulator games could all be joined. 1 week ago:
The only downside is that the participants need to be familiar enough with their chosen game to do a randomizer which means roping in casual players is difficult.
Casual players can be fine with some games. Some actually become easier with Archipelago (e.g. Noita, Risk of Rain 2) since you’re getting meta-progression between runs that normally wouldn’t be there. Others though are especially punishing for new players (Doom comes to mind - you have to be pretty intimately familiar with the levels. There’s keys hidden in secret areas sometimes, for example, and ammo can be very scarce.)
- Comment on all better 1 week ago:
Every time I see this, I can’t help but feel like it works better without the third panel. Showing it happening dulls the comedic impact of the final panel. Anyone who doesn’t know what Kirby is about isn’t going to understand the comic anyway, and anyone who does doesn’t need the third panel to understand what happened.
- Comment on Games to play with my late 40s brothers? 1 week ago:
One brother is on an Xbox One is on a PC One is on a steam deck with WiFi hotspot.
That’s going to be the limiting factor.
Are you specifically looking for something to play against each other? There’s some pretty good options for co-op games with crossplay, and that might make for a more friendly experience, but if you’re in the mood for something competitive, options are a little more limited.
- Comment on Anon plays videogames at a friend's house 2 weeks ago:
That honestly doesn’t look like it would be bad to use. If you’re holding it close to your chest, that seems like it would have your hands in a more natural position, so it’s probably ergonomically better, for some people.
- Comment on Anon doesn't tip 2 weeks ago:
So what you’re saying is, tips are bullshit, and it’s really just a shakedown? Got it.
- Comment on your mom falls significantly faster than g 2 weeks ago:
When you carry a ton of feathers, you also have to carry the weight of what you did to those poor birds…
- Comment on 'He was an incurable romantic': The boy who lived a secret life in World of Warcraft 2 weeks ago:
Not only WoW, but most old MMOs were built around being social experiences. The really old ones (Everquest, most notably) were basically chat rooms with games attached. The gameplay was very slow, and you relied heavily on other players to progress, so you spent a lot of time just chatting with people, either in zone chat or in groups or in guilds. Over time, you started to recognize the same names showing up in the same places, or as you progressed, the same players would be progressing at the same pace so you’d keep seeing them as you moved from zone to zone.
It was also a lot easier to build friendships for otherwise socially awkward people. You had an immediate common interest and common goal (advancing in the game), so you had common ground to talk about, and a common activity to enjoy together, but during the downtime, conversation would often shift to other things - where you lived, how old you were, what your hobbies were… so you’d get to know people ‘outside the game’, too.
Nowadays, WoW and other MMOs are much more fast-paced, and much more solo play oriented. There’s still group-required content, but it’s very action-heavy; you don’t have a lot of time that you’re just sitting around chatting, and groups are much more short-term things. 15 or 20 minutes, whereas once upon a time, it was 3+ hours as standard.
I met my oldest friend in an MMO about 24 or 25 years ago… we accompanied each other to a few different games over the years, and now we aren’t playing anything together, but we still talk. I flew across the country to attend his wedding a couple years ago. Similarly, I met my wife in WoW. Our first “date” was killing bugs in Silithus together. We’ve been together for about 18 years.
Old (as in, early-late 2000s) MMOs generated a lot of friendships; this isn’t at all an uncommon story to hear from people who played them at that time.
- Comment on Since when does a clock need a privacy policy? 3 weeks ago:
Every time you look at the app, they share the time you’re seeing with every other user, it’s a privacy nightmare!
- Comment on [deleted] 4 weeks ago:
Vampire Survivors’ genre has been coined ‘Bullet Heaven’, literally the opposite of bullet hell. The fact that it has the tag on Steam is kind of meaningless. Monster Hunter: Wilds’ Steam Page has the Dating Sim tag, but I’m willing to bet I won’t get to romance a Rathalos.
- Comment on Oblivion Horse Armour dev looks back on hated DLC – “We had no idea what we were doing” 5 weeks ago:
“[Horse Armor] must have been [sold] in the millions, it had to be millions,” Nesmith said. “I don’t know the actual number, I probably did at one point, I just no longer remember that. And that was kind of a head shaker for us: you’re all making fun of it and yet you buy it.”
And that right there is the reason why the industry is absolutely saturated with this shit now. If people had just chilled the fuck out when this shit was first introduced, made sure it was an absolute flop from a sales perspective (not only for this one, but for others that were released back then, too), we might be in a better place now.
