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Steam Now Warns Consumers That They're Buying a License, Not a Game During a Purchase

⁨522⁩ ⁨likes⁩

Submitted ⁨⁨6⁩ ⁨months⁩ ago⁩ by ⁨Katana314@lemmy.world⁩ to ⁨games@lemmy.world⁩

https://www.cgmagonline.com/news/steam-purchase-license-california-law/

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  • hopesdead@startrek.website ⁨6⁩ ⁨months⁩ ago

    I’m pretty sure this is in response to a recent California bill that forces digital storefronts to disclose if it is a license you are getting. Otherwise the storefront is not allowed to use words like “buy” or “purchase”.

    theverge.com/…/california-digital-purchase-disclo…

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    • cybermass@lemmy.ca ⁨6⁩ ⁨months⁩ ago

      10/10 law can we please get this in Canada too?

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      • Anticorp@lemmy.world ⁨6⁩ ⁨months⁩ ago

        Better yet, can we just get a law that makes it so when we buy something we own it?

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      • Blisterexe@lemmy.zip ⁨6⁩ ⁨months⁩ ago

        At least for steam it looks like it might be rolled out worldwide

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  • JoMiran@lemmy.ml ⁨6⁩ ⁨months⁩ ago

    If there’s an offline game you love and play all the time, consider buying it on GOG.com.

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    • Aphelion@lemm.ee ⁨6⁩ ⁨months⁩ ago

      Soon, GOG and all other storefronts will state that you’re purchasing a temporary digital license for any game who’s publisher uses an EULA that states you don’t own the game. This is due to the recently signed California law that forces storefronts to be transparent about the publishers EULA.

      theverge.com/…/california-digital-purchase-disclo…

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      • TommySoda@lemmy.world ⁨6⁩ ⁨months⁩ ago

        But also with GOG you can download the installers and play offline. It’s literally one of their big selling points. It’s less convenient than things like steam, but you can do whatever the hell you want when you buy it.

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      • acosmichippo@lemmy.world ⁨6⁩ ⁨months⁩ ago

        pcgamer.com/…/steams-new-disclaimer-reminds-every…

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      • JoMiran@lemmy.ml ⁨6⁩ ⁨months⁩ ago

        That’s not GOG works.

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      • tehmics@lemmy.world ⁨6⁩ ⁨months⁩ ago

        But GoG provides it DRM free, so you can always play what you’ve downloaded til the end of time. It’s as good as piracy in that way.

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    • Voyajer@lemmy.world ⁨6⁩ ⁨months⁩ ago

      support.gog.com/…/212632089-GOG-User-Agreement?pr…

      Check 2.1, GOG is the same.

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      • can@sh.itjust.works ⁨6⁩ ⁨months⁩ ago

        If I back up a DRM-free installer what’s the difference?

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      • acosmichippo@lemmy.world ⁨6⁩ ⁨months⁩ ago

        unless you keep the offline installers.

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    • tacosanonymous@lemm.ee ⁨6⁩ ⁨months⁩ ago

      I would say, if you’ve purchased, just get a free version.

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    • prole@lemmy.blahaj.zone ⁨6⁩ ⁨months⁩ ago

      Nah fuck all that, you own the game already. You pirate it.

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    • Retro_unlimited@lemmy.world ⁨6⁩ ⁨months⁩ ago

      Also don’t forget to download the offline installers from GOG. I spent all of last week doing that

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      • JoMiran@lemmy.ml ⁨6⁩ ⁨months⁩ ago

        Is there a nice FOSS utility to do that? I need to do a backup of my GOG library.

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    • Banichan@dormi.zone ⁨6⁩ ⁨months⁩ ago

      Nah, I’m good 😂

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    • KonalaKoala@lemmy.world ⁨6⁩ ⁨months⁩ ago

      Problem there is the games I have in Steam which are Secret of Mana, Trials of Mana, and GTA 5 I was looking at and thinking about whether or not to get, are not coming up on GOG.

