shoo
@shoo@lemmy.world
- Comment on Severance’s Seth Milchick was originally envisioned as a minor character, but Tramell Tillman’s performance changed everything 1 week ago:
Tap for spoiler
Faulty is the wrong word, but in the sense that they didn’t really work to keep them locked in. There was no backup plan, nobody noticed when they just walked out. Speaking of Graeners security card: they know he’s dead and that his card is gone but they don’t revoke the card access or change the locks??? I’m pretty sure Mark tested it as well, do they not have access logs or did nobody noticed that a dead guy was opening doors? It’s true that the show implicitly leans into the hubris angle, but for me that just makes them feel like bumbling idiots instead of a dangerous cult. It was clear MDR was starting to act up and ask questions but they never appropriately elevated their response or security. Milchik got fucking bit and they mostly just shrugged it off… Not that bumbling corporate incompetence isn’t also entertaining, it just feels at odds with the dark, meticulous tones they try to set with management/the board.
- Comment on Severance’s Seth Milchick was originally envisioned as a minor character, but Tramell Tillman’s performance changed everything 1 week ago:
It’s an interesting premise and the first season was a fun watch. But once you start getting deeper into the mystery box, important threads get hollow.
S2 spoiler
Lots of threads are just dead ending at “it’s a quirky cult”. When the evil shadowy organization aren’t taking rational steps toward a concrete goal you can’t make any reasonable deductions. For example, the entire elaborate goat department serves no purpose beyond sacrifice? Sounds like the real purpose was the writers wanting some unsettling discovery and didn’t know how to fit it in.
And disbelief gets more stretched when you think about the daily operation of the departments.
S1 spoiler
MDR is a critical department but you can’t afford more than 1 security officer on the floor? You have all these security cameras but nobody watching them? The security chief is murdered and you just don’t replace him and continue with your normal operations? You don’t even have night guards to watch the severance control panels? You demonstrably have the tech to hire any number of goons and sever them. Maybe instead of faulty security doors just have like 2 guys guarding important hallways.
- Comment on Can deliberate noise harassment still be a crime if it's done every day from 7:30 AM till 10:30-11:30 PM? 1 week ago:
Counterpoint, I know lots of people that have also do/have done lots of those things who also aren’t complete psychopaths
- Comment on Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months' 3 weeks ago:
That’s kind of a funny example because, on a quick skim, nothing he did was exceptionally clever or unusual (other than workarounds for not having source code). R* basically paid him 10k for some basic profiling that they never bothered to do.
- Comment on Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months' 3 weeks ago:
I agree, real code always has tradeoffs. But there’s a difference between a conceptually simple change taking 3 weeks longer than planned and 6 months. The reality is game code is almost always junk and devs have no incentive to do better.
Getting a feature functional and out for launch day is the priority because you don’t have any cash flow until then. This has been exacerbated with digital distribution encouraging a ship-now-fix-later mentality.
This means game devs don’t generally have experience with large scale, living codebases. Code quality and stability doesn’t bring in any money, customer retention is irrelevant unless you’re making an mmo.
- Comment on Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months' 3 weeks ago:
When a dev with game dev experience says something should be easy to fix, it’s under the assumption of a reasonable cobe base. Most games are built off of common engines and you can sometimes infer how things are likely organized if you track how bugs are introduced, how objects interact, how things are loaded, etc…
When something is a 1 day bugfix under ideal conditions, saying it will take 6 months is admitting one of:
- The codebase is fucked
- All resources are going to new features
- Something external is slowing it down (palworld lawsuit, company sale, C-suite politics, etc…)
- Your current dev team is sub par
Not that any of those is completely undefendable or pure malpractice, but saying it “can’t” be done or blaming complexity is often a cop out.
- Comment on Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months' 3 weeks ago:
Well for one they’re a consumer who paid for a functional game. Nobody expects drivers to break out power tools and mod their car right off the lot.
It’s even more embarrassing when modders do fix it. Some random guy with no source code access manages to fix an issue in 3 weeks that a whole team couldn’t fix in 3 years.
- Comment on Lies of P is getting difficulty options to make the Soulslike more accessible 3 weeks ago:
while harder difficulties turn enemies into sponges that absolutely destroy you in 1 or 2 hits.
Sounds like a normal dark souls experience to me, I see no issue
- Comment on Lies of P is getting difficulty options to make the Soulslike more accessible 3 weeks ago:
A. The game is actually art and the artist vision includes an option making it playable for more people
B. The game is a product that they want to sell to more people, adding difficulties sells more
I don’t see the issue either way. Why care what audience it’s conforming to, you’ll either enjoy the game or you won’t?
- Comment on Einstein-Landauer culinary units 4 weeks ago:
I know it’s 1/48 cup but that’s a stupid fraction and doesn’t follow any logic, one of the main reasons it should be thrown out
- Comment on Einstein-Landauer culinary units 4 weeks ago:
Well, it could be sarcasm but:
- It doesn’t make sense, what is the witty commentary?
- Their post history is abrasive and aggressive about silly stuff like this
- Comment on Einstein-Landauer culinary units 4 weeks ago:
There’s nothing inherently more natural about cooking in the metric system, people just prefer base 10 these days. People balk at 4 quarts to an arbitrary gallon but love 1 liter being the arbitrary cubic volume of 10 ten-millionths of the distance from the Equator to the North Pole passing through Paris [but not quite].
Cooking by volume was natural before everyone had accurate kitchen scales. You didn’t have a digital tare button in the 1800s but you did have a bunch of containers in common sizes.
what happen when you need 3/4 of a cup ? Or 1.5 cup ?
Generally you have 4 sizes: 1, 1/2, 1/3, 1/4. You just use a combination of 2 sizes (1+1/2) or multiples of your smallest size (3x1/4).
You usually don’t need high precision for cooking, common ratios are good approximations (1:1, 1:2, 1:8, etc…). Baking is a different beast and I don’t know how people did it before weight.
Also, fuck tablespoons and teaspoons. They should just be replaced with 1/16 cup and 1/32 cup.
- Comment on Einstein-Landauer culinary units 4 weeks ago:
Since I’ve seen you trolling in multiple threads and know you get a kick out of it, I’ll bite:
What in the world is wrong with this humor and why does it have anything to do with modern males?
- Comment on Going back in time to see how the fishes and loaves trick was done 1 month ago:
Pretty fucked up for you to assume that random white guy is Jesus. This could just be Marty and Doc eating street fish and day drinking with a local
- Comment on The Source 1 month ago:
Fuck, which one of you idiots launched with the log level at debug…
- Comment on It's a fun new game 1 month ago:
- Comment on They cannot stop you. 2 months ago: