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Anon appreciates Chris Sawyer

⁨549⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨month⁩ ago⁩ by ⁨Early_To_Risa@sh.itjust.works⁩ to ⁨greentext@sh.itjust.works⁩

https://sh.itjust.works/pictrs/image/16a8dc06-9540-458a-960a-f7dc96c1e6ba.jpeg

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  • LeninOnAPrayer@lemm.ee ⁨1⁩ ⁨month⁩ ago

    For those unaware. Assembly language is not something you would ever really program a game in. Which is why it’s so impressive that it was programmed this way. It’s also a reason why the game ran so well on the hardware of the time.

    In programming we talk about “high level” and “low level” programming languages. The level does not mean difficulty, in laymen’s terms you can think about it about how “close” you are to programing by typing in 1s and 0s. If you’re “low” you are very close to the ground level (the hardware). Obviously, no one programs in 1s and 0s because we created languages that convert human typed code into what a computer wants which is 1s and 0s.

    Assembly is a very “low level” programming language. It’s essentially as “close” to programing in 1s and 0s as you would ever get. It is still an important language today but no one in their right mind would ever program a game in it unless you were running with extremely strict hardware restrictions where every single bit of memory needed to be dealt with perfectly. Which is basically what Chris did.

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    • lunarul@lemmy.world ⁨1⁩ ⁨month⁩ ago

      Sawyer started writing games in Z80 assembly. Assembly language was definitely something you would use to program games in back in those days.

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    • notabot@lemm.ee ⁨1⁩ ⁨month⁩ ago

      Assembly language is not something you would ever really program a game in.

      Back then you wrote whatever you needed to be performant and/or that involved close access to the hardware in assembler. A game would definitely count. It’s kind of nice to do, in many ways it’s simpler than high level programming, you’ve just got a lot more to keep track of.

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      • LodeMike@lemmy.today ⁨1⁩ ⁨month⁩ ago

        This isn’t really true on modern systems anymore. Lower level languages like C and Rust are more or less just as performant as handmade assembly.

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      • Simulation6@sopuli.xyz ⁨1⁩ ⁨month⁩ ago

        I used a macro assembler to create assembly programs once. It made the process much easier, at least for the tiny things I did. Can not image a full game.

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    • easily3667@lemmus.org ⁨1⁩ ⁨month⁩ ago

      I love that you’re “for those unaware” for assembly but not the random dude who made a video game in 1994 over 30 years ago (that I for one have never heard of).

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      • sugar_in_your_tea@sh.itjust.works ⁨1⁩ ⁨month⁩ ago

        The dude or the game? The game, Transport Tycoon, is phenomenal, and you should try OpenTTD, which is a FOSS recreation of it by fans (not in assembly).

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      • MeaanBeaan@lemmy.world ⁨1⁩ ⁨month⁩ ago

        If people these days don’t know what rollercoaster tycoon is I’m going to start feeling way more old than I already do.

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      • amon@lemmy.world ⁨1⁩ ⁨month⁩ ago

        a video game

        Not one, like 3 or 4 of them in Assembly, the Tycoon games.

        Bro is a living legend.

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      • the_riviera_kid@lemmy.world ⁨1⁩ ⁨month⁩ ago

        Right? My first question was “Who the fuck is Chris Sawyer?”

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    • fibojoly@sh.itjust.works ⁨1⁩ ⁨month⁩ ago

      Assembly language is not something you would ever really program a game in.

      … these days. I assure you all the games my mate wrote on the HP calculator back then were in Assembly. And on the PC I would certainly use C but the core of it, the displaying of pixels and low level catching of input for example, were all in assembly. But yeah, that being said, for the time, everything in assembly was a pretty crazy approach.

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    • hildegarde@lemmy.blahaj.zone ⁨1⁩ ⁨month⁩ ago

      Assembly was the language you used to write games back then. Most 8 and 16 bit console games were written in assembly. They needed low level code for the performance.

      If you played sonic spinball on the genesis/mega-drive, you played a game that struggled at 20 fps because the developers chose to write in C instead of assembly to hit their deadline. Most games were coded in assembly in those days.

      Sawyer started developing games in 1983. He would have learned assembly, and continued using the tools and techniques he was familiar with his entire career.

      Assembly was pretty uncommon by 1999. RCT is uniquely made, but not because Chris Sawyer was a unique coding genus doing what no one else could, but because he was one of the few bedroom coders of the 80s who held out that long.

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    • JokeDeity@lemm.ee ⁨4⁩ ⁨weeks⁩ ago

      One of my favorite fun facts is that my grandmother (RIP) actually did code in binary for a company ages ago.

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  • DaddleDew@lemmy.world ⁨1⁩ ⁨month⁩ ago

    If you lack true talent in your workforce, you can’t make up for it by throwing more people and money at it.

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    • LeninOnAPrayer@lemm.ee ⁨1⁩ ⁨month⁩ ago

      It’s also an example of when someone with passion is not alienated from the fruits of their labor.

      You’ll never be able to get an engineer to care about a product as much when at the end of the day the only thing they have to show for it is a paycheck.

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  • v_krishna@lemmy.ml ⁨1⁩ ⁨month⁩ ago

    I saw a great talk by John Romero a few years ago that really underscores how in the early days of computing a few mad geniuses really moved mountains.

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    • TheBat@lemmy.world ⁨1⁩ ⁨month⁩ ago

      Here’s a video about Prince of Persia.

      www.youtube.com/watch?v=sw0VfmXKq54

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  • Por_que_pine@startrek.website ⁨1⁩ ⁨month⁩ ago

    He loved the project, not the money.

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    • Reddfugee42@lemmy.world ⁨1⁩ ⁨month⁩ ago

      I’ve thought of this when considering if anti-piracy measures will ever defeat pirates. Anti-piracy engineers are paid to work 40 hours a week. The pirates love it just for the fun and challenge and there are more of them and they work longer hours.

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      • Blackmist@feddit.uk ⁨1⁩ ⁨month⁩ ago

        What do you think the push for cloud streaming was about?

        Can’t pirate it. Don’t even have to sell you it, they can just rent it to you for as long as you play.

        Suspect the reason that’s cooled off a bit is because Denuvo sort of works, and consoles have proved difficult to crack.

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      • amon@lemmy.world ⁨1⁩ ⁨month⁩ ago

        I’d bet money that more than a few anti-piracy engineers are in it for the inside info.

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  • Nurse_Robot@lemmy.world ⁨1⁩ ⁨month⁩ ago

    What did he make?

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    • big_slap@lemmy.world ⁨1⁩ ⁨month⁩ ago

      I think rollercoaster tycoon? not sure though

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      • sbv@sh.itjust.works ⁨1⁩ ⁨month⁩ ago

        Looks like he made a few Tycoon games

        en.wikipedia.org/wiki/Chris_Sawyer?wprov=sfla1

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    • Ilovethebomb@lemm.ee ⁨1⁩ ⁨month⁩ ago

      Transport Tycoon, which I’ve spent an insane amount of time playing, as well as roller coaster tycoon.

      Such incredibly fun games.

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    • loutr@sh.itjust.works ⁨1⁩ ⁨month⁩ ago

      He also wrote the PC ports of Elite 1 and 2, which were amongst the most innovative and technically complex games of their time.

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    • Psythik@lemm.ee ⁨1⁩ ⁨month⁩ ago

      RollerCoaster Tycoon. The Gold edition is still worth playing today if you aren’t old enough to have the privilege of playing it in your childhood. (There’s a Android port too.) Way better than Planet Coaster.

      RCT2 isn’t worth playing, though. Has much less content. The real life theme parks are cool, though.

      RCT 3 was redesigned from scratch and is in 3D, which means that you can ride your creations for the first time in the series. Good for it’s time though at this point people would argue that you should just play Planet Coaster instead.