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  • Allonzee@lemmy.world ⁨6⁩ ⁨months⁩ ago

    If only there was a Girl who was Fit that could, I don’t know, Repack this situation, thus saving us from it…

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    • ninth_plane@lemmy.world ⁨6⁩ ⁨months⁩ ago

      Hey thanks for describing this hypothetical situation, I pay Steam for a lot of game licenses so I’ve lost touch with the current philosophy of hypothetical alternatives.

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    • HawlSera@lemm.ee ⁨6⁩ ⁨months⁩ ago

      Instructions unclear, looking up Wii Fit Trainer on e621

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    • Wogi@lemmy.world ⁨6⁩ ⁨months⁩ ago

      Can you dumb it down a little doc?

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    • zippythezigzag@lemm.ee ⁨6⁩ ⁨months⁩ ago

      I wonder if theres a direct link to something like that on a subreddit about it…

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  • zoostation@lemmy.world ⁨6⁩ ⁨months⁩ ago

    Before Steam you bought a physical disc and it didn’t matter that you technically only purchased a license, the disc was yours and nobody was coming to your house to take it away if the publisher started fighting with the developer or whatever.

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    • Deestan@lemmy.world ⁨6⁩ ⁨months⁩ ago

      True, with some modifications:

      Some games had online activation built in. Some games would simply not install on a second or third machine without getting permission from the publisher.

      Regular CDs have a lifespan of 5-10 years, shorter if not stored ideally. Almost all games had sophisticated mechanisms to prevent backups being taken.

      Even if you could take a backup, record associations and publishers lobbied to make it illegal and punishable by severe fines in many countries.

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      • dual_sport_dork@lemmy.world ⁨6⁩ ⁨months⁩ ago

        Sony shipped fucking root kits on their CD that would hijack your PC and screw with backup software.

        Worse, this thing from Sony was on music CD’s and not even games.

        The Sony Rootkit debacle is one of the reasons that I still will not do business with Sony in any of its guises, for any reason, no matter the price. And believe me, I have a long memory.

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      • MrScottyTay@sh.itjust.works ⁨6⁩ ⁨months⁩ ago

        I’ve got CDs I’ve had for 25+ years and they’re still fine

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    • cttttt@lemmy.world ⁨6⁩ ⁨months⁩ ago

      Before Steam (esp. right before Steam) it was common for a disc to have nothing but a 100mb installer that attempted to download the game, or an actual game build so buggy that you were forced to download patches that required you to be online.

      Prior to this, games came with serial numbers and needed to be activated online. This made reselling PC games no longer a thing as you needed to trust who you were buying the game from.

      In both cases, the physical disc was yours, but it was pretty useless. It wasn’t the game, but also was required to play the game.

      Before that, we had truly resellable DRM: “Enter the 3rd word on the 20th page of the manual 🤣”.

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      • zoostation@lemmy.world ⁨6⁩ ⁨months⁩ ago

        No, dialup was still common in the early days of Steam, game content was not largely being delivered as downloads yet and discs were still useful because it could not yet be taken for grated that a customer would be always online.

        But I’d still rather download a game straight from the developer or publisher without an additional middleman. Privacy aside, the cost of that rent seeking from Steam gets passed along to you.

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    • Voyajer@lemmy.world ⁨6⁩ ⁨months⁩ ago

      The modern equivalent would be to make cold backups of your steam stuff.

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  • FelixCress@lemmy.world ⁨6⁩ ⁨months⁩ ago

    The answer is to introduce law which would force digital products to be owned, not licenced for non commercial users.

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    • cttttt@lemmy.world ⁨6⁩ ⁨months⁩ ago

      I think the answer was to introduce a law which would force digital market places to clearly describe what users are paying for, for folks who weren’t around during the controversial time when Steam and Xbox Live Arcade came out and can’t grasp the concept; folks who didn’t observe the reality before and after this shift.

      Even though it was abundantly clear already, this is what the California law is all about.

      If, with this clear explanation, you still want to merely get a license to use games via a service, you should be able to do it.

      Valve isn’t doing anything wrong: far from it. Steam is awesome and I understand that one day, it could all go away and with it, all the games I have access to.

      I also understand that, at any time, Valve may decide that they don’t want me to use Steam anymore, or that someone may hack into my account and I won’t have access anymore.

