shoo
@shoo@lemmy.world
- Comment on Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months' 3 days ago:
That’s kind of a funny example because, on a quick skim, nothing he did was exceptionally clever or unusual (other than workarounds for not having source code). R* basically paid him 10k for some basic profiling that they never bothered to do.
- Comment on Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months' 3 days ago:
I agree, real code always has tradeoffs. But there’s a difference between a conceptually simple change taking 3 weeks longer than planned and 6 months. The reality is game code is almost always junk and devs have no incentive to do better.
Getting a feature functional and out for launch day is the priority because you don’t have any cash flow until then. This has been exacerbated with digital distribution encouraging a ship-now-fix-later mentality.
This means game devs don’t generally have experience with large scale, living codebases. Code quality and stability doesn’t bring in any money, customer retention is irrelevant unless you’re making an mmo.
- Comment on Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months' 4 days ago:
When a dev with game dev experience says something should be easy to fix, it’s under the assumption of a reasonable cobe base. Most games are built off of common engines and you can sometimes infer how things are likely organized if you track how bugs are introduced, how objects interact, how things are loaded, etc…
When something is a 1 day bugfix under ideal conditions, saying it will take 6 months is admitting one of:
- The codebase is fucked
- All resources are going to new features
- Something external is slowing it down (palworld lawsuit, company sale, C-suite politics, etc…)
- Your current dev team is sub par
Not that any of those is completely undefendable or pure malpractice, but saying it “can’t” be done or blaming complexity is often a cop out.
- Comment on Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months' 4 days ago:
Well for one they’re a consumer who paid for a functional game. Nobody expects drivers to break out power tools and mod their car right off the lot.
It’s even more embarrassing when modders do fix it. Some random guy with no source code access manages to fix an issue in 3 weeks that a whole team couldn’t fix in 3 years.
- Comment on Lies of P is getting difficulty options to make the Soulslike more accessible 5 days ago:
while harder difficulties turn enemies into sponges that absolutely destroy you in 1 or 2 hits.
Sounds like a normal dark souls experience to me, I see no issue
- Comment on Lies of P is getting difficulty options to make the Soulslike more accessible 5 days ago:
A. The game is actually art and the artist vision includes an option making it playable for more people
B. The game is a product that they want to sell to more people, adding difficulties sells more
I don’t see the issue either way. Why care what audience it’s conforming to, you’ll either enjoy the game or you won’t?
- Comment on Einstein-Landauer culinary units 1 week ago:
I know it’s 1/48 cup but that’s a stupid fraction and doesn’t follow any logic, one of the main reasons it should be thrown out
- Comment on Einstein-Landauer culinary units 1 week ago:
Well, it could be sarcasm but:
- It doesn’t make sense, what is the witty commentary?
- Their post history is abrasive and aggressive about silly stuff like this
- Comment on Einstein-Landauer culinary units 1 week ago:
There’s nothing inherently more natural about cooking in the metric system, people just prefer base 10 these days. People balk at 4 quarts to an arbitrary gallon but love 1 liter being the arbitrary cubic volume of 10 ten-millionths of the distance from the Equator to the North Pole passing through Paris [but not quite].
Cooking by volume was natural before everyone had accurate kitchen scales. You didn’t have a digital tare button in the 1800s but you did have a bunch of containers in common sizes.
what happen when you need 3/4 of a cup ? Or 1.5 cup ?
Generally you have 4 sizes: 1, 1/2, 1/3, 1/4. You just use a combination of 2 sizes (1+1/2) or multiples of your smallest size (3x1/4).
You usually don’t need high precision for cooking, common ratios are good approximations (1:1, 1:2, 1:8, etc…). Baking is a different beast and I don’t know how people did it before weight.
Also, fuck tablespoons and teaspoons. They should just be replaced with 1/16 cup and 1/32 cup.
- Comment on Einstein-Landauer culinary units 1 week ago:
Since I’ve seen you trolling in multiple threads and know you get a kick out of it, I’ll bite:
What in the world is wrong with this humor and why does it have anything to do with modern males?
- Comment on Going back in time to see how the fishes and loaves trick was done 3 weeks ago:
Pretty fucked up for you to assume that random white guy is Jesus. This could just be Marty and Doc eating street fish and day drinking with a local
- Comment on The Source 3 weeks ago:
Fuck, which one of you idiots launched with the log level at debug…
- Comment on It's a fun new game 5 weeks ago:
- Comment on They cannot stop you. 1 month ago: