Psychonauts 1 and 2.
Some of the most imaginative big budget games in existence, from themes to art style to level design
Submitted 2 months ago by weirdbeardgame@lemmy.world to games@lemmy.world
Psychonauts 1 and 2.
Some of the most imaginative big budget games in existence, from themes to art style to level design
Hades Hollow Knight Noita Super Metroid Prey (2017) DOOM (2016) Factorio Stardew Valley
Someone likes a challenge. :)
Witcher 3 for me.
I had to scroll so far to find anyone mentioning W3… Absolutely insane to me that this isn’t much higher and more mentioned.
Super Metroid
Doom (93) I guess ?
Also HL and HL2
MAD MAX from 2015, while not tied directly to the new movies it scratches an itch I haven’t found in any other game. It’s dark and bleak and brutal. The combat on foot and behind the wheel are both incredible. Nothing quite like being in the middle of ripping a convoy 7 new assholes and being hit with a dust storm. It can be repetitive if you want to complete everything but BY THE GODS OF VALHALLA is it a fucking blast.
It actually is directly tied to the movies. The character who first gives Furiousa a chassis to build from isn’t quite as hunchbacked as in the game but he is credited as “Chumbucket!”
No shit that’s awesome!
Red Alert 2
Heroes of Might and Magic 3
Super Mario Brothers 3
Hades. Transcends the rogue-like genre through incredible writing, art direction, and music. The gameplay is some of the most addictive I’ve ever played. I’m at over 200 hours logged and I still get lost in it.
I’m taking this to mean games that stand out in or define their genre, are widely considered to be excellent, are timeless, and there’s very little if any fat to trim.
These aren’t necessarily my favorite games, but games I think are well respected. I probably missed a bunch.
Supergiant games’ holy trinity: Bastion, Transistor and Pyre.
Also, the only Borderland games 1 and 2; don’t believe the lies there are no more true Borderlands games and no there most certainly is no movie.
There’s also one other, but you’ll need a crowbar or a gravity gun in hand for me to tell you about it.
Feels odd to include Hades over Pyre.
Bastion and Transistor, sure. Without a doubt, imoactful clever stories that were well delivered.
Pyre always felt like a buggy mess tho. I tried multiple times to get into it but it’s just not on the level of the first two.
You are wrong about borderlands as there is one more and it is pretty muc h perfect.
Tales from the Borderlands.
Shame they never made a sequel for it but the artistry, music and story are all so well crafted. Someone loved Borderlands making that.
Heres a list of some favorites:
Imperfect perfection: Morrowind
Perfect perfection: Starcraft Brood War
Objective perfection: Plants vs Zombies
Subjective perfection: Knights of the Old Republic
Perfect for its time: Gauntlet IV
Perfect timeless: Sonic 2
Perfect for its genre: LOZ Minish Cap
Perfect All-in-one: Shenmue II
Minish Cap seems such an underrated gem
Glad to see some love for Shenmue
The Witness
Dragon Age: Origins and Bioshock
Yes to both of these.
I think masterpieces is one word.
Games I haven’t seen mentioned yet:
I love STALKER with all my heart, and if we’re talking atmosphere and vibes and even world building it is up there. But it does not really belong in the objective masterpiece category. Flawed masterpiece, maybe.
Also I think Call of Pripyat is the better STALKER game, but it might be controversial.
Yeah, but it still popped into my mind sooner than other games, dunno why,
I love that you included 1.6. I spent my all teenage years staying up all night playing this. I was thinking single player epics but this is absolutely a masterpiece.
Yeah, me too… man, I would play 16+ hours on some weekends… I was kinda good, too. Too young, but godly reflexes. I still think about those days sometimes…
Good taste
Undertale
So I think it’s actually really important that the games that would be co sidered objective masterpieces would have to overcome any language barriers and be an experience approachable by anyone. You can learn the mechanics to enjoy the gameplay without words
So:
Then there are dialogue option stories that are fantastic stories that I could sider greats but shareable masterpieces is hard to say as they rely on you speaking the language both literally and then gameplay wise:
RDR2. Witcher 3. Fallout New Vegas.
Curious to hear what the criteria for “masterpiece” is, otherwise I think it is just peoples’ subjective opinion of what makes a great game that they also think others might agree about being a great game. Genuinely curious, interested in discussion, not saying this to shut down any of the answers here.
Historically a masterpiece has been a (or the) work that demonstrates an artist is capable of utilizing their medium to its fullest extent, i.e. it has been mastered. Per ye olde Wiki:
Historically, a “masterpiece” was a work of a very high standard produced by an apprentice to obtain full membership, as a “master”, of a guild or academy in various areas of the visual arts and crafts.
In that light, I’d say the best qualified would be games that completely utilized the capabilities of the platform they were designed for or, perhaps of interest to more people, expanded what everyone thought could be done with those systems. Games which were furthermore well polished and complete, and did not have much room for improvement taking into account the constraints they had to work with at the time. (For instance: No duh we could make Mario 64 run at a higher framerate and have better textures to look nicer on hardware now. That doesn’t mean it wasn’t arguably a masterpiece of its time, on the system it was on.) This doesn’t just have to be technical stuff – It could be the way the game used storytelling, its gameplay mechanics, or anything else.
Then Breath of the Wild and Tears of the Kingdom belong to that category - run smoothly as fuck on one of the lamest consoles there is, and are beautiful and complex.
Spyro and Crash trilogies on the PSX, as well as the Quake 2 port, would definitely merit being called technical masterpieces
On the original Xbox, Phantom Dust would fit that bill, despite being a commercial failure at the time. The tldr is that you create a collection of spells (attacks, traps, dodges, curses, buffs) and try to grab them and the “mana” during the real time duels, in order to beat your opponents. Terrain is semi destructible and you have to take into consideration the trajectory of your spells - www.xbox.com/games/store/…/9PCDNBHR11MR
In my mind a masterpiece video game can’t be copied. Or at least if someone tried it would just be called a cheap clone of the original.
Then again everything can be copied but the more difficult it is to copy the closer it is to a masterpiece IMO.
Portal 1 & 2 were the first to my mind as well. I really like this list, actually.
Glad to hear it.
I’m tempted to add Red Dead Redemption 2 to the list, but it’s too new for me to decide yet.
I think it belongs. It was the greatest storytelling game I’ve played in a decade or more.
Spec Ops: The line
Basically the “committing war crimes isn’t funny after all” game
This is your fault, god-damnit 🫵
Okay, now do it all on a bell curve.
What’s the most absolute medium game, to which all other games are compared to, and if worse, fail, or are better and pass?
Oooooh I like that question. I feel like it would have to be some kind of Call of Duty, right? Some absolutely mediocre slop that still has enough mechanical satisfaction and mind-numbing explosion-and-cliché-filled story to keep you somewhat entertained, yet still remaining completely forgettable.
The McDonald’s of videogames.
Hell I’d make that a separate post!
Pong.
It’s that or tetris
Factorio.
Inside.
Came here to say Limbo
There hasnt been yet a game that could replicate the experience I ld had when I played Planescape: Torment
Was it the game, or was it the life you had while playing the game?
The game itself, for me. I played it through a few times when it first came out, and then very recently I got it on Steam and played again for the first time since. Still as poignant.
Zelda Breath of the wild for me. Don’t get me wrong I enjoyed Tears of the Kingdom but breath of the wild scratched a perfect itch for me. Especially master mode. Well over 1000 hours played.
I also maintain that Breath of the Wild was superior to Tears of the Kingdom. Apparently this opinion makes Zelda fans incredibly salty.
It’s the vibe. TotK just… Feels more industrial, and less clean and hopeful. BotW was just so pretty and you HAD to walk to places or glide the first time. The machines in TotK made it so easy to skip the nature that it felt less rewarding to play. Like, if you could just snap your fingers and have the perfect house immediately with no work, no effort, the house wouldn’t feel as rewarding as one you built with your own skill.
I don’t see Goldeneye on your list.
Super Metroid is still the first that comes to mind. Amazing experience from start to finish.
emb@lemmy.world 2 months ago
Super Metroid