Gatekeepers in shambles
I might get this just support that they’re doing this. Been abused by “git gud” bros and their gatekeeping for far too long when it comes to difficulty.
Game is too hard, so I want to beat the game at a more comfortable difficulty level. If I like the game enough, I will then try to beat it at the harder level. Why is this such an abominable concept to those people?
Coelacanth@feddit.nu 2 days ago
Accessibility options are good. Not everyone is a god gamer with the reflexes of a 14-year old hopped up on Adderall and Red Bull. Some people just want to enjoy the story and the atmosphere if a game and it should be normal for us to let them.
caut_R@lemmy.world 2 days ago
There‘s a potential discussion to be had about how much of the Soulsborne/-like experience is about overcoming difficulty - and let’s be honest, the vast majority of people won‘t finetune difficulty but just go as easymode as possible - but on the other hand I strongly dislike elitism in games and in the end it should be on the player if they wanna potentially ruin their own experience or not, as such I agree with you.
Would Dark Souls have ever become the iconic game it is and FROM/Miyazaki the iconic devs they are with an easymode (in their games)? Hard to say.
I‘m always happy to see these options especially in indie games, which so often go crazy hard on difficulty towards the end (Celeste endgame for example).
nuko147@lemm.ee 2 days ago
Yeah, is a double edged sword. But if it makes more people to stick to the game rather than abandoning it, is nice.
My brother has Elden Ring for PS5 sitting on the shelf. The only serious playtime he’s had was a year ago when I visited him and made some character progress. Now, he keeps asking if I’ll play it again during my next visit. I always tell him, ‘No, I’m good-it’s a great game, but I’m coming over for peace and relaxation, not to get frustrated.
Ulrich@feddit.org 1 day ago
I usually start on easy mode and then steadily increase difficulty as I go. Nothing will make me refund a game faster than being 20 minutes in and dying 74 times in an impossible encounter. LoP is one of those games.
dan1101@lemm.ee 2 days ago
Agreed, it’s a great idea. I don’t even think I would have been good at soulslike games when I was 14. I just don’t have the patience for those sorts of constant boss battles where it takes so many hits to kill the boss but you die in 1 or 2.
ISOmorph@feddit.org 1 day ago
You hit the nail on the head. Soulslikes aren’t about difficulty, they’re about patience. And when school was the only thing I had to worry about I had patience. Now that I have to fight for 30 minutes of game time I don’t. Great decision by the devs!
donuts@lemmy.world 2 days ago
So much this! I love a challenging game but sometimes you just want to experience the game without the frustration, and lowering the difficulty for yourself has zero impact on people who prefer the original or higher difficulty
PlantJam@lemmy.world 2 days ago
Black myth wukong would be so great with some difficulty options. I’m sure the rest of it story is great, but if I get stuck for a week on a boss I’m going to stop caring about that story.
WhatsTheHoldup@lemmy.ml 1 day ago
Agreed.
Not everyone just wants to enjoy the story. Some people want a challenge which requires the reflexes of a 14 year old hopped up on Adderall.
Why should every single game be changed to suit your specific play style?
Instead of demanding their games change, maybe you could just accept its okay some audiences have different likes than you and just play the ones that cater to your style?
Coelacanth@feddit.nu 23 hours ago
I have to be honest here and say I don’t understand where you’re coming from at all.
Literally nobody is asking for this. Accessibility options, not “permanently and irrevocably reduce the difficulty of all games”. The good thing about options is that they’re option-al. If you want the game to remain challenging, the presence of accessibility options does not affect you in the slightest. You can just ignore them and go on with your day, enjoying the game just as it was.
Shiggles@sh.itjust.works 2 days ago
Tell me you never played a soulslike for more than two hours without telling me.
Boss’s weapon moves forward -> press roll, covers about 70% of the souls series.
Coelacanth@feddit.nu 2 days ago
It’s true I haven’t played the Elden Ring expansion, and I guess that’s the most difficult one now so it’s required to have played it to be able to parade around your gamer credentials? Whatever that’s supposed to mean? To me gaming is about enjoying a medium of culture, not a dick measuring contest. I’ve played Dark Souls, I’ve played Elden Ring. I’ve beaten Sister Friede, I’ve beaten Malenia.
I still think accessibility options are good.
Kecessa@sh.itjust.works 2 days ago
So that doesn’t apply to Sekiro…