      Finally, I get that even now, things that I could do with physical games; I can’t do with my Steam library (eg. Easily play a game on my Steam Deck while someone also plays another game on my desktop, or sell a game disc that sits on my desk).

      I understood this when I reluctantly signed up to Steam to play Half Life 2 back in the day when it was a complete dumpster fire of a buggy mess of a service. But it has improved so much since then.

      Hey, do you, but I don’t see what the big deal is. We’ve already protested that Steam was a bad idea, and Valve was literally the devil, but it’s actually turned out to be objectively more convenient than any alternative to play games, and it’s no longer Valve forcing us to install Steam to play their games. Practically the entire industry has shifted, plus there are now alternatives (besides piracy) like GoG. Hopefully this law causes more competition in that DRM free space.

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    • Katana314@lemmy.world ⁨6⁩ ⁨months⁩ ago

      What exactly would that entail? I “own” Hades, thus I can depict Zagreus in my own works, as his likeness is my property? I’m allowed to copy the game to a dozen thumb drives and sell them on the street?

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      • evranch@lemmy.ca ⁨6⁩ ⁨months⁩ ago

        Somewhat ironically, both of those things would actually require a license as opposed to ownership

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      • Blackmist@feddit.uk ⁨6⁩ ⁨months⁩ ago

        It would mean that you were allowed to sell your license to somebody else, just as you would be able to with a physical copy.

        It would mean that you could continue to have it, and be able to reinstall it on future hardware if Valve closed shop tomorrow.

        Currently you can do neither of those things.

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      • FelixCress@lemmy.world ⁨6⁩ ⁨months⁩ ago

        What exactly would that entail?

        Go figure 🙄

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  • ayyy@sh.itjust.works ⁨6⁩ ⁨months⁩ ago

    Thanks, new California law!

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  • GrammarPolice@lemmy.world ⁨6⁩ ⁨months⁩ ago

    Hey, at least they’re clearing the air a little bit

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  • yamanii@lemmy.world ⁨6⁩ ⁨months⁩ ago

    The amount of comments on social media that I saw of people surprised by this means this really wasn’t something the average person knew about, it’s natural to think if you paid for digital content it should’ve the same rights of physical. Though reselling will get messy.

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  • Macaroni_ninja@lemmy.world ⁨6⁩ ⁨months⁩ ago

    We knew it 10 years ago, we know it now, how is this news to anyone consuming online digital content?

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  • Emerald@lemmy.world ⁨6⁩ ⁨months⁩ ago

    If the game is FOSS, does this warning still show? 🤔

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    • Blisterexe@lemmy.zip ⁨6⁩ ⁨months⁩ ago

      Yes.

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  • hal_5700X@sh.itjust.works ⁨6⁩ ⁨months⁩ ago

    We know.

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    • wreckedcarzz@lemmy.world ⁨6⁩ ⁨months⁩ ago

      gestures to the other 99% of gamers

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    • yamanii@lemmy.world ⁨6⁩ ⁨months⁩ ago

      Maybe the average lemmit, not the average gamer.

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  • GreenKnight23@lemmy.world ⁨6⁩ ⁨months⁩ ago
    [deleted]
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    • thedirtyknapkin@lemmy.world ⁨6⁩ ⁨months⁩ ago

      yeah no, this is just fixing the wording to better represent the truth that has always been.

      this is because a California law recently passed requiring these kinds of purchases to inform consumers that they don’t actually own it. valve decided it would be easier just to do this for everyone.

      this has always been true for all digital games you purchased. the fact that you didn’t realize this is why the law was need.

      thanks California for being the only force fighting for consumers rights in the United States. i can see why conservatives give you so much shit. you do things that matter.

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    • orangeboats@lemmy.world ⁨6⁩ ⁨months⁩ ago

      I think there’s one key thing you missed: you have never bought a copy of the game on Steam! It’s always been a license. Valve simply made the fact clear now because of legal changes.

      so the next question, is this retroactive

      So the answer for this is a solid no.

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  • NONE_dc@lemmy.world ⁨6⁩ ⁨months⁩ ago

    And that’s why the bulk of my game library comes from GOG, and I have Steam more out of commitment than taste.

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