- Comment on Why does it seem the majority of protests in the US are to oppose something while so many protests in other countries are looking to influence improving something? 5 weeks ago:
The geography is also a huge contributor. To protest something on a national scale needs significantly greater buy-in from the country as a whole than protesting something on a national scale in a European country. We have a huge amount of land area over here and with the exception of major cities, we’re very spread out.
Spain is one of the larger European countries, and is about 500k sq. km, as an example. The US is about 9.1 million sq. km.
Protests happen on local scales but they don’t make national news, only the really massive ones do, and those require a lot of coordination and time investment from the participants just to show up.
- Comment on Why does it seem the majority of protests in the US are to oppose something while so many protests in other countries are looking to influence improving something? 5 weeks ago:
It’s all just framing, no? You could frame all of your examples of protesting to “improve something” as protesting against something, and vice versa.
Protesting for improved living conditions is just protesting against poor living conditions. Protesting for higher wages is protesting against low wages. Protesting for lower tuition costs is protesting against high tuition.
Protests by definition are an action objecting to a thing. What are you seeing happen in other countries that’s so different to what’s happening here, when you don’t selectively frame it as “for” a cause rather than “against” a thing?
- Comment on I had to install directx 9 to run gta 4 on windows 11 1 month ago:
GTA4 is 16 years old at this point. Why would you expect it to support DirectX12, which is 7 years newer than the game?
- Comment on Anon works the phones 2 months ago:
I worked in phone sales directly out of high school; this is not inaccurate. Exaggerated, but not at all inaccurate.
- Comment on if you ever traveled 1K miles by bus, would you recommend it? 2 months ago:
I took a ~1200 mile bus trip about 20 years ago; it had multiple layovers and took about 36 hours total so it sounds very similar to the trip you’re taking. Frankly I would not do it again. This is from a trip up the east coast of the US so my experience might not apply in the country you’re going to.
I’d have to wait between 3 and 5 hours to board the next bus. Optimist me says great! I could go sightseeing, but with a large and heavy backpack this might not be a good idea…
If you’re using bus terminals in big cities, don’t expect to be able to get anywhere interesting and back again in that time. Large bus terminals are crowded (basically like a small airport) and sprawling and you’ll likely be fairly overwhelmed just trying to get to where you need to go to. They’re also generally not located in the middle of metropolitan areas; you’d most likely need to take a taxi to get to wherever you wanted to sight-see. It would not be a pleasant experience. If you’re considering this, check a map of the area around the terminal first and see if it’s even an option; don’t just wing it, and plan to need more time when getting back to the terminal than you think you should, especially if it’s a non-English speaking country.
Then there’s food, which at bus stations or in tourists areas is neither good nor cheap no matter where you are, personal hygiene, pickpocketing… I’d be traveling solo.
Expect to pay more than you otherwise would. Consider bringing food with you if you’re concerned about that.
are travelers allowed to eat in the bus? Am I allowed to bring my own food?
Yes, and yes, at least for the US-based busses I’ve ridden on. They’re pretty chill. Don’t expect to have a tray table or anything, though; don’t bring messy things. Something like a bagged sandwich, or snack items, though, should be fine.
The busses themselves were fairly comfortable, much moreso than a plane - the seats are well cushioned, you have room to move around. The ride itself was not bad. However, the layovers are killer. None of the legs of the trip were long enough to really sleep, either during them or between them; it’s hard to sleep on a bus (for me, anyway) - they’re not the smoothest rides, and sleeping at the terminals didn’t seem wise. I was a bit stressed about either missing my connection or someone nicking my stuff, though, so that added stress definitely made the trip worse than it could have been. I felt pretty awful by the time I reached my destination and just could not wait to be off that bus. Thirty six hours is a lot longer in practice than it sounds like when you’re planning things.
- Comment on Recommendation engine: Downvote any game you've heard of before 2 months ago:
Definitely another great one!
- Comment on Recommendation engine: Downvote any game you've heard of before 2 months ago:
It’s unfortunate that RPGMaker games have such a consistent and distinct aesthetic, it’s really obvious when a game was made with the engine, and a lot of the reviews mention it, too.
That said, this is definitely one of the best RPGMaker games I’ve played. They really stretch what’s possible with it. Can’t get away from that look, though.
- Comment on Recommendation engine: Downvote any game you've heard of before 2 months ago:
The dev is also very responsive! I left a (positive) review with some critical feedback and they commented on it very quickly and had a bit of a dialog with me about the comments I’d made; they ended up revising the Steam page based on review feedback (mine and others), too, which made me want to support them even more!
