Sim, arcade, simcade, anything. I’m kinda disconnected from the genre and want to know what is considered the GOATs of racing games to try them out.
Me personally, I’d say Dirt Rally 2, very addicting gameplay.
Submitted 2 months ago by abbotsbury@lemmy.world to games@lemmy.world
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Sim, arcade, simcade, anything. I’m kinda disconnected from the genre and want to know what is considered the GOATs of racing games to try them out.
Me personally, I’d say Dirt Rally 2, very addicting gameplay.
I really enjoy open world racing games. Forza horizon and the crew being two of my favourites.
Lego 2k Drive is a great one. Micro transactions are sadly pushed pretty hard, but I just played with my Switch in airplane mode and that made it pretty easy to ignore them
Favourite racing game is always highly dependent on what I am looking for.
**Forza Motorsport 4 ** (Not Horizon) was one of the best racing simcades i’ve enjoyed playing, it has solid sim-ish racing and it is very satisfying to build up a garage and take a car for a spin on some of the gorgeous original or real life racetracks. Unfortunately, it’s an xbox 360 exclusive and not backwards compatible on xbox one or series x, so not really playable on current systems. I am stll looking for a similar experience on a modern pc.
I also enjoy “Project Cars” and it’s sequel “Project Cars 2”. I can easily play the games on my current PC or the Steam Deck, but the game can be challenging on a gamepad - not impossible, but managable. It does lack some beautiful original tracks as it only features real life circuits and it does lack the satisfaction of having to “earn” and build up a collection of cars and making them your own. Unfortunately, both games have been delisted on storefronts and can no longer officially be purchased, but if you can get your hands on a PC Key, you can still enjoy the games on a modern system.
If I want to enjoy some sim racing, I’ll go with Assetto Corsa or Assetto Corsa Competizione. Great fun with a steering wheel, not really my thing with a gamepad. Modding possibilities for AC are basically endless on PC, but again, lacking some sort of progression system that will allow you to build up a car collection.
Forza Horizon 3 with its Hot-Wheels Expansion was probably my favourite open-world arcade racer, unfortunately it’s also delisted, and while I still have the physical xbox one version, that means I can’t play it on PC. Forza Horizon 4 (with the Lego expansion) is the next best thing (still far better than FH5) and is still available on PC, but will also be delisted in december (grab FH4 while you still can!)
I have also spent a lot of time playing Burnout Paradise, but I still prefer Burnout Revenge over it’s younger open-world brother.
Wreckfest is a great spiritual succesor to the already great Flatout 1/2 and certainly the best banger racer you can currently get. The damage model is very convicing and it’s good fun to wreck some CPU racers.
BLUR - an underrated battle racer, with a really fun 4 player splitscreen. Calling it “Mario Kart with real cars” is, imho a bit too simple, but it does get the point across quite well.
Need For Speed: Most Wanted (2005) - early 2000s yellow/brown tinted aesthetics aside, the game still looks good today and police chases can go on forever. Great fun.
Not a racing game, but a honorable mention: American/Euro Truck Simulator 2, bought it as a joke back then, but it does feel cathartic at times.
Forza Horizon 4 is my favourite, 5 is mostly meh.
Speaking of Forza Horizon, they’re really cheap on Steam currently. FH4 is only 4 dollars.
FH4 is only 4 dollars
What country do you live in? For me it’s currently $/€14 in the regular version, 20 for the deluxe one.
Also note that the game will be getting delisted in december, so now might be the last chance to get it at a discount.
It’s 16 canuck bucks for me here. You must get some good pricing in your region.
Yep, but you can’t get all DLC any more, its absolutely worth it, still, but I just wanted to let people know
At the moment Assetto Corsa and Wreckfest.
Assetto Corsa because it’s a simracing sandbox. I’ve modded it to hell with Content Manager and CSP. I also have a lot of paid mods for mainly formula cars like the RSS Formula 1/2/3/4 cars and the VRC Formula E cars. The AI is the perfect level of silly to cause absolute mayhem with the right settings, but also pretty interesting races when you want them to behave.
