(By game size he means scope of the game and huge open world maps, not game install size)
I’d rejoice, but I’ll believe it when I see it happening consistently. I want smaller, denser, and richer worlds. Not giant, sprawling, and barren. It doesn’t add anything to a game for me if I have to walk or drive 10 minutes to get to my next location and it’s just empty in between.
ampersandrew@lemmy.world 3 days ago
Here’s hoping! Not only has it ruined a lot of once-smaller games, but it’s also largely responsible for ballooning development budgets, so let’s get that down to something sustainable.
scrubbles@poptalk.scrubbles.tech 3 days ago
God of war and Jedi have done great jobs of finally showing AAA they can make a smaller game and still have a great following. I’m so sick of giant Ubisoft worlds that have nothing to do in them. They’re boring.
ampersandrew@lemmy.world 3 days ago
I haven’t played the Jedi games, but it’s crazy that the new God of War games are somehow a demonstration of restraint, but that one from 2018 is probably twice as long as I would have liked, and Ragnarok is longer still, according to How Long to Beat.
daddy32@lemmy.world 3 days ago
Ha, you think this is to lower the budget or the price? Come on!
ampersandrew@lemmy.world 3 days ago
I know this is a cynical critique of capitalism, but even so, capitalists love lowering budgets and charging the same amount. Quite frankly, I’d happily pay the same or more to get a game with less bloat in a lot of cases.