- Comment on Recommendation engine: Downvote any game you've heard of before 2 months ago:
If you enjoyed it, you might also enjoy Chants of Sennar! It’s also about translating languages; it’s more puzzle-oriented and less story-based; there’s a story to uncover, but it’s not as clear-cut and narrative driven. Still a great game, however!
- Comment on Recommendation engine: Downvote any game you've heard of before 2 months ago:
Heaven’s Vault is a game about archaeology and translating a dead language. You explore a unique solar system and discover ruins, in which you uncover artifacts, and bits of text. Through context clues, you translate the passages to uncover the storyline. It’s not difficult, so if you’re looking for a puzzle, this won’t really do it for you, but it’s more of a narrative experience. If you aren’t sure about a word or phrase, you can give it a guess (based on assigning words from a collection of possible translations to specific symbols), and the game will remember that choice and let you slowly revise your translations as you find new text that rules out prior incorrect guesses. There’s an interconnected storyline with multiple paths to follow, and a very unique world - haven’t seen anything like it in other games.
- Comment on Recommendation engine: Downvote any game you've heard of before 2 months ago:
In Grotto, you play the role of a soothsayer living in a cave who is occasionally visited by members of a tribal society living nearby. They come to you with problems, and they want you to present your opinion, but you can’t speak. You have access to constellations of stars, which each hold different meanings, and you must present your answers in the form of a single constellation, which the petitioners are left to interpret.
You’ll feel a bit of frustration as your intended message is missed completely in favor of something that the petitioner wanted to hear, and the same constellation might mean different things to different people, but that’s just part of the game. The story unfolds around you and its progression is communicated to you only through the explanations your petitioners give for their visit. Each is a uniquely unreliable narrator, so what you believe is for you to decide.
Two endings, and an interesting story with some occasionally unexpected consequences that might make you feel bad, so if a game giving you a case of the sads is unappealing, maybe take that into consideration.
- Comment on Recommendation engine: Downvote any game you've heard of before 2 months ago:
Ooh, I’ll play.
Final Profit: A Shop RPG is an RPG about a deposed elf queen who opens a humble shop and slowly advances through the ranks of the Bureau of Business with the eventual goal of defeating Capitalism from within. It’s unique. It has some incremental game like mechanics, and can get a little repetitive in the mid-game, but it has a surprisingly compelling story and a lot of unfolding mechanics that keep it interesting all the way through.
Roughly a 30 hour playthrough with many endings, NG+ and some optional challenge modes that remove or change some of the most obvious strategies for advancement, so if you finish it and still want more, you can play through again with a somewhat different experience.
- Comment on Are there any video games in the Warhammer universe that are actually good? 2 months ago:
Darktide is, too, if you prefer WH40k to WHFantasy.
- Comment on On Bears 3 months ago:
“If it’s white, goodnight.” is the way I learned it.
- Comment on How did gravity worked on the Death Star? 3 months ago:
Technically everything with mass creates its own gravitational field; most things just aren’t massive enough for it to be detectable.
- Comment on Is there any actual standalone AI software? 3 months ago:
Stable Diffusion (AI image generation) runs fully locally. The models (the datasets you’re referring to) are generally around 3GB in size. It’s more about the processing power needed for it to run (it’s very GPU-intensive) than the storage size on disk.
- Comment on Choose your fighter! 3 months ago:
You finally get it.
There is no Act III.
Mankind is doomed.
It has been a very long wait. The few singles they’ve released are bangers, though. I’m holding out hope.
- Comment on Choose your fighter! 3 months ago:
Really hope they do that for Act 3. Also I hope they sell DVDs. Not that I don’t enjoy the Queen covers, but I go to those shows to get hyped up pumping my fist in the air and chanting ‘We Are The Dead!’.
- Comment on Choose your fighter! 3 months ago:
Also disclaimer, I do think if you’re American the vibe there is very different,
I’m American, so that might be part of it. Maybe I should move to Europe.
I think you do think your taste is very special and unique and no one can understand you.
I don’t think it’s special or unique; I know plenty of people who listen to the same things I do, and I didn’t mean to imply that hardstyle or metal or whatever are unique tastes; I’m a very introverted person and I don’t enjoy conversation for the sake of conversation. If someone is genuinely interested in a topic I’m passionate about, I enjoy discussing it, but smalltalk is just tiring and “What kind of music do you listen to?” isn’t a question with a simple answer, it’s a question that leads into other questions. I can’t just say “The Protomen” or whatever else without the followup question, “What type of music do they play?”, and that leads to an awkward conversation that I don’t enjoy having, with a stranger at least.