Wreckfest is a joy on the Steam deck and for casual mayhem. It still has a nice driving model imo, while remaining casual. The maps are optimized for crashing into others which means you’re never safe.
Super Tux Kart
Found the Linux guy
You mean Linux newbie.
Not a “racing” game but you can race in BeamNG (and even do multi-player with a mod.) After trying it, other games feel underwhelming to me.
Art of Rally mixes fun arcadey accessibility with realistic handling for a fun stylish experience imo.
I love Dirt Rally 2. Oddly enough I’m not too good at it but it becomes a sort of groundhog day simulator as I continue to comically fuck up a run and reset to try and hit tight timing windows and optimize, resulting in a wave of excitement when it all culminates to eventually pushing me over the finish line
I’m a huge fan of Burnout Paradise. The crash physics and cameras are so addicting that I’ll drive up and down the same street just flipping my car on its roof using the same split ramp just to see the carnage. The driving is a wonderful arcadey feel that makes insane turns easy to pull off, and the crashes make those insane turns addicting to completely fail.
Many people say the early Burnout games are better, but I’ve never played them and Paradise has remained entertaining for 17 years
Every time I hear Paradise City I see the loading screen, nostalgia for those early days with the 360 camera that gave you a drivers license. Good times and it still holds up, my gf had never played it and had a great time smashing barriers the other day.
I love Burnout Paradise. I used to load up the game and just drive aimlessly for hours.
Need For Speed Underground 2 I would list as a solid GOAT for the genre of open world arcade racing.
I had to scroll way too far down to find this. The open world and vehicle customization were ahead of their time. Supposed to be a super upgraded fan mod for the PC port coming that makes it pretty for modern systems.
There a quite a few favourites over the years.
live for speed
It’s always nice to see it still being remembered. The first Sim racer I played.
Same.
I don’t play often but I check in every few months for an update or new mods.
Dirt (series) - because I love rally racing.
Motorstorm (series) - because racing across an active volcano is fun as fuck.
Carmageddon (series) - because it’s insane and hilarious.
Twisted Metal 2 - not really a racing game, but close enough.
I always liked racing games combined with violence like Carmageddon and Twisted metal! Others along those lines are RC Pro Am, Spy Hunter, Road Rash 3D.
Assetto Corsa Competizione (Sim), if you like GT track racing.
Gran Turismo and Forza. I love the simulation aspect, ain’t no way on Earth I want to drive a sports car. Too irresponsible.
Mario Kart for the social aspect.
When my logitech g27 racing wheel was still working i USED to play the living hell out of modded richard burns rally it was fun playing a racing sim with almost life like physics.
It’s amazing that it’s still the best rally sim to this day. This game is old enough to drink in the States.
Best rally Sim is definitely debatable, but it most definitely still holds up pretty well against more modern rally sims like Dirt Rally 2.0, and that is insane enough considering it’s age.
Ridge Racer Type 4 was a game that absolutely ooze with style in every aspect. The graphics were up there with the best of them at the time, cars ranged from simple to utter batshit in design and performance. UI both in and out of races is iconic, holding a motif that is both a racing aesthetic and minimal design, keeping the details only where they’re needed. The music moving from the 90s rave of the older games, over to house was a bold move but it works perfectly. It fits exactly how it needs with the course settings, gameplay and overall aesthetic.
Wip3out while the previous games may be more iconic due to the groundwork laid out by the Designers Republic. Even though they gave the series its icon graphic design style, the third game is the most definitive entry in the series (imo). It continues the design and refines that groundwork brought by tDR. The gameplay is fast and can be intense. Visually the graphics were incredible at the time with track designs that influenced the few later games with new elements and environments. The music was the perfect mix of future trance and techno that still lives in my head today.