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  • TedDallas@programming.dev ⁨1⁩ ⁨month⁩ ago

    I bet he did PI planning for a week. Created 132 user stories. Decided on 2 week sprints at a velocity of 27 story points. Had daily 1 hour stand-ups. Weekly 2 hour sprint retro meetings. Per sprint a 3 hour sprint review meetings and a 6 hour grooming session with his cat. Not to forget the bi-weekly 2 hour sprint refinement meetings. And each sprint had a 4 hour backlog meeting on the potty. All by himself.

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    • HereIAm@lemmy.world ⁨1⁩ ⁨month⁩ ago

      Are 1 hour (or anything close to it) really a thing that happens? No wonder people hate on scrum then. It’s called a stand up because no one wants to stand still for more than 10 minutes and would like to get out of there asap. 😐

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      • Buddahriffic@lemmy.world ⁨1⁩ ⁨month⁩ ago

        I bet its looked something like:

        1. Developer in large company was frustrated with how much time was spent just communicating rather than doing.
        2. Comes up with a new system for effective communication and organization.
        3. Doesn’t get much traction at current company because of inertia.
        4. Eventually starts his own company or joins a smaller startup where they are open minded because they haven’t developed their own system for that yet.
        5. Less time spent communicating and organizing because it’s a smaller company but confirmation bias gives credit to new system.
        6. Many companies adopt “proven” system.
        7. Large companies end up in same or worse boat because things still need to be communicated and disagreements still need to be resolved through discussion or orgazational power.

        Though just a guess, since my only “experience” with “agile” has been seeing people complain about it. Plus experience working in a large enough team to have experienced the communication problem and to understand that a part of it is with so many meetings that are often irrelevant to the work any individual is working on, the default often ends up being tune most of it out until it’s their turn to speak, so they often end up missing relevant stuff anyways and any big meeting is mostly a waste of time.

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  • bstix@feddit.dk ⁨1⁩ ⁨month⁩ ago

    I’ve read a lot of stories about it, because I’m a fan of the game and also used to dabble in assembly myself. His motivation isn’t as crazy as it’s often presented.

    He used assembly because he had always programmed in assembly on a variety of hardware. He basically had every typical function documented or memorized from other projects. Just as any programmer can remember the statements in a language, he had blocks of assembly code that he could put together to do the same things. Like functions, right? If it’s made right and you know what it does, then you don’t even need to look at what’s between the brackets.

    At the time he wrote RCT, he simply couldn’t be bothered to start a new collection of scripts in a different language.

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    • sanpedropeddler@sh.itjust.works ⁨1⁩ ⁨month⁩ ago

      It still likely would have been faster for him to write anything new in a new language. And, there wouldn’t have been anything stopping him from using existing assembly code in conjunction with another language.

      I would say his motivation was pretty crazy. One person making a well designed and polished video game is a pretty incredible feat regardless of the language.

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  • Flocklesscrow@lemm.ee ⁨1⁩ ⁨month⁩ ago

    He looks like a young Monty Burns

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    • Psythik@lemm.ee ⁨1⁩ ⁨month⁩ ago

      Who?

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      • Flocklesscrow@lemm.ee ⁨1⁩ ⁨month⁩ ago

        C. Montgomery Burns

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  • RadicalEagle@lemmy.world ⁨1⁩ ⁨month⁩ ago

    Hard work and passion.

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    • aeternum@lemmy.blahaj.zone ⁨1⁩ ⁨month⁩ ago

      He must have pulled himself up by his bootstraps.

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  • rainrain@sh.itjust.works ⁨1⁩ ⁨month⁩ ago

    He is clearly a rivertaur.

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  • lowered_lifted@sh.itjust.works ⁨1⁩ ⁨month⁩ ago

    one POP %rax, %rdx at a time

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  • Hupf@feddit.org ⁨1⁩ ⁨month⁩ ago

    太田 順也

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    • psmgx@lemmy.world ⁨1⁩ ⁨month⁩ ago

      Explain

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      • Hupf@feddit.org ⁨1⁩ ⁨month⁩ ago

        en.wikipedia.org/wiki/ZUN_(video_game_developer)

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