Forza Horizon 5. Why 5? Because unlike 4, it doesn’t crash to desktop a lot… although 4 has more to do amd a more interesting season system (the tropics has “seasons” but not the snow and scorch temprature swings like people in temperate latitudes are used to), 5 just has a bit more polish, and bold move with taking it to Mexico.
I also am watching the progression of Forza Motorsport 7, because the FM series is basically not-Gran-Turismo and I can play it on my gaming PC (no consoles here).
I used to be all about Gran Turismo back in the day, as well as the DiRT series and even Race Driver. Codemasters games, though, tended to be very arcadey. I need to get Dirt Rally 2, as I played a bit of 1 and it was pretty good.
Also, I am on the lookout for spacecraft racecraft games. I want to use my 4 axis stick for something other than Airbus landing challenges.
+1 for BeamNG.drive + Automation
Recreating production cars and racing them is fun.
Optimizing track cars for different locations is a LOT of fun. More power doesn’t always mean faster lap times - what matters is power to weight ratio, paired with getting the suspension, tires, brakes, and downforce just right.
The most fun build I’ve discovered so far is throwing a 2L, naturally aspirated V8 that makes 521 HP, into a Pontiac Fiero with racing slicks. The whole thing weighs just 1159 lbs, and can pull 3 G’s around corners.
Dirt Rally 1 and 2 are both very fun.
Assetto Corsa is a fantastic simulator that me and my race team has used to learn a track before we take our race car there so we know all the turns. It really feels like you’re there and the game runs well and looks good low end hardware.
Although I haven’t played a lot of them, my favorite is Colin McRae Rally 2.0, which is predecessor to the DIRT series.
I used to watch my uncle play on his computer in the 2010s.
Yes! I got it again on PS1 a while back and still like to play it.
I’ve been playing beam ng drive on my steam deck recently. Haven’t got any experience with other driving games but I’m having a lot of fun with it.
How well does it run?
Tbh I don’t even know how to find out how many frames per second it gives me! It seems pretty sweet to me though. I don’t think it can manage much in the way of traffic, I’m told three other cars is about the limit. That’s not been a problem for me though, I’m mostly either playing rally car on a mountain or trying to climb rocks in a 4wd. There’s a lot to do that I’ve not experimented with yet.
Split/Second
Make Way
Mario Kart
I have a type.
I’d almost forgotten about split/second. That was a great game.
Crash Team Racing is the pinnacle of kart racing games. The driving is more skill-based than the leading brand name, and it doesn’t have shitty rubber-band AI.
Star Wars Episode 1 Racer is still great fun, easy to learn but hard to be good at.
Nothing compares to F-Zero GX. The abandonment of the franchise is a travesty, and should be considered abuse of the gaming community.
Crash Team Racing is the pinnacle of kart racing
Where do you play it? Your comment kinda made me want to play it in my Switch.
I’m playing the remake on PS5. I think they did a pretty nice job with the graphics upgrade, and with the new tracks.
I’d recommend getting a proper controller for it. CTR is a dpad and shoulder button masher.
Consider most of people already gives what they like and also me have variety of interest (likes Rally, Endurance racing, Open wheel, Closed circuit, Street races and so on), maybe I’ll go with Tokyo Xtreme Racer (and its spin off Drift) series. To me Genki much more than a game but rather a love letter to these genre (they even go down with consulting with street racers, incorporating them in game, and make short documentary about them!).
(Excuse me for going a little bit on culture) First the main elephant, the Wangan racing genre. back then (even to this day?) this sub-genre of racing is niche as IIRC this racing scene mostly around Japanese and traced way back in 80s and early to mid 90s during Economy bubble era. Everyone had a lot of cash to spend their money and guess what? those city people spend it on (illegal) street racing and the infamous one where they raced on highway networks. You got japanese tuners also actively participating on these kind of activity even the infamous one! Like owner of RE-Amemiya, Abflug, TOP SECRET, Auto TBK, MCR and so on, now coupled of that with infamous excluse Mid Night Club, you get the idea of why these people seeking thrill of moving fast on this highway roads. For Touge scene and sub-genre, I think you guys all know very much as it’s more popularised by kind of Initial D and such.
Back to the game. back then you can’t find a almost 1:1 recreation of Shuto highway network in a game. On Tokyo Xtreme Racer 1 (Dreamcast) you have almost 1:1 recreation of C1 loop portion of Shuto highway which is well made and still hold up to this day even with decent car roster. Tuning in this game is fairly deep and necessity to gain upper hand on higher stake, you have to make sure your gear setup suited to the portion of highway you’re currently run, running on Wangan Bay route isn’t the same as running on C1 Loop or Shinkanjo area. Tokyo Xtreme Racer 2 (on Dreamcast) brought Wangan Bay route and Yokohane road into the menu and so the highway network almost fully(!) complete, this time they brought more selection to the cars and gives you freedom which car you want to start your adventure to become one of the fastest highway racer. Tokyo Xtreme Racer Zero somehow a port of TXR 2 on PS2 which add several new rivals and new cars exclusive to PS2. Tokyo Xtreme Racer Zero-One (3 on the West) brings licensed cars and 2 other city like Nagoya and Osaka but at cost of reduced cars (still interesting selection).
For both main series and its spin off Drift series that distinguishing themself with other akin to Need for Speed is the RPG element and roguelite that makes every playthrough can be different. You can start the game using Kei cars class, you can start with bigger luxury cars, or you can just start with sport coupe cars just like everyone else. Your car is half of your strength, you need to couple that with car setup and your skill to conquer the road to become one of the fastest. Another interesting bit is that each Rival has these small bios about them which gave them little bit of personality. To me those what makes it feel more raw and engaging for use who likes the genre and culture around it (becasue back then these street racers come from variety of background, you can have your ordinary young adult up to businessman member).
Nowaday Wangan genre have their spot filled with Assetto Corsa with Shuto Revival Project (SRP) map and even with “No Hesi” (western equivalent) server and you have standalone game such as Night-Runners.
While Genki confirmed they develop new Tokyo Xtreme Racer, I have mixed feeling on it afraid that it turn become something like C1GP where they playing “safe” and becoming more into legal area turning the highway into something like sanctioned race event akin to Tokyo Expressway/Special Routes map in Gran Turismo. Wangan racing without traffic and heavily modified cars kind of feel off.
Fun fact: Genki help Namco develop Wangan Midnight in its early day even on PS2 game they reuse TXR0 game engine, and then Namco do it themselves and turn it into arcade game (Wangan Midnight Maximum Tune series).
My favorite racing game is Sonic & All-Stars Racing Transformed Collection (2013 version). Arcade racing in the style of Mario Kart, it was the one time where Sega did what Nintendont in that genre. Amazing tracks, amazing wide selection of Sega characters to chose as racers (also ralph from ralph breaks movies for some reason), amazing 3 way modes of racing (by land, by water, by air), amazing replayability due to all the racers and modifications possible to choose from, and good price in promotion events.
I knew one of the designers who worked on that (or maybe on one of it’s ports?) and he fucking loved the game. He would often describe in detail why it was the superior kart game
I believe him, it is awesome to play until this day. Would love to hear him spell out exactly how and why.
For sim, I utilize iRacing to practice and learn tracks before real life amateur endurance races in champcar and lemons as well as track days.
IMO iRacing physics are so good and the tracks are so well modeled that it’s a very effective learning tool. It’s the first sim since Live For Speed that really feels close enough to real life for me to forget I’m playing a sim.
Plus traffic management and race craft are so crucially important in wheel to wheel racing & I simply don’t get any other opportunity to practice those.
Assetto Corsa
Need for Speed Porsche to be honest. The campaign of going through the Porsche eras is iconic. Buying new cars and tuning them up is really fun and you really feel the difference between the cars.
I absolutely loved that game.
I have really fond memories of the first Grid game from 2008. That’s alongside NFS: Most Wanted from around that time, likw most people it seems, haha! I also spent an inordinate amount of time playing Gran Turismo 3: A-spec. I loved the career mode so much.
My favorite cars are the Lotus Espirit and Mercedes-Benz McLaren SLR, to this day, because of Gran Turismo 3 and Most Wanted, respectively.
There haven’t been many recently that have piqued my interest, other than the gang all wanting to get Forza Horizon. I don’t play it much on my own, though.
If there were another track game where you work up from the bottom with a shit car in different classes of races, earning money and unlocking new parts and stuff along the way, I’d be into it. It seems most newer racing games just have generic “Engine Upgrade 1”-type options, or full-blown sim where you’re picking extremely particular individual pieces and tuning everything to an overwhelming degree.
iRacing in the streets, Mario Kart in the sheets
I’ve been really into Arcade Racers lately. Played the following recently:
-Blur
-Split/Second
-Ridge Racer 6
-Outrun 2
-Inertial Drift
-Burnout: Revenge
-Dirt 5
-Mario Kart 8 Deluxe
-Neodash
I’m looking forward to Parking Garage Rally Circuit coming out later this year. If anyone has any recommendations I’m all ears.
MossyFeathers@pawb.social 2 months ago
TrackMania – I recommend Nations Forever if you’re starting out; it’s free and Nations was the “meta” environment (different environments have different physics) for a long time, so there’s a fuckton of custom content for it.
As for what it is: it’s like the racing genre’s Quake equivalent. It’s also like super hot wheels. And it’s like Mario Maker. You make all kinds of crazy tracks with it, like Mario Maker. The tracks feature all kinds of wall rides, half-pipes, jumps, loops, and so on; like hot wheels. And finally, like Quake (and Mario Maker), the high-level players are bat shit insane.
This is the game where you get people who can hit a jump at just the right angle so they thread the needle through a series of holes barely larger than the car while travelling at speeds well above 300mph (welcome to TrackMania, I don’t think there’s a speed cap). They also do it using keyboards. Seriously. High-level TrackMania players use keyboards, not gamepads or, god forbid, racing wheels.
All of that said, no pressure because you’re mainly racing yourself, even in multiplayer. You’re trying to get the best time on a track, and multiplayer is basically the same, except your time is being compared with everyone else’s. There isn’t even any vehicle collision (strangely, there’s an option for it, but it doesn’t seem to do anything).
Play TrackMania. Is fun.
stealth_cookies@lemmy.ca 2 months ago
Seconding Trackmania, though I’d recommend playing the latest one released in 2020 rather than Nations Forever. A year’s access to everything is $20 and you get tons of content to play.
For a game that is at its core can be played at the highest levels with just 4 buttons it is incredibly complex with an insane skill ceiling. I’m pretty good and the difference between me and the top players is absolutely insane. The game is a bit beginner unfriendly, mostly because you are going to suck against good players because there are tons of mechanics that the developer tells you nothing about and unless you watch a video you aren’t likely to understand why players are leaving you in the dust.
The max speed is 999 km/h, which is only acheivable with speed drifting, but speed in excess of 800km/h are not uncommon to hit in certain kinds of tracks. Your statement about controls also isn’t correct, most of the top players play with controller, but there are some that are keyboard players, there is even a couple insane ones that play wheel (most notably Granady).
MossyFeathers@pawb.social 2 months ago
Huh, I was under the impression that high level players used keyboards and that gamepads were unusual. I was almost certain I’d read that keyboards were considered better because they were full-on/full-off instead of analog; the logic being that it let you respond faster. Where an analog stick would have some ramp-up time when you switch directions, a keyboard would register a full press the moment the key is pressed far enough to complete the circuit. Meanwhile, the physics of Nations were made with keyboards in mind, so analog controls wouldn’t offer that much of an improvement.
At least, I was sure that’s what I’d read.
Localhorst86@feddit.org 2 months ago
It’s wild to me that some players like GranaDyy are actually able to compete using a racing wheel.